Paste #125379: Unnamed Denizen Script Paste

Date: 2024/08/08 06:35:16 UTC-07:00
Type: Denizen Script

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schrotflinte_schuss:
    type: world
    events:
        on player right clicks block with:shotgun:
        - if <context.item.flag[geladen]> > 0:
            - ratelimit <player> 10t
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.5].below[1]>
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.6].below[0.5]>
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.5].below[1.2]>
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.2].below[0.5]>
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.1].above[-0.5]>
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.4].above[-1]>
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.3].above[-1.2]>
            - shoot snowball[item=projektil] origin:<player> speed:2 origin:<player.eye_location.right[0.2].above[0.5]>
        - else:
            - narrate "<red>Waffe leer lade nach um zu schießen!"
        on snowball hits entity:
        - narrate "hit! " targets:<server.online_players>
        - hurt <context.hit_entity> 10


projektil:
    type: item
    material: stone
    display name: projektil

shotgun:
    type: item
    material: stick
    display name: Shotgun