Java Version: 21.0.3 Up-time: 15h 2m Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1374), Spigot: 1.3.0-SNAPSHOT (build 1803-REL) Script Containers: 6, Events: 2 Last reload: 3m ago Server Version: UniverseSpigot version git-UniverseSpigot-"84fb86a" (MC: 1.20.4) Active Plugins (29): 2ViaVersion: 5.1.0, 2LuckPerms: 5.4.145, 2Vault: 1.7.3-b${env.TRAVIS_BUILD_NUMBER}, 2PlaceholderAPI: 2.11.6, 2FastAsyncWorldEdit: 2.12.1-SNAPSHOT-961;eb0f07a, 2CMILib: 1.5.2.1, 2WorldGuard: 7.0.9+5934e49, 2CMI: 9.7.7.5, 2zMenu: 1.0.3.5, 2Kingdoms: 1.17.4-ALPHA, 2zShop: 3.1.4, 2BetterRTP: 3.6.13, 2DeluxeCombat: 1.60.8, 2ItemEdit: 3.5.5, 2spark: 1.10.118, 2zAuctionHouseV3: 3.2.2.6, 2ReviveMe: 4.1.6, 2CMIEInjector: 1.0.2.4, 2ViaBackwards: 5.1.0, 2CraftyVehicles: 1.0.4, 2limitable-brewingstands: 1.0-SNAPSHOT, 2TAB: 5.0.1, 2zMenuConvert: 1.0.6, 2Denizen: 1.3.0-SNAPSHOT (build 1803-REL), 2ajQueue: 2.7.0, 2CraftyVehiclesModelBuilder: 1.0.0, 2AdvancedKits: 1.18.4, 2Topper: 3.0.0, 2ChatControlRed: 10.28.1 Loaded Worlds (2): world, model-builder Online Players (2): podjazd§7(podjazd), testowypodjazd10§7(testowypodjazd10) Total Players Ever: 3 (2 normal, 1 v3) Mode: §eoffline§a (Velocity: online) 18:58:41 §f§eRunning script event '§bEntityDamaged§e', event='§bon player damages player with:miecz_zatrucia§e' for script '§bWEAPON_SKILL_ZATRUCIA_SCRIPT§e' 18:58:41 §f§6Starting InstantQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1854§7_§fConceptual§aActor§6' with player 'podjazd'... 18:58:41 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1854§7_§fConceptual§aActor§d' Executing: §8(line 32)§f if §d ---------+ 18:58:41 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 18:58:41 §f§8Filled tag <§f§7util§7.§arandom_chance§7[§b10§7]§8> with '§ffalse§8'. 18:58:41 §f§eNo part of the if command passed, no block will run. 18:58:41 §f§6Completing queue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1854§7_§fConceptual§aActor§6' in §b0§6ms. 18:58:42 §f§eRunning script event '§bEntityDamaged§e', event='§bon player damages player with:miecz_zatrucia§e' for script '§bWEAPON_SKILL_ZATRUCIA_SCRIPT§e' 18:58:42 §f§6Starting InstantQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§6' with player 'podjazd'... 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 32)§f if §d ---------+ 18:58:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 18:58:42 §f§8Filled tag <§f§7util§7.§arandom_chance§7[§b10§7]§8> with '§ftrue§8'. 18:58:42 §f§eIf command passed, running block. 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 33)§f if !§d ---------+ 18:58:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 18:58:42 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bmieczcooldown§7]§8> with '§ffalse§8'. 18:58:42 §f§eIf command passed, running block. 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 34)§f define countdown_time 10§d ---------+ 18:58:42 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§8' §8definition='§ecountdown_time§8' §8value='§e10§8' 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 35)§f flag mieczcooldown expire:<[countdown_time]>s§d ---------+ 18:58:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8'. 18:58:42 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f10§8'. 18:58:42 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8' §8expiration='§e§7time@ §e2024§7 / §e11 §7(§aNOVEMBER§7)§8 / §e09 §7(§aSATURDAY§7)§8 _ §e18§7 : §e58§7 : §e52§7 : §e0144§7 _ §e+01:00§8' (mieczcooldown:AUTO_SET:null) 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 36)§f itemcooldown netherite_sword d:<[countdown_time]>s§d ---------+ 18:58:42 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f10§8'. 18:58:42 §e+> §8Executing '§eITEMCOOLDOWN§8': §8materials='§e[§7m@§enetherite_sword§8§e]§8' §8duration='§ed@10s §a(10s)§8' 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 37)§f run miecz_zatrucia_skill§d ---------+ 18:58:42 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§emiecz_zatrucia_skill§a (TASK)§8' 18:58:42 §f§6Starting InstantQueue '§7MIECZ_ZATRUCIA_SKILL_§a1856§7_§2Robbie§fHp§6' with player 'podjazd'... 