Paste #126036: Unnamed Denizen Script Paste

Date: 2024/08/27 04:44:50 UTC-07:00
Type: Denizen Script

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on player opens cim_sel_menu:
        - foreach <context.inventory.slot[<util.list_numbers[to=54]>]> as:slots:
            - foreach <player.flag[discovery_cim_list].exclude[<player.flag[IsInCim]>]> as:cims:
                - inventory set o:<item[stone].with_flag[cim_name:<location[<[cims]>].flag[cim_name]>].with_flag[cim_level:<location[<[cims]>].flag[cim_level]>].with_flag[cim_enter_price:<location[<[cims]>].flag[cim_enter_price]>].with_flag[cim_tp_price:<location[<[cims]>].flag[cim_tp_price]>].with_flag[cim_max_tp_use:<location[<[cims]>].flag[cim_max_tp_use]>]> slot:<[slots]>
                - inventory adjust slot:<[slots]> "name:<&7>Cimetière de <&f><location[<[cims].flag[cim_name]>]>"
                - define lore <list[<&nl><&nl>|<&7>Distance: <&f><server.flag[cim].lowest[distance[<player.location>]]> <&7>blocs|<&7>Coût de téléportation: <&f><location[<[cims].flag[cim_tp_price]>]>|<&nl><&nl>]>
                - inventory adjust slot:<[slots]> lore:<[lore]>