# - if queue clear # - flag player loop_running rustung: type: world events: on player equips armor: - announce "World Script startet" - if == eisenschuhe { - announce 'Starting Loop' - run s@armortask } - if == eisenhose { - announce 'Starting Loop2' - run s@armortask } - if == eisenbrust { - announce 'Starting Loop3' - run s@armortask } - if == eisenhelm { - announce 'Starting Loop4' - run s@armortask } - queue clear eisenschuhe: type: item debug: true material: iron_boots display name: Neue schuhe lore: - Zauber 1 - Zauber 2 - Legend<รค>re Schuhe eisenhose: type: item debug: true material: iron_leggings display name: Eine neue Hose lore: - Lore 1 - Lore 2 - Eine blaue Lore eisenhelm: type: item debug: true material: iron_helmet display name: Ein Helm lore: - Lore 1 - Lore 2 eisenbrust: type: item debug: false material: iron_chestplate display name: Eine Brustplatte lore: - Lore 1 - Lore2 armortask: type: task script: - announce " Armortask startet hier. " - if queue clear - flag player loop_running - announce " Komme durch den FLag engage. " - if == eisenschuhe { - announce " Subscript 1 running by . " - cast JUMP duration:6s power:3 - wait 3s - run s@armortask } - if == eisenhose { - announce " Subscript 2 running by " - cast CONFUSION duration:6s power:3 - wait 3s - run s@armortask } - if == eisenbrust { - announce " Subscript 3 running by " - cast INVISIBILITY duration:6s power:3 - wait 3s - run s@armortask } - if == eisenhelm { - announce " Subscript 4 running by . " - cast SPEED duration:6s power:3 - wait 3s - run s@armortask } - announce " Am Ende angekommen. " - flag player loop_running:! - queue clear