Java Version: 1.8.0_265 Up-time: 1d 3h Server Version: Paper version git-Paper-246 (MC: 1.16.3) Denizen Version: Core: 1.90-SNAPSHOT (Build 759), CraftBukkit: 1.1.7-SNAPSHOT (build 5127-DEV) Active Plugins (7): 2LuckPerms: 5.1.107, 2Vault: 1.7.3-b131, 2dynmap: 3.1-beta4-421, 2WorldEdit: 7.2.0-rc-01+81f978e, 2Citizens: 2.0.27-SNAPSHOT (build 2154), 2Denizen: 1.1.7-SNAPSHOT (build 5127-DEV), 2Depenizen: 2.0.0 (build 669) Loaded Worlds (3): Gielinor, Gielinor3, Dungeons Online Players (1): x00ff00Bx4bff00exa5ff00hxffff00r7(Behr_Riley) Offline Players: 8 Mode: offline (BungeeCord) 20:39:11 [INFO] d feRunning script event 'bEntityDamagede', event='bon player damages castle_wars_barricade_hitbox_entitye' for script 'bCASTLE_WARS_HANDLERe' 20:39:11 [INFO] d f6Starting InstantQueue 'CASTLE_WARS_HANDLER_dBriefingdGhana9Convicted6' with player 'Behr_Riley'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_HANDLER_dBriefingdGhana9Convictedd' Executing: f8(line 65)f DETERMINE passively cancelledd ---------+ 20:39:11 [INFO] e+> 8Executing 'eDETERMINE8': 8outcome='ecancelled8' 8passively='etrue8' 8Queue='eq@CASTLE_WARS_HANDLER_BriefingGhanaConvicted8' 20:39:11 [INFO] d fEvent cancelled! 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_HANDLER_dBriefingdGhana9Convictedd' Executing: f8(line 66)f RUN castle_wars_barricade_damage def:d ---------+ 20:39:11 [INFO] d f8Filled tag <fcontext.entity8> with 'fe@ 70c5ab32-1e0b-4535-adb1-4d6a388c1b41a(SLIME/Slime)8'. 20:39:11 [INFO] e+> 8Executing 'eRUN8': 8script='es@castle_wars_barricade_damagea (TASK)8' 8definitions='ee@70c5ab32-1e0b-4535-adb1-4d6a388c1b418' 20:39:11 [INFO] d fAdding definition 'base' as e@70c5ab32-1e0b-4535-adb1-4d6a388c1b41 20:39:11 [INFO] d f6Starting InstantQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaper6' with player 'Behr_Riley'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 971)f DEFINE entity ]>d ---------+ 20:39:11 [INFO] d f8Filled tag <f[base]8> with 'fe@ 70c5ab32-1e0b-4535-adb1-4d6a388c1b41a(SLIME/Slime)8'. 20:39:11 [INFO] d f8Filled tag <fyaml[barricades].read[hitbox_entities.e@70c5ab32-1e0b-4535-adb1-4d6a388c1b41]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8definition='eentity8' 8value='ee@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 972)f IF !]>d ---------+ 20:39:11 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:39:11 [INFO] d f8Filled tag <f[entity].uuid8> with 'f9c6c2fa7-eb88-433a-b69e-b229c95712268'. 20:39:11 [INFO] d f8Filled tag <fserver.has_flag[gielinor.minigames.castle_wars.barricade_health.9c6c2fa7-eb88-433a-b69e-b229c9571226]8> with 'ftrue8'. 20:39:11 [INFO] d feNo part of the if command passed, no block will run. 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 974)f FLAG server gielinor.minigames.castle_wars.barricade_health.<[entity].uuid> duration:5sd ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity].uuid8> with 'f9c6c2fa7-eb88-433a-b69e-b229c95712268'. 20:39:11 [INFO] e+> 8Executing 'eFLAG8': 8flag_name='egielinor.minigames.castle_wars.barricade_health.9c6c2fa7-eb88-433a-b69e-b229c95712268' 8Action/Value='bSET_BOOLEANe(true)8' 8duration='ed@5.0s a(5s)8' 8flag_target='eserver8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 976)f PLAYSOUND <[entity].location> sound:BLOCK_LADDER_FALL volume:0.5d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity].location8> with 'fel@827.52178074954578,e 718,e 1759.48530586159258,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'ePLAYSOUND8': 8locations='e[l@827.5217807495457,71,1759.4853058615925,Gielinor]8' 8sound='eBLOCK_LADDER_FALL8' 8volume='e0.58' 8pitch='e18' 8custom='efalse8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 977)f PLAYEFFECT at:<[entity].location.above[1.5]> effect:BLOCK_DUST special_data:oak_log offset:0.1 quantity:10d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity].location.above[1.5]8> with 'fel@827.52178074954578,e 72.58,e 