Paste #128139: Denizen Debug Logs From Welcome To Skull[Breach] Join our discord.gg/v4Z5JyHD6H

Date: 2024/11/14 02:08:09 UTC-08:00
Type: Server Log

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Java Version: 21.0.5
Up-time: 51s
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1390), Spigot: 1.3.1-SNAPSHOT (build 7091-DEV)
Script Containers: 40, Events: 38
Last reload: 43s ago
Server Version: Paper version 1.21.3-27-661839e (MC: 1.21.3)
Active Plugins (6): LuckPerms: 5.4.146, Vault: 1.7.3-b131, Citizens: 2.0.36-SNAPSHOT (build 3633), 
LPC: 3.6.0, Denizen: 1.3.1-SNAPSHOT (build 7091-DEV), Chunky: 1.4.28
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (0): No Online Players
Total Players Ever: 1 (1 normal)
Mode: online

06:08:04 Running script event 'PlayerSneak', event='on player starts sneaking' for script 'EXPRESSIVEWORLD' 
06:08:04 Starting InstantQueue 'EXPRESSIVEWORLD_16_SentinelPlenty' with player 'Skullfurious'... 
06:08:04 +- Queue 'EXPRESSIVEWORLD_16_SentinelPlenty' Executing: (line 148) if <player.has_flag[ExpressiveTimerA]> && <player.location.pitch.is_less_than_or_equal_to[-89]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'false'. 
06:08:04 No part of the if command passed, no block will run. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_16_SentinelPlenty' Executing: (line 152) if <player.has_flag[ExpressiveTimerA]> && <player.location.pitch.is_more_than_or_equal_to[89]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'false'. 
06:08:04 No part of the if command passed, no block will run. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_16_SentinelPlenty' Executing: (line 156) if !<player.has_flag[ExpressiveTimerA]> && <player.has_flag[ExpressiveSleeping]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'false'. 
06:08:04 Filled tag <player.has_flag[ExpressiveSleeping]> with 'false'. 
06:08:04 No part of the if command passed, no block will run. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_16_SentinelPlenty' Executing: (line 159) if !<player.has_flag[ExpressiveTimerA]> && <player.has_flag[ExpressiveCrawling]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'false'. 
06:08:04 Filled tag <player.has_flag[ExpressiveCrawling]> with 'false'. 
06:08:04 No part of the if command passed, no block will run. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_16_SentinelPlenty' Executing: (line 162) if !<player.has_flag[ExpressiveTimerA]> && <player.has_flag[ExpressiveSitting]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'false'. 
06:08:04 Filled tag <player.has_flag[ExpressiveSitting]> with 'false'. 
06:08:04 No part of the if command passed, no block will run. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_16_SentinelPlenty' Executing: (line 165) if !<player.has_flag[ExpressiveTimerA]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'false'. 
06:08:04 If command passed, running block. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_16_SentinelPlenty' Executing: (line 166) flag <player> ExpressiveTimerA expire:8t ---------+ 
06:08:04 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:04 +> Executing 'FLAG': targets='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  expiration='time@ 2024 / 11 (NOVEMBER) / 14 (THURSDAY) _ 06 : 08 : 04 : 0868 _ -04:00'  (ExpressiveTimerA:AUTO_SET:null) 
06:08:04 Completing queue 'EXPRESSIVEWORLD_16_SentinelPlenty' in 3ms. 
06:08:04 Running script event 'PlayerSneak', event='on player starts sneaking' for script 'EXPRESSIVEWORLD' 
06:08:04 Starting InstantQueue 'EXPRESSIVEWORLD_17_AriseWeapon' with player 'Skullfurious'... 
06:08:04 +- Queue 'EXPRESSIVEWORLD_17_AriseWeapon' Executing: (line 148) if <player.has_flag[ExpressiveTimerA]> && <player.location.pitch.is_less_than_or_equal_to[-89]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'true'. 
06:08:04 Filled tag <player.location.pitch.is_less_than_or_equal_to[-89]> with 'false'. 
06:08:04 No part of the if command passed, no block will run. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_17_AriseWeapon' Executing: (line 152) if <player.has_flag[ExpressiveTimerA]> && <player.location.pitch.is_more_than_or_equal_to[89]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveTimerA]> with 'true'. 
06:08:04 Filled tag <player.location.pitch.is_more_than_or_equal_to[89]> with 'true'. 