18:58:42 §d+- §dQueue '§7MIECZ_ZATRUCIA_SKILL_§a1856§7_§2Robbie§fHp§d' Executing: §8(line 46)§f cast poison amplifier:1 duration:5s§d ---------+ 18:58:42 §c ERROR in script '§bmiecz_zatrucia_skill§c' in queue '§7MIECZ_ZATRUCIA_SKILL_§a1856§7_§2Robbie§fHp§c' while executing command '§bCAST§c' in file '§bscripts/zatrucia.dsc§c' on line '§b46§c' with player '§bpodjazd§c'! §7 Error Message: §fTag-base 'context' returned null. 18:58:42 §7Additional Error Info: §fTag §7<§econtext§7.§edamaged§7§7>§f is invalid! 18:58:42 §7Additional Error Info: §fUnfilled or unrecognized sub-tag(s) '§ccontext.damaged§f' for tag §7§f! 18:58:42 §e+> §8Executing '§eCAST§8': §8effect='§epoison§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@5s §a(5s)§8' §8amplifier='§e1§8' §8entities='§econtext.damaged§8' §8no_ambient='§efalse§8' §8hide_particles='§efalse§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 18:58:42 §c ERROR in script '§bmiecz_zatrucia_skill§c' in queue '§7MIECZ_ZATRUCIA_SKILL_§a1856§7_§2Robbie§fHp§c' while executing command '§bCAST§c' in file '§bscripts/zatrucia.dsc§c' on line '§b46§c' with player '§bpodjazd§c'! §7 Error Message: §fCannot process list-entry 'context.damaged' as type 'EntityTag' (does not match expected type). 18:58:42 §f§6Completing queue '§7MIECZ_ZATRUCIA_SKILL_§a1856§7_§2Robbie§fHp§6' in §b0§6ms. 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 38)§f repeat <[countdown_time]>§d ---------+ 18:58:42 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f10§8'. 18:58:42 §e+> §8Executing '§erepeat§8': §8from='§e1§8' §8times='§e10§8' §8as_name='§evalue§8' 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 39)§f actionbar "<&color[<&ns>08FB71]>MIECZ ZATRUCIA » (Odnowi się za<&co> <[countdown_time]>s)" targets:§d ---------+ 18:58:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8'. 18:58:42 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f10§8'. 18:58:42 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§x§0§8§F§B§7§1§lMIECZ ZATRUCIA §8» (§7Odnowi się za: §f10s§8)§8' §8targets='§e[§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8§e]§8' 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 40)§f define countdown_time <[countdown_time].sub[1]>§d ---------+ 18:58:42 §f§8Filled tag <§f§a§7[§bcountdown_time§7].§asub§7[§b1§7]§8> with '§f9§8'. 18:58:42 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§8' §8definition='§ecountdown_time§8' §8value='§e9§8' 18:58:42 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 41)§f wait d:1s§d ---------+ 18:58:42 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 18:58:42 §f§6Forcing queue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§6' into a timed queue... 18:58:43 §d+- Repeat loop 2§d ---------+ 18:58:43 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 39)§f actionbar "<&color[<&ns>08FB71]>MIECZ ZATRUCIA » (Odnowi się za<&co> <[countdown_time]>s)" targets:§d ---------+ 18:58:43 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8'. 18:58:43 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f9§8'. 18:58:43 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§x§0§8§F§B§7§1§lMIECZ ZATRUCIA §8» (§7Odnowi się za: §f9s§8)§8' §8targets='§e[§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8§e]§8' 18:58:43 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 40)§f define countdown_time <[countdown_time].sub[1]>§d ---------+ 18:58:43 §f§8Filled tag <§f§a§7[§bcountdown_time§7].§asub§7[§b1§7]§8> with '§f8§8'. 18:58:43 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§8' §8definition='§ecountdown_time§8' §8value='§e8§8' 18:58:43 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 41)§f wait d:1s§d ---------+ 18:58:43 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 18:58:43 §f§eRunning script event '§bEntityDamaged§e', event='§bon player damages player with:miecz_zatrucia§e' for script '§bWEAPON_SKILL_ZATRUCIA_SCRIPT§e' 18:58:43 §f§6Starting InstantQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1858§7_§dCh§5JonatanLaMerce§6' with player 'podjazd'... 