my_npc: type: assignment debug: false actions: on assignment: - trigger name:proximity state:true radius:15 on spawn: - - wait 1s - - sneak ].include[>].include[>]> start fake + - wait 1t + - sneak ].include[>].include[>].filter[is_spawned]> start fake on enter proximity: - - sneak ].include[>].include[>]> stopfake + - sneak ].include[>].include[>].filter[is_spawned]> stop fake for: on exit proximity: - - sneak ].include[>].include[>]> start fake + - sneak ].include[>].include[>].filter[is_spawned]> start fake for: +