pinata_event: type: world debug: true events: after pinata_entity spawns: - adjust linked_player: - megmodel entity: model:pinata - adjust entity_visible:false - adjust hide_from:]> - adjust last_hurt_by: on player damages pinata_entity: - announce - define tp - teleport <[tp].above[2]> pinata_entity: type: entity entity_type: rabbit mechanisms: can_pickup_items: false equipment: air|air|air|air silent: true visible: false