Java Version: 17.0.10
Up-time: 1m 52s
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL)
Script Containers: 97, Events: 39
Last reload: 1m 41s ago
Server Version: Paper version git-Paper-496 (MC: 1.20.4)
Active Plugins (5): Citizens: 2.0.33-SNAPSHOT (build 3382), Denizen: 1.3.0-SNAPSHOT (build 1804-REL),
LuckPerms: 5.4.131, Sentinel: 2.9.0-SNAPSHOT (build 522), Depenizen: 2.1.0 (build 860),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): JustinS_2006(JustinS_2006)
Total Players Ever: 1 (1 normal)
Mode: online
Depenizen Bridges loaded (2): LuckPerms, Sentinel
21:39:44 Running script event 'PlayerClicksBlock', event='on player left clicks block with:force_powers' for script 'FORCEPOWER_INPUT_SCRIPT'
21:39:44 Starting InstantQueue 'FORCEPOWER_INPUT_SCRIPT_249_CopCoordinated' with player 'JustinS_2006'...
21:39:44 +- Queue 'FORCEPOWER_INPUT_SCRIPT_249_CopCoordinated' Executing: (line 89) if <player.has_flag[prevent_drop_bug]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <player.has_flag[prevent_drop_bug]> with 'false'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCEPOWER_INPUT_SCRIPT_249_CopCoordinated' Executing: (line 91) determine passively cancelled ---------+
21:39:44 +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@FORCEPOWER_INPUT_SCRIPT_249_CopCoordinated'
21:39:44 Event cancelled!
21:39:44 +- Queue 'FORCEPOWER_INPUT_SCRIPT_249_CopCoordinated' Executing: (line 92) run force_handler ---------+
21:39:44 +> Executing 'RUN': script='s@force_handler (TASK)'
21:39:44 Starting InstantQueue 'FORCE_HANDLER_250_ResidentialJordan' with player 'JustinS_2006'...
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 171) if !<player.has_flag[equipped_force]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <player.has_flag[equipped_force]> with 'true'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 175) define equipped_force <player.flag[equipped_force]> ---------+
21:39:44 Filled tag <player.flag[equipped_force]> with 'force_push'.
21:39:44 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_250_ResidentialJordan' definition='equipped_force' value='force_push'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 176) define equipped_script <script[<[equipped_force]>]> ---------+
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Filled tag <script[force_push]> with 's@force_push (TASK)'.
21:39:44 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_250_ResidentialJordan' definition='equipped_script' value='s@force_push (TASK)'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 177) define equipped_item_script <script[item_<[equipped_force]>]> ---------+
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Filled tag <script[item_force_push]> with 's@item_force_push (ITEM)'.
21:39:44 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_250_ResidentialJordan' definition='equipped_item_script' value='s@item_force_push (ITEM)'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 180) if <player.has_flag[player.force.unlocked_<[equipped_force]>_all]> && <player.is_sneaking> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Filled tag <player.has_flag[player.force.unlocked_force_push_all]> with 'true'.
21:39:44 Filled tag <player.is_sneaking> with 'false'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 186) if <player.has_flag[player.force.cooldown.<[equipped_force]>]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Filled tag <player.has_flag[player.force.cooldown.force_push]> with 'false'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 188) if <player.flag[force_energy].sub[<[equipped_item_script].flag[variables.base_energy_cost]>]> < 0 ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:44 Filled tag <player.flag[force_energy].sub[3]> with '27'.
21:39:44 Comparing if 27 LESS 0 ... false
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 193) if <player.has_flag[player.level]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <player.has_flag[player.level]> with 'true'.
21:39:44 If command passed, running block.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 194) define equipped_force_multiplier <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[<player.flag[player.level]>].add[1]> ---------+
21:39:44 Filled tag <player.flag[player.level]> with '1'.
21:39:44 Filled tag <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[1].add[1]> with '1.005'.
21:39:44 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_250_ResidentialJordan' definition='equipped_force_multiplier' value='1.005'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 195) if <player.has_flag[player.force.statistics.cast_<item[<[equipped_item_script].name>]>]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:44 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:44 Filled tag <item[item_force_push]> with 'i@allay_spawn_egg[display = Push; custom_model_data = 100; lore = li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost: 15|Targets:
Players, Entities,| and NPCs|; script = item_force_push]'.
21:39:44 Filled tag <player.has_flag[player.force.statistics.cast_i@allay_spawn_egg[display=Push;custom_model_data=100;lore=li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost:
15|Targets: Players, Entities,| and NPCs|;script=item_force_push]]> with 'false'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 201) choose <[equipped_force]> ---------+
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 +> Executing 'CHOOSE': choice='force_push'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 214) define target
<player.eye_location.ray_trace_target[entities=living;ignore=<player>;range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;raysize=<[equipped_item_script].flag[variables.base_ray_size].div[10]||0>]||null> ---------+
21:39:44 Filled tag <player.eye_location.ray_trace_target[entities=living;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11.055;raysize=0.35]||null> with 'null'.
21:39:44 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_250_ResidentialJordan' definition='target' value='null'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 215) define block_target <player.eye_location.ray_trace[range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;ignore=<player>;entities=*;return=block]||null> ---------+
21:39:44 Filled tag <player.eye_location.ray_trace[range=11.055;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;entities=*;return=block]||null> with 'l@409, 63, -117, world'.
