Java Version: 17.0.10
Up-time: 55m
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL)
Script Containers: 75, Events: 34
Last reload: 9m 1s ago
Server Version: Paper version git-Paper-496 (MC: 1.20.4)
Active Plugins (3): Citizens: 2.0.33-SNAPSHOT (build 3382), LuckPerms: 5.4.131, Denizen: 1.3.0-SNAPSHOT (build 1804-REL),
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): JustinS_2006(JustinS_2006)
Total Players Ever: 1 (1 normal)
Mode: online
10:11:36 +- Queue 'FIRE_SPREAD_HANDLER_7390_LicensesFlooring' Executing: (line 692) modifyblock <context.location> <context.material> ---------+
10:11:36 Filled tag <context.location> with 'l@514, 64, -438, world'.
10:11:36 Filled tag <context.material> with 'm@oak_planks'.
10:11:36 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): m@oak_planks' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@514, 64, -438, world'
10:11:36 +- Queue 'FIRE_SPREAD_HANDLER_7390_LicensesFlooring' Executing: (line 693) stop ---------+
10:11:36 +> Executing 'STOP':
10:11:36 Completing queue 'FIRE_SPREAD_HANDLER_7390_LicensesFlooring' in 150002ms.
10:11:36 +- Queue 'FIRE_SPREAD_HANDLER_7392_HeatBrave' Executing: (line 692) modifyblock <context.location> <context.material> ---------+
10:11:36 Filled tag <context.location> with 'l@513, 65, -438, world'.
10:11:36 Filled tag <context.material> with 'm@oak_planks'.
10:11:36 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): m@oak_planks' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@513, 65, -438, world'
10:11:36 +- Queue 'FIRE_SPREAD_HANDLER_7392_HeatBrave' Executing: (line 693) stop ---------+
10:11:36 +> Executing 'STOP':
10:11:36 Completing queue 'FIRE_SPREAD_HANDLER_7392_HeatBrave' in 150015ms.
10:11:36 Running script event 'BlockBurns', event='on block burns' for script 'FIRE_SPREAD_HANDLER'
10:11:36 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7881_GominecraftInvited'...
10:11:36 +- Queue 'FIRE_SPREAD_HANDLER_7881_GominecraftInvited' Executing: (line 690) if <context.location.has_flag[fire_spread_block]> ---------+
10:11:36 +> Executing 'IF': use_braces='true'
10:11:36 Filled tag <context.location.has_flag[fire_spread_block]> with 'false'.
10:11:36 No part of the if command passed, no block will run.
10:11:36 +- Queue 'FIRE_SPREAD_HANDLER_7881_GominecraftInvited' Executing: (line 694) determine cancelled ---------+
10:11:36 +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@FIRE_SPREAD_HANDLER_7881_GominecraftInvited'
10:11:36 Event cancelled!
10:11:36 Completing queue 'FIRE_SPREAD_HANDLER_7881_GominecraftInvited' in 1ms.
10:11:39 +- Queue 'FIRE_SPREAD_HANDLER_7408_NeedsJoy' Executing: (line 692) modifyblock <context.location> <context.material> ---------+
10:11:39 Filled tag <context.location> with 'l@513, 64, -439, world'.
10:11:39 Filled tag <context.material> with 'm@oak_planks'.
10:11:39 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): m@oak_planks' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@513, 64, -439, world'
10:11:39 +- Queue 'FIRE_SPREAD_HANDLER_7408_NeedsJoy' Executing: (line 693) stop ---------+
10:11:39 +> Executing 'STOP':
10:11:39 Completing queue 'FIRE_SPREAD_HANDLER_7408_NeedsJoy' in 149999ms.
10:11:39 Starting InstantQueue 'EXCOMMAND_7888_FotoCosmetics' with player 'JustinS_2006'...
10:11:39 +- Queue 'EXCOMMAND_7888_FotoCosmetics' Executing: (line 1) shoot SMALL_FIREBALL origin:<player.location.forward.add[0,1.5,0]> speed:0.5 ---------+
10:11:39 Filled tag <player.location.forward.add[0,1.5,0]> with '[email protected], 65.33640858630807, -431.729613113062, 9.352026, 90.233582, world'.
10:11:39 +> Executing 'SHOOT': origin_location='[email protected], 65.33640858630807, -431.729613113062, 9.352026, 90.233582, world' entities='[e@small_fireball]' Location='[email protected], 60.461413273180746, -431.8502902067082, 9.352026, 90.233582, world' height='3' speed='0.5'
10:11:39 Completing queue 'EXCOMMAND_7888_FotoCosmetics' in 3ms.
10:11:40 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:40 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations'...
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:40 +> Executing 'IF': use_braces='true'
10:11:40 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:40 No part of the if command passed, no block will run.
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:40 Filled tag <context.location.material.faces> with 'li@ (Size 1): NORTH'.
10:11:40 +> Executing 'FOREACH': list='li@ (Size 1): NORTH' as='face'
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations' Executing: (line 701) if <[face]> == null ---------+
10:11:40 +> Executing 'IF': use_braces='true'
10:11:40 Filled tag <[face]> with 'NORTH'.
10:11:40 Comparing if NORTH EQUALS null ... false
10:11:40 No part of the if command passed, no block will run.
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:40 Adding definition 'face' as NORTH
10:11:40 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7890_ObservationCraft'...
