Date: 2021/10/07 16:56:08 UTC-07:00
Type: Denizen Script
sneak_on_radius_npc:
type: assignment
debug: false
actions:
on assignment:
- trigger name:proximity state:true radius:15
on spawn:
- wait 1t
- sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>].filter[is_spawned]> start fake
on enter proximity:
- sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>].filter[is_spawned]> stop fake for:<player>
on exit proximity:
- sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>].filter[is_spawned]> start fake for:<player>