Java Version: 21.0.3
Up-time: 15h 2m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1374), Spigot: 1.3.0-SNAPSHOT (build 1803-REL)
Script Containers: 6, Events: 2
Last reload: 3m ago
Server Version: UniverseSpigot version git-UniverseSpigot-"84fb86a" (MC: 1.20.4)
Active Plugins (29): ViaVersion: 5.1.0, LuckPerms: 5.4.145, Vault: 1.7.3-b${env.TRAVIS_BUILD_NUMBER},
PlaceholderAPI: 2.11.6, FastAsyncWorldEdit: 2.12.1-SNAPSHOT-961;eb0f07a, CMILib: 1.5.2.1,
WorldGuard: 7.0.9+5934e49, CMI: 9.7.7.5, zMenu: 1.0.3.5, Kingdoms: 1.17.4-ALPHA,
zShop: 3.1.4, BetterRTP: 3.6.13, DeluxeCombat: 1.60.8, ItemEdit: 3.5.5, spark: 1.10.118,
zAuctionHouseV3: 3.2.2.6, ReviveMe: 4.1.6, CMIEInjector: 1.0.2.4, ViaBackwards: 5.1.0,
CraftyVehicles: 1.0.4, limitable-brewingstands: 1.0-SNAPSHOT, TAB: 5.0.1, zMenuConvert: 1.0.6,
Denizen: 1.3.0-SNAPSHOT (build 1803-REL), ajQueue: 2.7.0, CraftyVehiclesModelBuilder: 1.0.0,
AdvancedKits: 1.18.4, Topper: 3.0.0, ChatControlRed: 10.28.1
Loaded Worlds (2): world, model-builder
Online Players (2): podjazd(podjazd), testowypodjazd10(testowypodjazd10)
Total Players Ever: 3 (2 normal, 1 v3)
Mode: offline (Velocity: online)
18:58:41 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
18:58:41 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1854_ConceptualActor' with player 'podjazd'...
18:58:41 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1854_ConceptualActor' Executing: (line 32) if <util.random_chance[10]> ---------+
18:58:41 +> Executing 'IF': use_braces='true'
18:58:41 Filled tag <util.random_chance[10]> with 'false'.
18:58:41 No part of the if command passed, no block will run.
18:58:41 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1854_ConceptualActor' in 0ms.
18:58:42 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
18:58:42 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' with player 'podjazd'...
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 32) if <util.random_chance[10]> ---------+
18:58:42 +> Executing 'IF': use_braces='true'
18:58:42 Filled tag <util.random_chance[10]> with 'true'.
18:58:42 If command passed, running block.
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 33) if !<player.has_flag[mieczcooldown]> ---------+
18:58:42 +> Executing 'IF': use_braces='true'
18:58:42 Filled tag <player.has_flag[mieczcooldown]> with 'false'.
18:58:42 If command passed, running block.
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 34) define countdown_time 10 ---------+
18:58:42 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' definition='countdown_time' value='10'
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 35) flag <player> mieczcooldown expire:<[countdown_time]>s ---------+
18:58:42 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
18:58:42 Filled tag <[countdown_time]> with '10'.
18:58:42 +> Executing 'FLAG': targets='li@ (Size 1): p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)' expiration='time@ 2024 / 11 (NOVEMBER) / 09 (SATURDAY) _ 18 : 58 : 52 : 0144 _ +01:00' (mieczcooldown:AUTO_SET:null)
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 36) itemcooldown netherite_sword d:<[countdown_time]>s ---------+
18:58:42 Filled tag <[countdown_time]> with '10'.
18:58:42 +> Executing 'ITEMCOOLDOWN': materials='[m@netherite_sword]' duration='d@10s (10s)'
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 37) run miecz_zatrucia_skill ---------+
18:58:42 +> Executing 'RUN': script='s@miecz_zatrucia_skill (TASK)'
18:58:42 Starting InstantQueue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' with player 'podjazd'...
18:58:42 +- Queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' Executing: (line 46) cast poison <context.damaged> amplifier:1 duration:5s ---------+
18:58:42 ERROR in script 'miecz_zatrucia_skill' in queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' while executing command 'CAST' in file 'scripts/zatrucia.dsc' on line '46' with player 'podjazd'!
Error Message: Tag-base 'context' returned null.
18:58:42 Additional Error Info: Tag <context.damaged> is invalid!
18:58:42 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'context.damaged' for tag <context.damaged>!
18:58:42 +> Executing 'CAST': effect='poison' remove='false' cancel='false' duration='d@5s (5s)' amplifier='1' entities='context.damaged' no_ambient='false' hide_particles='false' no_icon='false' no_clear='false'
18:58:42 ERROR in script 'miecz_zatrucia_skill' in queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' while executing command 'CAST' in file 'scripts/zatrucia.dsc' on line '46' with player 'podjazd'!
Error Message: Cannot process list-entry 'context.damaged' as type 'EntityTag' (does not match expected type).
18:58:42 Completing queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' in 0ms.
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 38) repeat <[countdown_time]> ---------+
18:58:42 Filled tag <[countdown_time]> with '10'.
18:58:42 +> Executing 'repeat': from='1' times='10' as_name='value'
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
18:58:42 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
18:58:42 Filled tag <[countdown_time]> with '10'.
18:58:42 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 10s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
18:58:42 Filled tag <[countdown_time].sub[1]> with '9'.
18:58:42 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' definition='countdown_time' value='9'
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+
18:58:42 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
18:58:42 Forcing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' into a timed queue...
18:58:43 +- Repeat loop 2 ---------+
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
18:58:43 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
18:58:43 Filled tag <[countdown_time]> with '9'.
18:58:43 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 9s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
18:58:43 Filled tag <[countdown_time].sub[1]> with '8'.
18:58:43 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' definition='countdown_time' value='8'
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+
18:58:43 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
18:58:43 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT'
18:58:43 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1858_ChJonatanLaMerce' with player 'podjazd'...
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1858_ChJonatanLaMerce' Executing: (line 32) if <util.random_chance[10]> ---------+
18:58:43 +> Executing 'IF': use_braces='true'
18:58:43 Filled tag <util.random_chance[10]> with 'false'.
18:58:43 No part of the if command passed, no block will run.
18:58:43 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1858_ChJonatanLaMerce' in 0ms.
18:58:44 +- Repeat loop 3 ---------+
18:58:44 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
18:58:44 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
18:58:44 Filled tag <[countdown_time]> with '8'.
18:58:44 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 8s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
18:58:44 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
18:58:44 Filled tag <[countdown_time].sub[1]> with '7'.
18:58:44 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' definition='countdown_time' value='7'
18:58:44 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+
18:58:44 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
18:58:45 +- Repeat loop 4 ---------+
18:58:45 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
18:58:45 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
18:58:45 Filled tag <[countdown_time]> with '7'.
18:58:45 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 7s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
18:58:45 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
18:58:45 Filled tag <[countdown_time].sub[1]> with '6'.
18:58:45 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' definition='countdown_time' value='6'
18:58:45 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+
18:58:45 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'
18:58:46 +- Repeat loop 5 ---------+
18:58:46 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+
18:58:46 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'.
18:58:46 Filled tag <[countdown_time]> with '6'.
18:58:46 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 6s)' targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'
18:58:46 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+
18:58:46 Filled tag <[countdown_time].sub[1]> with '5'.
18:58:46 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' definition='countdown_time' value='5'
18:58:46 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+
18:58:46 +> Executing 'WAIT': delay='d@1s (1s)' mode='DELTA'