Date: 2025/04/28 07:54:47 UTC-07:00
Type: Denizen Script
- if <player.item_in_hand.flag[bondbreak].equals[true]>:
- determine cancelled passively
- stop if:<player.has_flag[vin_cd2]>
- flag <player> vin_cd2 expire:1s
- define radius 1
- define add 1
- define pointvalue 20
- define start <player.location.above[1]>
- define points <[start].points_around_y[radius=<[radius]>;points=<[pointvalue]>]>
- foreach <[points]> as:point:
- playeffect effect:dust_color_transition at:<[point]> special_data:1|<&color[#ffa6f9]>|<&color[#cce2ff]> quantity:1 offset:0 visibility:100
- define victim <[start].points_around_y[radius=<[radius]>;points=<[pointvalue].find_entities.within[1]>]>
- hurt <[victim]>
- define add:+:0.1
- define radius:+:<[add]>
- define pointvalue:+:20