Java Version: 1.8.0_252
Up-time: 1d 2h
Server Version: CraftBukkit version git-Spigot-9639cf7-0458f60 (MC: 1.16.1)
Denizen Version: Core: 1.90-SNAPSHOT (Build 715), CraftBukkit: 1.1.5-SNAPSHOT (build 5003-DEV)
Active Plugins (7): dynmap: 3.1-beta-2-389, TAB: 2.8.1, Citizens: 2.0.27-SNAPSHOT (build 2083),
WorldEdit: 7.2.0-SNAPSHOT+5084-ecd7f0f, Denizen: 1.1.5-SNAPSHOT (build 5003-DEV),
Insecurizen: 1.0, Depenizen: 2.0.0 (build 643)
Loaded Worlds (3): Gielinor, Gielinor3, Dungeons
Online Players (1): xBxexhxr(Behr_Riley)
Offline Players: 2
Mode: offline (BungeeCord)
20:40:47 [INFO] +- Queue 'EXCOMMAND_ThreadsWitFabric' Executing: (line 1) GIVE <proc[get_random_soul].context[2|2]> ---------+
20:40:47 [INFO] Adding definition 'rarity' as 2
20:40:47 [INFO] Adding definition 'level' as 2
20:40:47 [INFO] Starting InstantQueue 'GET_RANDOM_SOUL_EfDisputesGovernance' with player 'Behr_Riley'...
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 347) DEFINE buffs <list> ---------+
20:40:47 [INFO] Filled tag <list> with 'li@'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='buffs' value='li@'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 348) DEFINE debuffs <list> ---------+
20:40:47 [INFO] Filled tag <list> with 'li@'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='debuffs' value='li@'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 349) DEFINE soul_type
<script[item_system_global_data].list_keys[soul_names.<[rarity]>].random> ---------+
20:40:47 [INFO] Filled tag <[rarity]> with '2'.
20:40:47 [INFO] Filled tag <script[item_system_global_data].list_keys[soul_names.2].random> with 'tortoise'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='soul_type' value='tortoise'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 351) DEFINE NBT
<list_single[soul/<map.with[type].as[<[soul_type]>].with[level].as[<[level]>]>]> ---------+
20:40:47 [INFO] Filled tag <[soul_type]> with 'tortoise'.
20:40:47 [INFO] Filled tag <[level]> with '2'.
20:40:47 [INFO] Filled tag <map.with[type].as[tortoise].with[level].as[2]> with 'map@ type / tortoise | level / 2'.
20:40:47 [INFO] Filled tag <list_single[soul/map@type/el@tortoise|level/el@2|]> with 'li@ soul/map@type/el@tortoise|level/el@2|'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='nbt' value='li@ soul/map@type/el@tortoise|level/el@2|'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 352) DEFINE NBT
<[NBT].include_single[rarity/<[rarity]>].include_single[soul_level/<[level]>].include_single[active_soul/<[soul_type]>]> ---------+
20:40:47 [INFO] Filled tag <[rarity]> with '2'.
20:40:47 [INFO] Filled tag <[level]> with '2'.
20:40:47 [INFO] Filled tag <[soul_type]> with 'tortoise'.
20:40:47 [INFO] Filled tag <[NBT].include_single[rarity/2].include_single[soul_level/2].include_single[active_soul/tortoise]> with 'li@
soul/map@type/el@tortoise|level/el@2| | rarity/2 | soul_level/2 | active_soul/tortoise'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='nbt' value='li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 |
soul_level/2 | active_soul/tortoise'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 353) FOREACH
<script[item_system_global_data].data_key[soul_names.<[rarity]>.<[soul_type]>]> Key:Stat as:Type ---------+
20:40:47 [INFO] Filled tag <[rarity]> with '2'.
20:40:47 [INFO] Filled tag <[soul_type]> with 'tortoise'.
20:40:47 [INFO] Filled tag <script[item_system_global_data].data_key[soul_names.2.tortoise]> with 'map@ armor / buff | health / buff'.
20:40:47 [INFO] +> Executing 'FOREACH': map='map@ armor / buff | health / buff' key_as='Stat' as_name='Type'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 354) IF <[type]> == buff ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[type]> with 'buff'.
20:40:47 [INFO] Comparable='Element(buff)', Operator='EQUALS', ComparedTo='Element(buff)' --> OUTCOME='true'
20:40:47 [INFO] If command passed, running block.
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 355) DEFINE buffs
<[buffs].include_single[<map.with[<[stat]>].as[<script[item_system_global_data].parsed_key[calculations.<[stat]>]>]>]> ---------+
20:40:47 [INFO] Filled tag <[stat]> with 'armor'.