21:39:44 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_250_ResidentialJordan' definition='block_target' value='l@409, 63, -117, world'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 216) if ( <[target]> == null && <[block_target]> == null ) || ( <[target]> == null && !<[block_target].has_flag[levitation_block]> && <[equipped_force]> matches force_levitate ) ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[target]> with 'null'.
21:39:44 Comparing if null EQUALS null ... true
21:39:44 Filled tag <[block_target]> with 'l@409, 63, -117, world'.
21:39:44 Comparing if l@409,63,-117,world EQUALS null ... false
21:39:44 Filled tag <[target]> with 'null'.
21:39:44 Comparing if null EQUALS null ... true
21:39:44 Filled tag <[block_target].has_flag[levitation_block]> with 'false'.
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Comparing if force_push MATCHES force_levitate ... false
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Comparing if force_push MATCHES force_levitate ... false
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Comparing if force_push MATCHES li@force_teleport|force_lightning|force_pull|force_push| ... true
21:39:44 Filled tag <[block_target]> with 'l@409, 63, -117, world'.
21:39:44 Comparing if l@409,63,-117,world not EQUALS null ... true
21:39:44 If/else-if chain entry #3 passed, running block.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 221) narrate <[block_target].block.relative[<[block_target]>].direction> ---------+
21:39:44 Filled tag <[block_target]> with 'l@409, 63, -117, world'.
21:39:44 Filled tag <[block_target].block.relative[l@409,63,-117,world].direction> with 'south'.
21:39:44 +> Executing 'NARRATE': Narrating='south' Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 222) define target <[block_target]> ---------+
21:39:44 Filled tag <[block_target]> with 'l@409, 63, -117, world'.
21:39:44 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_250_ResidentialJordan' definition='target' value='l@409, 63, -117, world'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 244) if <[target]> == null ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[target]> with 'l@409, 63, -117, world'.
21:39:44 Comparing if l@409,63,-117,world EQUALS null ... false
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 246) if !<player.is_on_ground> && <[equipped_force]> matches force_shield ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <player.is_on_ground> with 'true'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 250) if <server.has_flag[shield<player.uuid>]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <player.uuid> with '91681a88-7798-4f49-9757-420864e6daa1'.
21:39:44 Filled tag <server.has_flag[shield91681a88-7798-4f49-9757-420864e6daa1]> with 'false'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 254) if <[target].location.if_null[null]> != null ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[target].location.if_null[null]> with 'null'.
21:39:44 Comparing if null not EQUALS null ... false
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 260) if <[equipped_force]> == force_leap && <player.has_flag[player.force.leaping]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Comparing if force_push EQUALS force_leap ... false
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 264) if <[equipped_force].ends_with[_all]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <[equipped_force].ends_with[_all]> with 'false'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 266) flag <player> player.force.cooldown.<[equipped_force]> expire:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:44 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:44 Filled tag <[equipped_force]> with 'force_push'.
21:39:44 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:44 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' expiration='time@ 2024 / 06 (JUNE) / 08 (SATURDAY) _ 21 : 39 : 47 : 0052 _ +02:00' (player.force.cooldown.force_push:AUTO_SET:null)
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 267) itemcooldown <item[<[equipped_item_script].name>].material> duration:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:44 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:44 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:44 Filled tag <item[item_force_push].material> with 'm@allay_spawn_egg'.
21:39:44 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:44 +> Executing 'ITEMCOOLDOWN': materials='[m@allay_spawn_egg]' duration='d@3s (3s)'
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 268) flag <player> force_energy:-:<[equipped_item_script].flag[variables.base_energy_cost]> ---------+
21:39:44 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:44 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:44 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (force_energy:SUBTRACT:3)
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 269) adjust <player> fake_experience:<player.flag[force_energy].div[<player.flag[max_force_energy]>]> ---------+
21:39:44 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:44 Filled tag <player.flag[max_force_energy]> with '30'.
21:39:44 Filled tag <player.flag[force_energy].div[30]> with '0.9'.
21:39:44 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' mechanism_value='0.9' mechanism='fake_experience'
21:39:44 Adjust mechanism 'fake_experience' on object of type 'PlayerTag'...
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 270) if !<player.has_flag[force_inv_open]> ---------+
21:39:44 +> Executing 'IF': use_braces='true'
21:39:44 Filled tag <player.has_flag[force_inv_open]> with 'true'.
21:39:44 No part of the if command passed, no block will run.
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 272) flag <player> player.force.statistics.cast_<item[<[equipped_item_script].name>].display.strip_color.to_lowercase>:++ ---------+
21:39:44 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:44 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:44 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:44 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:44 Filled tag <item[item_force_push].display.strip_color.to_lowercase> with 'push'.
21:39:44 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (player.force.statistics.cast_push:INCREMENT:null)
21:39:44 +- Queue 'FORCE_HANDLER_250_ResidentialJordan' Executing: (line 273) run <[equipped_script]> def.target:<[target]> def.multiplier:<[equipped_force_multiplier]> ---------+
21:39:44 Filled tag <[equipped_script]> with 's@force_push (TASK)'.
21:39:44 Filled tag <[target]> with 'l@409, 63, -117, world'.
21:39:44 Filled tag <[equipped_force_multiplier]> with '1.005'.
