Date: 2020/05/11 13:55:44 UTC-07:00
Type: Denizen Script
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cchat:
type: format
format: "<&9><npc.name><&f><&co> <&e><text>"
Test:
type: assignment
actions:
on assignment:
- trigger name:proximity state:true radius:3
interact scripts:
- 10 tutorialinteract
tutorialinteract:
type: interact
steps:
1:
proximity trigger:
entry:
script:
- ~walk <npc> <npc.anchor[tut1].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut2].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut3].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut4].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut5].with_world[<npc.location.world>]> auto_range
- inject my_npc_trypause
- while !<npc.is_navigating>:
- look <npc> <player.location>
- zap 2
2:
proximity trigger:
entry:
script:
- wait 2
- ~walk <npc> <npc.anchor[tut6].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut7].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut8].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut9].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut10].with_world[<npc.location.world>]> auto_range
- inject my_npc_trypause
- while !<npc.is_navigating>:
- look <npc> <player.location>
- zap 3
#player kills first mob HERE
3:
proximity trigger:
entry:
script:
- wait 2
- ~walk <npc> <npc.anchor[tut11].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut12].with_world[<npc.location.world>]> auto_range
- inject my_npc_trypause
- while !<npc.is_navigating>:
- look <npc> <player.location>
- zap 4
4:
proximity trigger:
entry:
script:
- wait 2
- ~walk <npc> <npc.anchor[tut13].with_world[<npc.location.world>]> auto_range
- ~walk <npc> <npc.anchor[tut14].with_world[<npc.location.world>]> auto_range
- inject my_npc_trypause
- while !<npc.is_navigating>:
- look <npc> <player.location>
- zap 5
5:
proximity trigger:
entry:
script:
- wait 2
- ~walk <npc> <npc.anchor[tut15].with_world[<npc.location.world>]> auto_range
- inject my_npc_trypause
- while !<npc.is_navigating>:
- look <npc> <player.location>
my_npc_trypause:
type: task
script:
- while <npc.location.distance[<player.location>].is[OR_MORE].than[5]>:
- narrate format:cchat "Come on, follow me! We must hurry!"
- wait 5