Date: 2015/03/04 06:43:16 UTC-08:00
Type: Denizen Script
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# - if <player.has_flag[loop_running]> queue clear
# - flag player loop_running
rustung:
type: world
events:
on player equips armor:
- announce "World Script startet"
- if <context.armor.scriptname||null> == eisenschuhe {
- announce 'Starting Loop'
- run s@armortask
}
- if <context.armor.scriptname||null> == eisenhose {
- announce 'Starting Loop2'
- run s@armortask
}
- if <context.armor.scriptname||null> == eisenbrust {
- announce 'Starting Loop3'
- run s@armortask
}
- if <context.armor.scriptname||null> == eisenhelm {
- announce 'Starting Loop4'
- run s@armortask
}
- queue clear
eisenschuhe:
type: item
debug: true
material: iron_boots
display name: Neue schuhe
lore:
- Zauber 1
- Zauber 2
- <red>Legend<รค>re Schuhe
eisenhose:
type: item
debug: true
material: iron_leggings
display name: Eine neue Hose
lore:
- Lore 1
- Lore 2
- <blue>Eine blaue Lore
eisenhelm:
type: item
debug: true
material: iron_helmet
display name: Ein Helm
lore:
- Lore 1
- Lore 2
eisenbrust:
type: item
debug: false
material: iron_chestplate
display name: Eine Brustplatte
lore:
- Lore 1
- Lore2
armortask:
type: task
script:
- announce " Armortask startet hier. "
- if <player.has_flag[loop_running]> queue clear
- flag player loop_running
- announce " Komme durch den FLag engage. "
- if <player.equipment.boots.scriptname||null> == eisenschuhe {
- announce " Subscript 1 running by <player.name>. "
- cast JUMP duration:6s power:3
- wait 3s
- run s@armortask
}
- if <player.equipment.leggings.scriptname||null> == eisenhose {
- announce " Subscript 2 running by <player.name> "
- cast CONFUSION duration:6s power:3
- wait 3s
- run s@armortask
}
- if <player.equipment.chestplate.scriptname||null> == eisenbrust {
- announce " Subscript 3 running by <player.name> "
- cast INVISIBILITY duration:6s power:3
- wait 3s
- run s@armortask
}
- if <player.equipment.helmet.scriptname||null> == eisenhelm {
- announce " Subscript 4 running by <player.name>. "
- cast SPEED duration:6s power:3
- wait 3s
- run s@armortask
}
- announce " Am Ende angekommen. "
- flag player loop_running:!
- queue clear