20:40:47 [INFO] Filled tag <[stat]> with 'armor'.
20:40:47 [INFO] Filled tag <[level]> with '2'.
20:40:47 [INFO] Filled tag <script[item_system_global_data].parsed_key[calculations.armor]> with '2'.
20:40:47 [INFO] Filled tag <map.with[armor].as[2]> with 'map@ armor / 2'.
20:40:47 [INFO] Filled tag <[buffs].include_single[map@armor/el@2|]> with 'li@ map@ armor / 2'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='buffs' value='li@ map@ armor / 2'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 0) FOREACH CALLBACK as:Type key:Stat ---------+
20:40:47 [INFO] +- Foreach loop 2 ---------+
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 354) IF <[type]> == buff ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[type]> with 'buff'.
20:40:47 [INFO] Comparable='Element(buff)', Operator='EQUALS', ComparedTo='Element(buff)' --> OUTCOME='true'
20:40:47 [INFO] If command passed, running block.
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 355) DEFINE buffs
<[buffs].include_single[<map.with[<[stat]>].as[<script[item_system_global_data].parsed_key[calculations.<[stat]>]>]>]> ---------+
20:40:47 [INFO] Filled tag <[stat]> with 'health'.
20:40:47 [INFO] Filled tag <[stat]> with 'health'.
20:40:47 [INFO] Filled tag <[level].+[4]> with '6'.
20:40:47 [INFO] Filled tag <script[item_system_global_data].parsed_key[calculations.health]> with '6'.
20:40:47 [INFO] Filled tag <map.with[health].as[6]> with 'map@ health / 6'.
20:40:47 [INFO] Filled tag <[buffs].include_single[map@health/el@6|]> with 'li@ map@ armor / 2 | map@ health / 6'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='buffs' value='li@ map@ armor / 2 | map@ health / 6'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 0) FOREACH CALLBACK as:Type key:Stat ---------+
20:40:47 [INFO] +- Foreach loop complete ---------+
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 358) IF !<[buffs].is_empty> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[buffs].is_empty> with 'false'.
20:40:47 [INFO] If command passed, running block.
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 359) DEFINE NBT <[NBT].include_single[buffs/[<[buffs]>]> ---------+
20:40:47 [INFO] Filled tag <[buffs]> with 'li@ map@ armor / 2 | map@ health / 6'.
20:40:47 [INFO] Filled tag <[NBT].include_single[buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe|]> with 'li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 |
soul_level/2 | active_soul/tortoise | buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe|'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='nbt' value='li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 |
soul_level/2 | active_soul/tortoise | buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe|'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 360) IF !<[debuffs].is_empty> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[debuffs].is_empty> with 'true'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 362) DEFINE flavor "<&d>Soul Item<&nl><&e>Combine with Armor or Weapons" ---------+
20:40:47 [INFO] Filled tag <&d> with ''.
20:40:47 [INFO] Filled tag <&nl> with '
'.
20:40:47 [INFO] Filled tag <&e> with ''.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='flavor' value='Soul Item
Combine with Armor or Weapons'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 363) DEFINE NBT <[NBT].include_single[flavor/<[flavor]>]> ---------+
20:40:47 [INFO] Filled tag <[flavor]> with 'Soul Item
Combine with Armor or Weapons'.
20:40:47 [INFO] Filled tag <[NBT].include_single[flavor/Soul Item
Combine with Armor or Weapons]> with 'li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 | soul_level/2 | active_soul/tortoise |
buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='nbt' value='li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 |
soul_level/2 | active_soul/tortoise | buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| | flavor/Soul Item
Combine with Armor or Weapons'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 364) DEFINE Context <list_single[<item[Soul]>].include_single[<[NBT]>]> ---------+
20:40:47 [INFO] Adjust mechanism 'flags' on object of type 'Item'...
20:40:47 [INFO] Adjust mechanism 'enchantments' on object of type 'Item'...
20:40:47 [INFO] Filled tag <item[Soul]> with 'i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]'.