18:58:43 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1858§7_§dCh§5JonatanLaMerce§d' Executing: §8(line 32)§f if §d ---------+ 18:58:43 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 18:58:43 §f§8Filled tag <§f§7util§7.§arandom_chance§7[§b10§7]§8> with '§ffalse§8'. 18:58:43 §f§eNo part of the if command passed, no block will run. 18:58:43 §f§6Completing queue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1858§7_§dCh§5JonatanLaMerce§6' in §b0§6ms. 18:58:44 §d+- Repeat loop 3§d ---------+ 18:58:44 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 39)§f actionbar "<&color[<&ns>08FB71]>MIECZ ZATRUCIA » (Odnowi się za<&co> <[countdown_time]>s)" targets:§d ---------+ 18:58:44 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8'. 18:58:44 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f8§8'. 18:58:44 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§x§0§8§F§B§7§1§lMIECZ ZATRUCIA §8» (§7Odnowi się za: §f8s§8)§8' §8targets='§e[§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8§e]§8' 18:58:44 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 40)§f define countdown_time <[countdown_time].sub[1]>§d ---------+ 18:58:44 §f§8Filled tag <§f§a§7[§bcountdown_time§7].§asub§7[§b1§7]§8> with '§f7§8'. 18:58:44 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§8' §8definition='§ecountdown_time§8' §8value='§e7§8' 18:58:44 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 41)§f wait d:1s§d ---------+ 18:58:44 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 18:58:45 §d+- Repeat loop 4§d ---------+ 18:58:45 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 39)§f actionbar "<&color[<&ns>08FB71]>MIECZ ZATRUCIA » (Odnowi się za<&co> <[countdown_time]>s)" targets:§d ---------+ 18:58:45 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8'. 18:58:45 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f7§8'. 18:58:45 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§x§0§8§F§B§7§1§lMIECZ ZATRUCIA §8» (§7Odnowi się za: §f7s§8)§8' §8targets='§e[§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8§e]§8' 18:58:45 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 40)§f define countdown_time <[countdown_time].sub[1]>§d ---------+ 18:58:45 §f§8Filled tag <§f§a§7[§bcountdown_time§7].§asub§7[§b1§7]§8> with '§f6§8'. 18:58:45 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§8' §8definition='§ecountdown_time§8' §8value='§e6§8' 18:58:45 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 41)§f wait d:1s§d ---------+ 18:58:45 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 18:58:46 §d+- Repeat loop 5§d ---------+ 18:58:46 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 39)§f actionbar "<&color[<&ns>08FB71]>MIECZ ZATRUCIA » (Odnowi się za<&co> <[countdown_time]>s)" targets:§d ---------+ 18:58:46 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8'. 18:58:46 §f§8Filled tag <§f§a§7[§bcountdown_time§7]§8> with '§f6§8'. 18:58:46 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§x§0§8§F§B§7§1§lMIECZ ZATRUCIA §8» (§7Odnowi się za: §f6s§8)§8' §8targets='§e[§7p@§e3ea8eeff-965a-42d0-9e85-84b6e4deada7§a (podjazd)§8§e]§8' 18:58:46 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 40)§f define countdown_time <[countdown_time].sub[1]>§d ---------+ 18:58:46 §f§8Filled tag <§f§a§7[§bcountdown_time§7].§asub§7[§b1§7]§8> with '§f5§8'. 18:58:46 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§8' §8definition='§ecountdown_time§8' §8value='§e5§8' 18:58:46 §d+- §dQueue '§7WEAPON_SKILL_ZATRUCIA_SCRIPT_§a1855§7_§3Assembly§7Mysimon§d' Executing: §8(line 41)§f wait d:1s§d ---------+ 18:58:46 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8'