on player closes gui_default_sell_shop: - foreach as:item: - if <[item].has_lore>: - define lore <[item].lore> - else: - define lore # TODO when no lore is set the item always has the lore component set: # -> minecraft:cobblestone[!lore] # makes it not a vanilla item anymore! pls fix - define new_lore <[lore].exclude[|<&7>Verkaufspreis|<&color[#ffcf40]>]>.sell_price].mul[<[item].quantity>].format_number[#0.0].format_number>T||<&e>Klicken zum Verkaufen]> - inventory adjust slot:<[key]> lore:<[new_lore]>