Paste #134739: Unnamed Denizen Script Paste

Date: 2025/07/11 07:56:00 UTC-07:00
Type: Denizen Script

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        on player closes gui_default_sell_shop:
        - foreach <player.inventory.map_slots> as:item:
            - if <[item].has_lore>:
                - define lore <[item].lore>
            - else:
                - define lore <list>
            # TODO when no lore is set the item always has the lore component set:
            # -> minecraft:cobblestone[!lore]
            # makes it not a vanilla item anymore! pls fix
            - define new_lore <[lore].exclude[|<&7>Verkaufspreis|<&color[#ffcf40]><script[data_default_item_prices].data_key[items.<[item].script.name.if_null[<[item].material.name>]>.sell_price].mul[<[item].quantity>].format_number[#0.0].format_number>T||<&e>Klicken zum Verkaufen]>
            - inventory adjust slot:<[key]> lore:<[new_lore]>