1759.48530586159258,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'ePLAYEFFECT8': 8special effect='eBLOCK_DUST8' 8locations='e[l@827.5217807495457,72.5,1759.4853058615925,Gielinor]8' 8radius='e158' 8data='e08' 8qty='e108' 8offset='eel@0.18,e 0.18,e 0.18' 8special_data='eoak_log8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 978)f DEFINE influx d ---------+ 20:39:11 [INFO] d f8Filled tag <fplayer.location.direction.vector8> with 'fel@-0.87195305725041498,e -0.089544606917842548,e 0.48133110155441218,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8definition='einflux8' 8value='eel@-0.87195305725041498,e -0.089544606917842548,e 0.48133110155441218,e Gielinor8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 979)f REPEAT 2d ---------+ 20:39:11 [INFO] e+> 8Executing 'eREPEAT8': 8qty='e28' 8as_name='evalue8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 980)f DEFINE rotation:+:3d ---------+ 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8action='e(rotation:ADD:3)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 981)f ADJUST <[entity]> armor_pose:head|<[influx].mul[<[rotation].to_radians>]>d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:11 [INFO] d f8Filled tag <f[rotation].to_radians8> with 'f0.052359877559829888'. 20:39:11 [INFO] d f8Filled tag <f[influx].mul[0.05235987755982988]8> with 'fel@-0.045655355315551068,e -0.0046885446543613318,e 0.0252024375431270628,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='earmor_pose8' 8mechanism_value='ehead|l@-0.04565535531555106,-0.004688544654361331,0.025202437543127062,Gielinor8' 20:39:11 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 982)f WAIT 1td ---------+ 20:39:11 [INFO] e+> 8Executing 'eWAIT8': 8queue='eq@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8delay='ed@0.05s a(0.05s)8' 20:39:11 [INFO] d fForcing queue CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper into a timed queue... 20:39:11 [INFO] d f6Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaper6' in 3ms. 20:39:11 [INFO] d f6Starting TimedQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaper6' with player 'Behr_Riley'... 20:39:11 [INFO] d f6Completing queue 'CASTLE_WARS_HANDLER_dBriefingdGhana9Convicted6' in 4ms. 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 0)f REPEAT CALLBACK as:valued ---------+ 20:39:11 [INFO] d+- Repeat loop 2d ---------+ 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 980)f DEFINE rotation:+:3d ---------+ 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8action='e(rotation:ADD:3)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 981)f ADJUST <[entity]> armor_pose:head|<[influx].mul[<[rotation].to_radians>]>d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:11 [INFO] d f8Filled tag <f[rotation].to_radians8> with 'f0.104719755119659778'. 20:39:11 [INFO] d f8Filled tag <f[influx].mul[0.10471975511965977]8> with 'fel@-0.091310710631102128,e -0.0093770893087226628,e 0.0504048750862541248,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='earmor_pose8' 8mechanism_value='ehead|l@-0.09131071063110212,-0.009377089308722662,0.050404875086254124,Gielinor8' 20:39:11 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 982)f WAIT 1td ---------+ 20:39:11 [INFO] e+> 8Executing 'eWAIT8': 8queue='eq@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8delay='ed@0.05s a(0.05s)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 0)f REPEAT CALLBACK as:valued ---------+ 20:39:11 [INFO] d+- Repeat loop completed ---------+ 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 983)f REPEAT 3d ---------+ 20:39:11 [INFO] e+> 8Executing 'eREPEAT8': 8qty='e38' 8as_name='evalue8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 984)f DEFINE rotation:-:4d ---------+ 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8action='e(rotation:SUBTRACT:4)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 985)f ADJUST <[entity]> armor_pose:head|<[influx].mul[<[rotation].to_radians>]>d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:11 [INFO] d f8Filled tag <f[rotation].to_radians8> with 'f0.034906585039886598'. 