06:08:04 If command passed, running block. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_17_AriseWeapon' Executing: (line 153) execute as_player "crawl" ---------+ 
06:08:04 +> Executing 'EXECUTE': type='AS_PLAYER'  command='crawl'  silent='false'   
06:08:04 Starting InstantQueue 'EXPRESSIVECRAWLINGCOMMAND_18_BoughtFlags' with player 'Skullfurious'... 
06:08:04 +- Queue 'EXPRESSIVECRAWLINGCOMMAND_18_BoughtFlags' Executing: (line 99) if !<player.has_flag[ExpressiveCrawling]> ---------+ 
06:08:04 +> Executing 'IF': use_braces='true'   
06:08:04 Filled tag <player.has_flag[ExpressiveCrawling]> with 'false'. 
06:08:04 If command passed, running block. 
06:08:04 +- Queue 'EXPRESSIVECRAWLINGCOMMAND_18_BoughtFlags' Executing: (line 100) flag <player> ExpressiveCrawling ---------+ 
06:08:04 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:04 +> Executing 'FLAG': targets='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  (ExpressiveCrawling:AUTO_SET:null) 
06:08:04 +- Queue 'EXPRESSIVECRAWLINGCOMMAND_18_BoughtFlags' Executing: (line 101) run ExpressiveCrawlTask ---------+ 
06:08:04 +> Executing 'RUN': script='s@expressivecrawltask (TASK)'   
06:08:04 Starting InstantQueue 'EXPRESSIVECRAWLTASK_19_FolksW' with player 'Skullfurious'... 
06:08:04 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 251) adjust <player> noclip:true ---------+ 
06:08:04 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:04 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='true'  mechanism='noclip'   
06:08:04 Adjust mechanism 'noclip' on object of type 'PlayerTag'... 
06:08:04 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 252) while <player.has_flag[ExpressiveCrawling]> ---------+ 
06:08:04 Filled tag <player.has_flag[ExpressiveCrawling]> with 'true'. 
06:08:04 +> Executing 'WHILE': run_first_loop='true'   
06:08:04 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 253) wait 20t ---------+ 
06:08:04 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
06:08:04 Forcing queue 'EXPRESSIVECRAWLTASK_19_FolksW' into a timed queue... 
06:08:04 +- Queue 'EXPRESSIVECRAWLINGCOMMAND_18_BoughtFlags' Executing: (line 102) stop ---------+ 
06:08:04 +> Executing 'STOP':  
06:08:04 Completing queue 'EXPRESSIVECRAWLINGCOMMAND_18_BoughtFlags' in 3ms. 
06:08:04 +- Queue 'EXPRESSIVEWORLD_17_AriseWeapon' Executing: (line 154) flag <player> ExpressiveTimerA:! ---------+ 
06:08:04 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:04 +> Executing 'FLAG': targets='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  (ExpressiveTimerA:CLEAR:null) 
06:08:04 +- Queue 'EXPRESSIVEWORLD_17_AriseWeapon' Executing: (line 155) stop ---------+ 
06:08:04 +> Executing 'STOP':  
06:08:04 Completing queue 'EXPRESSIVEWORLD_17_AriseWeapon' in 5ms. 
06:08:05 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 254) if <player.location.above[1.5].material.name> == air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:05 +> Executing 'IF': use_braces='true'   
06:08:05 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:05 Comparing if air EQUALS air ... true 
06:08:05 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:05 If command passed, running block. 
06:08:05 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 255) adjust <player> swimming:true ---------+ 
06:08:05 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:05 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='true'  mechanism='swimming'   
06:08:05 Adjust mechanism 'swimming' on object of type 'PlayerTag'... 
06:08:05 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 256) adjust <player> visual_pose:swimming ---------+ 
06:08:05 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:05 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='swimming'  mechanism='visual_pose'   
06:08:05 Adjust mechanism 'visual_pose' on object of type 'PlayerTag'... 
06:08:05 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 257) showfake barrier <player.location.above[1.5]> duration:1t ---------+ 
06:08:05 Filled tag <player.location.above[1.5]> with '[email protected], 114.5, -39.22494613978745, 90, 29.485075, world'. 
