Java Version: 21.0.5 Up-time: 51s Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1390), Spigot: 1.3.1-SNAPSHOT (build 7091-DEV) Script Containers: 40, Events: 38 Last reload: 43s ago Server Version: Paper version 1.21.3-27-661839e (MC: 1.21.3) Active Plugins (6): 2LuckPerms: 5.4.146, 2Vault: 1.7.3-b131, 2Citizens: 2.0.36-SNAPSHOT (build 3633), 2LPC: 3.6.0, 2Denizen: 1.3.1-SNAPSHOT (build 7091-DEV), 2Chunky: 1.4.28 Loaded Worlds (3): world, world_nether, world_the_end Online Players (0): No Online Players Total Players Ever: 1 (1 normal) Mode: §aonline 06:08:04 §f§eRunning script event '§bPlayerSneak§e', event='§bon player starts sneaking§e' for script '§bEXPRESSIVEWORLD§e' 06:08:04 §f§6Starting InstantQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§6' with player 'Skullfurious'... 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§d' Executing: §8(line 148)§f if && §d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ffalse§8'. 06:08:04 §f§eNo part of the if command passed, no block will run. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§d' Executing: §8(line 152)§f if && §d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ffalse§8'. 06:08:04 §f§eNo part of the if command passed, no block will run. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§d' Executing: §8(line 156)§f if ! && §d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ffalse§8'. 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveSleeping§7]§8> with '§ffalse§8'. 06:08:04 §f§eNo part of the if command passed, no block will run. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§d' Executing: §8(line 159)§f if ! && §d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ffalse§8'. 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ffalse§8'. 06:08:04 §f§eNo part of the if command passed, no block will run. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§d' Executing: §8(line 162)§f if ! && §d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ffalse§8'. 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveSitting§7]§8> with '§ffalse§8'. 06:08:04 §f§eNo part of the if command passed, no block will run. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§d' Executing: §8(line 165)§f if !§d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ffalse§8'. 06:08:04 §f§eIf command passed, running block. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§d' Executing: §8(line 166)§f flag ExpressiveTimerA expire:8t§d ---------+ 06:08:04 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:04 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8expiration='§e§7time@ §e2024§7 / §e11 §7(§aNOVEMBER§7)§8 / §e14 §7(§aTHURSDAY§7)§8 _ §e06§7 : §e08§7 : §e04§7 : §e0868§7 _ §e-04:00§8' (ExpressiveTimerA:AUTO_SET:null) 06:08:04 §f§6Completing queue '§7EXPRESSIVEWORLD_§a16§7_§3Sentinel§3Plenty§6' in §b3§6ms. 06:08:04 §f§eRunning script event '§bPlayerSneak§e', event='§bon player starts sneaking§e' for script '§bEXPRESSIVEWORLD§e' 06:08:04 §f§6Starting InstantQueue '§7EXPRESSIVEWORLD_§a17§7_§2Arise§3Weapon§6' with player 'Skullfurious'... 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a17§7_§2Arise§3Weapon§d' Executing: §8(line 148)§f if && §d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ftrue§8'. 06:08:04 §f§8Filled tag <§f§aplayer§7.§alocation§7.§apitch§7.§ais_less_than_or_equal_to§7[§b-89§7]§8> with '§ffalse§8'. 06:08:04 §f§eNo part of the if command passed, no block will run. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a17§7_§2Arise§3Weapon§d' Executing: §8(line 152)§f if && §d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveTimerA§7]§8> with '§ftrue§8'. 06:08:04 §f§8Filled tag <§f§aplayer§7.§alocation§7.§apitch§7.§ais_more_than_or_equal_to§7[§b89§7]§8> with '§ftrue§8'. 06:08:04 §f§eIf command passed, running block. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a17§7_§2Arise§3Weapon§d' Executing: §8(line 153)§f execute as_player "crawl"§d ---------+ 06:08:04 §e+> §8Executing '§eEXECUTE§8': §8type='§eAS_PLAYER§8' §8command='§ecrawl§8' §8silent='§efalse§8' 06:08:04 §f§6Starting InstantQueue '§7EXPRESSIVECRAWLINGCOMMAND_§a18§7_§9Bought§dFlags§6' with player 'Skullfurious'... 06:08:04 §d+- §dQueue '§7EXPRESSIVECRAWLINGCOMMAND_§a18§7_§9Bought§dFlags§d' Executing: §8(line 99)§f if !§d ---------+ 06:08:04 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ffalse§8'. 06:08:04 §f§eIf command passed, running block. 06:08:04 §d+- §dQueue '§7EXPRESSIVECRAWLINGCOMMAND_§a18§7_§9Bought§dFlags§d' Executing: §8(line 100)§f flag ExpressiveCrawling§d ---------+ 06:08:04 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:04 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' (ExpressiveCrawling:AUTO_SET:null) 06:08:04 §d+- §dQueue '§7EXPRESSIVECRAWLINGCOMMAND_§a18§7_§9Bought§dFlags§d' Executing: §8(line 101)§f run ExpressiveCrawlTask§d ---------+ 06:08:04 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§eexpressivecrawltask§a (TASK)§8' 06:08:04 §f§6Starting InstantQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§6' with player 'Skullfurious'... 