10:11:40 +- Queue 'FACES_TO_NORMAL_VEC_7890_ObservationCraft' Executing: (line 678) definemap vectors ---------+
10:11:40 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7890_ObservationCraft' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:40 +- Queue 'FACES_TO_NORMAL_VEC_7890_ObservationCraft' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:40 Filled tag <[vectors.NORTH]||null> with '0,0,1'.
10:11:40 +> Executing 'DETERMINE': outcome='0,0,1' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7890_ObservationCraft'
10:11:40 Completing queue 'FACES_TO_NORMAL_VEC_7890_ObservationCraft' in 1ms.
10:11:40 Filled tag <[face].proc[faces_to_normal_vec]> with '0,0,1'.
10:11:40 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7889_MorrisonEquations' definition='vec' value='0,0,1'
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:40 +> Executing 'IF': use_braces='true'
10:11:40 Filled tag <[vec]> with '0,0,1'.
10:11:40 Filled tag <context.location.sub[0,0,1].has_flag[fire_spread_block]> with 'false'.
10:11:40 If command passed, running block.
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:40 Filled tag <context.location> with 'l@506, -52, -422, world'.
10:11:40 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@506, -52, -422, world'
10:11:40 +- Foreach loop complete ---------+
10:11:40 Completing queue 'FIRE_SPREAD_HANDLER_7889_MorrisonEquations' in 5ms.
10:11:40 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:40 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7891_FashionMission'...
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7891_FashionMission' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:40 +> Executing 'IF': use_braces='true'
10:11:40 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:40 No part of the if command passed, no block will run.
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7891_FashionMission' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:40 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:40 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7891_FashionMission' Executing: (line 701) if <[face]> == null ---------+
10:11:40 +> Executing 'IF': use_braces='true'
10:11:40 Filled tag <[face]> with 'WEST'.
10:11:40 Comparing if WEST EQUALS null ... false
10:11:40 No part of the if command passed, no block will run.
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7891_FashionMission' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:40 Adding definition 'face' as WEST
10:11:40 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7892_ExceptionalSpaces'...
10:11:40 +- Queue 'FACES_TO_NORMAL_VEC_7892_ExceptionalSpaces' Executing: (line 678) definemap vectors ---------+
10:11:40 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7892_ExceptionalSpaces' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:40 +- Queue 'FACES_TO_NORMAL_VEC_7892_ExceptionalSpaces' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:40 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:40 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7892_ExceptionalSpaces'
10:11:40 Completing queue 'FACES_TO_NORMAL_VEC_7892_ExceptionalSpaces' in 1ms.
10:11:40 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:40 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7891_FashionMission' definition='vec' value='1,0,0'
10:11:40 +- Queue 'FIRE_SPREAD_HANDLER_7891_FashionMission' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:40 +> Executing 'IF': use_braces='true'
10:11:40 Filled tag <[vec]> with '1,0,0'.
10:11:40 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'true'.
10:11:40 No part of the if command passed, no block will run.
10:11:40 +- Foreach loop complete ---------+
10:11:40 Completing queue 'FIRE_SPREAD_HANDLER_7891_FashionMission' in 4ms.
10:11:41 Starting InstantQueue 'EXCOMMAND_7895_WarrantyCompound' with player 'JustinS_2006'...
10:11:41 +- Queue 'EXCOMMAND_7895_WarrantyCompound' Executing: (line 1) shoot SMALL_FIREBALL origin:<player.location.forward.add[0,1.5,0]> speed:0.5 ---------+
10:11:41 Filled tag <player.location.forward.add[0,1.5,0]> with '[email protected], 65.33640858630807, -432.560649452975, 9.352026, 90.233582, world'.
10:11:41 +> Executing 'SHOOT': origin_location='[email protected], 65.33640858630807, -432.560649452975, 9.352026, 90.233582, world' entities='[e@small_fireball]' Location='[email protected], 60.461413273180746, -432.6813265466212, 9.352026, 90.233582, world' height='3' speed='0.5'
10:11:41 Completing queue 'EXCOMMAND_7895_WarrantyCompound' in 2ms.
10:11:41 Running script event 'BlockBurns', event='on block burns' for script 'FIRE_SPREAD_HANDLER'
10:11:41 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7896_LambNhs'...
10:11:41 +- Queue 'FIRE_SPREAD_HANDLER_7896_LambNhs' Executing: (line 690) if <context.location.has_flag[fire_spread_block]> ---------+
10:11:41 +> Executing 'IF': use_braces='true'
10:11:41 Filled tag <context.location.has_flag[fire_spread_block]> with 'false'.
10:11:41 No part of the if command passed, no block will run.
10:11:41 +- Queue 'FIRE_SPREAD_HANDLER_7896_LambNhs' Executing: (line 694) determine cancelled ---------+
10:11:41 +> Executing 'DETERMINE': outcome='cancelled' passively='false' Queue='q@FIRE_SPREAD_HANDLER_7896_LambNhs'
10:11:41 Event cancelled!
10:11:41 Completing queue 'FIRE_SPREAD_HANDLER_7896_LambNhs' in 0ms.
10:11:42 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:42 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7899_RobertCorporation'...
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7899_RobertCorporation' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:42 +> Executing 'IF': use_braces='true'
10:11:42 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:42 No part of the if command passed, no block will run.
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7899_RobertCorporation' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:42 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:42 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7899_RobertCorporation' Executing: (line 701) if <[face]> == null ---------+
10:11:42 +> Executing 'IF': use_braces='true'
10:11:42 Filled tag <[face]> with 'WEST'.
