Paste #28795: Edit of P#28766 Brunos Gamemode version 2

Date: 2016/01/20 18:38:02 UTC-08:00
Type: Denizen Script

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#CREATIVE MODE SCRIPT#
#OTHER SCRIPTS BELOW#
gmcreative:
  type: command
  name: gmc
  usage: "/gmc [playername]"
  description: Creative Gamemode command
  debug: true
  aliases: 
  - gm1
  - creative
  permission: bruno.gamemode
  permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
  script:
  - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
  - narrate '<player> cast the spell, Creative mode on <c.args.get[1]||<player.name>>'
  - if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
    - if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
      - define target p@<c.args.get[1]>
      - define target_name <c.args.get[1]>
      }
    }
  - choose <c.args.get[1]||<player.name>>:
      - case <player.name>:
        - note <player.inventory> as:<player.name>_<player.gamemode> 
        - wait 1t 
        - flag <player> e_<player.gamemode>:<player.equipment> 
        - wait 1t 
        - inventory clear d:<player.inventory> 
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
        - wait 1t 
        - adjust <player> 'equipment:<player.flag[e_CREATIVE]>'
        - wait 1t 
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' 
        - adjust <player> 'gamemode:creative' 
      - case <c.args.is_empty>:
        - note <player.inventory> as:<player.name>_<player.gamemode>
        - wait 1t
        - flag <player> e_<player.gamemode>:<player.equipment>
        - wait 1t
        - inventory clear d:<player.inventory 
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_CREATIVE
        - wait 1t
        - adjust <player> 'equipment:<player.flag[e_creative]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust <player> 'gamemode:creative'
      - case %target_name%:
        - note <%target%.inventory> as:%target_name%_<%target%.gamemode>
        - wait 1t
        - flag %target% e_<%target%.gamemode>:<%target%.equipment>
        - wait 1t
        - inventory clear d:<%target%.inventory>
        - wait 1t
        - inventory set d:<%target%.inventory> o:in@%target_name%_creative
        - wait 1t
        - adjust %target% 'equipment:<%target%.flag[e_creative]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust %target% 'gamemode:creative'
      - case help:
        - narrate "<script.yaml_key[usage]>"
      - case default:
        - narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'
#
#SURVIVAL SCRIPT #
#
gmsurvival:
  type: command
  name: gms
  usage: "/gms [playername]"
  description: Survival Gamemode command
  debug: true
  aliases: 
  - gm0
  - survival
  permission: bruno.gms
  permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
  script:
  - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
  - narrate '<player> cast the spell, Survival mode on <c.args.get[1]||<player.name>>'
  - if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
    - if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
      - define target p@<c.args.get[1]>
      - define target_name <c.args.get[1]>
      }
    }
  - choose <c.args.get[1]||<player.name>>:
      - case <player.name>:
        - note <player.inventory> as:<player.name>_<player.gamemode>
        - wait 1t
        - flag <player> e_<player.gamemode>:<player.equipment>
        - wait 1t
        - inventory clear d:<player.inventory> 
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_SURVIVAL
        - wait 1t
        - adjust <player> 'equipment:<player.flag[e_survival]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust <player> 'gamemode:survival'
      - case <c.args.is_empty>:
        - note <player.inventory> as:<player.name>_<player.gamemode>
        - wait 1t
        - flag <player> e_<player.gamemode>:<player.equipment>
        - wait 1t
        - inventory clear d:<player.inventory> 
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_SURVIVAL
        - wait 1t
        - adjust <player> 'equipment:<player.flag[e_survival]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust <player> 'gamemode:survival'
      - case %target_name%:
        - note <%target%.inventory> as:%target_name%_<%target%.gamemode>
        - wait 1t
        - flag %target% e_<%target%.gamemode>:<%target%.equipment>
        - wait 1t
        - inventory clear d:<%target%.inventory>
        - wait 1t
        - inventory set d:<%target%.inventory> o:in@%target_name%_survival
        - wait 1t
        - adjust %target% 'equipment:<%target%.flag[e_survival]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust %target% 'gamemode:survival'
      - case help:
        - narrate "<script.yaml_key[usage]>"
      - case default:
        - narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'
