Java Version: 1.8.0_252 Up-time: 1d 2h Server Version: CraftBukkit version git-Spigot-9639cf7-0458f60 (MC: 1.16.1) Denizen Version: Core: 1.90-SNAPSHOT (Build 715), CraftBukkit: 1.1.5-SNAPSHOT (build 5003-DEV) Active Plugins (7): 2dynmap: 3.1-beta-2-389, 2TAB: 2.8.1, 2Citizens: 2.0.27-SNAPSHOT (build 2083), 2WorldEdit: 7.2.0-SNAPSHOT+5084-ecd7f0f, 2Denizen: 1.1.5-SNAPSHOT (build 5003-DEV), 2Insecurizen: 1.0, 2Depenizen: 2.0.0 (build 643) Loaded Worlds (3): Gielinor, Gielinor3, Dungeons Online Players (1): x00ff00Bx4bff00exa5ff00hxffff00r7(Behr_Riley) Offline Players: 2 Mode: offline (BungeeCord) 20:40:47 [INFO] d+- dQueue 'EXCOMMAND_6Threads1Wit5Fabricd' Executing: f8(line 1)f GIVE d ---------+ 20:40:47 [INFO] d fAdding definition 'rarity' as 2 20:40:47 [INFO] d fAdding definition 'level' as 2 20:40:47 [INFO] d f6Starting InstantQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governance6' with player 'Behr_Riley'... 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 347)f DEFINE buffs d ---------+ 20:40:47 [INFO] d f8Filled tag <flist8> with 'fli@8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='ebuffs8' 8value='eli@8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 348)f DEFINE debuffs d ---------+ 20:40:47 [INFO] d f8Filled tag <flist8> with 'fli@8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='edebuffs8' 8value='eli@8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 349)f DEFINE soul_type ].random>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[rarity]8> with 'f28'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].list_keys[soul_names.2].random8> with 'ftortoise8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='esoul_type8' 8value='etortoise8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 351)f DEFINE NBT ].with[level].as[<[level]>]>]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[soul_type]8> with 'ftortoise8'. 20:40:47 [INFO] d f8Filled tag <f[level]8> with 'f28'. 20:40:47 [INFO] d f8Filled tag <fmap.with[type].as[tortoise].with[level].as[2]8> with 'f8map@e type 8/e tortoise 8|e level 8/e 28'. 20:40:47 [INFO] d f8Filled tag <flist_single[soul/map@type/el@tortoise|level/el@2|]8> with 'f8li@e soul/map@type/el@tortoise|level/el@2|8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='enbt8' 8value='e8li@e soul/map@type/el@tortoise|level/el@2|8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 352)f DEFINE NBT <[NBT].include_single[rarity/<[rarity]>].include_single[soul_level/<[level]>].include_single[active_soul/<[soul_type]>]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[rarity]8> with 'f28'. 20:40:47 [INFO] d f8Filled tag <f[level]8> with 'f28'. 20:40:47 [INFO] d f8Filled tag <f[soul_type]8> with 'ftortoise8'. 20:40:47 [INFO] d f8Filled tag <f[NBT].include_single[rarity/2].include_single[soul_level/2].include_single[active_soul/tortoise]8> with 'f8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='enbt8' 8value='e8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 353)f FOREACH .<[soul_type]>]> Key:Stat as:Typed ---------+ 20:40:47 [INFO] d f8Filled tag <f[rarity]8> with 'f28'. 20:40:47 [INFO] d f8Filled tag <f[soul_type]8> with 'ftortoise8'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].data_key[soul_names.2.tortoise]8> with 'f8map@e armor 8/e buff 8|e health 8/e buff8'. 20:40:47 [INFO] e+> 8Executing 'eFOREACH8': 8map='e8map@e armor 8/e buff 8|e health 8/e buff8' 8key_as='eStat8' 8as_name='eType8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 354)f IF <[type]> == buffd ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[type]8> with 'fbuff8'. 20:40:47 [INFO] d f8Comparable='Element8(bbuff8)'8, Operator='bEQUALS8', ComparedTo='Element8(bbuff8)' e--> OUTCOME='true' 20:40:47 [INFO] d feIf command passed, running block. 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 355)f DEFINE buffs <[buffs].include_single[].as[]>]>]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[stat]8> with 'farmor8'. 20:40:47 [INFO] d f8Filled tag <f[stat]8> with 'farmor8'. 20:40:47 [INFO] d f8Filled tag <f[level]8> with 'f28'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[calculations.armor]8> with 'f28'. 20:40:47 [INFO] d f8Filled tag <fmap.with[armor].as[2]8> with 'f8map@e armor 8/e 28'. 20:40:47 [INFO] d f8Filled tag <f[buffs].include_single[map@armor/el@2|]8> with 'f8li@e 8map@e armor 8/e 28'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='ebuffs8' 8value='e8li@e 8map@e armor 8/e 28' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 0)f FOREACH CALLBACK as:Type key:Statd ---------+ 20:40:47 [INFO] d+- Foreach loop 2d ---------+ 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 354)f IF <[type]> == buffd ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[type]8> with 'fbuff8'. 