10:11:42 Comparing if WEST EQUALS null ... false
10:11:42 No part of the if command passed, no block will run.
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7899_RobertCorporation' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:42 Adding definition 'face' as WEST
10:11:42 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7900_ScopeSlim'...
10:11:42 +- Queue 'FACES_TO_NORMAL_VEC_7900_ScopeSlim' Executing: (line 678) definemap vectors ---------+
10:11:42 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7900_ScopeSlim' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:42 +- Queue 'FACES_TO_NORMAL_VEC_7900_ScopeSlim' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:42 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:42 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7900_ScopeSlim'
10:11:42 Completing queue 'FACES_TO_NORMAL_VEC_7900_ScopeSlim' in 2ms.
10:11:42 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:42 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7899_RobertCorporation' definition='vec' value='1,0,0'
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7899_RobertCorporation' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:42 +> Executing 'IF': use_braces='true'
10:11:42 Filled tag <[vec]> with '1,0,0'.
10:11:42 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'true'.
10:11:42 No part of the if command passed, no block will run.
10:11:42 +- Foreach loop complete ---------+
10:11:42 Completing queue 'FIRE_SPREAD_HANDLER_7899_RobertCorporation' in 6ms.
10:11:42 Starting InstantQueue 'EXCOMMAND_7901_SoonCookies' with player 'JustinS_2006'...
10:11:42 +- Queue 'EXCOMMAND_7901_SoonCookies' Executing: (line 1) shoot SMALL_FIREBALL origin:<player.location.forward.add[0,1.5,0]> speed:0.5 ---------+
10:11:42 Filled tag <player.location.forward.add[0,1.5,0]> with '[email protected], 66.0803619982701, -432.54881611808014, 9.352026, 90.233582, world'.
10:11:42 +> Executing 'SHOOT': origin_location='[email protected], 66.0803619982701, -432.54881611808014, 9.352026, 90.233582, world' entities='[e@small_fireball]' Location='[email protected], 61.205366685142785, -432.6694932117264, 9.352026, 90.233582, world' height='3' speed='0.5'
10:11:42 Completing queue 'EXCOMMAND_7901_SoonCookies' in 2ms.
10:11:42 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:42 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7902_HandedStudio'...
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7902_HandedStudio' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:42 +> Executing 'IF': use_braces='true'
10:11:42 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:42 No part of the if command passed, no block will run.
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7902_HandedStudio' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:42 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:42 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7902_HandedStudio' Executing: (line 701) if <[face]> == null ---------+
10:11:42 +> Executing 'IF': use_braces='true'
10:11:42 Filled tag <[face]> with 'WEST'.
10:11:42 Comparing if WEST EQUALS null ... false
10:11:42 No part of the if command passed, no block will run.
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7902_HandedStudio' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:42 Adding definition 'face' as WEST
10:11:42 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7903_NeuralVol'...
10:11:42 +- Queue 'FACES_TO_NORMAL_VEC_7903_NeuralVol' Executing: (line 678) definemap vectors ---------+
10:11:42 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7903_NeuralVol' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:42 +- Queue 'FACES_TO_NORMAL_VEC_7903_NeuralVol' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:42 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:42 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7903_NeuralVol'
10:11:42 Completing queue 'FACES_TO_NORMAL_VEC_7903_NeuralVol' in 1ms.
10:11:42 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:42 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7902_HandedStudio' definition='vec' value='1,0,0'
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7902_HandedStudio' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:42 +> Executing 'IF': use_braces='true'
10:11:42 Filled tag <[vec]> with '1,0,0'.
10:11:42 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'true'.
10:11:42 No part of the if command passed, no block will run.
10:11:42 +- Foreach loop complete ---------+
10:11:42 Completing queue 'FIRE_SPREAD_HANDLER_7902_HandedStudio' in 4ms.
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7426_Jaminb2030Payment' Executing: (line 692) modifyblock <context.location> <context.material> ---------+
10:11:42 Filled tag <context.location> with 'l@514, 65, -438, world'.
10:11:42 Filled tag <context.material> with 'm@spruce_stairs[direction = NORTH; half = TOP; shape = INNER_LEFT; waterlogged = false]'.
10:11:42 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): m@spruce_stairs[direction = NORTH; half = TOP; shape = INNER_LEFT; waterlogged = false]' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@514, 65, -438, world'
10:11:42 +- Queue 'FIRE_SPREAD_HANDLER_7426_Jaminb2030Payment' Executing: (line 693) stop ---------+
10:11:42 +> Executing 'STOP':
10:11:42 Completing queue 'FIRE_SPREAD_HANDLER_7426_Jaminb2030Payment' in 150000ms.
10:11:43 Starting InstantQueue 'EXCOMMAND_7906_SprintMoms' with player 'JustinS_2006'...
10:11:43 +- Queue 'EXCOMMAND_7906_SprintMoms' Executing: (line 1) shoot SMALL_FIREBALL origin:<player.location.forward.add[0,1.5,0]> speed:0.5 ---------+
10:11:43 Filled tag <player.location.forward.add[0,1.5,0]> with '[email protected], 66.0803619982701, -431.71079902937, 9.352026, 90.233582, world'.
10:11:43 +> Executing 'SHOOT': origin_location='[email protected], 66.0803619982701, -431.71079902937, 9.352026, 90.233582, world' entities='[e@small_fireball]' Location='[email protected], 61.205366685142785, -431.8314761230162, 9.352026, 90.233582, world' height='3' speed='0.5'
10:11:43 Completing queue 'EXCOMMAND_7906_SprintMoms' in 2ms.