06:08:04 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 251)§f adjust noclip:true§d ---------+ 06:08:04 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:04 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§etrue§8' §8mechanism='§enoclip§8' 06:08:04 §fAdjust mechanism 'noclip' on object of type 'PlayerTag'... 06:08:04 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 252)§f while §d ---------+ 06:08:04 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ftrue§8'. 06:08:04 §e+> §8Executing '§eWHILE§8': §8run_first_loop='§etrue§8' 06:08:04 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 253)§f wait 20t§d ---------+ 06:08:04 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 06:08:04 §f§6Forcing queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§6' into a timed queue... 06:08:04 §d+- §dQueue '§7EXPRESSIVECRAWLINGCOMMAND_§a18§7_§9Bought§dFlags§d' Executing: §8(line 102)§f stop§d ---------+ 06:08:04 §e+> §8Executing '§eSTOP§8': 06:08:04 §f§6Completing queue '§7EXPRESSIVECRAWLINGCOMMAND_§a18§7_§9Bought§dFlags§6' in §b3§6ms. 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a17§7_§2Arise§3Weapon§d' Executing: §8(line 154)§f flag ExpressiveTimerA:!§d ---------+ 06:08:04 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:04 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' (ExpressiveTimerA:CLEAR:null) 06:08:04 §d+- §dQueue '§7EXPRESSIVEWORLD_§a17§7_§2Arise§3Weapon§d' Executing: §8(line 155)§f stop§d ---------+ 06:08:04 §e+> §8Executing '§eSTOP§8': 06:08:04 §f§6Completing queue '§7EXPRESSIVEWORLD_§a17§7_§2Arise§3Weapon§6' in §b5§6ms. 06:08:05 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 254)§f if == air && !§d ---------+ 06:08:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:05 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:05 §fComparing if air EQUALS air ... true 06:08:05 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:05 §f§eIf command passed, running block. 06:08:05 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 255)§f adjust swimming:true§d ---------+ 06:08:05 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:05 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§etrue§8' §8mechanism='§eswimming§8' 06:08:05 §fAdjust mechanism 'swimming' on object of type 'PlayerTag'... 06:08:05 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 256)§f adjust visual_pose:swimming§d ---------+ 06:08:05 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:05 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§eswimming§8' §8mechanism='§evisual_pose§8' 06:08:05 §fAdjust mechanism 'visual_pose' on object of type 'PlayerTag'... 06:08:05 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 257)§f showfake barrier duration:1t§d ---------+ 06:08:05 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7]§8> with '§f§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8'. 06:08:05 §e+> §8Executing '§eSHOWFAKE§8': §8duration='§ed@0.05s §a(0.05s)§8' §8cancel='§efalse§8' §8materials='§e[§7m@§ebarrier§7[§ewaterlogged §7=§e false§7§7]§8§e]§8' §8locations='§e[§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8§e]§8' §8players='§e[§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8§e]§8' 06:08:05 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 258)§f if != air && !§d ---------+ 06:08:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:05 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:05 §fComparing if air not EQUALS air ... false 06:08:05 §f§eNo part of the if command passed, no block will run. 06:08:05 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 264)§f if == air && §d ---------+ 06:08:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:05 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:05 §fComparing if air EQUALS air ... true 06:08:05 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:05 §f§eNo part of the if command passed, no block will run. 06:08:05 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ftrue§8'. 06:08:05 §d+- While loop 2§d ---------+ 06:08:05 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 253)§f wait 20t§d ---------+ 06:08:05 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 06:08:06 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 254)§f if == air && !§d ---------+ 06:08:06 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:06 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:06 §fComparing if air EQUALS air ... true 06:08:06 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:06 §f§eIf command passed, running block. 06:08:06 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 255)§f adjust swimming:true§d ---------+ 06:08:06 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:06 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§etrue§8' §8mechanism='§eswimming§8' 06:08:06 §fAdjust mechanism 'swimming' on object of type 'PlayerTag'... 