06:08:05 +> Executing 'SHOWFAKE': duration='[email protected] (0.05s)'  cancel='false'  materials='[m@barrier[waterlogged = false]]'  locations='[[email protected], 114.5, -39.22494613978745, 90, 29.485075, world]'  players='[p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)]'   
06:08:05 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 258) if <player.location.above[1.5].material.name> != air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:05 +> Executing 'IF': use_braces='true'   
06:08:05 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:05 Comparing if air not EQUALS air ... false 
06:08:05 No part of the if command passed, no block will run. 
06:08:05 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 264) if <player.location.above[1.5].material.name> == air && <player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:05 +> Executing 'IF': use_braces='true'   
06:08:05 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:05 Comparing if air EQUALS air ... true 
06:08:05 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:05 No part of the if command passed, no block will run. 
06:08:05 Filled tag <player.has_flag[ExpressiveCrawling]> with 'true'. 
06:08:05 +- While loop 2 ---------+ 
06:08:05 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 253) wait 20t ---------+ 
06:08:05 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
06:08:06 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 254) if <player.location.above[1.5].material.name> == air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:06 +> Executing 'IF': use_braces='true'   
06:08:06 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:06 Comparing if air EQUALS air ... true 
06:08:06 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:06 If command passed, running block. 
06:08:06 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 255) adjust <player> swimming:true ---------+ 
06:08:06 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:06 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='true'  mechanism='swimming'   
06:08:06 Adjust mechanism 'swimming' on object of type 'PlayerTag'... 
06:08:06  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '255' with player 'Skullfurious'
         For mechanism 'swimming' with value 'true', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: swimming 
06:08:06 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 256) adjust <player> visual_pose:swimming ---------+ 
06:08:06 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:06 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='swimming'  mechanism='visual_pose'   
06:08:06 Adjust mechanism 'visual_pose' on object of type 'PlayerTag'... 
06:08:06  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '256' with player 'Skullfurious'
         For mechanism 'visual_pose' with value 'swimming', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: visual_pose 
06:08:06 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 257) showfake barrier <player.location.above[1.5]> duration:1t ---------+ 
06:08:06 Filled tag <player.location.above[1.5]> with '[email protected], 114.5, -39.22494613978745, 90, 29.485075, world'. 
06:08:06 +> Executing 'SHOWFAKE': duration='[email protected] (0.05s)'  cancel='false'  materials='[m@barrier[waterlogged = false]]'  locations='[[email protected], 114.5, -39.22494613978745, 90, 29.485075, world]'  players='[p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)]'   
06:08:06 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 258) if <player.location.above[1.5].material.name> != air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:06 +> Executing 'IF': use_braces='true'   
06:08:06 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:06 Comparing if air not EQUALS air ... false 
06:08:06 No part of the if command passed, no block will run. 
06:08:06 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 264) if <player.location.above[1.5].material.name> == air && <player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:06 +> Executing 'IF': use_braces='true'   
06:08:06 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:06 Comparing if air EQUALS air ... true 
06:08:06 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:06 No part of the if command passed, no block will run. 
06:08:06 Filled tag <player.has_flag[ExpressiveCrawling]> with 'true'. 
06:08:06 +- While loop 3 ---------+ 
06:08:06 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 253) wait 20t ---------+ 
06:08:06 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
06:08:07 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 254) if <player.location.above[1.5].material.name> == air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:07 +> Executing 'IF': use_braces='true'   
06:08:07 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:07 Comparing if air EQUALS air ... true 
06:08:07 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:07 If command passed, running block. 
06:08:07 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 255) adjust <player> swimming:true ---------+ 
06:08:07 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:07 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='true'  mechanism='swimming'   
06:08:07 Adjust mechanism 'swimming' on object of type 'PlayerTag'... 
06:08:07  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '255' with player 'Skullfurious'
         For mechanism 'swimming' with value 'true', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: swimming 
06:08:07 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 256) adjust <player> visual_pose:swimming ---------+ 
06:08:07 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:07 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='swimming'  mechanism='visual_pose'   
06:08:07 Adjust mechanism 'visual_pose' on object of type 'PlayerTag'... 
06:08:07  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '256' with player 'Skullfurious'
         For mechanism 'visual_pose' with value 'swimming', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: visual_pose 
06:08:07 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 257) showfake barrier <player.location.above[1.5]> duration:1t ---------+ 
06:08:07 Filled tag <player.location.above[1.5]> with '[email protected], 114.5, -39.22494613978745, 90, 29.485075, world'. 
