on player opens cim_sel_menu: - foreach ]> as:slots: - foreach ]> as:cims: - inventory set o:].flag[cim_name]>].with_flag[cim_level:].flag[cim_level]>].with_flag[cim_enter_price:].flag[cim_enter_price]>].with_flag[cim_tp_price:].flag[cim_tp_price]>].with_flag[cim_max_tp_use:].flag[cim_max_tp_use]>]> slot:<[slots]> - inventory adjust slot:<[slots]> "name:<&7>Cimetière de <&f>]>" - define lore <&nl>|<&7>Distance: <&f>]]> <&7>blocs|<&7>Coût de téléportation: <&f>]>|<&nl><&nl>]> - inventory adjust slot:<[slots]> lore:<[lore]>