20:40:47 [INFO] Filled tag <[NBT]> with 'li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 | soul_level/2 | active_soul/tortoise |
buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:40:47 [INFO] Filled tag
<list_single[i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]].include_single[li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/tortoise|el@buffs/[li@map@armor/el@2&pipe&pipemap@health/el@6&pipe&pipe|el@flavor/Soul
Item
Combine with Armor or Weapons|]> with 'li@ i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL] | li@
soul/map@type/el@tortoise|level/el@2| | rarity/2 | soul_level/2 | active_soul/tortoise | buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| |
flavor/Soul Item
Combine with Armor or Weapons'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='GET_RANDOM_SOUL_EfDisputesGovernance' definition='context' value='li@
i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL] | li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 | soul_level/2
| active_soul/tortoise | buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| | flavor/Soul Item
Combine with Armor or Weapons'
20:40:47 [INFO] +- Queue 'GET_RANDOM_SOUL_EfDisputesGovernance' Executing: (line 365) DETERMINE <proc[item_system_build_item].context[<[Context]>]> ---------+
20:40:47 [INFO] Filled tag <[Context]> with 'li@ i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL] | li@
soul/map@type/el@tortoise|level/el@2| | rarity/2 | soul_level/2 | active_soul/tortoise | buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| |
flavor/Soul Item
Combine with Armor or Weapons'.
20:40:47 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:40:47 [INFO] Applying property 'hides' on object of type 'Item'...
20:40:47 [INFO] Applying property 'script' on object of type 'Item'...
20:40:47 [INFO] Adding definition 'item' as i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]
20:40:47 [INFO] Adding definition 'NBT' as
li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/tortoise|el@buffs/[li@map@armor/el@2&pipe&pipemap@health/el@6&pipe&pipe|el@flavor/Soul
Item
Combine with Armor or Weapons|
20:40:47 [INFO] Starting InstantQueue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' with player 'Behr_Riley'...
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 409) DEFINE Item <[Item].with[nbt=<[NBT]>]> ---------+
20:40:47 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:40:47 [INFO] Applying property 'hides' on object of type 'Item'...
20:40:47 [INFO] Applying property 'script' on object of type 'Item'...
20:40:47 [INFO] Filled tag <[NBT]> with 'li@ soul/map@type/el@tortoise|level/el@2| | rarity/2 | soul_level/2 | active_soul/tortoise |
buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| | flavor/Soul Item
Combine with Armor or Weapons'.
20:40:47 [INFO] Filled tag
<[Item].with[nbt=li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/tortoise|el@buffs/[li@map@armor/el@2&pipe&pipemap@health/el@6&pipe&pipe|el@flavor/Soul
Item
Combine with Armor or Weapons|]> with 'i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='item'
value='i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 412) IF <[item].has_nbt[soul_level]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[item].has_nbt[soul_level]> with 'false'.
20:40:47 [INFO] No part of the if command passed, running ELSE block.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 416) DEFINE level 0 ---------+
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='level' value='0'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 417) DEFINE level_stars <list.pad_right[5].with[<&7>?].unseparated> ---------+
20:40:47 [INFO] Filled tag <&7> with ''.
20:40:47 [INFO] Filled tag <list.pad_right[5].with[?].unseparated> with '?????'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='level_stars' value='?????'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 420) IF
<script[item_system_global_data].list_keys[defaults.damage].contains[<[item].material.name>]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[item].material.name> with 'clay_ball'.
20:40:47 [INFO] Filled tag <script[item_system_global_data].list_keys[defaults.damage].contains[clay_ball]> with 'false'.
20:40:47 [INFO] No part of the if command passed, running ELSE block.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 423) DEFINE base 0 ---------+
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='base' value='0'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 426) DEFINE nbt <list> ---------+
20:40:47 [INFO] Filled tag <list> with 'li@'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='nbt' value='li@'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 427) DEFINE nbt_attributes <list> ---------+
20:40:47 [INFO] Filled tag <list> with 'li@'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='nbt_attributes' value='li@'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 428) FOREACH <list[buffs|debuffs]> as:modifier ---------+
20:40:47 [INFO] Filled tag <list[buffs|debuffs]> with 'li@ buffs | debuffs'.
20:40:47 [INFO] +> Executing 'FOREACH': list='li@ buffs | debuffs' as_name='modifier'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 429) IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> !=
<script[soul].data_key[material]> && <[Item].nbt[<[modifier]>]> != none ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[modifier]> with 'buffs'.
20:40:47 [INFO] Filled tag <[item].has_nbt[buffs]> with 'false'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:40:47 [INFO] +- Foreach loop 2 ---------+
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 429) IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> !=
<script[soul].data_key[material]> && <[Item].nbt[<[modifier]>]> != none ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[modifier]> with 'debuffs'.
20:40:47 [INFO] Filled tag <[item].has_nbt[debuffs]> with 'false'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:40:47 [INFO] +- Foreach loop complete ---------+
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 445) IF <[Item].has_script> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[Item].has_script> with 'true'.