06:08:06 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b255§c' with player '§bSkullfurious§c' §cFor mechanism '§bswimming§c' with value '§btrue§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: swimming 06:08:06 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 256)§f adjust visual_pose:swimming§d ---------+ 06:08:06 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:06 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§eswimming§8' §8mechanism='§evisual_pose§8' 06:08:06 §fAdjust mechanism 'visual_pose' on object of type 'PlayerTag'... 06:08:06 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b256§c' with player '§bSkullfurious§c' §cFor mechanism '§bvisual_pose§c' with value '§bswimming§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: visual_pose 06:08:06 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 257)§f showfake barrier duration:1t§d ---------+ 06:08:06 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7]§8> with '§f§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8'. 06:08:06 §e+> §8Executing '§eSHOWFAKE§8': §8duration='§ed@0.05s §a(0.05s)§8' §8cancel='§efalse§8' §8materials='§e[§7m@§ebarrier§7[§ewaterlogged §7=§e false§7§7]§8§e]§8' §8locations='§e[§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8§e]§8' §8players='§e[§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8§e]§8' 06:08:06 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 258)§f if != air && !§d ---------+ 06:08:06 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:06 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:06 §fComparing if air not EQUALS air ... false 06:08:06 §f§eNo part of the if command passed, no block will run. 06:08:06 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 264)§f if == air && §d ---------+ 06:08:06 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:06 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:06 §fComparing if air EQUALS air ... true 06:08:06 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:06 §f§eNo part of the if command passed, no block will run. 06:08:06 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ftrue§8'. 06:08:06 §d+- While loop 3§d ---------+ 06:08:06 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 253)§f wait 20t§d ---------+ 06:08:06 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 06:08:07 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 254)§f if == air && !§d ---------+ 06:08:07 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:07 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:07 §fComparing if air EQUALS air ... true 06:08:07 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:07 §f§eIf command passed, running block. 06:08:07 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 255)§f adjust swimming:true§d ---------+ 06:08:07 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:07 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§etrue§8' §8mechanism='§eswimming§8' 06:08:07 §fAdjust mechanism 'swimming' on object of type 'PlayerTag'... 06:08:07 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b255§c' with player '§bSkullfurious§c' §cFor mechanism '§bswimming§c' with value '§btrue§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: swimming 06:08:07 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 256)§f adjust visual_pose:swimming§d ---------+ 06:08:07 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:07 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§eswimming§8' §8mechanism='§evisual_pose§8' 06:08:07 §fAdjust mechanism 'visual_pose' on object of type 'PlayerTag'... 06:08:07 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b256§c' with player '§bSkullfurious§c' §cFor mechanism '§bvisual_pose§c' with value '§bswimming§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: visual_pose 06:08:07 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 257)§f showfake barrier duration:1t§d ---------+ 06:08:07 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7]§8> with '§f§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8'. 06:08:07 §e+> §8Executing '§eSHOWFAKE§8': §8duration='§ed@0.05s §a(0.05s)§8' §8cancel='§efalse§8' §8materials='§e[§7m@§ebarrier§7[§ewaterlogged §7=§e false§7§7]§8§e]§8' §8locations='§e[§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8§e]§8' §8players='§e[§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8§e]§8' 06:08:07 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 258)§f if != air && !§d ---------+ 06:08:07 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:07 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:07 §fComparing if air not EQUALS air ... false 06:08:07 §f§eNo part of the if command passed, no block will run. 06:08:07 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 264)§f if == air && §d ---------+ 06:08:07 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:07 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:07 §fComparing if air EQUALS air ... true 06:08:07 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:07 §f§eNo part of the if command passed, no block will run. 06:08:07 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ftrue§8'. 