10:11:43 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:43 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7907_NeedleCinthesize'...
10:11:43 +- Queue 'FIRE_SPREAD_HANDLER_7907_NeedleCinthesize' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:43 +> Executing 'IF': use_braces='true'
10:11:43 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:43 No part of the if command passed, no block will run.
10:11:43 +- Queue 'FIRE_SPREAD_HANDLER_7907_NeedleCinthesize' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:43 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:43 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:43 +- Queue 'FIRE_SPREAD_HANDLER_7907_NeedleCinthesize' Executing: (line 701) if <[face]> == null ---------+
10:11:43 +> Executing 'IF': use_braces='true'
10:11:43 Filled tag <[face]> with 'WEST'.
10:11:43 Comparing if WEST EQUALS null ... false
10:11:43 No part of the if command passed, no block will run.
10:11:43 +- Queue 'FIRE_SPREAD_HANDLER_7907_NeedleCinthesize' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:43 Adding definition 'face' as WEST
10:11:43 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7908_DiscountFormula'...
10:11:43 +- Queue 'FACES_TO_NORMAL_VEC_7908_DiscountFormula' Executing: (line 678) definemap vectors ---------+
10:11:43 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7908_DiscountFormula' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:43 +- Queue 'FACES_TO_NORMAL_VEC_7908_DiscountFormula' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:43 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:43 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7908_DiscountFormula'
10:11:43 Completing queue 'FACES_TO_NORMAL_VEC_7908_DiscountFormula' in 1ms.
10:11:43 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:43 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7907_NeedleCinthesize' definition='vec' value='1,0,0'
10:11:43 +- Queue 'FIRE_SPREAD_HANDLER_7907_NeedleCinthesize' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:43 +> Executing 'IF': use_braces='true'
10:11:43 Filled tag <[vec]> with '1,0,0'.
10:11:43 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'true'.
10:11:43 No part of the if command passed, no block will run.
10:11:43 +- Foreach loop complete ---------+
10:11:43 Completing queue 'FIRE_SPREAD_HANDLER_7907_NeedleCinthesize' in 3ms.
10:11:44 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:44 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7913_MorphanTail'...
10:11:44 +- Queue 'FIRE_SPREAD_HANDLER_7913_MorphanTail' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:44 +> Executing 'IF': use_braces='true'
10:11:44 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:44 No part of the if command passed, no block will run.
10:11:44 +- Queue 'FIRE_SPREAD_HANDLER_7913_MorphanTail' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:44 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:44 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:44 +- Queue 'FIRE_SPREAD_HANDLER_7913_MorphanTail' Executing: (line 701) if <[face]> == null ---------+
10:11:44 +> Executing 'IF': use_braces='true'
10:11:44 Filled tag <[face]> with 'WEST'.
10:11:44 Comparing if WEST EQUALS null ... false
10:11:44 No part of the if command passed, no block will run.
10:11:44 +- Queue 'FIRE_SPREAD_HANDLER_7913_MorphanTail' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:44 Adding definition 'face' as WEST
10:11:44 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7914_LanHereby'...
10:11:44 +- Queue 'FACES_TO_NORMAL_VEC_7914_LanHereby' Executing: (line 678) definemap vectors ---------+
10:11:44 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7914_LanHereby' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:44 +- Queue 'FACES_TO_NORMAL_VEC_7914_LanHereby' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:44 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:44 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7914_LanHereby'
10:11:44 Completing queue 'FACES_TO_NORMAL_VEC_7914_LanHereby' in 0ms.
10:11:44 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:44 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7913_MorphanTail' definition='vec' value='1,0,0'
10:11:44 +- Queue 'FIRE_SPREAD_HANDLER_7913_MorphanTail' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:44 +> Executing 'IF': use_braces='true'
10:11:44 Filled tag <[vec]> with '1,0,0'.
10:11:44 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:44 If command passed, running block.
10:11:44 +- Queue 'FIRE_SPREAD_HANDLER_7913_MorphanTail' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:44 Filled tag <context.location> with 'l@515, 65, -431, world'.
10:11:44 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 65, -431, world'
10:11:44 +- Foreach loop complete ---------+
10:11:44 Completing queue 'FIRE_SPREAD_HANDLER_7913_MorphanTail' in 4ms.
10:11:49 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:49 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7923_AutomobilesPack'...
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7923_AutomobilesPack' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:49 +> Executing 'IF': use_braces='true'
10:11:49 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:11:49 If command passed, running block.
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7923_AutomobilesPack' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:11:49 +> Executing 'IF': use_braces='true'
10:11:49 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:11:49 If command passed, running block.
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7923_AutomobilesPack' Executing: (line 698) modifyblock <context.location> air ---------+
10:11:49 Filled tag <context.location> with 'l@527, -54, -423, world'.
10:11:49 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@527, -54, -423, world'
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7923_AutomobilesPack' Executing: (line 699) stop ---------+
10:11:49 +> Executing 'STOP':
10:11:49 Completing queue 'FIRE_SPREAD_HANDLER_7923_AutomobilesPack' in 1ms.
10:11:49 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:49 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7924_WritesHorses'...
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7924_WritesHorses' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:49 +> Executing 'IF': use_braces='true'
10:11:49 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:49 No part of the if command passed, no block will run.
