Java Version: 17.0.10 Up-time: 37m Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL) Script Containers: 97, Events: 39 Last reload: 52s ago Server Version: Paper version git-Paper-496 (MC: 1.20.4) Active Plugins (5): 2Citizens: 2.0.33-SNAPSHOT (build 3382), 2Denizen: 1.3.0-SNAPSHOT (build 1804-REL), 2LuckPerms: 5.4.131, 2Sentinel: 2.9.0-SNAPSHOT (build 522), 2Depenizen: 2.1.0 (build 860), Loaded Worlds (3): world, world_nether, world_the_end Online Players (1): JustinS_2006§7(JustinS_2006) Total Players Ever: 1 (1 normal) Mode: §aonline Depenizen Bridges loaded (2): §2LuckPerms, Sentinel 22:59:49 §f§eRunning script event '§bPlayerClicksBlock§e', event='§bon player left clicks block with:force_powers§e' for script '§bFORCEPOWER_INPUT_SCRIPT§e' 22:59:49 §f§6Starting InstantQueue '§7FORCEPOWER_INPUT_SCRIPT_§a4808§7_§5Authority§bTrustee§6' with player 'JustinS_2006'... 22:59:49 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a4808§7_§5Authority§bTrustee§d' Executing: §8(line 89)§f if §d ---------+ 22:59:49 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:49 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bprevent_drop_bug§7]§8> with '§ffalse§8'. 22:59:49 §f§eNo part of the if command passed, no block will run. 22:59:49 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a4808§7_§5Authority§bTrustee§d' Executing: §8(line 91)§f determine passively cancelled§d ---------+ 22:59:49 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7FORCEPOWER_INPUT_SCRIPT_§a4808§7_§5Authority§bTrustee§8' 22:59:49 §fEvent cancelled! 22:59:49 §d+- §dQueue '§7FORCEPOWER_INPUT_SCRIPT_§a4808§7_§5Authority§bTrustee§d' Executing: §8(line 92)§f run force_handler§d ---------+ 22:59:49 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§eforce_handler§a (TASK)§8' 22:59:49 §f§6Starting InstantQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§6' with player 'JustinS_2006'... 22:59:49 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 171)§f if !§d ---------+ 22:59:49 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:49 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bequipped_force§7]§8> with '§ftrue§8'. 22:59:49 §f§eNo part of the if command passed, no block will run. 22:59:49 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 175)§f define equipped_force §d ---------+ 22:59:49 §f§8Filled tag <§f§aplayer§7.§aflag§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:49 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§8' §8definition='§eequipped_force§8' §8value='§eforce_push§8' 22:59:49 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 176)§f define equipped_script ]>§d ---------+ 22:59:49 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:49 §f§8Filled tag <§f§ascript§7[§bforce_push§7]§8> with '§f§7s@§eforce_push§a (TASK)§8'. 22:59:49 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§8' §8definition='§eequipped_script§8' §8value='§e§7s@§eforce_push§a (TASK)§8' 22:59:49 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 177)§f define equipped_item_script ]>§d ---------+ 22:59:49 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:49 §f§8Filled tag <§f§ascript§7[§bitem_force_push§7]§8> with '§f§7s@§eitem_force_push§a (ITEM)§8'. 22:59:49 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§8' §8definition='§eequipped_item_script§8' §8value='§e§7s@§eitem_force_push§a (ITEM)§8' 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 180)§f if _all]> && §d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bplayer.force.unlocked_force_push_all§7]§8> with '§ftrue§8'. 22:59:50 §f§8Filled tag <§f§aplayer§7.§ais_sneaking§7§8> with '§ffalse§8'. 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 186)§f if ]>§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bplayer.force.cooldown.force_push§7]§8> with '§ffalse§8'. 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 188)§f if ]> < 0§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f3§8'. 22:59:50 §f§8Filled tag <§f§aplayer§7.§aflag§7[§bforce_energy§7].§asub§7[§b3§7]§8> with '§f27§8'. 22:59:50 §fComparing if 27 LESS 0 ... false 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 193)§f if §d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bplayer.level§7]§8> with '§ftrue§8'. 