06:08:07 §d+- While loop 4§d ---------+ 06:08:07 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 253)§f wait 20t§d ---------+ 06:08:07 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 06:08:08 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 254)§f if == air && !§d ---------+ 06:08:08 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:08 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:08 §fComparing if air EQUALS air ... true 06:08:08 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:08 §f§eIf command passed, running block. 06:08:08 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 255)§f adjust swimming:true§d ---------+ 06:08:08 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:08 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§etrue§8' §8mechanism='§eswimming§8' 06:08:08 §fAdjust mechanism 'swimming' on object of type 'PlayerTag'... 06:08:08 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b255§c' with player '§bSkullfurious§c' §cFor mechanism '§bswimming§c' with value '§btrue§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: swimming 06:08:08 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 256)§f adjust visual_pose:swimming§d ---------+ 06:08:08 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:08 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§eswimming§8' §8mechanism='§evisual_pose§8' 06:08:08 §fAdjust mechanism 'visual_pose' on object of type 'PlayerTag'... 06:08:08 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b256§c' with player '§bSkullfurious§c' §cFor mechanism '§bvisual_pose§c' with value '§bswimming§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: visual_pose 06:08:08 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 257)§f showfake barrier duration:1t§d ---------+ 06:08:08 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7]§8> with '§f§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8'. 06:08:08 §e+> §8Executing '§eSHOWFAKE§8': §8duration='§ed@0.05s §a(0.05s)§8' §8cancel='§efalse§8' §8materials='§e[§7m@§ebarrier§7[§ewaterlogged §7=§e false§7§7]§8§e]§8' §8locations='§e[§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8§e]§8' §8players='§e[§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8§e]§8' 06:08:08 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 258)§f if != air && !§d ---------+ 06:08:08 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:08 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:08 §fComparing if air not EQUALS air ... false 06:08:08 §f§eNo part of the if command passed, no block will run. 06:08:08 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 264)§f if == air && §d ---------+ 06:08:08 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:08 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:08 §fComparing if air EQUALS air ... true 06:08:08 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:08 §f§eNo part of the if command passed, no block will run. 06:08:08 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ftrue§8'. 06:08:08 §d+- While loop 5§d ---------+ 06:08:08 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 253)§f wait 20t§d ---------+ 06:08:08 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 06:08:09 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 254)§f if == air && !§d ---------+ 06:08:09 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:09 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:09 §fComparing if air EQUALS air ... true 06:08:09 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:09 §f§eIf command passed, running block. 06:08:09 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 255)§f adjust swimming:true§d ---------+ 06:08:09 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:09 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§etrue§8' §8mechanism='§eswimming§8' 06:08:09 §fAdjust mechanism 'swimming' on object of type 'PlayerTag'... 06:08:09 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b255§c' with player '§bSkullfurious§c' §cFor mechanism '§bswimming§c' with value '§btrue§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: swimming 06:08:09 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 256)§f adjust visual_pose:swimming§d ---------+ 06:08:09 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:09 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§eswimming§8' §8mechanism='§evisual_pose§8' 06:08:09 §fAdjust mechanism 'visual_pose' on object of type 'PlayerTag'... 06:08:09 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b256§c' with player '§bSkullfurious§c' §cFor mechanism '§bvisual_pose§c' with value '§bswimming§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: visual_pose 06:08:09 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 257)§f showfake barrier duration:1t§d ---------+ 06:08:09 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7]§8> with '§f§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8'. 