Date: 2014/01/03 12:14:39 UTC-08:00
Type: Denizen Script
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"Gambling":
type:assignment
Interact scripts:
Gambler:
type: interact
steps:
1:
click trigger:
- chat "You want to take a gamble for 50 dollars if you lose you die"
2:
chat trigger:
1:
trigger: /Yes|yes/ I want to take a gamble
script:
- random 10
- run KillPlayer
- run KillPlayer
- run KillPlayer
- run KillPlayer
- run KillPlayer
- run KillPlayer
- run KillPlayer
- run KillPlayer
- run PlayerLive
- run PlayerLive
2:
trigger: /No|no/ i don't want to take a gamble
script:
- chat "Fair enough come back when you want to risk it"
KillPlayer:
type:task
script:
- take money qty:50
- teleport <player> l@0,0,0,world
PlayerLive:
type:task
script:
- money give qty:50