Paste #123580: Denizen Debug Logs From A Minecraft Server

Date: 2024/06/08 13:59:58 UTC-07:00
Type: Server Log

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Java Version: 17.0.10
Up-time: 37m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL)
Script Containers: 97, Events: 39
Last reload: 52s ago
Server Version: Paper version git-Paper-496 (MC: 1.20.4)
Active Plugins (5): Citizens: 2.0.33-SNAPSHOT (build 3382), Denizen: 1.3.0-SNAPSHOT (build 1804-REL), 
LuckPerms: 5.4.131, Sentinel: 2.9.0-SNAPSHOT (build 522), Depenizen: 2.1.0 (build 860),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): JustinS_2006(JustinS_2006)
Total Players Ever: 1 (1 normal)
Mode: online
Depenizen Bridges loaded (2): LuckPerms, Sentinel

22:59:49 Running script event 'PlayerClicksBlock', event='on player left clicks block with:force_powers' for script 'FORCEPOWER_INPUT_SCRIPT' 
22:59:49 Starting InstantQueue 'FORCEPOWER_INPUT_SCRIPT_4808_AuthorityTrustee' with player 'JustinS_2006'... 
22:59:49 +- Queue 'FORCEPOWER_INPUT_SCRIPT_4808_AuthorityTrustee' Executing: (line 89) if <player.has_flag[prevent_drop_bug]> ---------+ 
22:59:49 +> Executing 'IF': use_braces='true'   
22:59:49 Filled tag <player.has_flag[prevent_drop_bug]> with 'false'. 
22:59:49 No part of the if command passed, no block will run. 
22:59:49 +- Queue 'FORCEPOWER_INPUT_SCRIPT_4808_AuthorityTrustee' Executing: (line 91) determine passively cancelled ---------+ 
22:59:49 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@FORCEPOWER_INPUT_SCRIPT_4808_AuthorityTrustee'   
22:59:49 Event cancelled! 
22:59:49 +- Queue 'FORCEPOWER_INPUT_SCRIPT_4808_AuthorityTrustee' Executing: (line 92) run force_handler ---------+ 
22:59:49 +> Executing 'RUN': script='s@force_handler (TASK)'   
22:59:49 Starting InstantQueue 'FORCE_HANDLER_4809_ArPan' with player 'JustinS_2006'... 
22:59:49 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 171) if !<player.has_flag[equipped_force]> ---------+ 
22:59:49 +> Executing 'IF': use_braces='true'   
22:59:49 Filled tag <player.has_flag[equipped_force]> with 'true'. 
22:59:49 No part of the if command passed, no block will run. 
22:59:49 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 175) define equipped_force <player.flag[equipped_force]> ---------+ 
22:59:49 Filled tag <player.flag[equipped_force]> with 'force_push'. 
22:59:49 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_4809_ArPan'  definition='equipped_force'  value='force_push'   
22:59:49 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 176) define equipped_script <script[<[equipped_force]>]> ---------+ 
22:59:49 Filled tag <[equipped_force]> with 'force_push'. 
22:59:49 Filled tag <script[force_push]> with 's@force_push (TASK)'. 
22:59:49 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_4809_ArPan'  definition='equipped_script'  value='s@force_push (TASK)'   
22:59:49 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 177) define equipped_item_script <script[item_<[equipped_force]>]> ---------+ 
22:59:49 Filled tag <[equipped_force]> with 'force_push'. 
22:59:49 Filled tag <script[item_force_push]> with 's@item_force_push (ITEM)'. 
22:59:49 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_4809_ArPan'  definition='equipped_item_script'  value='s@item_force_push (ITEM)'   
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 180) if <player.has_flag[player.force.unlocked_<[equipped_force]>_all]> && <player.is_sneaking> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 Filled tag <player.has_flag[player.force.unlocked_force_push_all]> with 'true'. 
22:59:50 Filled tag <player.is_sneaking> with 'false'. 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 186) if <player.has_flag[player.force.cooldown.<[equipped_force]>]> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 Filled tag <player.has_flag[player.force.cooldown.force_push]> with 'false'. 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 188) if <player.flag[force_energy].sub[<[equipped_item_script].flag[variables.base_energy_cost]>]> < 0 ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'. 
22:59:50 Filled tag <player.flag[force_energy].sub[3]> with '27'. 
