Java Version: 1.8.0_265
Up-time: 1d 3h
Server Version: Paper version git-Paper-246 (MC: 1.16.3)
Denizen Version: Core: 1.90-SNAPSHOT (Build 759), CraftBukkit: 1.1.7-SNAPSHOT (build 5127-DEV)
Active Plugins (7): LuckPerms: 5.1.107, Vault: 1.7.3-b131, dynmap: 3.1-beta4-421, WorldEdit: 7.2.0-rc-01+81f978e,
Citizens: 2.0.27-SNAPSHOT (build 2154), Denizen: 1.1.7-SNAPSHOT (build 5127-DEV),
Depenizen: 2.0.0 (build 669)
Loaded Worlds (3): Gielinor, Gielinor3, Dungeons
Online Players (1): xBxexhxr(Behr_Riley)
Offline Players: 8
Mode: offline (BungeeCord)
20:39:11 [INFO] Running script event 'EntityDamaged', event='on player damages castle_wars_barricade_hitbox_entity' for script 'CASTLE_WARS_HANDLER'
20:39:11 [INFO] Starting InstantQueue 'CASTLE_WARS_HANDLER_BriefingGhanaConvicted' with player 'Behr_Riley'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_HANDLER_BriefingGhanaConvicted' Executing: (line 65) DETERMINE passively cancelled ---------+
20:39:11 [INFO] +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@CASTLE_WARS_HANDLER_BriefingGhanaConvicted'
20:39:11 [INFO] Event cancelled!
20:39:11 [INFO] +- Queue 'CASTLE_WARS_HANDLER_BriefingGhanaConvicted' Executing: (line 66) RUN castle_wars_barricade_damage def:<context.entity> ---------+
20:39:11 [INFO] Filled tag <context.entity> with 'e@ 70c5ab32-1e0b-4535-adb1-4d6a388c1b41(SLIME/Slime)'.
20:39:11 [INFO] +> Executing 'RUN': script='s@castle_wars_barricade_damage (TASK)' definitions='e@70c5ab32-1e0b-4535-adb1-4d6a388c1b41'
20:39:11 [INFO] Adding definition 'base' as e@70c5ab32-1e0b-4535-adb1-4d6a388c1b41
20:39:11 [INFO] Starting InstantQueue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' with player 'Behr_Riley'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 971) DEFINE entity <yaml[barricades].read[hitbox_entities.<[base]>]>
---------+
20:39:11 [INFO] Filled tag <[base]> with 'e@ 70c5ab32-1e0b-4535-adb1-4d6a388c1b41(SLIME/Slime)'.
20:39:11 [INFO] Filled tag <yaml[barricades].read[hitbox_entities.e@70c5ab32-1e0b-4535-adb1-4d6a388c1b41]> with 'e@
9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' definition='entity' value='e@
9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 972) IF
!<server.has_flag[gielinor.minigames.castle_wars.barricade_health.<[entity].uuid>]> ---------+
20:39:11 [INFO] +> Executing 'IF': use_braces='true'
20:39:11 [INFO] Filled tag <[entity].uuid> with '9c6c2fa7-eb88-433a-b69e-b229c9571226'.
20:39:11 [INFO] Filled tag <server.has_flag[gielinor.minigames.castle_wars.barricade_health.9c6c2fa7-eb88-433a-b69e-b229c9571226]> with 'true'.
20:39:11 [INFO] No part of the if command passed, no block will run.
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 974) FLAG server
gielinor.minigames.castle_wars.barricade_health.<[entity].uuid> duration:5s ---------+
20:39:11 [INFO] Filled tag <[entity].uuid> with '9c6c2fa7-eb88-433a-b69e-b229c9571226'.
