#CREATIVE MODE SCRIPT# #OTHER SCRIPTS BELOW# gmcreative: type: command name: gmc usage: "/gmc [playername]" description: Creative Gamemode command debug: true aliases: - gm1 - creative permission: bruno.gamemode permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command. script: - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.' - narrate ' cast the spell, Creative mode on >' - if != && ! { - if ]> { - define target p@ - define target_name } } - choose >: - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: - wait 1t - inventory set d: o:in@_CREATIVE - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:creative' - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: o:in@_CREATIVE - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:creative' - case %target_name%: - note <%target%.inventory> as:%target_name%_<%target%.gamemode> - wait 1t - flag %target% e_<%target%.gamemode>:<%target%.equipment> - wait 1t - inventory clear d:<%target%.inventory> - wait 1t - inventory set d:<%target%.inventory> o:in@%target_name%_creative - wait 1t - adjust %target% 'equipment:<%target%.flag[e_creative]>' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust %target% 'gamemode:creative' - case help: - narrate "" - case default: - narrate '<&6>Quartermaster <&7>Nah. Try again mate. ' # #SURVIVAL SCRIPT # # gmsurvival: type: command name: gms usage: "/gms [playername]" description: Survival Gamemode command debug: true aliases: - gm0 - survival permission: bruno.gms permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command. script: - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.' - narrate ' cast the spell, Survival mode on >' - if != && ! { - if ]> { - define target p@ - define target_name } } - choose >: - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: - wait 1t - inventory set d: o:in@_SURVIVAL - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:survival' - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: - wait 1t - inventory set d: o:in@_SURVIVAL - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:survival' - case %target_name%: - note <%target%.inventory> as:%target_name%_<%target%.gamemode> - wait 1t - flag %target% e_<%target%.gamemode>:<%target%.equipment> - wait 1t - inventory clear d:<%target%.inventory> - wait 1t - inventory set d:<%target%.inventory> o:in@%target_name%_survival - wait 1t - adjust %target% 'equipment:<%target%.flag[e_survival]>' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust %target% 'gamemode:survival' - case help: - narrate "" - case default: - narrate '<&6>Quartermaster <&7>Nah. Try again mate. ' # #ADVENTUREMODESCRIPT# # gmadventure: type: command name: gma usage: "/gma [playername]" description: Adventure Gamemode command debug: true aliases: - gm2 - adventure permission: bruno.gamemode permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command. script: - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.' - narrate ' cast the spell, adventure mode on >' - if != && ! { - if ]> { - define target p@ - define target_name } } - choose >: - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: - wait 1t - inventory set d: o:in@_ADVENTURE - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:adventure' - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: - wait 1t - inventory set d: o:in@_ADVENTURE - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:adventure' - case %target_name%: - note <%target%.inventory> as:%target_name%_<%target%.gamemode> - wait 1t - flag %target% e_<%target%.gamemode>:<%target%.equipment> - wait 1t - inventory clear d:<%target%.inventory> - wait 1t - inventory set d:<%target%.inventory> o:in@%target_name%_adventure - wait 1t - adjust %target% 'equipment:<%target%.flag[e_adventure]>' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust %target% 'gamemode:adventure' - case help: - narrate "" - case default: - narrate '<&6>Quartermaster <&7>Nah. Try again mate. ' # #SPECTATORSCRIPT # gmspectator: type: command name: gm3 usage: "/gm3 [playername]" description: Spectator Gamemode command debug: true aliases: - v - vanish - spectator - spectate permission: bruno.gamemode permission message: <&6>Quartermaster <&7>Talk to the boss, you can't use this command. script: - narrate '<&6>Quartermaster <&7>Saving inventory and swapping inventory. It may be a good idea clear your inventory before swapping gamemodes and notify anyone else involved in the situation.' - narrate ' cast the spell, spectator mode on >' - if != && ! { - if ]> { - define target p@ - define target_name } } - choose >: - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: - wait 1t - inventory set d: o:in@_SPECTATOR - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:spectator' - case : - note as:_ - wait 1t - flag e_: - wait 1t - inventory clear d: - wait 1t - inventory set d: o:in@_SPECTATOR - wait 1t - adjust 'equipment:' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust 'gamemode:spectator' - case %target_name%: - note <%target%.inventory> as:%target_name%_<%target%.gamemode> - wait 1t - flag %target% e_<%target%.gamemode>:<%target%.equipment> - wait 1t - inventory clear d:<%target%.inventory> - wait 1t - inventory set d:<%target%.inventory> o:in@%target_name%_spectator - wait 1t - adjust %target% 'equipment:<%target%.flag[e_spectator]>' - wait 1t - narrate '<&6>Quartermaster <&7>Inventory saved and switched.' - adjust %target% 'gamemode:spectator' - case help: - narrate "" - case default: - narrate '<&6>Quartermaster <&7>Nah. Try again mate. '