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7924_WritesHorses' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:49 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:49 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7924_WritesHorses' Executing: (line 701) if <[face]> == null ---------+
10:11:49 +> Executing 'IF': use_braces='true'
10:11:49 Filled tag <[face]> with 'WEST'.
10:11:49 Comparing if WEST EQUALS null ... false
10:11:49 No part of the if command passed, no block will run.
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7924_WritesHorses' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:49 Adding definition 'face' as WEST
10:11:49 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7925_ArrivedMacintosh'...
10:11:49 +- Queue 'FACES_TO_NORMAL_VEC_7925_ArrivedMacintosh' Executing: (line 678) definemap vectors ---------+
10:11:49 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7925_ArrivedMacintosh' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:49 +- Queue 'FACES_TO_NORMAL_VEC_7925_ArrivedMacintosh' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:49 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:49 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7925_ArrivedMacintosh'
10:11:49 Completing queue 'FACES_TO_NORMAL_VEC_7925_ArrivedMacintosh' in 1ms.
10:11:49 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:49 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7924_WritesHorses' definition='vec' value='1,0,0'
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7924_WritesHorses' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:49 +> Executing 'IF': use_braces='true'
10:11:49 Filled tag <[vec]> with '1,0,0'.
10:11:49 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:49 If command passed, running block.
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7924_WritesHorses' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:49 Filled tag <context.location> with 'l@515, 65, -431, world'.
10:11:49 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 65, -431, world'
10:11:49 +- Foreach loop complete ---------+
10:11:49 Completing queue 'FIRE_SPREAD_HANDLER_7924_WritesHorses' in 4ms.
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7453_PirateEraGas' Executing: (line 692) modifyblock <context.location> <context.material> ---------+
10:11:49 Filled tag <context.location> with 'l@513, 64, -438, world'.
10:11:49 Filled tag <context.material> with 'm@spruce_stairs[direction = EAST; half = BOTTOM; shape = STRAIGHT; waterlogged = false]'.
10:11:49 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): m@spruce_stairs[direction = EAST; half = BOTTOM; shape = STRAIGHT; waterlogged = false]' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@513, 64, -438, world'
10:11:49 +- Queue 'FIRE_SPREAD_HANDLER_7453_PirateEraGas' Executing: (line 693) stop ---------+
10:11:49 +> Executing 'STOP':
10:11:49 Completing queue 'FIRE_SPREAD_HANDLER_7453_PirateEraGas' in 150014ms.
10:11:53 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:53 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer'...
10:11:53 +- Queue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:53 +> Executing 'IF': use_braces='true'
10:11:53 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:53 No part of the if command passed, no block will run.
10:11:53 +- Queue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:53 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:53 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:53 +- Queue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' Executing: (line 701) if <[face]> == null ---------+
10:11:53 +> Executing 'IF': use_braces='true'
10:11:53 Filled tag <[face]> with 'WEST'.
10:11:53 Comparing if WEST EQUALS null ... false
10:11:53 No part of the if command passed, no block will run.
10:11:53 +- Queue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:53 Adding definition 'face' as WEST
10:11:53 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7935_DialogCells'...
10:11:53 +- Queue 'FACES_TO_NORMAL_VEC_7935_DialogCells' Executing: (line 678) definemap vectors ---------+
10:11:53 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7935_DialogCells' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:53 +- Queue 'FACES_TO_NORMAL_VEC_7935_DialogCells' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:53 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:53 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7935_DialogCells'
10:11:53 Completing queue 'FACES_TO_NORMAL_VEC_7935_DialogCells' in 0ms.
10:11:53 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:53 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' definition='vec' value='1,0,0'
10:11:53 +- Queue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:53 +> Executing 'IF': use_braces='true'
10:11:53 Filled tag <[vec]> with '1,0,0'.
10:11:53 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:53 If command passed, running block.
10:11:53 +- Queue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:53 Filled tag <context.location> with 'l@528, -53, -423, world'.
10:11:53 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@528, -53, -423, world'
10:11:53 +- Foreach loop complete ---------+
10:11:53 Completing queue 'FIRE_SPREAD_HANDLER_7934_ComfortableFlyer' in 3ms.
10:11:54 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:54 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback'...
10:11:54 +- Queue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:54 +> Executing 'IF': use_braces='true'
10:11:54 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:54 No part of the if command passed, no block will run.
10:11:54 +- Queue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:54 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:54 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:54 +- Queue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback' Executing: (line 701) if <[face]> == null ---------+
10:11:54 +> Executing 'IF': use_braces='true'
10:11:54 Filled tag <[face]> with 'WEST'.
10:11:54 Comparing if WEST EQUALS null ... false
10:11:54 No part of the if command passed, no block will run.
10:11:54 +- Queue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:54 Adding definition 'face' as WEST
10:11:54 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7939_RvEliminate'...
10:11:54 +- Queue 'FACES_TO_NORMAL_VEC_7939_RvEliminate' Executing: (line 678) definemap vectors ---------+
10:11:54 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7939_RvEliminate' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:54 +- Queue 'FACES_TO_NORMAL_VEC_7939_RvEliminate' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:54 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:54 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7939_RvEliminate'
10:11:54 Completing queue 'FACES_TO_NORMAL_VEC_7939_RvEliminate' in 0ms.
10:11:54 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:54 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7938_FeesPaperback' definition='vec' value='1,0,0'
10:11:54 +- Queue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:54 +> Executing 'IF': use_braces='true'
10:11:54 Filled tag <[vec]> with '1,0,0'.
10:11:54 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:54 If command passed, running block.
10:11:54 +- Queue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:54 Filled tag <context.location> with 'l@515, 65, -431, world'.
10:11:54 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 65, -431, world'
10:11:54 +- Foreach loop complete ---------+
10:11:54 Completing queue 'FIRE_SPREAD_HANDLER_7938_FeesPaperback' in 3ms.
10:11:56 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:56 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack'...
10:11:56 +- Queue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:56 +> Executing 'IF': use_braces='true'
10:11:56 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:56 No part of the if command passed, no block will run.
10:11:56 +- Queue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:56 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:56 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:56 +- Queue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' Executing: (line 701) if <[face]> == null ---------+
10:11:56 +> Executing 'IF': use_braces='true'
10:11:56 Filled tag <[face]> with 'WEST'.
10:11:56 Comparing if WEST EQUALS null ... false
10:11:56 No part of the if command passed, no block will run.
10:11:56 +- Queue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:56 Adding definition 'face' as WEST
10:11:56 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7945_LpAerial'...
10:11:56 +- Queue 'FACES_TO_NORMAL_VEC_7945_LpAerial' Executing: (line 678) definemap vectors ---------+
10:11:56 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7945_LpAerial' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:56 +- Queue 'FACES_TO_NORMAL_VEC_7945_LpAerial' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:56 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:56 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7945_LpAerial'
10:11:56 Completing queue 'FACES_TO_NORMAL_VEC_7945_LpAerial' in 0ms.
10:11:56 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:56 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' definition='vec' value='1,0,0'
10:11:56 +- Queue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:56 +> Executing 'IF': use_braces='true'
10:11:56 Filled tag <[vec]> with '1,0,0'.
10:11:56 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:56 If command passed, running block.
10:11:56 +- Queue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:56 Filled tag <context.location> with 'l@515, 64, -431, world'.
10:11:56 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -431, world'
10:11:56 +- Foreach loop complete ---------+
10:11:56 Completing queue 'FIRE_SPREAD_HANDLER_7944_CreaturesofhabitJack' in 4ms.
10:11:57 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:57 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7948_DangerPowder'...
10:11:57 +- Queue 'FIRE_SPREAD_HANDLER_7948_DangerPowder' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:57 +> Executing 'IF': use_braces='true'
10:11:57 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:57 No part of the if command passed, no block will run.
10:11:57 +- Queue 'FIRE_SPREAD_HANDLER_7948_DangerPowder' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:57 Filled tag <context.location.material.faces> with 'li@ (Size 1): NORTH'.
10:11:57 +> Executing 'FOREACH': list='li@ (Size 1): NORTH' as='face'
10:11:57 +- Queue 'FIRE_SPREAD_HANDLER_7948_DangerPowder' Executing: (line 701) if <[face]> == null ---------+
10:11:57 +> Executing 'IF': use_braces='true'
10:11:57 Filled tag <[face]> with 'NORTH'.
10:11:57 Comparing if NORTH EQUALS null ... false
10:11:57 No part of the if command passed, no block will run.
10:11:57 +- Queue 'FIRE_SPREAD_HANDLER_7948_DangerPowder' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:57 Adding definition 'face' as NORTH
10:11:57 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7949_MeetingEddie'...
10:11:57 +- Queue 'FACES_TO_NORMAL_VEC_7949_MeetingEddie' Executing: (line 678) definemap vectors ---------+
10:11:57 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7949_MeetingEddie' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:57 +- Queue 'FACES_TO_NORMAL_VEC_7949_MeetingEddie' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:57 Filled tag <[vectors.NORTH]||null> with '0,0,1'.
10:11:57 +> Executing 'DETERMINE': outcome='0,0,1' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7949_MeetingEddie'
10:11:57 Completing queue 'FACES_TO_NORMAL_VEC_7949_MeetingEddie' in 0ms.
10:11:57 Filled tag <[face].proc[faces_to_normal_vec]> with '0,0,1'.
10:11:57 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7948_DangerPowder' definition='vec' value='0,0,1'
10:11:57 +- Queue 'FIRE_SPREAD_HANDLER_7948_DangerPowder' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:57 +> Executing 'IF': use_braces='true'
10:11:57 Filled tag <[vec]> with '0,0,1'.
10:11:57 Filled tag <context.location.sub[0,0,1].has_flag[fire_spread_block]> with 'false'.
10:11:57 If command passed, running block.
10:11:57 +- Queue 'FIRE_SPREAD_HANDLER_7948_DangerPowder' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:57 Filled tag <context.location> with 'l@506, -50, -422, world'.
10:11:57 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@506, -50, -422, world'
10:11:57 +- Foreach loop complete ---------+
10:11:57 Completing queue 'FIRE_SPREAD_HANDLER_7948_DangerPowder' in 3ms.
10:11:58 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:58 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7952_JrAntigua'...
10:11:58 +- Queue 'FIRE_SPREAD_HANDLER_7952_JrAntigua' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:58 +> Executing 'IF': use_braces='true'
10:11:58 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:58 No part of the if command passed, no block will run.
10:11:58 +- Queue 'FIRE_SPREAD_HANDLER_7952_JrAntigua' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:58 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:58 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:58 +- Queue 'FIRE_SPREAD_HANDLER_7952_JrAntigua' Executing: (line 701) if <[face]> == null ---------+
10:11:58 +> Executing 'IF': use_braces='true'
10:11:58 Filled tag <[face]> with 'WEST'.