22:59:50 §f§eIf command passed, running block. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 194)§f define equipped_force_multiplier <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[].add[1]>§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7.§aflag§7[§bplayer.level§7]§8> with '§f1§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aflag§7[§bvariables.base_multiplier§7].§asub§7[§b1§7].§amul§7[§b0.1§7].§amul§7[§b1§7].§aadd§7[§b1§7]§8> with '§f1.005§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§8' §8definition='§eequipped_force_multiplier§8' §8value='§e1.005§8' 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 195)§f if ]>]>§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aname§7§8> with '§fitem_force_push§8'. 22:59:50 §fAdjust mechanism 'custom_model_data' on object of type 'ItemTag'... 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f10§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f15§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f10§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f15§8'. 22:59:50 §f§8Filled tag <§f§aitem§7[§bitem_force_push§7]§8> with '§f§7i@§eallay_spawn_egg§7[§edisplay §7=§e §b§lPush§7; §ecustom_model_data §7=§e 100§7; §elore §7=§e li@§7Look at a target to push|§7them away from you.|§9Cooldown: 10s|§9Energy Cost: 15||§7Unlocks: §b§l[Push All] §7at|§7 Jedi Knight [lvl1].|§7 Activate by crouching|§3Cooldown: 10s|§3Energy Cost: 15|§8Targets: Players, Entities,|§8 and NPCs|§7; §escript §7=§e item_force_push§7§7]§8'. 22:59:50 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bplayer.force.statistics.cast_i@allay_spawn_egg[display=§b§lPush;custom_model_data=100;lore=li@§7Look at a target to push|§7them away from you.|§9Cooldown: 10s|§9Energy Cost: 15||§7Unlocks: §b§l[Push All] §7at|§7 Jedi Knight [lvl1].|§7 Activate by crouching|§3Cooldown: 10s|§3Energy Cost: 15|§8Targets: Players, Entities,|§8 and NPCs|;script=item_force_push]§7]§8> with '§ffalse§8'. 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 201)§f choose <[equipped_force]>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §e+> §8Executing '§eCHOOSE§8': §8choice='§eforce_push§8' 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 214)§f define target ;range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;raysize=<[equipped_item_script].flag[variables.base_ray_size].div[10]||0>]||null>§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7.§aeye_location§7.§cray_trace_target§7[§bentities=living;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11.055;raysize=0.35§7]||null§8> with '§fnull§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§8' §8definition='§etarget§8' §8value='§enull§8' 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 215)§f define block_target ]>;ignore=;entities=*;return=block]||null>§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7.§aeye_location§7.§aray_trace§7[§brange=11.055;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;entities=*;return=block§7]||null§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§8' §8definition='§eblock_target§8' §8value='§e§el@401§8,§e 63§8,§e -123§8,§e world§8' 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 216)§f if ( <[target]> == null && <[block_target]> == null ) || ( <[target]> == null && !<[block_target].has_flag[levitation_block]> && <[equipped_force]> matches force_levitate )§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§fnull§8'. 22:59:50 §fComparing if null EQUALS null ... true 22:59:50 §f§8Filled tag <§f§a§7[§bblock_target§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §fComparing if l@401,63,-123,world EQUALS null ... false 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§fnull§8'. 22:59:50 §fComparing if null EQUALS null ... true 22:59:50 §f§8Filled tag <§f§a§7[§bblock_target§7].§ahas_flag§7[§blevitation_block§7]§8> with '§ffalse§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §fComparing if force_push MATCHES force_levitate ... false 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §fComparing if force_push MATCHES force_levitate ... false 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §fComparing if force_push MATCHES li@force_push|force_pull| ... true 22:59:50 §f§eIf/else-if chain entry #3 passed, running block. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 221)§f if <[block_target]> != null && <[block_target].direction.vector.y> == 0§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§bblock_target§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §fComparing if l@401,63,-123,world not EQUALS null ... true 22:59:50 §f§8Filled tag <§f§a§7[§bblock_target§7].§adirection§7.§avector§7.§ay§7§8> with '§f0§8'. 22:59:50 §fComparing if 0 EQUALS 0 ... true 22:59:50 §f§eIf command passed, running block. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 223)§f define target <[block_target]>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bblock_target§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§8' §8definition='§etarget§8' §8value='§e§el@401§8,§e 63§8,§e -123§8,§e world§8' 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 247)§f if <[target]> == null§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §fComparing if l@401,63,-123,world EQUALS null ... false 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 249)§f if ! && <[equipped_force]> matches force_shield§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§aplayer§7.§ais_on_ground§7§8> with '§ftrue§8'. 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 253)§f if ]>§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§aplayer§7.§auuid§7§8> with '§f91681a88-7798-4f49-9757-420864e6daa1§8'. 22:59:50 §f§8Filled tag <§f§7server§7.§ahas_flag§7[§bshield91681a88-7798-4f49-9757-420864e6daa1§7]§8> with '§ffalse§8'. 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 257)§f if <[target].location.if_null[null]> != null§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§alocation§7.§aif_null§7[§bnull§7]§8> with '§fnull§8'. 22:59:50 §fComparing if null not EQUALS null ... false 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 263)§f if <[equipped_force]> == force_leap && §d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §fComparing if force_push EQUALS force_leap ... false 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 267)§f if <[equipped_force].ends_with[_all]>§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7].§aends_with§7[§b_all§7]§8> with '§ffalse§8'. 22:59:50 §f§eNo part of the if command passed, no block will run. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 269)§f flag player.force.cooldown.<[equipped_force]> expire:<[equipped_item_script].flag[variables.base_cooldown]>§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force§7]§8> with '§fforce_push§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f3§8'. 22:59:50 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8expiration='§e§7time@ §e2024§7 / §e06 §7(§aJUNE§7)§8 / §e08 §7(§aSATURDAY§7)§8 _ §e22§7 : §e59§7 : §e52§7 : §e0971§7 _ §e+02:00§8' (player.force.cooldown.force_push:AUTO_SET:null) 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 270)§f itemcooldown ].material> duration:<[equipped_item_script].flag[variables.base_cooldown]>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aname§7§8> with '§fitem_force_push§8'. 22:59:50 §fAdjust mechanism 'custom_model_data' on object of type 'ItemTag'... 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f10§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f15§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f10§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f15§8'. 22:59:50 §f§8Filled tag <§f§aitem§7[§bitem_force_push§7].§amaterial§7§8> with '§f§7m@§eallay_spawn_egg§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f3§8'. 22:59:50 §e+> §8Executing '§eITEMCOOLDOWN§8': §8materials='§e[§7m@§eallay_spawn_egg§8§e]§8' §8duration='§ed@3s §a(3s)§8' 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 271)§f flag force_energy:-:<[equipped_item_script].flag[variables.base_energy_cost]>§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f3§8'. 22:59:50 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' (force_energy:SUBTRACT:3) 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 272)§f adjust fake_experience:]>§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 22:59:50 §f§8Filled tag <§f§aplayer§7.§aflag§7[§bmax_force_energy§7]§8> with '§f30§8'. 