20:40:47 [INFO] d f8Comparable='Element8(bbuff8)'8, Operator='bEQUALS8', ComparedTo='Element8(bbuff8)' e--> OUTCOME='true' 20:40:47 [INFO] d feIf command passed, running block. 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 355)f DEFINE buffs <[buffs].include_single[].as[]>]>]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[stat]8> with 'fhealth8'. 20:40:47 [INFO] d f8Filled tag <f[stat]8> with 'fhealth8'. 20:40:47 [INFO] d f8Filled tag <f[level].+[4]8> with 'f68'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[calculations.health]8> with 'f68'. 20:40:47 [INFO] d f8Filled tag <fmap.with[health].as[6]8> with 'f8map@e health 8/e 68'. 20:40:47 [INFO] d f8Filled tag <f[buffs].include_single[map@health/el@6|]8> with 'f8li@e 8map@e armor 8/e 2 8|e 8map@e health 8/e 68'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='ebuffs8' 8value='e8li@e 8map@e armor 8/e 2 8|e 8map@e health 8/e 68' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 0)f FOREACH CALLBACK as:Type key:Statd ---------+ 20:40:47 [INFO] d+- Foreach loop completed ---------+ 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 358)f IF !<[buffs].is_empty>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[buffs].is_empty8> with 'ffalse8'. 20:40:47 [INFO] d feIf command passed, running block. 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 359)f DEFINE NBT <[NBT].include_single[buffs/[<[buffs]>]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[buffs]8> with 'f8li@e 8map@e armor 8/e 2 8|e 8map@e health 8/e 68'. 20:40:47 [INFO] d f8Filled tag <f[NBT].include_single[buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe|]8> with 'f8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe|8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='enbt8' 8value='e8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe|8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 360)f IF !<[debuffs].is_empty>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[debuffs].is_empty8> with 'ftrue8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 362)f DEFINE flavor "<&d>Soul Item<&nl><&e>Combine with Armor or Weapons"d ---------+ 20:40:47 [INFO] d f8Filled tag <f&d8> with 'fd8'. 20:40:47 [INFO] d f8Filled tag <f&nl8> with 'f 8'. 20:40:47 [INFO] d f8Filled tag <f&e8> with 'fe8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='eflavor8' 8value='edSoul Item eCombine with Armor or Weapons8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 363)f DEFINE NBT <[NBT].include_single[flavor/<[flavor]>]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[flavor]8> with 'fdSoul Item eCombine with Armor or Weapons8'. 20:40:47 [INFO] d f8Filled tag <f[NBT].include_single[flavor/dSoul Item eCombine with Armor or Weapons]8> with 'f8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| 8|e flavor/dSoul Item eCombine with Armor or Weapons8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='enbt8' 8value='e8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| 8|e flavor/dSoul Item eCombine with Armor or Weapons8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 364)f DEFINE Context ].include_single[<[NBT]>]>d ---------+ 20:40:47 [INFO] d fAdjust mechanism 'flags' on object of type 'Item'... 20:40:47 [INFO] d fAdjust mechanism 'enchantments' on object of type 'Item'... 20:40:47 [INFO] d f8Filled tag <fitem[Soul]8> with 'fi@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]8'. 20:40:47 [INFO] d f8Filled tag <f[NBT]8> with 'f8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| 8|e flavor/dSoul Item eCombine with Armor or Weapons8'. 20:40:47 [INFO] d f8Filled tag <flist_single[i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]].include_single[li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/tortoise|el@buffs/[li@map@armor/el@2&pipe&pipemap@health/el@6&pipe&pipe|el@flavor/dSoul Item eCombine with Armor or Weapons|]8> with 'f8li@e i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL] 8|e 8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| 8|e flavor/dSoul Item eCombine with Armor or Weapons8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eGET_RANDOM_SOUL_EfDisputesGovernance8' 8definition='econtext8' 8value='e8li@e i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL] 8|e 8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| 8|e flavor/dSoul Item eCombine with Armor or Weapons8' 20:40:47 [INFO] d+- dQueue 'GET_RANDOM_SOUL_7Ef9Disputes7Governanced' Executing: f8(line 365)f DETERMINE ]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[Context]8> with 'f8li@e i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL] 8|e 8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| 8|e flavor/dSoul Item eCombine with Armor or Weapons8'. 