#
#ADVENTUREMODESCRIPT#
#
gmadventure:
  type: command
  name: gma
  usage: "/gma [playername]"
  description: Adventure Gamemode command
  debug: true
  aliases: 
  - gm2
  - adventure
  permission: bruno.gamemode
  permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
  script:
  - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
  - narrate '<player> cast the spell, adventure mode on <c.args.get[1]||<player.name>>'
  - if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
    - if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
      - define target p@<c.args.get[1]>
      - define target_name <c.args.get[1]>
      }
    }
  - choose <c.args.get[1]||<player.name>>:
      - case <player.name>:
        - note <player.inventory> as:<player.name>_<player.gamemode>
        - wait 1t
        - flag <player> e_<player.gamemode>:<player.equipment>
        - wait 1t
        - inventory clear d:<player.inventory>
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_ADVENTURE
        - wait 1t
        - adjust <player> 'equipment:<player.flag[e_adventure]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust <player> 'gamemode:adventure'
      - case <c.args.is_empty>:
        - note <player.inventory> as:<player.name>_<player.gamemode>
        - wait 1t
        - flag <player> e_<player.gamemode>:<player.equipment>
        - wait 1t
        - inventory clear d:<player.inventory>
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_ADVENTURE
        - wait 1t
        - adjust <player> 'equipment:<player.flag[e_adventure]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust <player> 'gamemode:adventure'
      - case %target_name%:
        - note <%target%.inventory> as:%target_name%_<%target%.gamemode>
        - wait 1t
        - flag %target% e_<%target%.gamemode>:<%target%.equipment>
        - wait 1t
        - inventory clear d:<%target%.inventory>
        - wait 1t
        - inventory set d:<%target%.inventory> o:in@%target_name%_adventure
        - wait 1t
        - adjust %target% 'equipment:<%target%.flag[e_adventure]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust %target% 'gamemode:adventure'
      - case help:
        - narrate "<script.yaml_key[usage]>"
      - case default:
        - narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'
#
#SPECTATORSCRIPT
#
gmspectator:
  type: command
  name: gm3
  usage: "/gm3 [playername]"
  description: Spectator Gamemode command
  debug: true
  aliases: 
  - v
  - vanish
  - spectator
  - spectate
  permission: bruno.gamemode
  permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command.
  script:
  - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.'
  - narrate '<player> cast the spell, spectator mode on <c.args.get[1]||<player.name>>'
  - if <c.args.get[1]> != <player.name> && !<c.args.is_empty> {
    - if <server.list_online_players.formatted.contains[<c.args.get[1]>]> {
      - define target p@<c.args.get[1]>
      - define target_name <c.args.get[1]>
      }
    }
  - choose <c.args.get[1]||<player.name>>:
      - case <player.name>:
        - note <player.inventory> as:<player.name>_<player.gamemode>
        - wait 1t
        - flag <player> e_<player.gamemode>:<player.equipment>
        - wait 1t
        - inventory clear d:<player.inventory>
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_SPECTATOR
        - wait 1t
        - adjust <player> 'equipment:<player.flag[e_spectator]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust <player> 'gamemode:spectator'
      - case <c.args.is_empty>:
        - note <player.inventory> as:<player.name>_<player.gamemode>
        - wait 1t
        - flag <player> e_<player.gamemode>:<player.equipment>
        - wait 1t
        - inventory clear d:<player.inventory>
        - wait 1t 
        - inventory set d:<player.inventory> o:in@<player.name>_SPECTATOR
        - wait 1t
        - adjust <player> 'equipment:<player.flag[e_spectator]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust <player> 'gamemode:spectator'
      - case %target_name%:
        - note <%target%.inventory> as:%target_name%_<%target%.gamemode>
        - wait 1t
        - flag %target% e_<%target%.gamemode>:<%target%.equipment>
        - wait 1t
        - inventory clear d:<%target%.inventory>
        - wait 1t
        - inventory set d:<%target%.inventory> o:in@%target_name%_spectator
        - wait 1t
        - adjust %target% 'equipment:<%target%.flag[e_spectator]>'
        - wait 1t
        - narrate '<&6>Quartermaster <&7>Inventory saved and switched.'
        - adjust %target% 'gamemode:spectator'
      - case help:
        - narrate "<script.yaml_key[usage]>"
      - case default:
        - narrate '<&6>Quartermaster <&7>Nah. Try again mate. <script.yaml_key[usage]>'