"cmds": type: world events: on kick command: - if ]> == true { - narrate "<&4>Bc<&f><&co> <&c>You wish you could!" - execute as_server 'kick ' - determine cancelled } on spawn command: - if player.in_group[admin] != true { - narrate "<&c>Tranquillia, the spawn town, can be found at X:11600, Y:10800." } on morehearts command: - if != refresh queue clear - if != queue clear - if < 3 { - narrate "Usage<&co> /morehearts refresh " - queue clear } - if == all { - foreach { - if <%value%.has_permission[morehearts.monk]> == true adjust %value% health_scale:].add[32].as_int> - if <%value%.has_permission[morehearts.knight]> == true adjust %value% health_scale:].add[30].as_int> - if <%value%.has_permission[morehearts.warrior]> == true adjust %value% health_scale:].add[28].as_int> - if <%value%.has_permission[morehearts.ranger]> == true adjust %value% health_scale:].add[26].as_int> } } else { - define myplayer ]> - if %myplayer% == null { - narrate "This player is not online." - queue clear } - if <%myplayer%.has_permission[morehearts.monk]> == true adjust %myplayer% health_scale:].add[32].as_int> - if <%myplayer%.has_permission[morehearts.knight]> == true adjust %myplayer% health_scale:].add[30].as_int> - if <%myplayer%.has_permission[morehearts.warrior]> == true adjust %myplayer% health_scale:].add[28].as_int> - if <%myplayer%.has_permission[morehearts.ranger]> == true adjust %myplayer% health_scale:].add[26].as_int> }