21:39:44 +> Executing 'RUN': script='s@force_push (TASK)' def_map='map@[target = l@409, 63, -117, world; multiplier = 1.005]'
21:39:44 Completing queue 'FORCE_HANDLER_250_ResidentialJordan' in 42ms.
21:39:44 Completing queue 'FORCEPOWER_INPUT_SCRIPT_249_CopCoordinated' in 44ms.
21:39:47 Running script event 'PlayerClicksBlock', event='on player left clicks block with:force_powers' for script 'FORCEPOWER_INPUT_SCRIPT'
21:39:47 Starting InstantQueue 'FORCEPOWER_INPUT_SCRIPT_258_AppliesCrisis' with player 'JustinS_2006'...
21:39:47 +- Queue 'FORCEPOWER_INPUT_SCRIPT_258_AppliesCrisis' Executing: (line 89) if <player.has_flag[prevent_drop_bug]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <player.has_flag[prevent_drop_bug]> with 'false'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCEPOWER_INPUT_SCRIPT_258_AppliesCrisis' Executing: (line 91) determine passively cancelled ---------+
21:39:47 +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@FORCEPOWER_INPUT_SCRIPT_258_AppliesCrisis'
21:39:47 Event cancelled!
21:39:47 +- Queue 'FORCEPOWER_INPUT_SCRIPT_258_AppliesCrisis' Executing: (line 92) run force_handler ---------+
21:39:47 +> Executing 'RUN': script='s@force_handler (TASK)'
21:39:47 Starting InstantQueue 'FORCE_HANDLER_259_ProperlyJob' with player 'JustinS_2006'...
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 171) if !<player.has_flag[equipped_force]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <player.has_flag[equipped_force]> with 'true'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 175) define equipped_force <player.flag[equipped_force]> ---------+
21:39:47 Filled tag <player.flag[equipped_force]> with 'force_push'.
21:39:47 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_259_ProperlyJob' definition='equipped_force' value='force_push'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 176) define equipped_script <script[<[equipped_force]>]> ---------+
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Filled tag <script[force_push]> with 's@force_push (TASK)'.
21:39:47 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_259_ProperlyJob' definition='equipped_script' value='s@force_push (TASK)'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 177) define equipped_item_script <script[item_<[equipped_force]>]> ---------+
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Filled tag <script[item_force_push]> with 's@item_force_push (ITEM)'.
21:39:47 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_259_ProperlyJob' definition='equipped_item_script' value='s@item_force_push (ITEM)'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 180) if <player.has_flag[player.force.unlocked_<[equipped_force]>_all]> && <player.is_sneaking> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Filled tag <player.has_flag[player.force.unlocked_force_push_all]> with 'true'.
21:39:47 Filled tag <player.is_sneaking> with 'false'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 186) if <player.has_flag[player.force.cooldown.<[equipped_force]>]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Filled tag <player.has_flag[player.force.cooldown.force_push]> with 'false'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 188) if <player.flag[force_energy].sub[<[equipped_item_script].flag[variables.base_energy_cost]>]> < 0 ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:47 Filled tag <player.flag[force_energy].sub[3]> with '27'.
21:39:47 Comparing if 27 LESS 0 ... false
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 193) if <player.has_flag[player.level]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <player.has_flag[player.level]> with 'true'.
21:39:47 If command passed, running block.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 194) define equipped_force_multiplier <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[<player.flag[player.level]>].add[1]> ---------+
21:39:47 Filled tag <player.flag[player.level]> with '1'.
21:39:47 Filled tag <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[1].add[1]> with '1.005'.
21:39:47 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_259_ProperlyJob' definition='equipped_force_multiplier' value='1.005'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 195) if <player.has_flag[player.force.statistics.cast_<item[<[equipped_item_script].name>]>]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:47 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:47 Filled tag <item[item_force_push]> with 'i@allay_spawn_egg[display = Push; custom_model_data = 100; lore = li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost: 15|Targets:
Players, Entities,| and NPCs|; script = item_force_push]'.
21:39:47 Filled tag <player.has_flag[player.force.statistics.cast_i@allay_spawn_egg[display=Push;custom_model_data=100;lore=li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost:
15|Targets: Players, Entities,| and NPCs|;script=item_force_push]]> with 'false'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 201) choose <[equipped_force]> ---------+
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 +> Executing 'CHOOSE': choice='force_push'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 214) define target
<player.eye_location.ray_trace_target[entities=living;ignore=<player>;range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;raysize=<[equipped_item_script].flag[variables.base_ray_size].div[10]||0>]||null> ---------+
21:39:47 Filled tag <player.eye_location.ray_trace_target[entities=living;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11.055;raysize=0.35]||null> with 'null'.
21:39:47 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_259_ProperlyJob' definition='target' value='null'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 215) define block_target <player.eye_location.ray_trace[range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;ignore=<player>;entities=*;return=block]||null> ---------+
21:39:47 Filled tag <player.eye_location.ray_trace[range=11.055;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;entities=*;return=block]||null> with 'l@409, 63, -117, 0, 270, world'.
21:39:47 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_259_ProperlyJob' definition='block_target' value='l@409, 63, -117, 0, 270, world'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 216) if ( <[target]> == null && <[block_target]> == null ) || ( <[target]> == null && !<[block_target].has_flag[levitation_block]> && <[equipped_force]> matches force_levitate ) ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[target]> with 'null'.
