Paste #127921: Denizen Debug Logs From A Minecraft Server

Date: 2024/11/09 09:58:46 UTC-08:00
Type: Server Log

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Java Version: 21.0.3
Up-time: 15h 2m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1374), Spigot: 1.3.0-SNAPSHOT (build 1803-REL)
Script Containers: 6, Events: 2
Last reload: 3m ago
Server Version: UniverseSpigot version git-UniverseSpigot-"84fb86a" (MC: 1.20.4)
Active Plugins (29): ViaVersion: 5.1.0, LuckPerms: 5.4.145, Vault: 1.7.3-b${env.TRAVIS_BUILD_NUMBER}, 
PlaceholderAPI: 2.11.6, FastAsyncWorldEdit: 2.12.1-SNAPSHOT-961;eb0f07a, CMILib: 1.5.2.1, 
WorldGuard: 7.0.9+5934e49, CMI: 9.7.7.5, zMenu: 1.0.3.5, Kingdoms: 1.17.4-ALPHA, 
zShop: 3.1.4, BetterRTP: 3.6.13, DeluxeCombat: 1.60.8, ItemEdit: 3.5.5, spark: 1.10.118, 
zAuctionHouseV3: 3.2.2.6, ReviveMe: 4.1.6, CMIEInjector: 1.0.2.4, ViaBackwards: 5.1.0, 
CraftyVehicles: 1.0.4, limitable-brewingstands: 1.0-SNAPSHOT, TAB: 5.0.1, zMenuConvert: 1.0.6, 
Denizen: 1.3.0-SNAPSHOT (build 1803-REL), ajQueue: 2.7.0, CraftyVehiclesModelBuilder: 1.0.0, 
AdvancedKits: 1.18.4, Topper: 3.0.0, ChatControlRed: 10.28.1
Loaded Worlds (2): world, model-builder
Online Players (2): podjazd(podjazd), testowypodjazd10(testowypodjazd10)
Total Players Ever: 3 (2 normal, 1 v3)
Mode: offline (Velocity: online)

