Java Version: 21.0.10 Up-time: 12h 25m Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1411), Spigot: 1.3.1-SNAPSHOT (build 7237-DEV) Script Containers: 7, Events: 4 Last reload: 10m ago Server Version: Purpur version 1.21.11-2568-f57bd86 (MC: 1.21.11) Active Plugins (39): 2PlaceholderAPI: 2.12.2, 2LuckPerms: 5.5.17, 2Vault: 1.5.5, 2floodgate: 2.2.5-SNAPSHOT (b132-5a72b6a), 2WorldEdit: 7.4.2+7450-eb8e82c, 2Geyser-Spigot: 2.9.5-SNAPSHOT, 2ProtocolLib: 5.4.0, 2Multiverse-Core: 5.6.1, 2WorldGuard: 7.0.16+2355-f7fded2, 2packetevents: 2.12.0, 2NBTAPI: 2.15.7, 2TAB: 6.0.1, 2DiscordSRV: 1.30.4, 2Citizens: 2.0.41-SNAPSHOT (build 4025), 2WolfyUtilities: 4.19.1.2, 2VillagerAbuseSystem: 1.0.0, 2PhoenixCratesLite: 4.3.9, 2ClanSystemPlugin: 2.1.1-beta, 2RtpGUI: 1.0, 2Orebfuscator: 5.6.0, 2DynamicShopGUI: 3.6, 2CommandWhitelist: 2.12.0, 2PremiumVanish: 2.9.8, 2AutoPickup: 1.4.7, 2WorldGuardExtraFlagsPlus: 4.3.11, 2CommandItems: 1.18.2, 2RoseStacker: 1.5.39, 2zMenu: 1.1.1.2, 2voicechat: 2.6.16, 2AuctionHouse: 1.4.5, 2ReferralX: 2.0.2-UNIVERSAL, 2EssentialsC: 4.1.4, 2InvSeePlusPlus: 0.31.9, 2ajLeaderboards: 2.10.1, 2Denizen: 1.3.1-SNAPSHOT (build 7237-DEV), 2CustomCrafting: 4.19.1.0, 2BetterRTP: 3.6.13, 2DecentHolograms: 2.9.9, 2Vulcan: 2.9.7.11 Loaded Worlds (4): world, world_nether, world_the_end, world_lobby Online Players (3): Fluxic§7(Fluxic), Koji_MC_§7(Koji_MC_), Ch1llguy7§7(Ch1llguy7) Total Players Ever: 216 (54 normal, 161 v0, 1 other) Mode: §aonline 16:20:23 §f§eRunning script event '§bEntityShootsBow§e', event='§bon player shoots bow§e' for script '§bEXPLOSIVE_BOW_SHOOT§e' 16:20:23 §f§6Starting InstantQueue '§7EXPLOSIVE_BOW_SHOOT_§a5155§7_§2Crawford§1Daughter§6' with player 'Fluxic'... 16:20:23 §d+- §dQueue '§7EXPLOSIVE_BOW_SHOOT_§a5155§7_§2Crawford§1Daughter§d' Executing: §8(line 15)§f if != explosive_bow§d ---------+ 16:20:23 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 16:20:23 §f§8Filled tag <§f§aplayer§7.§aitem_in_hand§7.§ascriptname§7||null§8> with '§fexplosive_bow§8'. 16:20:23 §fComparing if explosive_bow not EQUALS explosive_bow ... false 16:20:23 §f§eNo part of the if command passed, no block will run. 16:20:23 §d+- §dQueue '§7EXPLOSIVE_BOW_SHOOT_§a5155§7_§2Crawford§1Daughter§d' Executing: §8(line 19)§f if > 20§d ---------+ 16:20:23 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 16:20:23 §f§8Filled tag <§f§7util§7.§arandom§7.§aint§7[§b1§7].§ato§7[§b100§7]§8> with '§f44§8'. 16:20:23 §fComparing if 44 MORE 20 ... true 16:20:23 §f§eIf command passed, running block. 16:20:23 §d+- §dQueue '§7EXPLOSIVE_BOW_SHOOT_§a5155§7_§2Crawford§1Daughter§d' Executing: §8(line 20)§f stop§d ---------+ 16:20:23 §e+> §8Executing '§eSTOP§8': 16:20:23 §f§6Completing queue '§7EXPLOSIVE_BOW_SHOOT_§a5155§7_§2Crawford§1Daughter§6' in §b2§6ms. 16:20:24 §f§eRunning script event '§bProjectileHit§e', event='§bon projectile hits§e' for script '§bEXPLOSIVE_BOW_HIT§e' 16:20:24 §f§6Starting InstantQueue '§7EXPLOSIVE_BOW_HIT_§a5156§7_§bCarbon§3Rating§6' with player 'Fluxic'... 