21:39:47 Comparing if null EQUALS null ... true
21:39:47 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 270, world'.
21:39:47 Comparing if l@409,63,-117,0,270,world EQUALS null ... false
21:39:47 Filled tag <[target]> with 'null'.
21:39:47 Comparing if null EQUALS null ... true
21:39:47 Filled tag <[block_target].has_flag[levitation_block]> with 'false'.
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Comparing if force_push MATCHES force_levitate ... false
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Comparing if force_push MATCHES force_levitate ... false
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Comparing if force_push MATCHES li@force_teleport|force_lightning|force_pull|force_push| ... true
21:39:47 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 270, world'.
21:39:47 Comparing if l@409,63,-117,0,270,world not EQUALS null ... true
21:39:47 If/else-if chain entry #3 passed, running block.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 221) narrate <[block_target].block.relative[<[block_target]>].direction> ---------+
21:39:47 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 270, world'.
21:39:47 Filled tag <[block_target].block.relative[l@409,63,-117,0,270,world].direction> with 'south'.
21:39:47 +> Executing 'NARRATE': Narrating='south' Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 222) define target <[block_target]> ---------+
21:39:47 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 270, world'.
21:39:47 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_259_ProperlyJob' definition='target' value='l@409, 63, -117, 0, 270, world'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 244) if <[target]> == null ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[target]> with 'l@409, 63, -117, 0, 270, world'.
21:39:47 Comparing if l@409,63,-117,0,270,world EQUALS null ... false
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 246) if !<player.is_on_ground> && <[equipped_force]> matches force_shield ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <player.is_on_ground> with 'true'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 250) if <server.has_flag[shield<player.uuid>]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <player.uuid> with '91681a88-7798-4f49-9757-420864e6daa1'.
21:39:47 Filled tag <server.has_flag[shield91681a88-7798-4f49-9757-420864e6daa1]> with 'false'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 254) if <[target].location.if_null[null]> != null ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[target].location.if_null[null]> with 'null'.
21:39:47 Comparing if null not EQUALS null ... false
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 260) if <[equipped_force]> == force_leap && <player.has_flag[player.force.leaping]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Comparing if force_push EQUALS force_leap ... false
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 264) if <[equipped_force].ends_with[_all]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <[equipped_force].ends_with[_all]> with 'false'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 266) flag <player> player.force.cooldown.<[equipped_force]> expire:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:47 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:47 Filled tag <[equipped_force]> with 'force_push'.
21:39:47 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:47 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' expiration='time@ 2024 / 06 (JUNE) / 08 (SATURDAY) _ 21 : 39 : 50 : 0501 _ +02:00' (player.force.cooldown.force_push:AUTO_SET:null)
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 267) itemcooldown <item[<[equipped_item_script].name>].material> duration:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:47 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:47 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:47 Filled tag <item[item_force_push].material> with 'm@allay_spawn_egg'.
21:39:47 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:47 +> Executing 'ITEMCOOLDOWN': materials='[m@allay_spawn_egg]' duration='d@3s (3s)'
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 268) flag <player> force_energy:-:<[equipped_item_script].flag[variables.base_energy_cost]> ---------+
21:39:47 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:47 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:47 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (force_energy:SUBTRACT:3)
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 269) adjust <player> fake_experience:<player.flag[force_energy].div[<player.flag[max_force_energy]>]> ---------+
21:39:47 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:47 Filled tag <player.flag[max_force_energy]> with '30'.
21:39:47 Filled tag <player.flag[force_energy].div[30]> with '0.9'.
21:39:47 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' mechanism_value='0.9' mechanism='fake_experience'
21:39:47 Adjust mechanism 'fake_experience' on object of type 'PlayerTag'...
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 270) if !<player.has_flag[force_inv_open]> ---------+
21:39:47 +> Executing 'IF': use_braces='true'
21:39:47 Filled tag <player.has_flag[force_inv_open]> with 'true'.
21:39:47 No part of the if command passed, no block will run.
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 272) flag <player> player.force.statistics.cast_<item[<[equipped_item_script].name>].display.strip_color.to_lowercase>:++ ---------+
21:39:47 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:47 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:47 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:47 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:47 Filled tag <item[item_force_push].display.strip_color.to_lowercase> with 'push'.
21:39:47 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (player.force.statistics.cast_push:INCREMENT:null)
21:39:47 +- Queue 'FORCE_HANDLER_259_ProperlyJob' Executing: (line 273) run <[equipped_script]> def.target:<[target]> def.multiplier:<[equipped_force_multiplier]> ---------+
21:39:47 Filled tag <[equipped_script]> with 's@force_push (TASK)'.
21:39:47 Filled tag <[target]> with 'l@409, 63, -117, 0, 270, world'.
21:39:47 Filled tag <[equipped_force_multiplier]> with '1.005'.
21:39:47 +> Executing 'RUN': script='s@force_push (TASK)' def_map='map@[target = l@409, 63, -117, 0, 270, world; multiplier = 1.005]'
21:39:47 Completing queue 'FORCE_HANDLER_259_ProperlyJob' in 33ms.
21:39:47 Completing queue 'FORCEPOWER_INPUT_SCRIPT_258_AppliesCrisis' in 36ms.
