Paste #133082: Diff Report Between Paste #133081 and #47740

Date: 2025/04/28 07:54:47 UTC-07:00
Type: Diff Report

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-rtd_gui_task: 
-  type: task 
-  debug: false 
-  speed: 0 
-  prefix: '&ss1&ss2&ss1&ss5&ss2&ss0&ss2&ss0&ss0&ss5&ss1&ss8&ss2&ss5&ss0&ss7&ss2&ss1&ss0&ss9&ssr' 
-  script: 
-  - define base_inv '' 
-  #- define base_inv 'in@generic[title=<&6><&l>Lottery GUI;size=27;contents=li@i@air]' 
-  - inventory open 'd:in@generic[title=<script.yaml_key[prefix].unescaped><&6><&l>Lottery GUI;size=27]' 
-  - wait 1t 
-  - repeat 50 { 
-    - define rng '<util.random.int[1].to[200]>' 
-    - if <def[rng]> < 30 { 
-      - define item 'i@iron_sword[display_name=&sseLottery Sword;lore=&ss6Whippity whoopity, you now have a sword!;enchantments=DURABILITY,2|DAMAGE_ALL,3]' 
-    }  
-    else if <def[rng]> < 40 { 
+                                - if <player.item_in_hand.flag[bondbreak].equals[true]>:
+                                    - determine cancelled passively
+                                    - stop if:<player.has_flag[vin_cd2]>
+                                    - flag <player> vin_cd2 expire:1s
+                                    - define radius 1
+                                    - define add 1
+                                    - define pointvalue 20
+                                    - define start <player.location.above[1]>
+                                    - define points <[start].points_around_y[radius=<[radius]>;points=<[pointvalue]>]>
+                                    - foreach <[points]> as:point:
+                                            - playeffect effect:dust_color_transition at:<[point]> special_data:1|<&color[#ffa6f9]>|<&color[#cce2ff]> quantity:1 offset:0 visibility:100
+                                            - define victim <[start].points_around_y[radius=<[radius]>;points=<[pointvalue].find_entities.within[1]>]>
+                                            - hurt <[victim]>
+                                            - define add:+:0.1
+                                            - define radius:+:<[add]>
+                                            - define pointvalue:+:20
-      - define item 'i@largetoken'
-    }  
-    else if <def[rng]> < 60 { 
-      - define item 'i@diamond_chestplate[display_name=&ssaLottery Chestplate;nbt_attributes=generic.armor/chest/0/1]' 
-    } 
-    else if <def[rng]> < 85 { 
-      - define item 'i@lootpot'
-    } 
-    else if <def[rng]> < 110 { 
-      - define item 'i@FartPotion'
-    } 
-    else if <def[rng]> < 140 { 
-      - define item 'i@lifegem' 
-    } 
-    else if <def[rng]> < 145 {
-      - define item 'i@relic'
-    }
-    else if <def[rng]> < 165 {
-      - define item 'i@smalltoken'
-    }
-    else if <def[rng]> < 175 {
-      - define item 'i@mediumtoken'
-    }
-    else if <def[rng]> < 190 {
-      - define item 'i@dirt[display_name=<&6>Dertt :c]'
-    }
-    # 15% chance 
-    else { 
-      - define item 'i@LuckyTag' 
-    } 
-    - if <def[item]> != <def[prev_item]||i@air> { 
-      - inventory open 
-        'd:in@generic[title=<script.yaml_key[prefix].unescaped><&6><&l>Lottery GUI;size=27;contents=li@i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|i@air|<def[item]>]' 
-    } 
-    - define prev_item '<def[item]>' 
-    - wait <[email protected][<def[value].mul[0.125].sub[3]>].round_up>t 
-  } 
-  - wait 1s 
-  - narrate "<&6>[<&b>Lottery<&6>] <&e>Congratulations! You got <def[item].display_name>!"
-  - give <def[item]> 
-  - flag player can_close_inv 
-  - inventory close 
-
-rtd_gui_evts: 
-  type: world 
-  debug: false 
-  events: 
-    on player closes inventory: 
-    - if <context.inventory.title.escaped.starts_with[&ss1&ss2&ss1&ss5&ss2&ss0&ss2&ss0&ss0&ss5&ss1&ss8&ss2&ss5&ss0&ss7&ss2&ss1&ss0&ss9&ssr]> { 
-      - if !<player.has_flag[can_close_inv]> { 
-        - determine cancelled 
-      } 
-      - flag player can_close_inv:! 
-    }