20:39:11 [INFO] +> Executing 'FLAG': flag_name='gielinor.minigames.castle_wars.barricade_health.9c6c2fa7-eb88-433a-b69e-b229c9571226'
Action/Value='SET_BOOLEAN(true)' duration='d@5.0s (5s)' flag_target='server'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 976) PLAYSOUND <[entity].location> sound:BLOCK_LADDER_FALL volume:0.5
---------+
20:39:11 [INFO] Filled tag <[entity].location> with 'l@827.5217807495457, 71, 1759.4853058615925, Gielinor'.
20:39:11 [INFO] +> Executing 'PLAYSOUND': locations='[l@827.5217807495457,71,1759.4853058615925,Gielinor]' sound='BLOCK_LADDER_FALL' volume='0.5' pitch='1'
custom='false'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 977) PLAYEFFECT at:<[entity].location.above[1.5]> effect:BLOCK_DUST
special_data:oak_log offset:0.1 quantity:10 ---------+
20:39:11 [INFO] Filled tag <[entity].location.above[1.5]> with 'l@827.5217807495457, 72.5, 1759.4853058615925, Gielinor'.
20:39:11 [INFO] +> Executing 'PLAYEFFECT': special effect='BLOCK_DUST' locations='[l@827.5217807495457,72.5,1759.4853058615925,Gielinor]' radius='15' data='0'
qty='10' offset='l@0.1, 0.1, 0.1' special_data='oak_log'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 978) DEFINE influx <player.location.direction.vector> ---------+
20:39:11 [INFO] Filled tag <player.location.direction.vector> with 'l@-0.8719530572504149, -0.08954460691784254, 0.4813311015544121, Gielinor'.
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' definition='influx' value='l@-0.8719530572504149,
-0.08954460691784254, 0.4813311015544121, Gielinor'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 979) REPEAT 2 ---------+
20:39:11 [INFO] +> Executing 'REPEAT': qty='2' as_name='value'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 980) DEFINE rotation:+:3 ---------+
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' action='(rotation:ADD:3)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 981) ADJUST <[entity]>
armor_pose:head|<[influx].mul[<[rotation].to_radians>]> ---------+
20:39:11 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:11 [INFO] Filled tag <[rotation].to_radians> with '0.05235987755982988'.
20:39:11 [INFO] Filled tag <[influx].mul[0.05235987755982988]> with 'l@-0.04565535531555106, -0.004688544654361331, 0.025202437543127062, Gielinor'.
20:39:11 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='armor_pose'
mechanism_value='head|l@-0.04565535531555106,-0.004688544654361331,0.025202437543127062,Gielinor'
20:39:11 [INFO] Adjust mechanism 'armor_pose' on object of type 'Entity'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 982) WAIT 1t ---------+
20:39:11 [INFO] +> Executing 'WAIT': queue='q@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' delay='d@0.05s (0.05s)'
20:39:11 [INFO] Forcing queue CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper into a timed queue...
20:39:11 [INFO] Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' in 3ms.
20:39:11 [INFO] Starting TimedQueue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' with player 'Behr_Riley'...
20:39:11 [INFO] Completing queue 'CASTLE_WARS_HANDLER_BriefingGhanaConvicted' in 4ms.
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 0) REPEAT CALLBACK as:value ---------+
20:39:11 [INFO] +- Repeat loop 2 ---------+
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 980) DEFINE rotation:+:3 ---------+
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' action='(rotation:ADD:3)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 981) ADJUST <[entity]>
armor_pose:head|<[influx].mul[<[rotation].to_radians>]> ---------+
20:39:11 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:11 [INFO] Filled tag <[rotation].to_radians> with '0.10471975511965977'.
20:39:11 [INFO] Filled tag <[influx].mul[0.10471975511965977]> with 'l@-0.09131071063110212, -0.009377089308722662, 0.050404875086254124, Gielinor'.
