Date: 2024/12/24 16:30:34 UTC-08:00
Type: Denizen Script
combat_xp_script:
type: world
events:
after player kills npc_flagged:combat_xp_drop:
- flag <player> combat_xp:+:<context.entity.flag[combat_xp_drop]>
- actionbar "Combat XP: <player.flag[combat_xp]>"
- if !<player.has_flag[combat_lvl]>:
- flag <player> combat_lvl:0
- flag <player> combat_xp:0
- flag <player> combat_lvl_req:10
- if <player.flag[combat_xp]> > 9 && <player.flag[combat_lvl]> = 0:
- flag <player> combat_lvl_req:50
- run combat_xp22
- if <player.flag[combat_xp]> > 49 && <player.flag[combat_lvl]> = 1:
- flag <player> combat_lvl_req:100
- run combat_xp22
- if <player.flag[combat_xp]> > 99 && <player.flag[combat_lvl]> = 2:
- flag <player> combat_lvl_req:300
- run combat_xp22
- if <player.flag[combat_xp]> > 299 && <player.flag[combat_lvl]> = 3:
- flag <player> combat_lvl_req:500
- run combat_xp22
- if <player.flag[combat_xp]> > 499 && <player.flag[combat_lvl]> = 4:
- flag <player> combat_lvl_req:800
- run combat_xp22
- if <player.flag[combat_xp]> > 799 && <player.flag[combat_lvl]> = 5:
- flag <player> combat_lvl_req:1000
- run combat_xp22