Paste #140018: Denizen Debug Logs From --------- Holocraft Factions --------- 1.21.11+ | Crossplay | Java-Side

Date: 2026/04/20 16:20:28 UTC+00:00
Type: Server Log

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Java Version: 21.0.10
Up-time: 12h 25m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1411), Spigot: 1.3.1-SNAPSHOT (build 7237-DEV)
Script Containers: 7, Events: 4
Last reload: 10m ago
Server Version: Purpur version 1.21.11-2568-f57bd86 (MC: 1.21.11)
Active Plugins (39): PlaceholderAPI: 2.12.2, LuckPerms: 5.5.17, Vault: 1.5.5, floodgate: 2.2.5-SNAPSHOT (b132-5a72b6a), 
WorldEdit: 7.4.2+7450-eb8e82c, Geyser-Spigot: 2.9.5-SNAPSHOT, ProtocolLib: 5.4.0, 
Multiverse-Core: 5.6.1, WorldGuard: 7.0.16+2355-f7fded2, packetevents: 2.12.0, 
NBTAPI: 2.15.7, TAB: 6.0.1, DiscordSRV: 1.30.4, Citizens: 2.0.41-SNAPSHOT (build 4025), 
WolfyUtilities: 4.19.1.2, VillagerAbuseSystem: 1.0.0, PhoenixCratesLite: 4.3.9, 
ClanSystemPlugin: 2.1.1-beta, RtpGUI: 1.0, Orebfuscator: 5.6.0, DynamicShopGUI: 3.6, 
CommandWhitelist: 2.12.0, PremiumVanish: 2.9.8, AutoPickup: 1.4.7, WorldGuardExtraFlagsPlus: 4.3.11, 
CommandItems: 1.18.2, RoseStacker: 1.5.39, zMenu: 1.1.1.2, voicechat: 2.6.16, 
AuctionHouse: 1.4.5, ReferralX: 2.0.2-UNIVERSAL, EssentialsC: 4.1.4, InvSeePlusPlus: 0.31.9, 
ajLeaderboards: 2.10.1, Denizen: 1.3.1-SNAPSHOT (build 7237-DEV), CustomCrafting: 4.19.1.0, 
BetterRTP: 3.6.13, DecentHolograms: 2.9.9, Vulcan: 2.9.7.11
Loaded Worlds (4): world, world_nether, world_the_end, world_lobby
Online Players (3): Fluxic(Fluxic), Koji_MC_(Koji_MC_), Ch1llguy7(Ch1llguy7)
Total Players Ever: 216 (54 normal, 161 v0, 1 other)
Mode: online