20:39:11 [INFO] d f8Filled tag <f[influx].mul[0.03490658503988659]8> with 'fel@-0.030436903543700718,e -0.00312569643624088758,e 0.0168016250287513778,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='earmor_pose8' 8mechanism_value='ehead|l@-0.03043690354370071,-0.0031256964362408875,0.016801625028751377,Gielinor8' 20:39:11 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 986)f WAIT 1td ---------+ 20:39:11 [INFO] e+> 8Executing 'eWAIT8': 8queue='eq@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8delay='ed@0.05s a(0.05s)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 0)f REPEAT CALLBACK as:valued ---------+ 20:39:11 [INFO] d+- Repeat loop 2d ---------+ 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 984)f DEFINE rotation:-:4d ---------+ 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8action='e(rotation:SUBTRACT:4)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 985)f ADJUST <[entity]> armor_pose:head|<[influx].mul[<[rotation].to_radians>]>d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:11 [INFO] d f8Filled tag <f[rotation].to_radians8> with 'f-0.034906585039886598'. 20:39:11 [INFO] d f8Filled tag <f[influx].mul[-0.03490658503988659]8> with 'fel@0.030436903543700718,e 0.00312569643624088758,e -0.0168016250287513778,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='earmor_pose8' 8mechanism_value='ehead|l@0.03043690354370071,0.0031256964362408875,-0.016801625028751377,Gielinor8' 20:39:11 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 986)f WAIT 1td ---------+ 20:39:11 [INFO] e+> 8Executing 'eWAIT8': 8queue='eq@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8delay='ed@0.05s a(0.05s)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 0)f REPEAT CALLBACK as:valued ---------+ 20:39:11 [INFO] d+- Repeat loop 3d ---------+ 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 984)f DEFINE rotation:-:4d ---------+ 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8action='e(rotation:SUBTRACT:4)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 985)f ADJUST <[entity]> armor_pose:head|<[influx].mul[<[rotation].to_radians>]>d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:11 [INFO] d f8Filled tag <f[rotation].to_radians8> with 'f-0.104719755119659778'. 20:39:11 [INFO] d f8Filled tag <f[influx].mul[-0.10471975511965977]8> with 'fel@0.091310710631102128,e 0.0093770893087226628,e -0.0504048750862541248,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='earmor_pose8' 8mechanism_value='ehead|l@0.09131071063110212,0.009377089308722662,-0.050404875086254124,Gielinor8' 20:39:11 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 986)f WAIT 1td ---------+ 20:39:11 [INFO] e+> 8Executing 'eWAIT8': 8queue='eq@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8delay='ed@0.05s a(0.05s)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 0)f REPEAT CALLBACK as:valued ---------+ 20:39:11 [INFO] d+- Repeat loop completed ---------+ 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 987)f REPEAT 2d ---------+ 20:39:11 [INFO] e+> 8Executing 'eREPEAT8': 8qty='e28' 8as_name='evalue8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 988)f DEFINE rotation:+:3d ---------+ 20:39:11 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8action='e(rotation:ADD:3)8' 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 989)f ADJUST <[entity]> armor_pose:head|<[influx].mul[<[rotation].to_radians>]>d ---------+ 20:39:11 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:11 [INFO] d f8Filled tag <f[rotation].to_radians8> with 'f-0.052359877559829888'. 20:39:11 [INFO] d f8Filled tag <f[influx].mul[-0.05235987755982988]8> with 'fel@0.045655355315551068,e 0.0046885446543613318,e -0.0252024375431270628,e Gielinor8'. 