22:59:50 Comparing if 27 LESS 0 ... false 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 193) if <player.has_flag[player.level]> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <player.has_flag[player.level]> with 'true'. 
22:59:50 If command passed, running block. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 194) define equipped_force_multiplier <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[<player.flag[player.level]>].add[1]> ---------+ 
22:59:50 Filled tag <player.flag[player.level]> with '1'. 
22:59:50 Filled tag <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[1].add[1]> with '1.005'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_4809_ArPan'  definition='equipped_force_multiplier'  value='1.005'   
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 195) if <player.has_flag[player.force.statistics.cast_<item[<[equipped_item_script].name>]>]> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[equipped_item_script].name> with 'item_force_push'. 
22:59:50 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'... 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'. 
22:59:50 Filled tag <item[item_force_push]> with 'i@allay_spawn_egg[display = Push; custom_model_data = 100; lore = li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost: 15|Targets: 
        Players, Entities,|         and NPCs|; script = item_force_push]'. 
22:59:50 Filled tag <player.has_flag[player.force.statistics.cast_i@allay_spawn_egg[display=Push;custom_model_data=100;lore=li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost: 
        15|Targets: Players, Entities,|         and NPCs|;script=item_force_push]]> with 'false'. 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 201) choose <[equipped_force]> ---------+ 
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 +> Executing 'CHOOSE': choice='force_push'   
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 214) define target 
        <player.eye_location.ray_trace_target[entities=living;ignore=<player>;range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;raysize=<[equipped_item_script].flag[variables.base_ray_size].div[10]||0>]||null> ---------+ 
22:59:50 Filled tag <player.eye_location.ray_trace_target[entities=living;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11.055;raysize=0.35]||null> with 'null'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_4809_ArPan'  definition='target'  value='null'   
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 215) define block_target <player.eye_location.ray_trace[range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;ignore=<player>;entities=*;return=block]||null> ---------+ 
22:59:50 Filled tag <player.eye_location.ray_trace[range=11.055;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;entities=*;return=block]||null> with 'l@401, 63, -123, world'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_4809_ArPan'  definition='block_target'  value='l@401, 63, -123, world'   
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 216) if ( <[target]> == null && <[block_target]> == null ) || ( <[target]> == null && !<[block_target].has_flag[levitation_block]> && <[equipped_force]> matches force_levitate ) ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[target]> with 'null'. 
22:59:50 Comparing if null EQUALS null ... true 
22:59:50 Filled tag <[block_target]> with 'l@401, 63, -123, world'. 
22:59:50 Comparing if l@401,63,-123,world EQUALS null ... false 
22:59:50 Filled tag <[target]> with 'null'. 
22:59:50 Comparing if null EQUALS null ... true 
22:59:50 Filled tag <[block_target].has_flag[levitation_block]> with 'false'. 
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 Comparing if force_push MATCHES force_levitate ... false 
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 Comparing if force_push MATCHES force_levitate ... false 
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 Comparing if force_push MATCHES li@force_push|force_pull| ... true 
22:59:50 If/else-if chain entry #3 passed, running block. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 221) if <[block_target]> != null && <[block_target].direction.vector.y> == 0 ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[block_target]> with 'l@401, 63, -123, world'. 
22:59:50 Comparing if l@401,63,-123,world not EQUALS null ... true 
22:59:50 Filled tag <[block_target].direction.vector.y> with '0'. 
22:59:50 Comparing if 0 EQUALS 0 ... true 
22:59:50 If command passed, running block. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 223) define target <[block_target]> ---------+ 
22:59:50 Filled tag <[block_target]> with 'l@401, 63, -123, world'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_4809_ArPan'  definition='target'  value='l@401, 63, -123, world'   
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 247) if <[target]> == null ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[target]> with 'l@401, 63, -123, world'. 
22:59:50 Comparing if l@401,63,-123,world EQUALS null ... false 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 249) if !<player.is_on_ground> && <[equipped_force]> matches force_shield ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <player.is_on_ground> with 'true'. 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 253) if <server.has_flag[shield<player.uuid>]> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <player.uuid> with '91681a88-7798-4f49-9757-420864e6daa1'. 
22:59:50 Filled tag <server.has_flag[shield91681a88-7798-4f49-9757-420864e6daa1]> with 'false'. 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 257) if <[target].location.if_null[null]> != null ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[target].location.if_null[null]> with 'null'. 
