Paste #160: mustuptodateish

Date: 2013/11/02 14:46:43 UTC-07:00
Type: Denizen Script

View Raw Paste Download This Paste
Copy Link


"cmds":
    type: world
    events:
        on kick command:
        - if <el@val[bc_swat1].contains[<context.args.get[1]>]> == true {
          - narrate "<&4>Bc<&f><&co> <&c>You wish you could!"
          - execute as_server 'kick <player.name>'
          - determine cancelled
          }
        on spawn command:
        - if player.in_group[admin] != true {
          - narrate "<&c>Tranquillia, the spawn town, can be found at X:11600, Y:10800."
          }
        on morehearts command:
        - if <context.args.get[2]> != refresh queue clear
        - if <player.has_permission[morehearts.refresh]> != queue clear
        - if <context.args.size> < 3 {
          - narrate "Usage<&co> /morehearts refresh <player/all>"
          - queue clear
          }
        - if <context.args.get[3]> == all {
          - foreach <server.list_online_players> {
            - if <%value%.has_permission[morehearts.monk]> == true adjust %value% health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[32].as_int>
            - if <%value%.has_permission[morehearts.knight]> == true adjust %value% health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[30].as_int>
            - if <%value%.has_permission[morehearts.warrior]> == true adjust %value% health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[28].as_int>
            - if <%value%.has_permission[morehearts.ranger]> == true adjust %value% health_scale:<el@val[<%value%.flag[bonushearts]||0>].add[26].as_int>
            }
          } else {
          - define myplayer <server.match_player[<context.args.get[3]>]>
          - if %myplayer% == null {
            - narrate "This player is not online."
            - queue clear
            }
          - if <%myplayer%.has_permission[morehearts.monk]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[32].as_int>
          - if <%myplayer%.has_permission[morehearts.knight]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[30].as_int>
          - if <%myplayer%.has_permission[morehearts.warrior]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[28].as_int>
          - if <%myplayer%.has_permission[morehearts.ranger]> == true adjust %myplayer% health_scale:<el@val[<%myplayer%.flag[bonushearts]||0>].add[26].as_int>
          }