22:59:50 §f§8Filled tag <§f§aplayer§7.§aflag§7[§bforce_energy§7].§adiv§7[§b30§7]§8> with '§f0.9§8'. 22:59:50 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0.9§8' §8mechanism='§efake_experience§8' 22:59:50 §fAdjust mechanism 'fake_experience' on object of type 'PlayerTag'... 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 273)§f if !§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§aplayer§7.§ahas_flag§7[§bforce_inv_open§7]§8> with '§ffalse§8'. 22:59:50 §f§eIf command passed, running block. 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 274)§f flag show_force_energy expire:6s§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 22:59:50 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8expiration='§e§7time@ §e2024§7 / §e06 §7(§aJUNE§7)§8 / §e08 §7(§aSATURDAY§7)§8 _ §e22§7 : §e59§7 : §e55§7 : §e0971§7 _ §e+02:00§8' (show_force_energy:AUTO_SET:null) 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 275)§f flag player.force.statistics.cast_].display.strip_color.to_lowercase>:++§d ---------+ 22:59:50 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_item_script§7].§aname§7§8> with '§fitem_force_push§8'. 22:59:50 §fAdjust mechanism 'custom_model_data' on object of type 'ItemTag'... 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f10§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f15§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_cooldown§7]§8> with '§f10§8'. 22:59:50 §f§8Filled tag <§f§ascript§7[§bitem_force_push_all§7].§aflag§7[§bvariables.base_energy_cost§7]§8> with '§f15§8'. 22:59:50 §f§8Filled tag <§f§aitem§7[§bitem_force_push§7].§adisplay§7.§astrip_color§7.§ato_lowercase§7§8> with '§fpush§8'. 22:59:50 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' (player.force.statistics.cast_push:INCREMENT:null) 22:59:50 §d+- §dQueue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§d' Executing: §8(line 276)§f run <[equipped_script]> def.target:<[target]> def.multiplier:<[equipped_force_multiplier]>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_script§7]§8> with '§f§7s@§eforce_push§a (TASK)§8'. 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bequipped_force_multiplier§7]§8> with '§f1.005§8'. 22:59:50 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§eforce_push§a (TASK)§8' §8def_map='§e§7map@[§etarget §7=§e §el@401§8,§e 63§8,§e -123§8,§e world§7;§e multiplier §7=§e 1.005§7]§8' 22:59:50 §f§6Starting InstantQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§6' with player 'JustinS_2006'... 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 308)§f if <[target].location.if_null[null]> == null§d ---------+ 22:59:50 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§alocation§7.§aif_null§7[§bnull§7]§8> with '§fnull§8'. 22:59:50 §fComparing if null EQUALS null ... true 22:59:50 §f§eIf command passed, running block. 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 310)§f narrate "pushing in <[target].direction.vector>"§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§adirection§7.§avector§7§8> with '§f§el@-0§8,§e 0§8,§e 1§8,§e world§8'. 22:59:50 §e+> §8Executing '§eNARRATE§8': §8Narrating='§epushing in l@-0,0,1,world§8' §8Targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 311)§f define material <[target].material>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§amaterial§7§8> with '§f§7m@§ereinforced_deepslate§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§8' §8definition='§ematerial§8' §8value='§e§7m@§ereinforced_deepslate§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 312)§f define block_display block_display[material=<[material]>;translation=-0.5,0,-0.5]§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bmaterial§7]§8> with '§f§7m@§ereinforced_deepslate§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§8' §8definition='§eblock_display§8' §8value='§eblock_display[material=m@reinforced_deepslate;translation=-0.5,0,-0.5]§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 313)§f define offset 0.5,0,0.5§d ---------+ 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§8' §8definition='§eoffset§8' §8value='§e0.5,0,0.5§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 314)§f spawn <[block_display]> <[target].center.round_down.add[<[offset]>]> save:s§d ---------+ 22:59:50 §f...remembering this script entry as 's'! 