22:59:50 Comparing if null not EQUALS null ... false 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 263) if <[equipped_force]> == force_leap && <player.has_flag[player.force.leaping]> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 Comparing if force_push EQUALS force_leap ... false 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 267) if <[equipped_force].ends_with[_all]> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[equipped_force].ends_with[_all]> with 'false'. 
22:59:50 No part of the if command passed, no block will run. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 269) flag <player> player.force.cooldown.<[equipped_force]> expire:<[equipped_item_script].flag[variables.base_cooldown]> ---------+ 
22:59:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
22:59:50 Filled tag <[equipped_force]> with 'force_push'. 
22:59:50 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'. 
22:59:50 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  expiration='time@ 2024 / 06 (JUNE) / 08 (SATURDAY) _ 22 : 59 : 52 : 0971 _ +02:00'  (player.force.cooldown.force_push:AUTO_SET:null) 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 270) itemcooldown <item[<[equipped_item_script].name>].material> duration:<[equipped_item_script].flag[variables.base_cooldown]> ---------+ 
22:59:50 Filled tag <[equipped_item_script].name> with 'item_force_push'. 
22:59:50 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'... 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'. 
22:59:50 Filled tag <item[item_force_push].material> with 'm@allay_spawn_egg'. 
22:59:50 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'. 
22:59:50 +> Executing 'ITEMCOOLDOWN': materials='[m@allay_spawn_egg]'  duration='d@3s (3s)'   
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 271) flag <player> force_energy:-:<[equipped_item_script].flag[variables.base_energy_cost]> ---------+ 
22:59:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
22:59:50 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'. 
22:59:50 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  (force_energy:SUBTRACT:3) 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 272) adjust <player> fake_experience:<player.flag[force_energy].div[<player.flag[max_force_energy]>]> ---------+ 
22:59:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
22:59:50 Filled tag <player.flag[max_force_energy]> with '30'. 
22:59:50 Filled tag <player.flag[force_energy].div[30]> with '0.9'. 
22:59:50 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='0.9'  mechanism='fake_experience'   
22:59:50 Adjust mechanism 'fake_experience' on object of type 'PlayerTag'... 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 273) if !<player.has_flag[force_inv_open]> ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <player.has_flag[force_inv_open]> with 'false'. 
22:59:50 If command passed, running block. 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 274) flag <player> show_force_energy expire:6s ---------+ 
22:59:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
22:59:50 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  expiration='time@ 2024 / 06 (JUNE) / 08 (SATURDAY) _ 22 : 59 : 55 : 0971 _ +02:00'  (show_force_energy:AUTO_SET:null) 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 275) flag <player> player.force.statistics.cast_<item[<[equipped_item_script].name>].display.strip_color.to_lowercase>:++ ---------+ 
22:59:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
22:59:50 Filled tag <[equipped_item_script].name> with 'item_force_push'. 
22:59:50 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'... 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'. 
22:59:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'. 
22:59:50 Filled tag <item[item_force_push].display.strip_color.to_lowercase> with 'push'. 
22:59:50 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  (player.force.statistics.cast_push:INCREMENT:null) 
22:59:50 +- Queue 'FORCE_HANDLER_4809_ArPan' Executing: (line 276) run <[equipped_script]> def.target:<[target]> def.multiplier:<[equipped_force_multiplier]> ---------+ 
22:59:50 Filled tag <[equipped_script]> with 's@force_push (TASK)'. 
22:59:50 Filled tag <[target]> with 'l@401, 63, -123, world'. 
22:59:50 Filled tag <[equipped_force_multiplier]> with '1.005'. 
22:59:50 +> Executing 'RUN': script='s@force_push (TASK)'  def_map='map@[target = l@401, 63, -123, world; multiplier = 1.005]'   
22:59:50 Starting InstantQueue 'FORCE_PUSH_4810_FccContinuing' with player 'JustinS_2006'... 
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 308) if <[target].location.if_null[null]> == null ---------+ 
22:59:50 +> Executing 'IF': use_braces='true'   
22:59:50 Filled tag <[target].location.if_null[null]> with 'null'. 
22:59:50 Comparing if null EQUALS null ... true 
22:59:50 If command passed, running block. 
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 310) narrate "pushing in <[target].direction.vector>" ---------+ 
22:59:50 Filled tag <[target].direction.vector> with 'l@-0, 0, 1, world'. 
