sneak_on_radius_npc: type: assignment debug: false actions: on assignment: - trigger name:proximity state:true radius:15 on spawn: - wait 1t - sneak ].include[>].include[>].filter[is_spawned]> start fake on enter proximity: - sneak ].include[>].include[>].filter[is_spawned]> stop fake for: on exit proximity: - sneak ].include[>].include[>].filter[is_spawned]> start fake for: