Date: 2026/04/05 17:51:04 UTC+00:00
Type: Denizen Script
worldPlayerEffects:
type: world
events:
after player joins:
- flag <player> playerIdleAnimationSelected:rings
- while True:
- ~run taskPlayerEffects
taskPlayerEffects:
type: task
script:
- if <player.flag[playerIdleAnimationSelected].if_null[none]> == rings:
- effectlib type:Warp origin:<player.location> effect_data:[iterations=10;radius=1.5;particle=electric_spark;period=3;update_directions=false;yaw=0;pitch=-90]
- wait 1s
- if <player.flag[playerIdleAnimationSelected].if_null[none]> == none:
- wait 3s