22:59:50 +> Executing 'NARRATE': Narrating='pushing in l@-0,0,1,world'  Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 311) define material <[target].material> ---------+ 
22:59:50 Filled tag <[target].material> with 'm@reinforced_deepslate'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_PUSH_4810_FccContinuing'  definition='material'  value='m@reinforced_deepslate'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 312) define block_display block_display[material=<[material]>;translation=-0.5,0,-0.5] ---------+ 
22:59:50 Filled tag <[material]> with 'm@reinforced_deepslate'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_PUSH_4810_FccContinuing'  definition='block_display'  value='block_display[material=m@reinforced_deepslate;translation=-0.5,0,-0.5]'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 313) define offset 0.5,0,0.5 ---------+ 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_PUSH_4810_FccContinuing'  definition='offset'  value='0.5,0,0.5'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 314) spawn <[block_display]> <[target].center.round_down.add[<[offset]>]> save:s ---------+ 
22:59:50 ...remembering this script entry as 's'! 
22:59:50 Filled tag <[block_display]> with 'block_display[material=m@reinforced_deepslate;translation=-0.5,0,-0.5]'. 
22:59:50 Filled tag <[offset]> with '0.5,0,0.5'. 
22:59:50 Filled tag <[target].center.round_down.add[0.5,0,0.5]> with '[email protected], 63, -122.5, world'. 
22:59:50 +> Executing 'SPAWN': entities='block_display[material=m@reinforced_deepslate;translation=-0.5,0,-0.5]'  location='[email protected], 63, -122.5, world'  persistent='false'  reason='CUSTOM'   
22:59:50 Applying property 'material' on object of type 'EntityTag'... 
22:59:50 Applying property 'translation' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'translation' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'material' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'translation' on object of type 'EntityTag'... 
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 315) define ent <entry[s].spawned_entity> ---------+ 
22:59:50 Filled tag <entry[s].spawned_entity> with 'e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_PUSH_4810_FccContinuing'  definition='ent'  value='e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 316) define shulker shulker[has_ai=false;invulnerable=true;persistent=true;shulker_peek=0;silent=true;visible=false] ---------+ 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_PUSH_4810_FccContinuing'  definition='shulker'  value='shulker[has_ai=false;invulnerable=true;persistent=true;shulker_peek=0;silent=true;visible=false]'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 317) mount <[shulker]>|<[ent]> <[target].round_up> ---------+ 
22:59:50 Filled tag <[shulker]> with 'shulker[has_ai=false;invulnerable=true;persistent=true;shulker_peek=0;silent=true;visible=false]'. 
22:59:50 Filled tag <[ent]> with 'e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)'. 
22:59:50 Applying property 'has_ai' on object of type 'EntityTag'... 
22:59:50 Applying property 'invulnerable' on object of type 'EntityTag'... 
22:59:50 Applying property 'persistent' on object of type 'EntityTag'... 
22:59:50 Applying property 'shulker_peek' on object of type 'EntityTag'... 
22:59:50 Applying property 'silent' on object of type 'EntityTag'... 
22:59:50 Applying property 'visible' on object of type 'EntityTag'... 
22:59:50 Filled tag <[target].round_up> with 'l@401, 63, -123, world'. 
22:59:50 +> Executing 'MOUNT': location='l@401, 63, -123, world'  entities='[e@shulker[has_ai = false; invulnerable = true; persistent = true; shulker_peek = 0; silent = true; visible = false ], e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)]'   
22:59:50 Adjust mechanism 'visible' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'has_ai' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'invulnerable' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'persistent' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'shulker_peek' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'silent' on object of type 'EntityTag'... 
22:59:50 Adjust mechanism 'visible' on object of type 'EntityTag'... 
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 318) teleport <[ent]> <[target].center.round_down.add[<[offset]>]> ---------+ 
22:59:50 Filled tag <[ent]> with 'e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)'. 
22:59:50 Filled tag <[offset]> with '0.5,0,0.5'. 
22:59:50 Filled tag <[target].center.round_down.add[0.5,0,0.5]> with '[email protected], 63, -122.5, world'. 
22:59:50 +> Executing 'TELEPORT': entities='e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)'  location='[email protected], 63, -122.5, world'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 319) modifyblock <[target]> air ---------+ 
22:59:50 Filled tag <[target]> with 'l@401, 63, -123, world'. 