21:39:50 Running script event 'PlayerClicksBlock', event='on player left clicks block with:force_powers' for script 'FORCEPOWER_INPUT_SCRIPT'
21:39:50 Starting InstantQueue 'FORCEPOWER_INPUT_SCRIPT_267_GalleriesBeads' with player 'JustinS_2006'...
21:39:50 +- Queue 'FORCEPOWER_INPUT_SCRIPT_267_GalleriesBeads' Executing: (line 89) if <player.has_flag[prevent_drop_bug]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <player.has_flag[prevent_drop_bug]> with 'false'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCEPOWER_INPUT_SCRIPT_267_GalleriesBeads' Executing: (line 91) determine passively cancelled ---------+
21:39:50 +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@FORCEPOWER_INPUT_SCRIPT_267_GalleriesBeads'
21:39:50 Event cancelled!
21:39:50 +- Queue 'FORCEPOWER_INPUT_SCRIPT_267_GalleriesBeads' Executing: (line 92) run force_handler ---------+
21:39:50 +> Executing 'RUN': script='s@force_handler (TASK)'
21:39:50 Starting InstantQueue 'FORCE_HANDLER_268_EntBrandon' with player 'JustinS_2006'...
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 171) if !<player.has_flag[equipped_force]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <player.has_flag[equipped_force]> with 'true'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 175) define equipped_force <player.flag[equipped_force]> ---------+
21:39:50 Filled tag <player.flag[equipped_force]> with 'force_push'.
21:39:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_268_EntBrandon' definition='equipped_force' value='force_push'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 176) define equipped_script <script[<[equipped_force]>]> ---------+
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Filled tag <script[force_push]> with 's@force_push (TASK)'.
21:39:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_268_EntBrandon' definition='equipped_script' value='s@force_push (TASK)'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 177) define equipped_item_script <script[item_<[equipped_force]>]> ---------+
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Filled tag <script[item_force_push]> with 's@item_force_push (ITEM)'.
21:39:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_268_EntBrandon' definition='equipped_item_script' value='s@item_force_push (ITEM)'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 180) if <player.has_flag[player.force.unlocked_<[equipped_force]>_all]> && <player.is_sneaking> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Filled tag <player.has_flag[player.force.unlocked_force_push_all]> with 'true'.
21:39:50 Filled tag <player.is_sneaking> with 'false'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 186) if <player.has_flag[player.force.cooldown.<[equipped_force]>]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Filled tag <player.has_flag[player.force.cooldown.force_push]> with 'false'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 188) if <player.flag[force_energy].sub[<[equipped_item_script].flag[variables.base_energy_cost]>]> < 0 ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:50 Filled tag <player.flag[force_energy].sub[3]> with '27'.
21:39:50 Comparing if 27 LESS 0 ... false
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 193) if <player.has_flag[player.level]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <player.has_flag[player.level]> with 'true'.
21:39:50 If command passed, running block.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 194) define equipped_force_multiplier <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[<player.flag[player.level]>].add[1]> ---------+
21:39:50 Filled tag <player.flag[player.level]> with '1'.
21:39:50 Filled tag <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[1].add[1]> with '1.005'.
21:39:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_268_EntBrandon' definition='equipped_force_multiplier' value='1.005'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 195) if <player.has_flag[player.force.statistics.cast_<item[<[equipped_item_script].name>]>]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:50 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:50 Filled tag <item[item_force_push]> with 'i@allay_spawn_egg[display = Push; custom_model_data = 100; lore = li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost: 15|Targets:
Players, Entities,| and NPCs|; script = item_force_push]'.
21:39:50 Filled tag <player.has_flag[player.force.statistics.cast_i@allay_spawn_egg[display=Push;custom_model_data=100;lore=li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost:
15|Targets: Players, Entities,| and NPCs|;script=item_force_push]]> with 'false'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 201) choose <[equipped_force]> ---------+
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 +> Executing 'CHOOSE': choice='force_push'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 214) define target
<player.eye_location.ray_trace_target[entities=living;ignore=<player>;range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;raysize=<[equipped_item_script].flag[variables.base_ray_size].div[10]||0>]||null> ---------+
21:39:50 Filled tag <player.eye_location.ray_trace_target[entities=living;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11.055;raysize=0.35]||null> with 'null'.
21:39:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_268_EntBrandon' definition='target' value='null'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 215) define block_target <player.eye_location.ray_trace[range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;ignore=<player>;entities=*;return=block]||null> ---------+
21:39:50 Filled tag <player.eye_location.ray_trace[range=11.055;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;entities=*;return=block]||null> with 'l@409, 63, -117, 0, 180, world'.
21:39:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_268_EntBrandon' definition='block_target' value='l@409, 63, -117, 0, 180, world'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 216) if ( <[target]> == null && <[block_target]> == null ) || ( <[target]> == null && !<[block_target].has_flag[levitation_block]> && <[equipped_force]> matches force_levitate ) ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[target]> with 'null'.
21:39:50 Comparing if null EQUALS null ... true
21:39:50 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 180, world'.
21:39:50 Comparing if l@409,63,-117,0,180,world EQUALS null ... false
21:39:50 Filled tag <[target]> with 'null'.
21:39:50 Comparing if null EQUALS null ... true
21:39:50 Filled tag <[block_target].has_flag[levitation_block]> with 'false'.
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Comparing if force_push MATCHES force_levitate ... false
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Comparing if force_push MATCHES force_levitate ... false
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Comparing if force_push MATCHES li@force_teleport|force_lightning|force_pull|force_push| ... true
21:39:50 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 180, world'.
