Date: 2021/07/06 08:15:38 UTC-07:00
Type: Diff Report
my_npc:
type: assignment
debug: false
actions:
on assignment:
- trigger name:proximity state:true radius:15
on spawn:
- - wait 1s
- - sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>]> start fake
+ - wait 1t
+ - sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>].filter[is_spawned]> start fake
on enter proximity:
- - sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>]> stopfake
+ - sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>].filter[is_spawned]> stop fake for:<player>
on exit proximity:
- - sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>]> start fake
+ - sneak <list[<npc>].include[<npc.name_hologram_npc||<list>>].include[<npc.hologram_npcs||<list>>].filter[is_spawned]> start fake for:<player>
+