20:39:11 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='armor_pose'
mechanism_value='head|l@-0.09131071063110212,-0.009377089308722662,0.050404875086254124,Gielinor'
20:39:11 [INFO] Adjust mechanism 'armor_pose' on object of type 'Entity'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 982) WAIT 1t ---------+
20:39:11 [INFO] +> Executing 'WAIT': queue='q@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' delay='d@0.05s (0.05s)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 0) REPEAT CALLBACK as:value ---------+
20:39:11 [INFO] +- Repeat loop complete ---------+
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 983) REPEAT 3 ---------+
20:39:11 [INFO] +> Executing 'REPEAT': qty='3' as_name='value'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 984) DEFINE rotation:-:4 ---------+
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' action='(rotation:SUBTRACT:4)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 985) ADJUST <[entity]>
armor_pose:head|<[influx].mul[<[rotation].to_radians>]> ---------+
20:39:11 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:11 [INFO] Filled tag <[rotation].to_radians> with '0.03490658503988659'.
20:39:11 [INFO] Filled tag <[influx].mul[0.03490658503988659]> with 'l@-0.03043690354370071, -0.0031256964362408875, 0.016801625028751377, Gielinor'.
20:39:11 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='armor_pose'
mechanism_value='head|l@-0.03043690354370071,-0.0031256964362408875,0.016801625028751377,Gielinor'
20:39:11 [INFO] Adjust mechanism 'armor_pose' on object of type 'Entity'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 986) WAIT 1t ---------+
20:39:11 [INFO] +> Executing 'WAIT': queue='q@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' delay='d@0.05s (0.05s)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 0) REPEAT CALLBACK as:value ---------+
20:39:11 [INFO] +- Repeat loop 2 ---------+
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 984) DEFINE rotation:-:4 ---------+
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' action='(rotation:SUBTRACT:4)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 985) ADJUST <[entity]>
armor_pose:head|<[influx].mul[<[rotation].to_radians>]> ---------+
20:39:11 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:11 [INFO] Filled tag <[rotation].to_radians> with '-0.03490658503988659'.
20:39:11 [INFO] Filled tag <[influx].mul[-0.03490658503988659]> with 'l@0.03043690354370071, 0.0031256964362408875, -0.016801625028751377, Gielinor'.
20:39:11 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='armor_pose'
mechanism_value='head|l@0.03043690354370071,0.0031256964362408875,-0.016801625028751377,Gielinor'
20:39:11 [INFO] Adjust mechanism 'armor_pose' on object of type 'Entity'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 986) WAIT 1t ---------+
20:39:11 [INFO] +> Executing 'WAIT': queue='q@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' delay='d@0.05s (0.05s)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 0) REPEAT CALLBACK as:value ---------+
20:39:11 [INFO] +- Repeat loop 3 ---------+
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 984) DEFINE rotation:-:4 ---------+
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' action='(rotation:SUBTRACT:4)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 985) ADJUST <[entity]>
armor_pose:head|<[influx].mul[<[rotation].to_radians>]> ---------+
20:39:11 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:11 [INFO] Filled tag <[rotation].to_radians> with '-0.10471975511965977'.
20:39:11 [INFO] Filled tag <[influx].mul[-0.10471975511965977]> with 'l@0.09131071063110212, 0.009377089308722662, -0.050404875086254124, Gielinor'.
20:39:11 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='armor_pose'
mechanism_value='head|l@0.09131071063110212,0.009377089308722662,-0.050404875086254124,Gielinor'
20:39:11 [INFO] Adjust mechanism 'armor_pose' on object of type 'Entity'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 986) WAIT 1t ---------+
20:39:11 [INFO] +> Executing 'WAIT': queue='q@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' delay='d@0.05s (0.05s)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 0) REPEAT CALLBACK as:value ---------+
20:39:11 [INFO] +- Repeat loop complete ---------+
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 987) REPEAT 2 ---------+
20:39:11 [INFO] +> Executing 'REPEAT': qty='2' as_name='value'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 988) DEFINE rotation:+:3 ---------+
20:39:11 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' action='(rotation:ADD:3)'
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 989) ADJUST <[entity]>
armor_pose:head|<[influx].mul[<[rotation].to_radians>]> ---------+
20:39:11 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:11 [INFO] Filled tag <[rotation].to_radians> with '-0.05235987755982988'.