20:40:47 [INFO] If command passed, running block.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 446) DEFINE sn1 <[item].script.name> ---------+
20:40:47 [INFO] Filled tag <[item].script.name> with 'soul'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='sn1' value='soul'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 450) IF <[Item].has_nbt[rarity]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[Item].has_nbt[rarity]> with 'false'.
20:40:47 [INFO] No part of the if command passed, running ELSE block.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 453) DEFINE rarity_color
<script[item_system_global_data].data_key[settings.rarity_colors.0].parsed> ---------+
20:40:47 [INFO] Filled tag <&7> with ''.
20:40:47 [INFO] Filled tag <script[item_system_global_data].data_key[settings.rarity_colors.0].parsed> with ''.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='rarity_color' value=''
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 456) IF <[item].has_nbt[active_soul]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[item].has_nbt[active_soul]> with 'false'.
20:40:47 [INFO] No part of the if command passed, running ELSE block.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 459) DEFINE name <[rarity_color]><[sn1].replace[_].with[<&sp>].to_titlecase>
---------+
20:40:47 [INFO] Filled tag <[rarity_color]> with ''.
20:40:47 [INFO] Filled tag <&sp> with ' '.
20:40:47 [INFO] Filled tag <[sn1].replace[_].with[ ].to_titlecase> with 'Soul'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='name' value='Soul'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 462) DEFINE lore
<list.include[<script[item_system_global_data].parsed_key[settings.lore.top]>]> ---------+
20:40:47 [INFO] Filled tag <&a> with ''.
20:40:47 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.top]> with 'li@ --------------------------'.
20:40:47 [INFO] Filled tag <list.include[li@el@--------------------------|]> with 'li@ --------------------------'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='lore' value='li@ --------------------------'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 463) DEFINE lore
<[lore].include[<script[item_system_global_data].parsed_key[settings.lore.middle.global]>]> ---------+
20:40:47 [INFO] Filled tag <&e> with ''.
20:40:47 [INFO] Filled tag <&co> with ':'.
20:40:47 [INFO] Filled tag <[level_stars]> with '?????'.
20:40:47 [INFO] Filled tag <empty> with ''.
20:40:47 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.middle.global]> with 'li@ Level: ????? | '.
20:40:47 [INFO] Filled tag <[lore].include[li@el@Level: ?????|el@|]> with 'li@ -------------------------- | Level: ????? | '.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='lore' value='li@ -------------------------- | Level: ????? | '
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 464) IF
<[item].material.name.matches[<script[item_system_global_data].data_key[regex_type_check.weapon]>]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <script[item_system_global_data].data_key[regex_type_check.weapon]> with '(.*)_(axe|sword)'.
20:40:47 [INFO] Filled tag <[item].material.name.matches[(.*)_(axe|sword)]> with 'false'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 468) IF
<[item].material.name.matches[<script[item_system_global_data].data_key[regex_type_check.armor]>]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <script[item_system_global_data].data_key[regex_type_check.armor]> with '(.*)_(chestplate|leggings|boots|helmet|shell)'.
20:40:47 [INFO] Filled tag <[item].material.name.matches[(.*)_(chestplate|leggings|boots|helmet|shell)]> with 'false'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 472) FOREACH <list[buffs|debuffs]> as:modifier ---------+
20:40:47 [INFO] Filled tag <list[buffs|debuffs]> with 'li@ buffs | debuffs'.
20:40:47 [INFO] +> Executing 'FOREACH': list='li@ buffs | debuffs' as_name='modifier'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 473) IF <[item].has_nbt[<[modifier]>]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[modifier]> with 'buffs'.
20:40:47 [INFO] Filled tag <[item].has_nbt[buffs]> with 'false'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:40:47 [INFO] +- Foreach loop 2 ---------+
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 473) IF <[item].has_nbt[<[modifier]>]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[modifier]> with 'debuffs'.
20:40:47 [INFO] Filled tag <[item].has_nbt[debuffs]> with 'false'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 0) FOREACH CALLBACK as:modifier key:key ---------+
20:40:47 [INFO] +- Foreach loop complete ---------+
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 480) IF <[item].has_nbt[flavor]> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[item].has_nbt[flavor]> with 'false'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 483) DEFINE lore
<[lore].include[<script[item_system_global_data].parsed_key[settings.lore.bottom]>]> ---------+
20:40:47 [INFO] Filled tag <&a> with ''.
20:40:47 [INFO] Filled tag <script[item_system_global_data].parsed_key[settings.lore.bottom]> with 'li@ --------------------------'.