22:59:50 §f§8Filled tag <§f§a§7[§bblock_display§7]§8> with '§fblock_display[material=m@reinforced_deepslate;translation=-0.5,0,-0.5]§8'. 22:59:50 §f§8Filled tag <§f§a§7[§boffset§7]§8> with '§f0.5,0,0.5§8'. 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§acenter§7.§around_down§7.§aadd§7[§b0.5,0,0.5§7]§8> with '§f§el@401.5§8,§e 63§8,§e -122.5§8,§e world§8'. 22:59:50 §e+> §8Executing '§eSPAWN§8': §8entities='§eblock_display[material=m@reinforced_deepslate;translation=-0.5,0,-0.5]§8' §8location='§e§el@401.5§8,§e 63§8,§e -122.5§8,§e world§8' §8persistent='§efalse§8' §8reason='§eCUSTOM§8' 22:59:50 §fApplying property 'material' on object of type 'EntityTag'... 22:59:50 §fApplying property 'translation' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'translation' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'material' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'translation' on object of type 'EntityTag'... 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 315)§f define ent §d ---------+ 22:59:50 §f§8Filled tag <§f§aentry§7[§bs§7].§aspawned_entity§7§8> with '§f§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§8' §8definition='§eent§8' §8value='§e§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 316)§f define shulker shulker[has_ai=false;invulnerable=true;persistent=true;shulker_peek=0;silent=true;visible=false]§d ---------+ 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§8' §8definition='§eshulker§8' §8value='§eshulker[has_ai=false;invulnerable=true;persistent=true;shulker_peek=0;silent=true;visible=false]§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 317)§f mount <[shulker]>|<[ent]> <[target].round_up>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bshulker§7]§8> with '§fshulker[has_ai=false;invulnerable=true;persistent=true;shulker_peek=0;silent=true;visible=false]§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bent§7]§8> with '§f§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8'. 22:59:50 §fApplying property 'has_ai' on object of type 'EntityTag'... 22:59:50 §fApplying property 'invulnerable' on object of type 'EntityTag'... 22:59:50 §fApplying property 'persistent' on object of type 'EntityTag'... 22:59:50 §fApplying property 'shulker_peek' on object of type 'EntityTag'... 22:59:50 §fApplying property 'silent' on object of type 'EntityTag'... 22:59:50 §fApplying property 'visible' on object of type 'EntityTag'... 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§around_up§7§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §e+> §8Executing '§eMOUNT§8': §8location='§e§el@401§8,§e 63§8,§e -123§8,§e world§8' §8entities='§e[e@shulker§7[§ehas_ai §7=§e false§7; §einvulnerable §7=§e true§7; §epersistent §7=§e true§7; §eshulker_peek §7=§e 0§7; §esilent §7=§e true§7; §evisible §7=§e false§7 §7]§8,§e §7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8§e]§8' 22:59:50 §fAdjust mechanism 'visible' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'has_ai' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'invulnerable' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'persistent' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'shulker_peek' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'silent' on object of type 'EntityTag'... 22:59:50 §fAdjust mechanism 'visible' on object of type 'EntityTag'... 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 318)§f teleport <[ent]> <[target].center.round_down.add[<[offset]>]>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bent§7]§8> with '§f§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8'. 22:59:50 §f§8Filled tag <§f§a§7[§boffset§7]§8> with '§f0.5,0,0.5§8'. 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§acenter§7.§around_down§7.§aadd§7[§b0.5,0,0.5§7]§8> with '§f§el@401.5§8,§e 63§8,§e -122.5§8,§e world§8'. 