20:39:11 [INFO] Filled tag <[influx].mul[-0.05235987755982988]> with 'l@0.04565535531555106, 0.004688544654361331, -0.025202437543127062, Gielinor'.
20:39:11 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='armor_pose'
mechanism_value='head|l@0.04565535531555106,0.004688544654361331,-0.025202437543127062,Gielinor'
20:39:11 [INFO] Adjust mechanism 'armor_pose' on object of type 'Entity'...
20:39:11 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 990) WAIT 1t ---------+
20:39:11 [INFO] +> Executing 'WAIT': queue='q@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' delay='d@0.05s (0.05s)'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 0) REPEAT CALLBACK as:value ---------+
20:39:12 [INFO] +- Repeat loop 2 ---------+
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 988) DEFINE rotation:+:3 ---------+
20:39:12 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' action='(rotation:ADD:3)'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 989) ADJUST <[entity]>
armor_pose:head|<[influx].mul[<[rotation].to_radians>]> ---------+
20:39:12 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:12 [INFO] Filled tag <[rotation].to_radians> with '0'.
20:39:12 [INFO] Filled tag <[influx].mul[0]> with 'l@-0, -0, 0, Gielinor'.
20:39:12 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='armor_pose'
mechanism_value='head|l@-0,-0,0,Gielinor'
20:39:12 [INFO] Adjust mechanism 'armor_pose' on object of type 'Entity'...
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 990) WAIT 1t ---------+
20:39:12 [INFO] +> Executing 'WAIT': queue='q@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' delay='d@0.05s (0.05s)'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 0) REPEAT CALLBACK as:value ---------+
20:39:12 [INFO] +- Repeat loop complete ---------+
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' Executing: (line 992) RUN castle_wars_barricade_damage.damage def:<[entity]>
---------+
20:39:12 [INFO] Filled tag <[entity]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:12 [INFO] +> Executing 'RUN': script='s@castle_wars_barricade_damage (TASK)' path='damage' definitions='e@9c6c2fa7-eb88-433a-b69e-b229c9571226'
20:39:12 [INFO] Adding definition 'base' as e@9c6c2fa7-eb88-433a-b69e-b229c9571226
20:39:12 [INFO] Starting InstantQueue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' with player 'Behr_Riley'...
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 995) IF
<server.has_flag[gielinor.minigames.castle_wars.barricade_cooldown.<[base]>]> ---------+
20:39:12 [INFO] +> Executing 'IF': use_braces='true'
20:39:12 [INFO] Filled tag <[base]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:12 [INFO] Filled tag <server.has_flag[gielinor.minigames.castle_wars.barricade_cooldown.e@9c6c2fa7-eb88-433a-b69e-b229c9571226]> with 'false'.
20:39:12 [INFO] No part of the if command passed, no block will run.
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 997) DEFINE damage 2 ---------+
20:39:12 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' definition='damage' value='2'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 998) YAML id:barricades set
base_entities.<[base]>.health:-:<[damage]> ---------+
20:39:12 [INFO] Filled tag <[base]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:12 [INFO] Filled tag <[damage]> with '2'.
20:39:12 [INFO] +> Executing 'YAML': id='barricades' action='SET' yaml_action='DECREASE' key='base_entities.e@9c6c2fa7-eb88-433a-b69e-b229c9571226.health'
value='2'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 999) DEFINE health
<yaml[barricades].read[base_entities.<[base]>.health]> ---------+
20:39:12 [INFO] Filled tag <[base]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:12 [INFO] Filled tag <yaml[barricades].read[base_entities.e@9c6c2fa7-eb88-433a-b69e-b229c9571226.health]> with '8'.
20:39:12 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' definition='health' value='8'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 1000) IF <[health]> <= 0 ---------+
20:39:12 [INFO] +> Executing 'IF': use_braces='true'
20:39:12 [INFO] Filled tag <[health]> with '8'.
