combat_xp_script: type: world events: after player kills npc_flagged:combat_xp_drop: - flag combat_xp:+: - actionbar "Combat XP: " - if !: - flag combat_lvl:0 - flag combat_xp:0 - flag combat_lvl_req:10 - if > 9 && = 0: - flag combat_lvl_req:50 - run combat_xp22 - if > 49 && = 1: - flag combat_lvl_req:100 - run combat_xp22 - if > 99 && = 2: - flag combat_lvl_req:300 - run combat_xp22 - if > 299 && = 3: - flag combat_lvl_req:500 - run combat_xp22 - if > 499 && = 4: - flag combat_lvl_req:800 - run combat_xp22 - if > 799 && = 5: - flag combat_lvl_req:1000 - run combat_xp22