10:11:58 Comparing if WEST EQUALS null ... false
10:11:58 No part of the if command passed, no block will run.
10:11:58 +- Queue 'FIRE_SPREAD_HANDLER_7952_JrAntigua' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:58 Adding definition 'face' as WEST
10:11:58 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7953_DealersOptimization'...
10:11:58 +- Queue 'FACES_TO_NORMAL_VEC_7953_DealersOptimization' Executing: (line 678) definemap vectors ---------+
10:11:58 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7953_DealersOptimization' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:58 +- Queue 'FACES_TO_NORMAL_VEC_7953_DealersOptimization' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:58 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:58 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7953_DealersOptimization'
10:11:58 Completing queue 'FACES_TO_NORMAL_VEC_7953_DealersOptimization' in 0ms.
10:11:58 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:58 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7952_JrAntigua' definition='vec' value='1,0,0'
10:11:58 +- Queue 'FIRE_SPREAD_HANDLER_7952_JrAntigua' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:58 +> Executing 'IF': use_braces='true'
10:11:58 Filled tag <[vec]> with '1,0,0'.
10:11:58 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:58 If command passed, running block.
10:11:58 +- Queue 'FIRE_SPREAD_HANDLER_7952_JrAntigua' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:58 Filled tag <context.location> with 'l@515, 63, -432, world'.
10:11:58 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 63, -432, world'
10:11:58 +- Foreach loop complete ---------+
10:11:58 Completing queue 'FIRE_SPREAD_HANDLER_7952_JrAntigua' in 3ms.
10:11:59 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:59 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7956_BehrScript'...
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7956_BehrScript' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:59 +> Executing 'IF': use_braces='true'
10:11:59 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:59 No part of the if command passed, no block will run.
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7956_BehrScript' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:59 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:59 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7956_BehrScript' Executing: (line 701) if <[face]> == null ---------+
10:11:59 +> Executing 'IF': use_braces='true'
10:11:59 Filled tag <[face]> with 'WEST'.
10:11:59 Comparing if WEST EQUALS null ... false
10:11:59 No part of the if command passed, no block will run.
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7956_BehrScript' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:59 Adding definition 'face' as WEST
10:11:59 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7957_CollectablesLaptops'...
10:11:59 +- Queue 'FACES_TO_NORMAL_VEC_7957_CollectablesLaptops' Executing: (line 678) definemap vectors ---------+
10:11:59 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7957_CollectablesLaptops' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:59 +- Queue 'FACES_TO_NORMAL_VEC_7957_CollectablesLaptops' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:59 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:59 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7957_CollectablesLaptops'
10:11:59 Completing queue 'FACES_TO_NORMAL_VEC_7957_CollectablesLaptops' in 1ms.
10:11:59 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:59 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7956_BehrScript' definition='vec' value='1,0,0'
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7956_BehrScript' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:59 +> Executing 'IF': use_braces='true'
10:11:59 Filled tag <[vec]> with '1,0,0'.
10:11:59 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:59 If command passed, running block.
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7956_BehrScript' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:59 Filled tag <context.location> with 'l@515, 63, -433, world'.
10:11:59 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 63, -433, world'
10:11:59 +- Foreach loop complete ---------+
10:11:59 Completing queue 'FIRE_SPREAD_HANDLER_7956_BehrScript' in 12ms.
10:11:59 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:11:59 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7960_JacobLaden'...
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7960_JacobLaden' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:11:59 +> Executing 'IF': use_braces='true'
10:11:59 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:11:59 No part of the if command passed, no block will run.
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7960_JacobLaden' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:11:59 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:11:59 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7960_JacobLaden' Executing: (line 701) if <[face]> == null ---------+
10:11:59 +> Executing 'IF': use_braces='true'
10:11:59 Filled tag <[face]> with 'WEST'.
10:11:59 Comparing if WEST EQUALS null ... false
10:11:59 No part of the if command passed, no block will run.
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7960_JacobLaden' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:11:59 Adding definition 'face' as WEST
10:11:59 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7961_DodFaith'...
10:11:59 +- Queue 'FACES_TO_NORMAL_VEC_7961_DodFaith' Executing: (line 678) definemap vectors ---------+
10:11:59 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7961_DodFaith' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:11:59 +- Queue 'FACES_TO_NORMAL_VEC_7961_DodFaith' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:11:59 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:11:59 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7961_DodFaith'
10:11:59 Completing queue 'FACES_TO_NORMAL_VEC_7961_DodFaith' in 0ms.
10:11:59 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:11:59 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7960_JacobLaden' definition='vec' value='1,0,0'
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7960_JacobLaden' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:11:59 +> Executing 'IF': use_braces='true'
10:11:59 Filled tag <[vec]> with '1,0,0'.
10:11:59 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:11:59 If command passed, running block.
10:11:59 +- Queue 'FIRE_SPREAD_HANDLER_7960_JacobLaden' Executing: (line 707) modifyblock <context.location> air ---------+
10:11:59 Filled tag <context.location> with 'l@515, 63, -432, world'.
10:11:59 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 63, -432, world'
10:11:59 +- Foreach loop complete ---------+
10:11:59 Completing queue 'FIRE_SPREAD_HANDLER_7960_JacobLaden' in 4ms.
10:12:01 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:01 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7964_SubjectsNyc'...