20:40:47 [INFO] Filled tag <[lore].include[li@el@--------------------------|]> with 'li@ -------------------------- | Level: ????? | |
--------------------------'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='lore' value='li@ -------------------------- | Level: ????? | |
--------------------------'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 485) DEFINE NewItem
<[item].with[display_name=<[name]>;lore=<[lore]>;flags=HIDE_ALL]> ---------+
20:40:47 [INFO] Filled tag <[name]> with 'Soul'.
20:40:47 [INFO] Filled tag <[lore]> with 'li@ -------------------------- | Level: ????? | | --------------------------'.
20:40:47 [INFO] Applying property 'display_name' on object of type 'Item'...
20:40:47 [INFO] Applying property 'lore' on object of type 'Item'...
20:40:47 [INFO] Applying property 'flags' on object of type 'Item'...
20:40:47 [INFO] Filled tag <[item].with[display_name=Soul;lore=li@el@--------------------------|el@Level: ?????|el@|el@--------------------------|;flags=HIDE_ALL]>
with
'i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;script=SOUL]'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='newitem'
value='i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;script=SOUL]'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 486) IF !<[nbt].is_empty> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[nbt].is_empty> with 'true'.
20:40:47 [INFO] No part of the if command passed, running ELSE block.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 489) DEFINE NewItem <[NewItem].with[nbt=vanilla/true]> ---------+
20:40:47 [INFO] Applying property 'nbt' on object of type 'Item'...
20:40:47 [INFO] Filled tag <[NewItem].with[nbt=vanilla/true]> with
'i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]'.
20:40:47 [INFO] +> Executing 'DEFINE': queue='ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' definition='newitem'
value='i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]'
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 491) IF !<[nbt_attributes].is_empty> ---------+
20:40:47 [INFO] +> Executing 'IF': use_braces='true'
20:40:47 [INFO] Filled tag <[nbt_attributes].is_empty> with 'true'.
20:40:47 [INFO] No part of the if command passed, no block will run.
20:40:47 [INFO] +- Queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' Executing: (line 494) DETERMINE <[NewItem]> ---------+
20:40:47 [INFO] Filled tag <[NewItem]> with
'i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]'.
20:40:47 [INFO] +> Executing 'DETERMINE':
outcome='i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]' passively='false' Queue='q@ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem'
20:40:47 [INFO] Completing queue 'ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem' in 21ms.
20:40:47 [INFO] Filled tag
<proc[item_system_build_item].context[li@i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS&pipe;script=SOUL]|li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe&pipeel@rarity/2&pipeel@soul_level/2&pipeel@active_soul/tortoise&pipeel@buffs/[li@map@armor/el@2&amppipe&pipemap@health/el@6&amppipe&pipe&pipeel@flavor/Soul
Item
Combine with Armor or Weapons&pipe|]> with
'i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]'.
20:40:47 [INFO] +> Executing 'DETERMINE':
outcome='i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]' passively='false' Queue='q@GET_RANDOM_SOUL_EfDisputesGovernance'
20:40:47 [INFO] Completing queue 'GET_RANDOM_SOUL_EfDisputesGovernance' in 37ms.
20:40:47 [INFO] Filled tag <proc[get_random_soul].context[2|2]> with
'i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]'.
20:40:47 [INFO] Applying property 'display_name' on object of type 'Item'...
20:40:47 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:40:47 [INFO] Applying property 'hides' on object of type 'Item'...
20:40:47 [INFO] Applying property 'lore' on object of type 'Item'...
20:40:47 [INFO] Applying property 'nbt' on object of type 'Item'...
20:40:47 [INFO] Applying property 'script' on object of type 'Item'...
20:40:47 [INFO] Applying property 'display_name' on object of type 'Item'...
20:40:47 [INFO] Applying property 'enchantments' on object of type 'Item'...
20:40:47 [INFO] Applying property 'hides' on object of type 'Item'...
20:40:47 [INFO] Applying property 'lore' on object of type 'Item'...
20:40:47 [INFO] Applying property 'nbt' on object of type 'Item'...
20:40:47 [INFO] Applying property 'script' on object of type 'Item'...
20:40:47 [INFO] +> Executing 'GIVE': Type='ITEM' inventory='in@player[holder=p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]' quantity='1' engrave='false'
unlimit_stack_size='false'
Items='[i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@--------------------------|el@Level:
?????|el@|el@--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]]' slot='1'
20:40:47 [INFO] +- Queue 'EXCOMMAND_ThreadsWitFabric' Executing: (line 1) ~debug record submit ---------+
20:40:47 [INFO] ...remembering this script entry as 'mylog'!