worldPlayerEffects: type: world events: after player joins: - flag playerIdleAnimationSelected:rings - while True: - ~run taskPlayerEffects taskPlayerEffects: type: task script: - if == rings: - effectlib type:Warp origin: effect_data:[iterations=10;radius=1.5;particle=electric_spark;period=3;update_directions=false;yaw=0;pitch=-90] - wait 1s - if == none: - wait 3s