20:40:47 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'script' on object of type 'Item'... 20:40:47 [INFO] d fAdding definition 'item' as i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL] 20:40:47 [INFO] d fAdding definition 'NBT' as li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/tortoise|el@buffs/[li@map@armor/el@2&pipe&pipemap@health/el@6&pipe&pipe|el@flavor/dSoul Item eCombine with Armor or Weapons| 20:40:47 [INFO] d f6Starting InstantQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminem6' with player 'Behr_Riley'... 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 409)f DEFINE Item <[Item].with[nbt=<[NBT]>]>d ---------+ 20:40:47 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'script' on object of type 'Item'... 20:40:47 [INFO] d f8Filled tag <f[NBT]8> with 'f8li@e soul/map@type/el@tortoise|level/el@2| 8|e rarity/2 8|e soul_level/2 8|e active_soul/tortoise 8|e buffs/[li@map@armor/el@2&pipe|map@health/el@6&pipe| 8|e flavor/dSoul Item eCombine with Armor or Weapons8'. 20:40:47 [INFO] d f8Filled tag <f[Item].with[nbt=li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe|el@rarity/2|el@soul_level/2|el@active_soul/tortoise|el@buffs/[li@map@armor/el@2&pipe&pipemap@health/el@6&pipe&pipe|el@flavor/dSoul Item eCombine with Armor or Weapons|]8> with 'fi@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='eitem8' 8value='ei@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|;script=SOUL]8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 412)f IF <[item].has_nbt[soul_level]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[item].has_nbt[soul_level]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, running ELSE block. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 416)f DEFINE level 0d ---------+ 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='elevel8' 8value='e08' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 417)f DEFINE level_stars ?].unseparated>d ---------+ 20:40:47 [INFO] d f8Filled tag <f&78> with 'f78'. 20:40:47 [INFO] d f8Filled tag <flist.pad_right[5].with[7?].unseparated8> with 'f7?7?7?7?7?8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='elevel_stars8' 8value='e7?7?7?7?7?8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 420)f IF ]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[item].material.name8> with 'fclay_ball8'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].list_keys[defaults.damage].contains[clay_ball]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, running ELSE block. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 423)f DEFINE base 0d ---------+ 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='ebase8' 8value='e08' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 426)f DEFINE nbt d ---------+ 20:40:47 [INFO] d f8Filled tag <flist8> with 'fli@8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='enbt8' 8value='eli@8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 427)f DEFINE nbt_attributes d ---------+ 20:40:47 [INFO] d f8Filled tag <flist8> with 'fli@8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='enbt_attributes8' 8value='eli@8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 428)f FOREACH as:modifierd ---------+ 20:40:47 [INFO] d f8Filled tag <flist[buffs|debuffs]8> with 'f8li@e buffs 8|e debuffs8'. 20:40:47 [INFO] e+> 8Executing 'eFOREACH8': 8list='e8li@e buffs 8|e debuffs8' 8as_name='emodifier8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 429)f IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> != && <[Item].nbt[<[modifier]>]> != noned ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[modifier]8> with 'fbuffs8'. 20:40:47 [INFO] d f8Filled tag <f[item].has_nbt[buffs]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:40:47 [INFO] d+- Foreach loop 2d ---------+ 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 429)f IF <[item].has_nbt[<[modifier]>]> && <[item].material.name> != && <[Item].nbt[<[modifier]>]> != noned ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[modifier]8> with 'fdebuffs8'. 20:40:47 [INFO] d f8Filled tag <f[item].has_nbt[debuffs]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:40:47 [INFO] d+- Foreach loop completed ---------+ 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 445)f IF <[Item].has_script>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[Item].has_script8> with 'ftrue8'. 20:40:47 [INFO] d feIf command passed, running block. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 446)f DEFINE sn1 <[item].script.name>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[item].script.name8> with 'fsoul8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='esn18' 8value='esoul8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 450)f IF <[Item].has_nbt[rarity]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[Item].has_nbt[rarity]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, running ELSE block. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 453)f DEFINE rarity_color d ---------+ 20:40:47 [INFO] d f8Filled tag <f&78> with 'f78'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].data_key[settings.rarity_colors.0].parsed8> with 'f78'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='erarity_color8' 8value='e78' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 456)f IF <[item].has_nbt[active_soul]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[item].has_nbt[active_soul]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, running ELSE block. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 459)f DEFINE name <[rarity_color]><[sn1].replace[_].with[<&sp>].to_titlecase>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[rarity_color]8> with 'f78'. 20:40:47 [INFO] d f8Filled tag <f&sp8> with 'f 8'. 20:40:47 [INFO] d f8Filled tag <f[sn1].replace[_].with[ ].to_titlecase8> with 'fSoul8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='ename8' 8value='e7Soul8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 462)f DEFINE lore ]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f&a8> with 'fa8'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.top]8> with 'f8li@e a--------------------------8'. 20:40:47 [INFO] d f8Filled tag <flist.include[li@el@a--------------------------|]8> with 'f8li@e a--------------------------8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='elore8' 8value='e8li@e a--------------------------8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 463)f DEFINE lore <[lore].include[]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f&e8> with 'fe8'. 20:40:47 [INFO] d f8Filled tag <f&co8> with 'f:8'. 20:40:47 [INFO] d f8Filled tag <f[level_stars]8> with 'f7?7?7?7?7?8'. 20:40:47 [INFO] d f8Filled tag <fempty8> with 'f8'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.middle.global]8> with 'f8li@e eLevel: 7?7?7?7?7? 8|e 8'. 20:40:47 [INFO] d f8Filled tag <f[lore].include[li@el@eLevel: 7?7?7?7?7?|el@|]8> with 'f8li@e a-------------------------- 8|e eLevel: 7?7?7?7?7? 8|e 8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='elore8' 8value='e8li@e a-------------------------- 8|e eLevel: 7?7?7?7?7? 8|e 8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 464)f IF <[item].material.name.matches[]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].data_key[regex_type_check.weapon]8> with 'f(.*)_(axe|sword)8'. 20:40:47 [INFO] d f8Filled tag <f[item].material.name.matches[(.*)_(axe|sword)]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 468)f IF <[item].material.name.matches[]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].data_key[regex_type_check.armor]8> with 'f(.*)_(chestplate|leggings|boots|helmet|shell)8'. 20:40:47 [INFO] d f8Filled tag <f[item].material.name.matches[(.*)_(chestplate|leggings|boots|helmet|shell)]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 472)f FOREACH as:modifierd ---------+ 20:40:47 [INFO] d f8Filled tag <flist[buffs|debuffs]8> with 'f8li@e buffs 8|e debuffs8'. 20:40:47 [INFO] e+> 8Executing 'eFOREACH8': 8list='e8li@e buffs 8|e debuffs8' 8as_name='emodifier8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 473)f IF <[item].has_nbt[<[modifier]>]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[modifier]8> with 'fbuffs8'. 20:40:47 [INFO] d f8Filled tag <f[item].has_nbt[buffs]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:40:47 [INFO] d+- Foreach loop 2d ---------+ 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 473)f IF <[item].has_nbt[<[modifier]>]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[modifier]8> with 'fdebuffs8'. 20:40:47 [INFO] d f8Filled tag <f[item].has_nbt[debuffs]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 0)f FOREACH CALLBACK as:modifier key:keyd ---------+ 20:40:47 [INFO] d+- Foreach loop completed ---------+ 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 480)f IF <[item].has_nbt[flavor]>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[item].has_nbt[flavor]8> with 'ffalse8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 483)f DEFINE lore <[lore].include[]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f&a8> with 'fa8'. 20:40:47 [INFO] d f8Filled tag <fscript[item_system_global_data].parsed_key[settings.lore.bottom]8> with 'f8li@e a--------------------------8'. 20:40:47 [INFO] d f8Filled tag <f[lore].include[li@el@a--------------------------|]8> with 'f8li@e a-------------------------- 8|e eLevel: 7?7?7?7?7? 8|e 8|e a--------------------------8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='elore8' 8value='e8li@e a-------------------------- 8|e eLevel: 7?7?7?7?7? 