16:20:23 Running script event 'EntityShootsBow', event='on player shoots bow' for script 'EXPLOSIVE_BOW_SHOOT' 
16:20:23 Starting InstantQueue 'EXPLOSIVE_BOW_SHOOT_5155_CrawfordDaughter' with player 'Fluxic'... 
16:20:23 +- Queue 'EXPLOSIVE_BOW_SHOOT_5155_CrawfordDaughter' Executing: (line 15) if <player.item_in_hand.scriptname||null> != explosive_bow ---------+ 
16:20:23 +> Executing 'IF': use_braces='true'   
16:20:23 Filled tag <player.item_in_hand.scriptname||null> with 'explosive_bow'. 
16:20:23 Comparing if explosive_bow not EQUALS explosive_bow ... false 
16:20:23 No part of the if command passed, no block will run. 
16:20:23 +- Queue 'EXPLOSIVE_BOW_SHOOT_5155_CrawfordDaughter' Executing: (line 19) if <util.random.int[1].to[100]> > 20 ---------+ 
16:20:23 +> Executing 'IF': use_braces='true'   
16:20:23 Filled tag <util.random.int[1].to[100]> with '44'. 
16:20:23 Comparing if 44 MORE 20 ... true 
16:20:23 If command passed, running block. 
16:20:23 +- Queue 'EXPLOSIVE_BOW_SHOOT_5155_CrawfordDaughter' Executing: (line 20) stop ---------+ 
16:20:23 +> Executing 'STOP':  
16:20:23 Completing queue 'EXPLOSIVE_BOW_SHOOT_5155_CrawfordDaughter' in 2ms. 
16:20:24 Running script event 'ProjectileHit', event='on projectile hits' for script 'EXPLOSIVE_BOW_HIT' 
16:20:24 Starting InstantQueue 'EXPLOSIVE_BOW_HIT_5156_CarbonRating' with player 'Fluxic'... 
16:20:24 +- Queue 'EXPLOSIVE_BOW_HIT_5156_CarbonRating' Executing: (line 31) if !<context.projectile.has_flag[explosive_arrow]> ---------+ 
16:20:24 +> Executing 'IF': use_braces='true'   
16:20:24 Filled tag <context.projectile.has_flag[explosive_arrow]> with 'false'. 
16:20:24 If command passed, running block. 
16:20:24 +- Queue 'EXPLOSIVE_BOW_HIT_5156_CarbonRating' Executing: (line 32) stop ---------+ 
16:20:24 +> Executing 'STOP':  
16:20:24 Completing queue 'EXPLOSIVE_BOW_HIT_5156_CarbonRating' in 0ms. 
16:20:24 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'EXPLOSIVE_PICKAXE_CRYSTAL' 
16:20:24 Starting InstantQueue 'EXPLOSIVE_PICKAXE_CRYSTAL_5157_SouthamptonThreads' with player 'Ch1llguy7'... 
16:20:24 +- Queue 'EXPLOSIVE_PICKAXE_CRYSTAL_5157_SouthamptonThreads' Executing: (line 19) if <player.item_in_hand.scriptname||null> != explosive_pickaxe && <player.item_in_hand.display_name||null> != "<red>Explosive Pickaxe" ---------+ 
16:20:24 +> Executing 'IF': use_braces='true'   
16:20:24 Filled tag <player.item_in_hand.scriptname||null> with 'null'. 
16:20:24 Comparing if null not EQUALS explosive_pickaxe ... true 
16:20:24 Filled tag <player.item_in_hand.display_name||null> with 'null'. 
16:20:24 Comparing if null not EQUALS Explosive Pickaxe ... true 
16:20:24 If command passed, running block. 
16:20:24 +- Queue 'EXPLOSIVE_PICKAXE_CRYSTAL_5157_SouthamptonThreads' Executing: (line 20) stop ---------+ 
16:20:24 +> Executing 'STOP':  
16:20:24 Completing queue 'EXPLOSIVE_PICKAXE_CRYSTAL_5157_SouthamptonThreads' in 1ms. 
16:20:25 Running script event 'PlayerBreaksBlock', event='on player breaks block' for script 'EXPLOSIVE_PICKAXE_CRYSTAL' 
16:20:25 Starting InstantQueue 'EXPLOSIVE_PICKAXE_CRYSTAL_5158_LoansLegendary' with player 'Ch1llguy7'... 
16:20:25 +- Queue 'EXPLOSIVE_PICKAXE_CRYSTAL_5158_LoansLegendary' Executing: (line 19) if <player.item_in_hand.scriptname||null> != explosive_pickaxe && <player.item_in_hand.display_name||null> != "<red>Explosive Pickaxe" ---------+ 
16:20:25 +> Executing 'IF': use_braces='true'   
16:20:25 Filled tag <player.item_in_hand.scriptname||null> with 'null'. 
16:20:25 Comparing if null not EQUALS explosive_pickaxe ... true 
16:20:25 Filled tag <player.item_in_hand.display_name||null> with 'null'. 
16:20:25 Comparing if null not EQUALS Explosive Pickaxe ... true 
16:20:25 If command passed, running block. 
16:20:25 +- Queue 'EXPLOSIVE_PICKAXE_CRYSTAL_5158_LoansLegendary' Executing: (line 20) stop ---------+ 
16:20:25 +> Executing 'STOP':  
16:20:25 Completing queue 'EXPLOSIVE_PICKAXE_CRYSTAL_5158_LoansLegendary' in 1ms.