21:39:50 Comparing if l@409,63,-117,0,180,world not EQUALS null ... true
21:39:50 If/else-if chain entry #3 passed, running block.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 221) narrate <[block_target].block.relative[<[block_target]>].direction> ---------+
21:39:50 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 180, world'.
21:39:50 Filled tag <[block_target].block.relative[l@409,63,-117,0,180,world].direction> with 'south'.
21:39:50 +> Executing 'NARRATE': Narrating='south' Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 222) define target <[block_target]> ---------+
21:39:50 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 180, world'.
21:39:50 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_268_EntBrandon' definition='target' value='l@409, 63, -117, 0, 180, world'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 244) if <[target]> == null ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[target]> with 'l@409, 63, -117, 0, 180, world'.
21:39:50 Comparing if l@409,63,-117,0,180,world EQUALS null ... false
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 246) if !<player.is_on_ground> && <[equipped_force]> matches force_shield ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <player.is_on_ground> with 'true'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 250) if <server.has_flag[shield<player.uuid>]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <player.uuid> with '91681a88-7798-4f49-9757-420864e6daa1'.
21:39:50 Filled tag <server.has_flag[shield91681a88-7798-4f49-9757-420864e6daa1]> with 'false'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 254) if <[target].location.if_null[null]> != null ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[target].location.if_null[null]> with 'null'.
21:39:50 Comparing if null not EQUALS null ... false
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 260) if <[equipped_force]> == force_leap && <player.has_flag[player.force.leaping]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Comparing if force_push EQUALS force_leap ... false
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 264) if <[equipped_force].ends_with[_all]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <[equipped_force].ends_with[_all]> with 'false'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 266) flag <player> player.force.cooldown.<[equipped_force]> expire:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:50 Filled tag <[equipped_force]> with 'force_push'.
21:39:50 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:50 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' expiration='time@ 2024 / 06 (JUNE) / 08 (SATURDAY) _ 21 : 39 : 53 : 0813 _ +02:00' (player.force.cooldown.force_push:AUTO_SET:null)
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 267) itemcooldown <item[<[equipped_item_script].name>].material> duration:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:50 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:50 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:50 Filled tag <item[item_force_push].material> with 'm@allay_spawn_egg'.
21:39:50 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:50 +> Executing 'ITEMCOOLDOWN': materials='[m@allay_spawn_egg]' duration='d@3s (3s)'
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 268) flag <player> force_energy:-:<[equipped_item_script].flag[variables.base_energy_cost]> ---------+
21:39:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:50 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:50 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (force_energy:SUBTRACT:3)
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 269) adjust <player> fake_experience:<player.flag[force_energy].div[<player.flag[max_force_energy]>]> ---------+
21:39:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:50 Filled tag <player.flag[max_force_energy]> with '30'.
21:39:50 Filled tag <player.flag[force_energy].div[30]> with '0.9'.
21:39:50 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' mechanism_value='0.9' mechanism='fake_experience'
21:39:50 Adjust mechanism 'fake_experience' on object of type 'PlayerTag'...
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 270) if !<player.has_flag[force_inv_open]> ---------+
21:39:50 +> Executing 'IF': use_braces='true'
21:39:50 Filled tag <player.has_flag[force_inv_open]> with 'true'.
21:39:50 No part of the if command passed, no block will run.
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 272) flag <player> player.force.statistics.cast_<item[<[equipped_item_script].name>].display.strip_color.to_lowercase>:++ ---------+
21:39:50 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:50 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:50 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:50 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:50 Filled tag <item[item_force_push].display.strip_color.to_lowercase> with 'push'.
21:39:50 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (player.force.statistics.cast_push:INCREMENT:null)
21:39:50 +- Queue 'FORCE_HANDLER_268_EntBrandon' Executing: (line 273) run <[equipped_script]> def.target:<[target]> def.multiplier:<[equipped_force_multiplier]> ---------+
21:39:50 Filled tag <[equipped_script]> with 's@force_push (TASK)'.
21:39:50 Filled tag <[target]> with 'l@409, 63, -117, 0, 180, world'.
21:39:50 Filled tag <[equipped_force_multiplier]> with '1.005'.
21:39:50 +> Executing 'RUN': script='s@force_push (TASK)' def_map='map@[target = l@409, 63, -117, 0, 180, world; multiplier = 1.005]'
21:39:50 Completing queue 'FORCE_HANDLER_268_EntBrandon' in 32ms.
21:39:50 Completing queue 'FORCEPOWER_INPUT_SCRIPT_267_GalleriesBeads' in 34ms.
21:39:54 Running script event 'PlayerClicksBlock', event='on player left clicks block with:force_powers' for script 'FORCEPOWER_INPUT_SCRIPT'
21:39:54 Starting InstantQueue 'FORCEPOWER_INPUT_SCRIPT_278_TriReset' with player 'JustinS_2006'...
21:39:54 +- Queue 'FORCEPOWER_INPUT_SCRIPT_278_TriReset' Executing: (line 89) if <player.has_flag[prevent_drop_bug]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <player.has_flag[prevent_drop_bug]> with 'false'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCEPOWER_INPUT_SCRIPT_278_TriReset' Executing: (line 91) determine passively cancelled ---------+
21:39:54 +> Executing 'DETERMINE': outcome='cancelled' passively='true' Queue='q@FORCEPOWER_INPUT_SCRIPT_278_TriReset'
21:39:54 Event cancelled!