8|e 8|e a--------------------------8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 485)f DEFINE NewItem <[item].with[display_name=<[name]>;lore=<[lore]>;flags=HIDE_ALL]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[name]8> with 'f7Soul8'. 20:40:47 [INFO] d f8Filled tag <f[lore]8> with 'f8li@e a-------------------------- 8|e eLevel: 7?7?7?7?7? 8|e 8|e a--------------------------8'. 20:40:47 [INFO] d fApplying property 'display_name' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'lore' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'flags' on object of type 'Item'... 20:40:47 [INFO] d f8Filled tag <f[item].with[display_name=7Soul;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;flags=HIDE_ALL]8> with 'fi@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;script=SOUL]8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='enewitem8' 8value='ei@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;script=SOUL]8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 486)f IF !<[nbt].is_empty>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[nbt].is_empty8> with 'ftrue8'. 20:40:47 [INFO] d feNo part of the if command passed, running ELSE block. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 489)f DEFINE NewItem <[NewItem].with[nbt=vanilla/true]>d ---------+ 20:40:47 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:40:47 [INFO] d f8Filled tag <f[NewItem].with[nbt=vanilla/true]8> with 'fi@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]8'. 20:40:47 [INFO] e+> 8Executing 'eDEFINE8': 8queue='eITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 8definition='enewitem8' 8value='ei@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]8' 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 491)f IF !<[nbt_attributes].is_empty>d ---------+ 20:40:47 [INFO] e+> 8Executing 'eIF8': 8use_braces='etrue8' 20:40:47 [INFO] d f8Filled tag <f[nbt_attributes].is_empty8> with 'ftrue8'. 20:40:47 [INFO] d feNo part of the if command passed, no block will run. 20:40:47 [INFO] d+- dQueue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminemd' Executing: f8(line 494)f DETERMINE <[NewItem]>d ---------+ 20:40:47 [INFO] d f8Filled tag <f[NewItem]8> with 'fi@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]8'. 20:40:47 [INFO] e+> 8Executing 'eDETERMINE8': 8outcome='ei@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]8' 8passively='efalse8' 8Queue='eq@ITEM_SYSTEM_BUILD_ITEM_CruzCodeEminem8' 20:40:47 [INFO] d f6Completing queue 'ITEM_SYSTEM_BUILD_ITEM_bCruzeCodedEminem6' in 21ms. 20:40:47 [INFO] d f8Filled tag <fproc[item_system_build_item].context[li@i@clay_ball[enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS&pipe;script=SOUL]|li@el@soul/map@type/el@tortoise&pipelevel/el@2&pipe&pipeel@rarity/2&pipeel@soul_level/2&pipeel@active_soul/tortoise&pipeel@buffs/[li@map@armor/el@2&amppipe&pipemap@health/el@6&amppipe&pipe&pipeel@flavor/dSoul Item eCombine with Armor or Weapons&pipe|]8> with 'fi@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]8'. 20:40:47 [INFO] e+> 8Executing 'eDETERMINE8': 8outcome='ei@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]8' 8passively='efalse8' 8Queue='eq@GET_RANDOM_SOUL_EfDisputesGovernance8' 20:40:47 [INFO] d f6Completing queue 'GET_RANDOM_SOUL_7Ef9Disputes7Governance6' in 37ms. 20:40:47 [INFO] d f8Filled tag <fproc[get_random_soul].context[2|2]8> with 'fi@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]8'. 20:40:47 [INFO] d fApplying property 'display_name' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'lore' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'script' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'display_name' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'enchantments' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'hides' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'lore' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'nbt' on object of type 'Item'... 20:40:47 [INFO] d fApplying property 'script' on object of type 'Item'... 20:40:47 [INFO] e+> 8Executing 'eGIVE8': 8Type='eITEM8' 8inventory='ein@player[holder=p@4fbca51c-2c03-4d4f-b1fb-f2462609a058]8' 8quantity='e18' 8engrave='efalse8' 8unlimit_stack_size='efalse8' 8Items='e[i@clay_ball[display_name=&ss7Soul;enchantments=luck_of_the_sea,1;hides=li@el@ENCHANTS|el@ATTRIBUTES|el@UNBREAKABLE|el@DESTROYS|el@PLACED_ON|el@ITEM_DATA|;lore=li@el@a--------------------------|el@eLevel: 7?7?7?7?7?|el@|el@a--------------------------|;nbt=li@el@vanilla/true|;script=SOUL]]8' 8slot='e18' 20:40:47 [INFO] d+- dQueue 'EXCOMMAND_6Threads1Wit5Fabricd' Executing: f8(line 1)f ~debug record submitd ---------+ 20:40:47 [INFO] d f...remembering this script entry as 'mylog'!