Date: 2025/02/24 13:24:01 UTC-08:00
Type: Denizen Script
pinata_event:
type: world
debug: true
events:
after pinata_entity spawns:
- adjust <queue> linked_player:<context.entity.flag[ply]>
- megmodel entity:<context.entity> model:pinata
- adjust <context.entity.modeled_entity> entity_visible:false
- adjust <context.entity.modeled_entity> hide_from:<server.online_players.exclude[<player>]>
- adjust <context.entity> last_hurt_by:<player>
on player damages pinata_entity:
- announce <context.entity>
- define tp <context.entity.find_spawnable_blocks_within[10]>
- teleport <context.entity> <[tp].above[2]>
pinata_entity:
type: entity
entity_type: rabbit
mechanisms:
can_pickup_items: false
equipment: air|air|air|air
silent: true
visible: false