Paste #139248: rutine

Date: 2026/02/22 20:22:42 UTC+00:00
Type: Denizen Script

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Rutina_Asignacion:
  type: assignment

  actions:
    on assignment:
    - execute as_server "npc pathopt opensdoors true"


Rutina_Mundo:
  type: world

  events:

    # Morning - breakfast
    on time 6 in mainworld:
    - narrate <context.world>
    - if <npc[358].is_spawned>:
        - ~walk npc:358 <npc.anchor[tabern]> auto_range speed:1.2

    # Job
    on time 7 in mainworld:
    - narrate <context.world>
    - if <npc[358].is_spawned>:
        - ~walk npc:358 <npc.anchor[workwalk1]> auto_range speed:1.2
        - ~walk npc:358 <npc.anchor[workwalk2]> auto_range speed:1.2
        - ~walk npc:358 <npc.anchor[workwalk3]> auto_range speed:1.2
        - ~walk npc:358 <npc.anchor[workwalk4]> auto_range speed:1.2
        - ~walk npc:358 <npc.anchor[work]> auto_range speed:1.2

    # Food
    on time 13 in mainworld:
    - narrate <context.world>
    - if <npc[358].is_spawned>:
        - ~walk npc:358 <npc.anchor[tabern]> auto_range speed:1.2

    # Home
    on time 19 in mainworld:
    - narrate <context.world>
    - if <npc[358].is_spawned>:
        - ~walk npc:358 <npc.anchor[home]> auto_range speed:1.2

    # Sleep
    on time 22 in mainworld:
    - narrate <context.world>
    - if <npc[358].is_spawned>:
        - ~walk npc:358 <npc.anchor[home]> auto_range speed:1.2