Paste #131261: Unnamed Denizen Script Paste

Date: 2025/02/24 13:24:01 UTC-08:00
Type: Denizen Script

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pinata_event:
    type: world
    debug: true
    events:
        after pinata_entity spawns:
        - adjust <queue> linked_player:<context.entity.flag[ply]>
        - megmodel entity:<context.entity> model:pinata
        - adjust <context.entity.modeled_entity> entity_visible:false
        - adjust <context.entity.modeled_entity> hide_from:<server.online_players.exclude[<player>]>
        - adjust <context.entity> last_hurt_by:<player>

        on player damages pinata_entity:
        - announce <context.entity>
        - define tp <context.entity.find_spawnable_blocks_within[10]>
        - teleport <context.entity> <[tp].above[2]>

pinata_entity:
    type: entity
    entity_type: rabbit
    mechanisms:
        can_pickup_items: false
        equipment: air|air|air|air
        silent: true
        visible: false