22:59:50 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air'  physics='true'  radius='0'  height='0'  depth='0'  delayed='false'  max_delay_ms='50'  location_list='li@ (Size 1): l@401, 63, -123, world'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 320) define stop false ---------+ 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_PUSH_4810_FccContinuing'  definition='stop'  value='false'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 321) define max_distance <[target].ray_trace[range=7;return=block].sub[<location[0,1,0]>]||<[target].above[7]>> ---------+ 
22:59:50 Filled tag <[target].ray_trace[range=7;return=block].sub[<location[0,1,0]>]||<[target].above[7]>> with 'l@401, 70, -123, world'. 
22:59:50 +> Executing 'DEFINE': Queue='q@FORCE_PUSH_4810_FccContinuing'  definition='max_distance'  value='l@401, 70, -123, world'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 322) narrate <[max_distance]> ---------+ 
22:59:50 Filled tag <[max_distance]> with 'l@401, 70, -123, world'. 
22:59:50 +> Executing 'NARRATE': Narrating='l@401,70,-123,world'  Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 323) playsound <[target]> sound:entity_warden_emerge volume:<util.random.decimal[0.7].to[1]> pitch:<util.random.decimal[0.8].to[1]> ---------+ 
22:59:50 Filled tag <[target]> with 'l@401, 63, -123, world'. 
22:59:50 Filled tag <util.random.decimal[0.7].to[1]> with '0.9518698416311417'. 
22:59:50 Filled tag <util.random.decimal[0.8].to[1]> with '0.8035403903041884'. 
22:59:50 +> Executing 'PLAYSOUND': locations='[l@401, 63, -123, world]'  sound='entity_warden_emerge'  volume='0.9518698416311417'  pitch='0.8035403903041884'  custom='false'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 324) push <[ent]> origin:<[ent].location> destination:<[ent].location.forward[10]> speed:0.3 no_rotate duration:5s ---------+ 
22:59:50 Filled tag <[ent]> with 'e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)'. 
22:59:50 Filled tag <[ent].location> with '[email protected], 63, -122.5, world'. 
22:59:50 Filled tag <[ent].location.forward[10]> with '[email protected], 63, -112.5, world'. 
22:59:50 +> Executing 'PUSH': origin='[email protected], 63, -122.5, world'  entities='[e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)]'  destination='[email protected], 63, -112.5, world'  speed='0.3'  duration='d@5s (5s)'  force_along='false'  precision='2'  no_rotate='true'   
22:59:50 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 335) wait 5s ---------+ 
22:59:50 +> Executing 'WAIT': delay='d@5s (5s)'  mode='DELTA'   
22:59:50 Forcing queue 'FORCE_PUSH_4810_FccContinuing' into a timed queue... 
22:59:50 Completing queue 'FORCE_HANDLER_4809_ArPan' in 33ms. 
22:59:50 Completing queue 'FORCEPOWER_INPUT_SCRIPT_4808_AuthorityTrustee' in 34ms. 
22:59:54 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 336) remove <[ent].passenger> ---------+ 
22:59:54 Filled tag <[ent].passenger> with 'e@ 212f5d70-a234-4620-8a05-dab72c997d34(SHULKER/Shulker)'. 
22:59:54 +> Executing 'REMOVE': world='w@world'  entities='[e@ 212f5d70-a234-4620-8a05-dab72c997d34(SHULKER/Shulker)]'   
22:59:54 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 337) remove <[ent]> ---------+ 
22:59:54 Filled tag <[ent]> with 'e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)'. 
22:59:54 +> Executing 'REMOVE': world='w@world'  entities='[e@ 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90(BLOCK_DISPLAY/Block Display)]'   
22:59:54 +- Queue 'FORCE_PUSH_4810_FccContinuing' Executing: (line 338) modifyblock <[target]> <[material]> ---------+ 
22:59:54 Filled tag <[target]> with 'l@401, 63, -123, world'. 
22:59:54 Filled tag <[material]> with 'm@reinforced_deepslate'. 
22:59:54 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): m@reinforced_deepslate'  physics='true'  radius='0'  height='0'  depth='0'  delayed='false'  max_delay_ms='50'  location_list='li@ (Size 1): l@401, 63, -123, world'   
22:59:54 Completing queue 'FORCE_PUSH_4810_FccContinuing' in 4965ms.