06:08:07 +> Executing 'SHOWFAKE': duration='[email protected] (0.05s)'  cancel='false'  materials='[m@barrier[waterlogged = false]]'  locations='[[email protected], 114.5, -39.22494613978745, 90, 29.485075, world]'  players='[p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)]'   
06:08:07 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 258) if <player.location.above[1.5].material.name> != air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:07 +> Executing 'IF': use_braces='true'   
06:08:07 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:07 Comparing if air not EQUALS air ... false 
06:08:07 No part of the if command passed, no block will run. 
06:08:07 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 264) if <player.location.above[1.5].material.name> == air && <player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:07 +> Executing 'IF': use_braces='true'   
06:08:07 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:07 Comparing if air EQUALS air ... true 
06:08:07 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:07 No part of the if command passed, no block will run. 
06:08:07 Filled tag <player.has_flag[ExpressiveCrawling]> with 'true'. 
06:08:07 +- While loop 4 ---------+ 
06:08:07 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 253) wait 20t ---------+ 
06:08:07 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
06:08:08 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 254) if <player.location.above[1.5].material.name> == air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:08 +> Executing 'IF': use_braces='true'   
06:08:08 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:08 Comparing if air EQUALS air ... true 
06:08:08 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:08 If command passed, running block. 
06:08:08 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 255) adjust <player> swimming:true ---------+ 
06:08:08 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:08 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='true'  mechanism='swimming'   
06:08:08 Adjust mechanism 'swimming' on object of type 'PlayerTag'... 
06:08:08  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '255' with player 'Skullfurious'
         For mechanism 'swimming' with value 'true', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: swimming 
06:08:08 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 256) adjust <player> visual_pose:swimming ---------+ 
06:08:08 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:08 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='swimming'  mechanism='visual_pose'   
06:08:08 Adjust mechanism 'visual_pose' on object of type 'PlayerTag'... 
06:08:08  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '256' with player 'Skullfurious'
         For mechanism 'visual_pose' with value 'swimming', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: visual_pose 
06:08:08 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 257) showfake barrier <player.location.above[1.5]> duration:1t ---------+ 
06:08:08 Filled tag <player.location.above[1.5]> with '[email protected], 114.5, -39.22494613978745, 90, 29.485075, world'. 
06:08:08 +> Executing 'SHOWFAKE': duration='[email protected] (0.05s)'  cancel='false'  materials='[m@barrier[waterlogged = false]]'  locations='[[email protected], 114.5, -39.22494613978745, 90, 29.485075, world]'  players='[p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)]'   
06:08:08 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 258) if <player.location.above[1.5].material.name> != air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:08 +> Executing 'IF': use_braces='true'   
06:08:08 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:08 Comparing if air not EQUALS air ... false 
06:08:08 No part of the if command passed, no block will run. 
06:08:08 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 264) if <player.location.above[1.5].material.name> == air && <player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:08 +> Executing 'IF': use_braces='true'   
06:08:08 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:08 Comparing if air EQUALS air ... true 
06:08:08 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:08 No part of the if command passed, no block will run. 
06:08:08 Filled tag <player.has_flag[ExpressiveCrawling]> with 'true'. 
06:08:08 +- While loop 5 ---------+ 
06:08:08 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 253) wait 20t ---------+ 
06:08:08 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
06:08:09 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 254) if <player.location.above[1.5].material.name> == air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:09 +> Executing 'IF': use_braces='true'   
06:08:09 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:09 Comparing if air EQUALS air ... true 
06:08:09 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:09 If command passed, running block. 
06:08:09 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 255) adjust <player> swimming:true ---------+ 
06:08:09 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:09 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='true'  mechanism='swimming'   
06:08:09 Adjust mechanism 'swimming' on object of type 'PlayerTag'... 
06:08:09  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '255' with player 'Skullfurious'
         For mechanism 'swimming' with value 'true', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: swimming 
06:08:09 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 256) adjust <player> visual_pose:swimming ---------+ 
06:08:09 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:09 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='swimming'  mechanism='visual_pose'   
06:08:09 Adjust mechanism 'visual_pose' on object of type 'PlayerTag'... 