21:39:54 +- Queue 'FORCEPOWER_INPUT_SCRIPT_278_TriReset' Executing: (line 92) run force_handler ---------+
21:39:54 +> Executing 'RUN': script='s@force_handler (TASK)'
21:39:54 Starting InstantQueue 'FORCE_HANDLER_279_SpamClient' with player 'JustinS_2006'...
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 171) if !<player.has_flag[equipped_force]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <player.has_flag[equipped_force]> with 'true'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 175) define equipped_force <player.flag[equipped_force]> ---------+
21:39:54 Filled tag <player.flag[equipped_force]> with 'force_push'.
21:39:54 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_279_SpamClient' definition='equipped_force' value='force_push'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 176) define equipped_script <script[<[equipped_force]>]> ---------+
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Filled tag <script[force_push]> with 's@force_push (TASK)'.
21:39:54 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_279_SpamClient' definition='equipped_script' value='s@force_push (TASK)'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 177) define equipped_item_script <script[item_<[equipped_force]>]> ---------+
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Filled tag <script[item_force_push]> with 's@item_force_push (ITEM)'.
21:39:54 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_279_SpamClient' definition='equipped_item_script' value='s@item_force_push (ITEM)'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 180) if <player.has_flag[player.force.unlocked_<[equipped_force]>_all]> && <player.is_sneaking> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Filled tag <player.has_flag[player.force.unlocked_force_push_all]> with 'true'.
21:39:54 Filled tag <player.is_sneaking> with 'false'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 186) if <player.has_flag[player.force.cooldown.<[equipped_force]>]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Filled tag <player.has_flag[player.force.cooldown.force_push]> with 'false'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 188) if <player.flag[force_energy].sub[<[equipped_item_script].flag[variables.base_energy_cost]>]> < 0 ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:54 Filled tag <player.flag[force_energy].sub[3]> with '27'.
21:39:54 Comparing if 27 LESS 0 ... false
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 193) if <player.has_flag[player.level]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <player.has_flag[player.level]> with 'true'.
21:39:54 If command passed, running block.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 194) define equipped_force_multiplier <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[<player.flag[player.level]>].add[1]> ---------+
21:39:54 Filled tag <player.flag[player.level]> with '1'.
21:39:54 Filled tag <[equipped_item_script].flag[variables.base_multiplier].sub[1].mul[0.1].mul[1].add[1]> with '1.005'.
21:39:54 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_279_SpamClient' definition='equipped_force_multiplier' value='1.005'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 195) if <player.has_flag[player.force.statistics.cast_<item[<[equipped_item_script].name>]>]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:54 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:54 Filled tag <item[item_force_push]> with 'i@allay_spawn_egg[display = Push; custom_model_data = 100; lore = li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost: 15|Targets:
Players, Entities,| and NPCs|; script = item_force_push]'.
21:39:54 Filled tag <player.has_flag[player.force.statistics.cast_i@allay_spawn_egg[display=Push;custom_model_data=100;lore=li@Look at a target to push|them away from you.|Cooldown: 10s|Energy Cost: 15||Unlocks: [Push All] at| Jedi Knight [lvl1].| Activate by crouching|Cooldown: 10s|Energy Cost:
15|Targets: Players, Entities,| and NPCs|;script=item_force_push]]> with 'false'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 201) choose <[equipped_force]> ---------+
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 +> Executing 'CHOOSE': choice='force_push'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 214) define target
<player.eye_location.ray_trace_target[entities=living;ignore=<player>;range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;raysize=<[equipped_item_script].flag[variables.base_ray_size].div[10]||0>]||null> ---------+
21:39:54 Filled tag <player.eye_location.ray_trace_target[entities=living;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;range=11.055;raysize=0.35]||null> with 'null'.
21:39:54 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_279_SpamClient' definition='target' value='null'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 215) define block_target <player.eye_location.ray_trace[range=<[equipped_item_script].flag[variables.base_range].mul[<[equipped_force_multiplier]>]>;ignore=<player>;entities=*;return=block]||null> ---------+
21:39:54 Filled tag <player.eye_location.ray_trace[range=11.055;ignore=p@91681a88-7798-4f49-9757-420864e6daa1;entities=*;return=block]||null> with 'l@409, 63, -117, 0, 90, world'.
21:39:54 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_279_SpamClient' definition='block_target' value='l@409, 63, -117, 0, 90, world'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 216) if ( <[target]> == null && <[block_target]> == null ) || ( <[target]> == null && !<[block_target].has_flag[levitation_block]> && <[equipped_force]> matches force_levitate ) ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[target]> with 'null'.
21:39:54 Comparing if null EQUALS null ... true
21:39:54 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 90, world'.
21:39:54 Comparing if l@409,63,-117,0,90,world EQUALS null ... false
21:39:54 Filled tag <[target]> with 'null'.
21:39:54 Comparing if null EQUALS null ... true
21:39:54 Filled tag <[block_target].has_flag[levitation_block]> with 'false'.
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Comparing if force_push MATCHES force_levitate ... false
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Comparing if force_push MATCHES force_levitate ... false
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Comparing if force_push MATCHES li@force_teleport|force_lightning|force_pull|force_push| ... true
21:39:54 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 90, world'.