16:20:24 §d+- §dQueue '§7EXPLOSIVE_BOW_HIT_§a5156§7_§bCarbon§3Rating§d' Executing: §8(line 31)§f if !§d ---------+ 16:20:24 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 16:20:24 §f§8Filled tag <§f§acontext§7.§aprojectile§7.§ahas_flag§7[§bexplosive_arrow§7]§8> with '§ffalse§8'. 16:20:24 §f§eIf command passed, running block. 16:20:24 §d+- §dQueue '§7EXPLOSIVE_BOW_HIT_§a5156§7_§bCarbon§3Rating§d' Executing: §8(line 32)§f stop§d ---------+ 16:20:24 §e+> §8Executing '§eSTOP§8': 16:20:24 §f§6Completing queue '§7EXPLOSIVE_BOW_HIT_§a5156§7_§bCarbon§3Rating§6' in §b0§6ms. 16:20:24 §f§eRunning script event '§bPlayerBreaksBlock§e', event='§bon player breaks block§e' for script '§bEXPLOSIVE_PICKAXE_CRYSTAL§e' 16:20:24 §f§6Starting InstantQueue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5157§7_§fSouthampton§5Threads§6' with player 'Ch1llguy7'... 16:20:24 §d+- §dQueue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5157§7_§fSouthampton§5Threads§d' Executing: §8(line 19)§f if != explosive_pickaxe && != "Explosive Pickaxe"§d ---------+ 16:20:24 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 16:20:24 §f§8Filled tag <§f§aplayer§7.§aitem_in_hand§7.§cscriptname§7||null§8> with '§fnull§8'. 16:20:24 §fComparing if null not EQUALS explosive_pickaxe ... true 16:20:24 §f§8Filled tag <§f§aplayer§7.§aitem_in_hand§7.§cdisplay_name§7||null§8> with '§fnull§8'. 16:20:24 §fComparing if null not EQUALS §cExplosive Pickaxe ... true 16:20:24 §f§eIf command passed, running block. 16:20:24 §d+- §dQueue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5157§7_§fSouthampton§5Threads§d' Executing: §8(line 20)§f stop§d ---------+ 16:20:24 §e+> §8Executing '§eSTOP§8': 16:20:24 §f§6Completing queue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5157§7_§fSouthampton§5Threads§6' in §b1§6ms. 16:20:25 §f§eRunning script event '§bPlayerBreaksBlock§e', event='§bon player breaks block§e' for script '§bEXPLOSIVE_PICKAXE_CRYSTAL§e' 16:20:25 §f§6Starting InstantQueue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5158§7_§6Loans§6Legendary§6' with player 'Ch1llguy7'... 16:20:25 §d+- §dQueue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5158§7_§6Loans§6Legendary§d' Executing: §8(line 19)§f if != explosive_pickaxe && != "Explosive Pickaxe"§d ---------+ 16:20:25 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 16:20:25 §f§8Filled tag <§f§aplayer§7.§aitem_in_hand§7.§cscriptname§7||null§8> with '§fnull§8'. 16:20:25 §fComparing if null not EQUALS explosive_pickaxe ... true 16:20:25 §f§8Filled tag <§f§aplayer§7.§aitem_in_hand§7.§cdisplay_name§7||null§8> with '§fnull§8'. 16:20:25 §fComparing if null not EQUALS §cExplosive Pickaxe ... true 16:20:25 §f§eIf command passed, running block. 16:20:25 §d+- §dQueue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5158§7_§6Loans§6Legendary§d' Executing: §8(line 20)§f stop§d ---------+ 16:20:25 §e+> §8Executing '§eSTOP§8': 16:20:25 §f§6Completing queue '§7EXPLOSIVE_PICKAXE_CRYSTAL_§a5158§7_§6Loans§6Legendary§6' in §b1§6ms.