06:08:09 §e+> §8Executing '§eSHOWFAKE§8': §8duration='§ed@0.05s §a(0.05s)§8' §8cancel='§efalse§8' §8materials='§e[§7m@§ebarrier§7[§ewaterlogged §7=§e false§7§7]§8§e]§8' §8locations='§e[§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8§e]§8' §8players='§e[§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8§e]§8' 06:08:09 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 258)§f if != air && !§d ---------+ 06:08:09 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:09 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:09 §fComparing if air not EQUALS air ... false 06:08:09 §f§eNo part of the if command passed, no block will run. 06:08:09 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 264)§f if == air && §d ---------+ 06:08:09 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:09 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:09 §fComparing if air EQUALS air ... true 06:08:09 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:09 §f§eNo part of the if command passed, no block will run. 06:08:09 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ftrue§8'. 06:08:09 §d+- While loop 6§d ---------+ 06:08:09 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 253)§f wait 20t§d ---------+ 06:08:09 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 06:08:10 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 254)§f if == air && !§d ---------+ 06:08:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:10 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:10 §fComparing if air EQUALS air ... true 06:08:10 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:10 §f§eIf command passed, running block. 06:08:10 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 255)§f adjust swimming:true§d ---------+ 06:08:10 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:10 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§etrue§8' §8mechanism='§eswimming§8' 06:08:10 §fAdjust mechanism 'swimming' on object of type 'PlayerTag'... 06:08:10 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b255§c' with player '§bSkullfurious§c' §cFor mechanism '§bswimming§c' with value '§btrue§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: swimming 06:08:10 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 256)§f adjust visual_pose:swimming§d ---------+ 06:08:10 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8'. 06:08:10 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8' §8mechanism_value='§eswimming§8' §8mechanism='§evisual_pose§8' 06:08:10 §fAdjust mechanism 'visual_pose' on object of type 'PlayerTag'... 06:08:10 §c ERROR in script '§bexpressivecrawltask§c' in queue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§c' while executing command '§bADJUST§c' in file '§b\scripts\ExpressiveMC.dsc§c' on line '§b256§c' with player '§bSkullfurious§c' §cFor mechanism '§bvisual_pose§c' with value '§bswimming§c', while adjusting object '§b§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§c'! §7 Error Message: §fInvalid mechanism specified: visual_pose 06:08:10 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 257)§f showfake barrier duration:1t§d ---------+ 06:08:10 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7]§8> with '§f§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8'. 06:08:10 §e+> §8Executing '§eSHOWFAKE§8': §8duration='§ed@0.05s §a(0.05s)§8' §8cancel='§efalse§8' §8materials='§e[§7m@§ebarrier§7[§ewaterlogged §7=§e false§7§7]§8§e]§8' §8locations='§e[§el@-78.55184079597748§8,§e 114.5§8,§e -39.22494613978745§8,§e 90§8,§e 29.485075§8,§e world§8§e]§8' §8players='§e[§7p@§ec3568325-7135-4608-b73d-f7cc37a66b1b§a (Skullfurious)§8§e]§8' 06:08:10 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 258)§f if != air && !§d ---------+ 06:08:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:10 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:10 §fComparing if air not EQUALS air ... false 06:08:10 §f§eNo part of the if command passed, no block will run. 06:08:10 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 264)§f if == air && §d ---------+ 06:08:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 06:08:10 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aabove§7[§b1.5§7].§amaterial§7.§aname§7§8> with '§fair§8'. 06:08:10 §fComparing if air EQUALS air ... true 06:08:10 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawlJumping§7]§8> with '§ffalse§8'. 06:08:10 §f§eNo part of the if command passed, no block will run. 06:08:10 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bExpressiveCrawling§7]§8> with '§ftrue§8'. 06:08:10 §d+- While loop 7§d ---------+ 06:08:10 §d+- §dQueue '§7EXPRESSIVECRAWLTASK_§a19§7_§bFolks§fW§d' Executing: §8(line 253)§f wait 20t§d ---------+ 06:08:10 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8'