22:59:50 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8' §8location='§e§el@401.5§8,§e 63§8,§e -122.5§8,§e world§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 319)§f modifyblock <[target]> air§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@401§8,§e 63§8,§e -123§8,§e world§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 320)§f define stop false§d ---------+ 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§8' §8definition='§estop§8' §8value='§efalse§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 321)§f define max_distance <[target].ray_trace[range=7;return=block].sub[]||<[target].above[7]>>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7].§cray_trace§7[§brange=7;return=block§7].§esub§7[§e§7]||<[target].above[7]>§8> with '§f§el@401§8,§e 70§8,§e -123§8,§e world§8'. 22:59:50 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§8' §8definition='§emax_distance§8' §8value='§e§el@401§8,§e 70§8,§e -123§8,§e world§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 322)§f narrate <[max_distance]>§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bmax_distance§7]§8> with '§f§el@401§8,§e 70§8,§e -123§8,§e world§8'. 22:59:50 §e+> §8Executing '§eNARRATE§8': §8Narrating='§el@401,70,-123,world§8' §8Targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 323)§f playsound <[target]> sound:entity_warden_emerge volume: pitch:§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:50 §f§8Filled tag <§f§7util§7.§arandom§7.§adecimal§7[§b0.7§7].§ato§7[§b1§7]§8> with '§f0.9518698416311417§8'. 22:59:50 §f§8Filled tag <§f§7util§7.§arandom§7.§adecimal§7[§b0.8§7].§ato§7[§b1§7]§8> with '§f0.8035403903041884§8'. 22:59:50 §e+> §8Executing '§ePLAYSOUND§8': §8locations='§e[§el@401§8,§e 63§8,§e -123§8,§e world§8§e]§8' §8sound='§eentity_warden_emerge§8' §8volume='§e0.9518698416311417§8' §8pitch='§e0.8035403903041884§8' §8custom='§efalse§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 324)§f push <[ent]> origin:<[ent].location> destination:<[ent].location.forward[10]> speed:0.3 no_rotate duration:5s§d ---------+ 22:59:50 §f§8Filled tag <§f§a§7[§bent§7]§8> with '§f§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bent§7].§alocation§7§8> with '§f§el@401.5§8,§e 63§8,§e -122.5§8,§e world§8'. 22:59:50 §f§8Filled tag <§f§a§7[§bent§7].§alocation§7.§aforward§7[§b10§7]§8> with '§f§el@401.5§8,§e 63§8,§e -112.5§8,§e world§8'. 22:59:50 §e+> §8Executing '§ePUSH§8': §8origin='§e§el@401.5§8,§e 63§8,§e -122.5§8,§e world§8' §8entities='§e[§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8§e]§8' §8destination='§e§el@401.5§8,§e 63§8,§e -112.5§8,§e world§8' §8speed='§e0.3§8' §8duration='§ed@5s §a(5s)§8' §8force_along='§efalse§8' §8precision='§e2§8' §8no_rotate='§etrue§8' 22:59:50 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 335)§f wait 5s§d ---------+ 22:59:50 §e+> §8Executing '§eWAIT§8': §8delay='§ed@5s §a(5s)§8' §8mode='§eDELTA§8' 22:59:50 §f§6Forcing queue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§6' into a timed queue... 22:59:50 §f§6Completing queue '§7FORCE_HANDLER_§a4809§7_§1Ar§5Pan§6' in §b33§6ms. 22:59:50 §f§6Completing queue '§7FORCEPOWER_INPUT_SCRIPT_§a4808§7_§5Authority§bTrustee§6' in §b34§6ms. 22:59:54 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 336)§f remove <[ent].passenger>§d ---------+ 22:59:54 §f§8Filled tag <§f§a§7[§bent§7].§apassenger§7§8> with '§f§7e@§e 212f5d70-a234-4620-8a05-dab72c997d34§a(SHULKER/Shulker)§8'. 22:59:54 §e+> §8Executing '§eREMOVE§8': §8world='§ew@world§8' §8entities='§e[§7e@§e 212f5d70-a234-4620-8a05-dab72c997d34§a(SHULKER/Shulker)§8§e]§8' 22:59:54 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 337)§f remove <[ent]>§d ---------+ 22:59:54 §f§8Filled tag <§f§a§7[§bent§7]§8> with '§f§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8'. 22:59:54 §e+> §8Executing '§eREMOVE§8': §8world='§ew@world§8' §8entities='§e[§7e@§e 0b7fd5e1-94b5-4143-ba5f-dc3847e64c90§a(BLOCK_DISPLAY/Block Display)§8§e]§8' 22:59:54 §d+- §dQueue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§d' Executing: §8(line 338)§f modifyblock <[target]> <[material]>§d ---------+ 22:59:54 §f§8Filled tag <§f§a§7[§btarget§7]§8> with '§f§el@401§8,§e 63§8,§e -123§8,§e world§8'. 22:59:54 §f§8Filled tag <§f§a§7[§bmaterial§7]§8> with '§f§7m@§ereinforced_deepslate§8'. 22:59:54 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §e§7m@§ereinforced_deepslate§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@401§8,§e 63§8,§e -123§8,§e world§8' 22:59:54 §f§6Completing queue '§7FORCE_PUSH_§a4810§7_§fFcc§9Continuing§6' in §b4965§6ms.