20:39:11 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='earmor_pose8' 8mechanism_value='ehead|l@0.04565535531555106,0.004688544654361331,-0.025202437543127062,Gielinor8' 20:39:11 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 20:39:11 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 990)f WAIT 1td ---------+ 20:39:11 [INFO] e+> 8Executing 'eWAIT8': 8queue='eq@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8delay='ed@0.05s a(0.05s)8' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 0)f REPEAT CALLBACK as:valued ---------+ 20:39:12 [INFO] d+- Repeat loop 2d ---------+ 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 988)f DEFINE rotation:+:3d ---------+ 20:39:12 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8action='e(rotation:ADD:3)8' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 989)f ADJUST <[entity]> armor_pose:head|<[influx].mul[<[rotation].to_radians>]>d ---------+ 20:39:12 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:12 [INFO] d f8Filled tag <f[rotation].to_radians8> with 'f08'. 20:39:12 [INFO] d f8Filled tag <f[influx].mul[0]8> with 'fel@-08,e -08,e 08,e Gielinor8'. 20:39:12 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='earmor_pose8' 8mechanism_value='ehead|l@-0,-0,0,Gielinor8' 20:39:12 [INFO] d fAdjust mechanism 'armor_pose' on object of type 'Entity'... 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 990)f WAIT 1td ---------+ 20:39:12 [INFO] e+> 8Executing 'eWAIT8': 8queue='eq@CASTLE_WARS_BARRICADE_DAMAGE_SecretEaglesWallpaper8' 8delay='ed@0.05s a(0.05s)8' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 0)f REPEAT CALLBACK as:valued ---------+ 20:39:12 [INFO] d+- Repeat loop completed ---------+ 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaperd' Executing: f8(line 992)f RUN castle_wars_barricade_damage.damage def:<[entity]>d ---------+ 20:39:12 [INFO] d f8Filled tag <f[entity]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:12 [INFO] e+> 8Executing 'eRUN8': 8script='es@castle_wars_barricade_damagea (TASK)8' 8path='edamage8' 8definitions='ee@9c6c2fa7-eb88-433a-b69e-b229c95712268' 20:39:12 [INFO] d fAdding definition 'base' as e@9c6c2fa7-eb88-433a-b69e-b229c9571226 20:39:12 [INFO] d f6Starting InstantQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVenice6' with player 'Behr_Riley'... 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 995)f IF ]>d ---------+ 20:39:12 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:39:12 [INFO] d f8Filled tag <f[base]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:12 [INFO] d f8Filled tag <fserver.has_flag[gielinor.minigames.castle_wars.barricade_cooldown.e@9c6c2fa7-eb88-433a-b69e-b229c9571226]8> with 'ffalse8'. 20:39:12 [INFO] d feNo part of the if command passed, no block will run. 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 997)f DEFINE damage 2d ---------+ 20:39:12 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice8' 8definition='edamage8' 8value='e28' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 998)f YAML id:barricades set base_entities.<[base]>.health:-:<[damage]>d ---------+ 20:39:12 [INFO] d f8Filled tag <f[base]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:12 [INFO] d f8Filled tag <f[damage]8> with 'f28'. 20:39:12 [INFO] e+> 8Executing 'eYAML8': 8id='ebarricades8' 8action='eSET8' 8yaml_action='eDECREASE8' 8key='ebase_entities.e@9c6c2fa7-eb88-433a-b69e-b229c9571226.health8' 8value='e28' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 999)f DEFINE health .health]>d ---------+ 20:39:12 [INFO] d f8Filled tag <f[base]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:12 [INFO] d f8Filled tag <fyaml[barricades].read[base_entities.e@9c6c2fa7-eb88-433a-b69e-b229c9571226.health]8> with 'f88'. 20:39:12 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice8' 8definition='ehealth8' 8value='e88' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 1000)f IF <[health]> <= 0d ---------+ 20:39:12 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:39:12 [INFO] d f8Filled tag <f[health]8> with 'f88'. 