21:39:54 Comparing if l@409,63,-117,0,90,world not EQUALS null ... true
21:39:54 If/else-if chain entry #3 passed, running block.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 221) narrate <[block_target].block.relative[<[block_target]>].direction> ---------+
21:39:54 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 90, world'.
21:39:54 Filled tag <[block_target].block.relative[l@409,63,-117,0,90,world].direction> with 'south'.
21:39:54 +> Executing 'NARRATE': Narrating='south' Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 222) define target <[block_target]> ---------+
21:39:54 Filled tag <[block_target]> with 'l@409, 63, -117, 0, 90, world'.
21:39:54 +> Executing 'DEFINE': Queue='q@FORCE_HANDLER_279_SpamClient' definition='target' value='l@409, 63, -117, 0, 90, world'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 244) if <[target]> == null ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[target]> with 'l@409, 63, -117, 0, 90, world'.
21:39:54 Comparing if l@409,63,-117,0,90,world EQUALS null ... false
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 246) if !<player.is_on_ground> && <[equipped_force]> matches force_shield ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <player.is_on_ground> with 'true'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 250) if <server.has_flag[shield<player.uuid>]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <player.uuid> with '91681a88-7798-4f49-9757-420864e6daa1'.
21:39:54 Filled tag <server.has_flag[shield91681a88-7798-4f49-9757-420864e6daa1]> with 'false'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 254) if <[target].location.if_null[null]> != null ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[target].location.if_null[null]> with 'null'.
21:39:54 Comparing if null not EQUALS null ... false
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 260) if <[equipped_force]> == force_leap && <player.has_flag[player.force.leaping]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Comparing if force_push EQUALS force_leap ... false
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 264) if <[equipped_force].ends_with[_all]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <[equipped_force].ends_with[_all]> with 'false'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 266) flag <player> player.force.cooldown.<[equipped_force]> expire:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:54 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:54 Filled tag <[equipped_force]> with 'force_push'.
21:39:54 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:54 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' expiration='time@ 2024 / 06 (JUNE) / 08 (SATURDAY) _ 21 : 39 : 57 : 0150 _ +02:00' (player.force.cooldown.force_push:AUTO_SET:null)
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 267) itemcooldown <item[<[equipped_item_script].name>].material> duration:<[equipped_item_script].flag[variables.base_cooldown]> ---------+
21:39:54 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:54 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:54 Filled tag <item[item_force_push].material> with 'm@allay_spawn_egg'.
21:39:54 Filled tag <[equipped_item_script].flag[variables.base_cooldown]> with '3'.
21:39:54 +> Executing 'ITEMCOOLDOWN': materials='[m@allay_spawn_egg]' duration='d@3s (3s)'
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 268) flag <player> force_energy:-:<[equipped_item_script].flag[variables.base_energy_cost]> ---------+
21:39:54 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:54 Filled tag <[equipped_item_script].flag[variables.base_energy_cost]> with '3'.
21:39:54 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (force_energy:SUBTRACT:3)
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 269) adjust <player> fake_experience:<player.flag[force_energy].div[<player.flag[max_force_energy]>]> ---------+
21:39:54 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:54 Filled tag <player.flag[max_force_energy]> with '30'.
21:39:54 Filled tag <player.flag[force_energy].div[30]> with '0.9'.
21:39:54 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' mechanism_value='0.9' mechanism='fake_experience'
21:39:54 Adjust mechanism 'fake_experience' on object of type 'PlayerTag'...
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 270) if !<player.has_flag[force_inv_open]> ---------+
21:39:54 +> Executing 'IF': use_braces='true'
21:39:54 Filled tag <player.has_flag[force_inv_open]> with 'true'.
21:39:54 No part of the if command passed, no block will run.
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 272) flag <player> player.force.statistics.cast_<item[<[equipped_item_script].name>].display.strip_color.to_lowercase>:++ ---------+
21:39:54 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'.
21:39:54 Filled tag <[equipped_item_script].name> with 'item_force_push'.
21:39:54 Adjust mechanism 'custom_model_data' on object of type 'ItemTag'...
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_cooldown]> with '10'.
21:39:54 Filled tag <script[item_force_push_all].flag[variables.base_energy_cost]> with '15'.
21:39:54 Filled tag <item[item_force_push].display.strip_color.to_lowercase> with 'push'.
21:39:54 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)' (player.force.statistics.cast_push:INCREMENT:null)
21:39:54 +- Queue 'FORCE_HANDLER_279_SpamClient' Executing: (line 273) run <[equipped_script]> def.target:<[target]> def.multiplier:<[equipped_force_multiplier]> ---------+
21:39:54 Filled tag <[equipped_script]> with 's@force_push (TASK)'.
21:39:54 Filled tag <[target]> with 'l@409, 63, -117, 0, 90, world'.
21:39:54 Filled tag <[equipped_force_multiplier]> with '1.005'.
21:39:54 +> Executing 'RUN': script='s@force_push (TASK)' def_map='map@[target = l@409, 63, -117, 0, 90, world; multiplier = 1.005]'
21:39:54 Completing queue 'FORCE_HANDLER_279_SpamClient' in 26ms.
21:39:54 Completing queue 'FORCEPOWER_INPUT_SCRIPT_278_TriReset' in 27ms.