06:08:09  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '256' with player 'Skullfurious'
         For mechanism 'visual_pose' with value 'swimming', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: visual_pose 
06:08:09 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 257) showfake barrier <player.location.above[1.5]> duration:1t ---------+ 
06:08:09 Filled tag <player.location.above[1.5]> with '[email protected], 114.5, -39.22494613978745, 90, 29.485075, world'. 
06:08:09 +> Executing 'SHOWFAKE': duration='[email protected] (0.05s)'  cancel='false'  materials='[m@barrier[waterlogged = false]]'  locations='[[email protected], 114.5, -39.22494613978745, 90, 29.485075, world]'  players='[p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)]'   
06:08:09 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 258) if <player.location.above[1.5].material.name> != air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:09 +> Executing 'IF': use_braces='true'   
06:08:09 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:09 Comparing if air not EQUALS air ... false 
06:08:09 No part of the if command passed, no block will run. 
06:08:09 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 264) if <player.location.above[1.5].material.name> == air && <player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:09 +> Executing 'IF': use_braces='true'   
06:08:09 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:09 Comparing if air EQUALS air ... true 
06:08:09 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:09 No part of the if command passed, no block will run. 
06:08:09 Filled tag <player.has_flag[ExpressiveCrawling]> with 'true'. 
06:08:09 +- While loop 6 ---------+ 
06:08:09 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 253) wait 20t ---------+ 
06:08:09 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
06:08:10 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 254) if <player.location.above[1.5].material.name> == air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:10 +> Executing 'IF': use_braces='true'   
06:08:10 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:10 Comparing if air EQUALS air ... true 
06:08:10 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:10 If command passed, running block. 
06:08:10 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 255) adjust <player> swimming:true ---------+ 
06:08:10 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:10 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='true'  mechanism='swimming'   
06:08:10 Adjust mechanism 'swimming' on object of type 'PlayerTag'... 
06:08:10  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '255' with player 'Skullfurious'
         For mechanism 'swimming' with value 'true', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: swimming 
06:08:10 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 256) adjust <player> visual_pose:swimming ---------+ 
06:08:10 Filled tag <player> with 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'. 
06:08:10 +> Executing 'ADJUST': object='li@ (Size 1): p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'  mechanism_value='swimming'  mechanism='visual_pose'   
06:08:10 Adjust mechanism 'visual_pose' on object of type 'PlayerTag'... 
06:08:10  ERROR in script 'expressivecrawltask' in queue 'EXPRESSIVECRAWLTASK_19_FolksW' while executing command 'ADJUST' in file '\scripts\ExpressiveMC.dsc' on line '256' with player 'Skullfurious'
         For mechanism 'visual_pose' with value 'swimming', while adjusting object 'p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)'!
        Error Message: Invalid mechanism specified: visual_pose 
06:08:10 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 257) showfake barrier <player.location.above[1.5]> duration:1t ---------+ 
06:08:10 Filled tag <player.location.above[1.5]> with '[email protected], 114.5, -39.22494613978745, 90, 29.485075, world'. 
06:08:10 +> Executing 'SHOWFAKE': duration='[email protected] (0.05s)'  cancel='false'  materials='[m@barrier[waterlogged = false]]'  locations='[[email protected], 114.5, -39.22494613978745, 90, 29.485075, world]'  players='[p@c3568325-7135-4608-b73d-f7cc37a66b1b (Skullfurious)]'   
06:08:10 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 258) if <player.location.above[1.5].material.name> != air && !<player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:10 +> Executing 'IF': use_braces='true'   
06:08:10 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:10 Comparing if air not EQUALS air ... false 
06:08:10 No part of the if command passed, no block will run. 
06:08:10 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 264) if <player.location.above[1.5].material.name> == air && <player.has_flag[ExpressiveCrawlJumping]> ---------+ 
06:08:10 +> Executing 'IF': use_braces='true'   
06:08:10 Filled tag <player.location.above[1.5].material.name> with 'air'. 
06:08:10 Comparing if air EQUALS air ... true 
06:08:10 Filled tag <player.has_flag[ExpressiveCrawlJumping]> with 'false'. 
06:08:10 No part of the if command passed, no block will run. 
06:08:10 Filled tag <player.has_flag[ExpressiveCrawling]> with 'true'. 
06:08:10 +- While loop 7 ---------+ 
06:08:10 +- Queue 'EXPRESSIVECRAWLTASK_19_FolksW' Executing: (line 253) wait 20t ---------+ 
06:08:10 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'