20:39:12 [INFO] d f8Comparable='Decimal8(b8.08)'8, Operator='bOR_LESS8', ComparedTo='Decimal8(b0.08)' e--> OUTCOME='false' 20:39:12 [INFO] d feNo part of the if command passed, no block will run. 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 1004)f DEFINE green_int <[health].div[50].div[].round_up>d ---------+ 20:39:12 [INFO] d f8Filled tag <felement[1].div[15]8> with 'f0.06666666666666666666666666666666666666666666666666666666666666678'. 20:39:12 [INFO] d f8Filled tag <f[health].div[50].div[0.0666666666666666666666666666666666666666666666666666666666666667].round_up8> with 'f38'. 20:39:12 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice8' 8definition='egreen_int8' 8value='e38' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 1005)f DEFINE red_int ]>d ---------+ 20:39:12 [INFO] d f8Filled tag <f[green_int]8> with 'f38'. 20:39:12 [INFO] d f8Filled tag <felement[15].sub[3]8> with 'f128'. 20:39:12 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice8' 8definition='ered_int8' 8value='e128' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 1006)f DEFINE bar <&color[<&ns>00ff00]><&chr[F821]>?].repeat[<[green_int]>]><&color[<&ns>00ff00]>?].repeat[<[red_int]>]>d ---------+ 20:39:12 [INFO] d f8Filled tag <f&ns8> with 'f#8'. 20:39:12 [INFO] d f8Filled tag <f&color[#00ff00]8> with 'fx00ff008'. 20:39:12 [INFO] d f8Filled tag <f&chr[F821]8> with 'f?8'. 20:39:12 [INFO] d f8Filled tag <f&chr[F801]8> with 'f?8'. 20:39:12 [INFO] d f8Filled tag <f[green_int]8> with 'f38'. 20:39:12 [INFO] d f8Filled tag <felement[??].repeat[3]8> with 'f??????8'. 20:39:12 [INFO] d f8Filled tag <f&ns8> with 'f#8'. 20:39:12 [INFO] d f8Filled tag <f&color[#00ff00]8> with 'fx00ff008'. 20:39:12 [INFO] d f8Filled tag <f&chr[F801]8> with 'f?8'. 20:39:12 [INFO] d f8Filled tag <f[red_int]8> with 'f128'. 20:39:12 [INFO] d f8Filled tag <felement[??].repeat[12]8> with 'f????????????????????????8'. 20:39:12 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eCASTLE_WARS_BARRICADE_DAMAGE_PlansAffiliationVenice8' 8definition='ebar8' 8value='ex00ff00???????x00ff00????????????????????????8' 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVeniced' Executing: f8(line 1007)f ADJUST <[base]> custom_name:<&chr[9950]><[bar]>d ---------+ 20:39:12 [INFO] d f8Filled tag <f[base]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:12 [INFO] d f8Filled tag <f&chr[9950]8> with 'f?8'. 20:39:12 [INFO] d f8Filled tag <f[bar]8> with 'fx00ff00???????x00ff00????????????????????????8'. 20:39:12 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='ecustom_name8' 8mechanism_value='e?x00ff00???????x00ff00????????????????????????8' 20:39:12 [INFO] d fAdjust mechanism 'custom_name' on object of type 'Entity'... 20:39:12 [INFO] d f6Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_ePlansbAffiliationdVenice6' in 4ms. 20:39:12 [INFO] d f6Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_aSecret3Eagles3Wallpaper6' in 311ms. 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_fCounting9HundredsaDisabled' Executing: f8(line 1013)f IF <[base].is_spawned||false>d ---------+ 20:39:12 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:39:12 [INFO] d f8Filled tag <f[base].is_spawned||false8> with 'ftrue8'. 20:39:12 [INFO] d feIf command passed, running block. 20:39:12 [INFO] d+- dQueue 'CASTLE_WARS_BARRICADE_DAMAGE_fCounting9HundredsaDisabled' Executing: f8(line 1014)f ADJUST <[base]> custom_name_visible:falsed ---------+ 20:39:12 [INFO] d f8Filled tag <f[base]8> with 'fe@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8'. 20:39:12 [INFO] e+> 8Executing 'eADJUST8': 8object='e8li@e e@ 9c6c2fa7-eb88-433a-b69e-b229c9571226a(ARMOR_STAND/?x00FF00???????x00FF00????????????????????????)8' 8mechanism='ecustom_name_visible8' 8mechanism_value='efalse8' 20:39:12 [INFO] d fAdjust mechanism 'custom_name_visible' on object of type 'Entity'... 20:39:12 [INFO] d f6Completing queue 'CASTLE_WARS_BARRICADE_DAMAGE_fCounting9HundredsaDisable6' in 4954ms.