18:58:41 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT' 
18:58:41 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1854_ConceptualActor' with player 'podjazd'... 
18:58:41 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1854_ConceptualActor' Executing: (line 32) if <util.random_chance[10]> ---------+ 
18:58:41 +> Executing 'IF': use_braces='true'   
18:58:41 Filled tag <util.random_chance[10]> with 'false'. 
18:58:41 No part of the if command passed, no block will run. 
18:58:41 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1854_ConceptualActor' in 0ms. 
18:58:42 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT' 
18:58:42 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' with player 'podjazd'... 
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 32) if <util.random_chance[10]> ---------+ 
18:58:42 +> Executing 'IF': use_braces='true'   
18:58:42 Filled tag <util.random_chance[10]> with 'true'. 
18:58:42 If command passed, running block. 
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 33) if !<player.has_flag[mieczcooldown]> ---------+ 
18:58:42 +> Executing 'IF': use_braces='true'   
18:58:42 Filled tag <player.has_flag[mieczcooldown]> with 'false'. 
18:58:42 If command passed, running block. 
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 34) define countdown_time 10 ---------+ 
18:58:42 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon'  definition='countdown_time'  value='10'   
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 35) flag <player> mieczcooldown expire:<[countdown_time]>s ---------+ 
18:58:42 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'. 
18:58:42 Filled tag <[countdown_time]> with '10'. 
18:58:42 +> Executing 'FLAG': targets='li@ (Size 1): p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'  expiration='time@ 2024 / 11 (NOVEMBER) / 09 (SATURDAY) _ 18 : 58 : 52 : 0144 _ +01:00'  (mieczcooldown:AUTO_SET:null) 
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 36) itemcooldown netherite_sword d:<[countdown_time]>s ---------+ 
18:58:42 Filled tag <[countdown_time]> with '10'. 
18:58:42 +> Executing 'ITEMCOOLDOWN': materials='[m@netherite_sword]'  duration='d@10s (10s)'   
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 37) run miecz_zatrucia_skill ---------+ 
18:58:42 +> Executing 'RUN': script='s@miecz_zatrucia_skill (TASK)'   
18:58:42 Starting InstantQueue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' with player 'podjazd'... 
18:58:42 +- Queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' Executing: (line 46) cast poison <context.damaged> amplifier:1 duration:5s ---------+ 
18:58:42  ERROR in script 'miecz_zatrucia_skill' in queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' while executing command 'CAST' in file 'scripts/zatrucia.dsc' on line '46' with player 'podjazd'!
        Error Message: Tag-base 'context' returned null. 
18:58:42 Additional Error Info: Tag <context.damaged> is invalid! 
18:58:42 Additional Error Info: Unfilled or unrecognized sub-tag(s) 'context.damaged' for tag <context.damaged>! 
18:58:42 +> Executing 'CAST': effect='poison'  remove='false'  cancel='false'  duration='d@5s (5s)'  amplifier='1'  entities='context.damaged'  no_ambient='false'  hide_particles='false'  no_icon='false'  no_clear='false'   
18:58:42  ERROR in script 'miecz_zatrucia_skill' in queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' while executing command 'CAST' in file 'scripts/zatrucia.dsc' on line '46' with player 'podjazd'!
        Error Message: Cannot process list-entry 'context.damaged' as type 'EntityTag' (does not match expected type). 
18:58:42 Completing queue 'MIECZ_ZATRUCIA_SKILL_1856_RobbieHp' in 0ms. 
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 38) repeat <[countdown_time]> ---------+ 
18:58:42 Filled tag <[countdown_time]> with '10'. 
18:58:42 +> Executing 'repeat': from='1'  times='10'  as_name='value'   
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+ 
18:58:42 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'. 
18:58:42 Filled tag <[countdown_time]> with '10'. 
18:58:42 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 10s)'  targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'   
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+ 
18:58:42 Filled tag <[countdown_time].sub[1]> with '9'. 
18:58:42 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon'  definition='countdown_time'  value='9'   
18:58:42 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+ 
18:58:42 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
18:58:42 Forcing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' into a timed queue... 
18:58:43 +- Repeat loop 2 ---------+ 
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+ 
18:58:43 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'. 
18:58:43 Filled tag <[countdown_time]> with '9'. 
18:58:43 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 9s)'  targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'   
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+ 
18:58:43 Filled tag <[countdown_time].sub[1]> with '8'. 
18:58:43 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon'  definition='countdown_time'  value='8'   
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+ 
18:58:43 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
18:58:43 Running script event 'EntityDamaged', event='on player damages player with:miecz_zatrucia' for script 'WEAPON_SKILL_ZATRUCIA_SCRIPT' 
18:58:43 Starting InstantQueue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1858_ChJonatanLaMerce' with player 'podjazd'... 
18:58:43 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1858_ChJonatanLaMerce' Executing: (line 32) if <util.random_chance[10]> ---------+ 
18:58:43 +> Executing 'IF': use_braces='true'   
18:58:43 Filled tag <util.random_chance[10]> with 'false'. 
18:58:43 No part of the if command passed, no block will run. 
18:58:43 Completing queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1858_ChJonatanLaMerce' in 0ms. 
18:58:44 +- Repeat loop 3 ---------+ 
18:58:44 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+ 
18:58:44 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'. 
18:58:44 Filled tag <[countdown_time]> with '8'. 
18:58:44 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 8s)'  targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'   
18:58:44 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+ 
18:58:44 Filled tag <[countdown_time].sub[1]> with '7'. 
18:58:44 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon'  definition='countdown_time'  value='7'   
18:58:44 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+ 
18:58:44 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
18:58:45 +- Repeat loop 4 ---------+ 
18:58:45 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+ 
18:58:45 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'. 
18:58:45 Filled tag <[countdown_time]> with '7'. 
18:58:45 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 7s)'  targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'   
18:58:45 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+ 
18:58:45 Filled tag <[countdown_time].sub[1]> with '6'. 
18:58:45 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon'  definition='countdown_time'  value='6'   
18:58:45 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+ 
18:58:45 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
18:58:46 +- Repeat loop 5 ---------+ 
18:58:46 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 39) actionbar "<&color[<&ns>08FB71]><bold>MIECZ ZATRUCIA <dark_gray>» (<gray>Odnowi się za<&co> <white><[countdown_time]>s<dark_gray>)" targets:<player> ---------+ 
18:58:46 Filled tag <player> with 'p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)'. 
18:58:46 Filled tag <[countdown_time]> with '6'. 
18:58:46 +> Executing 'ACTIONBAR': message='MIECZ ZATRUCIA » (Odnowi się za: 6s)'  targets='[p@3ea8eeff-965a-42d0-9e85-84b6e4deada7 (podjazd)]'   
18:58:46 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 40) define countdown_time <[countdown_time].sub[1]> ---------+ 
18:58:46 Filled tag <[countdown_time].sub[1]> with '5'. 
18:58:46 +> Executing 'DEFINE': Queue='q@WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon'  definition='countdown_time'  value='5'   
18:58:46 +- Queue 'WEAPON_SKILL_ZATRUCIA_SCRIPT_1855_AssemblyMysimon' Executing: (line 41) wait d:1s ---------+ 
18:58:46 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'