20:39:12 [INFO] Comparable='Decimal(8.0)', Operator='OR_LESS', ComparedTo='Decimal(0.0)' --> OUTCOME='false'
20:39:12 [INFO] No part of the if command passed, no block will run.
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 1004) DEFINE green_int
<[health].div[50].div[<element[1].div[15]>].round_up> ---------+
20:39:12 [INFO] Filled tag <element[1].div[15]> with '0.0666666666666666666666666666666666666666666666666666666666666667'.
20:39:12 [INFO] Filled tag <[health].div[50].div[0.0666666666666666666666666666666666666666666666666666666666666667].round_up> with '3'.
20:39:12 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' definition='green_int' value='3'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 1005) DEFINE red_int <element[15].sub[<[green_int]>]> ---------+
20:39:12 [INFO] Filled tag <[green_int]> with '3'.
20:39:12 [INFO] Filled tag <element[15].sub[3]> with '12'.
20:39:12 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' definition='red_int' value='12'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 1006) DEFINE bar
<&color[<&ns>00ff00]><&chr[F821]><element[<&chr[F801]>?].repeat[<[green_int]>]><&color[<&ns>00ff00]><element[<&chr[F801]>?].repeat[<[red_int]>]>
---------+
20:39:12 [INFO] Filled tag <&ns> with '#'.
20:39:12 [INFO] Filled tag <&color[#00ff00]> with 'x'.
20:39:12 [INFO] Filled tag <&chr[F821]> with '?'.
20:39:12 [INFO] Filled tag <&chr[F801]> with '?'.
20:39:12 [INFO] Filled tag <[green_int]> with '3'.
20:39:12 [INFO] Filled tag <element[??].repeat[3]> with '??????'.
20:39:12 [INFO] Filled tag <&ns> with '#'.
20:39:12 [INFO] Filled tag <&color[#00ff00]> with 'x'.
20:39:12 [INFO] Filled tag <&chr[F801]> with '?'.
20:39:12 [INFO] Filled tag <[red_int]> with '12'.
20:39:12 [INFO] Filled tag <element[??].repeat[12]> with '????????????????????????'.
20:39:12 [INFO] +> Executing 'DEFINE': queue='CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' definition='bar' value='x???????x????????????????????????'
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' Executing: (line 1007) ADJUST <[base]> custom_name:<&chr[9950]><[bar]> ---------+
20:39:12 [INFO] Filled tag <[base]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:12 [INFO] Filled tag <&chr[9950]> with '?'.
20:39:12 [INFO] Filled tag <[bar]> with 'x???????x????????????????????????'.
20:39:12 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)' mechanism='custom_name'
mechanism_value='?x???????x????????????????????????'
20:39:12 [INFO] Adjust mechanism 'custom_name' on object of type 'Entity'...
20:39:12 [INFO] Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice' in 4ms.
20:39:12 [INFO] Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper' in 311ms.
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_CountingHundredsDisable' Executing: (line 1013) IF <[base].is_spawned||false> ---------+
20:39:12 [INFO] +> Executing 'IF': use_braces='true'
20:39:12 [INFO] Filled tag <[base].is_spawned||false> with 'true'.
20:39:12 [INFO] If command passed, running block.
20:39:12 [INFO] +- Queue 'CASTLE_WARS_BARRICADE_DAMAGE_CountingHundredsDisable' Executing: (line 1014) ADJUST <[base]> custom_name_visible:false ---------+
20:39:12 [INFO] Filled tag <[base]> with 'e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'.
20:39:12 [INFO] +> Executing 'ADJUST': object='li@ e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226(ARMOR_STAND/?x???????x????????????????????????)'
mechanism='custom_name_visible' mechanism_value='false'
20:39:12 [INFO] Adjust mechanism 'custom_name_visible' on object of type 'Entity'...
20:39:12 [INFO] Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_CountingHundredsDisable' in 4954ms.