10:12:01 +- Queue 'FIRE_SPREAD_HANDLER_7964_SubjectsNyc' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:01 +> Executing 'IF': use_braces='true'
10:12:01 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:12:01 If command passed, running block.
10:12:01 +- Queue 'FIRE_SPREAD_HANDLER_7964_SubjectsNyc' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:12:01 +> Executing 'IF': use_braces='true'
10:12:01 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:12:01 If command passed, running block.
10:12:01 +- Queue 'FIRE_SPREAD_HANDLER_7964_SubjectsNyc' Executing: (line 698) modifyblock <context.location> air ---------+
10:12:01 Filled tag <context.location> with 'l@515, 63, -431, world'.
10:12:01 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 63, -431, world'
10:12:01 +- Queue 'FIRE_SPREAD_HANDLER_7964_SubjectsNyc' Executing: (line 699) stop ---------+
10:12:01 +> Executing 'STOP':
10:12:01 Completing queue 'FIRE_SPREAD_HANDLER_7964_SubjectsNyc' in 2ms.
10:12:05 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:05 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7973_ProceedNarrative'...
10:12:05 +- Queue 'FIRE_SPREAD_HANDLER_7973_ProceedNarrative' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:05 +> Executing 'IF': use_braces='true'
10:12:05 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:12:05 If command passed, running block.
10:12:05 +- Queue 'FIRE_SPREAD_HANDLER_7973_ProceedNarrative' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:12:05 +> Executing 'IF': use_braces='true'
10:12:05 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:12:05 If command passed, running block.
10:12:05 +- Queue 'FIRE_SPREAD_HANDLER_7973_ProceedNarrative' Executing: (line 698) modifyblock <context.location> air ---------+
10:12:05 Filled tag <context.location> with 'l@514, 67, -431, world'.
10:12:05 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@514, 67, -431, world'
10:12:05 +- Queue 'FIRE_SPREAD_HANDLER_7973_ProceedNarrative' Executing: (line 699) stop ---------+
10:12:05 +> Executing 'STOP':
10:12:05 Completing queue 'FIRE_SPREAD_HANDLER_7973_ProceedNarrative' in 1ms.
10:12:09 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:09 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa'...
10:12:09 +- Queue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:09 +> Executing 'IF': use_braces='true'
10:12:09 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:09 No part of the if command passed, no block will run.
10:12:09 +- Queue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:09 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:09 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:09 +- Queue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa' Executing: (line 701) if <[face]> == null ---------+
10:12:09 +> Executing 'IF': use_braces='true'
10:12:09 Filled tag <[face]> with 'WEST'.
10:12:09 Comparing if WEST EQUALS null ... false
10:12:09 No part of the if command passed, no block will run.
10:12:09 +- Queue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:09 Adding definition 'face' as WEST
10:12:09 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7983_ErikCurriculum'...
10:12:09 +- Queue 'FACES_TO_NORMAL_VEC_7983_ErikCurriculum' Executing: (line 678) definemap vectors ---------+
10:12:09 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7983_ErikCurriculum' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:09 +- Queue 'FACES_TO_NORMAL_VEC_7983_ErikCurriculum' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:09 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:09 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7983_ErikCurriculum'
10:12:09 Completing queue 'FACES_TO_NORMAL_VEC_7983_ErikCurriculum' in 0ms.
10:12:09 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:09 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7982_MrhonbonVa' definition='vec' value='1,0,0'
10:12:09 +- Queue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:09 +> Executing 'IF': use_braces='true'
10:12:09 Filled tag <[vec]> with '1,0,0'.
10:12:09 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:09 If command passed, running block.
10:12:09 +- Queue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:09 Filled tag <context.location> with 'l@515, 66, -434, world'.
10:12:09 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 66, -434, world'
10:12:09 +- Foreach loop complete ---------+
10:12:09 Completing queue 'FIRE_SPREAD_HANDLER_7982_MrhonbonVa' in 3ms.
10:12:10 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:10 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied'...
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:10 +> Executing 'IF': use_braces='true'
10:12:10 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:10 No part of the if command passed, no block will run.
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:10 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:10 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' Executing: (line 701) if <[face]> == null ---------+
10:12:10 +> Executing 'IF': use_braces='true'
10:12:10 Filled tag <[face]> with 'WEST'.
10:12:10 Comparing if WEST EQUALS null ... false
10:12:10 No part of the if command passed, no block will run.
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:10 Adding definition 'face' as WEST
10:12:10 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7987_ReligionFiltering'...
10:12:10 +- Queue 'FACES_TO_NORMAL_VEC_7987_ReligionFiltering' Executing: (line 678) definemap vectors ---------+
10:12:10 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7987_ReligionFiltering' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:10 +- Queue 'FACES_TO_NORMAL_VEC_7987_ReligionFiltering' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:10 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:10 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7987_ReligionFiltering'
10:12:10 Completing queue 'FACES_TO_NORMAL_VEC_7987_ReligionFiltering' in 0ms.
10:12:10 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:10 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' definition='vec' value='1,0,0'
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:10 +> Executing 'IF': use_braces='true'
10:12:10 Filled tag <[vec]> with '1,0,0'.
10:12:10 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:10 If command passed, running block.
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:10 Filled tag <context.location> with 'l@515, 66, -432, world'.
10:12:10 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 66, -432, world'
10:12:10 +- Foreach loop complete ---------+
10:12:10 Completing queue 'FIRE_SPREAD_HANDLER_7986_MicrophoneAccompanied' in 4ms.
10:12:10 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:10 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa'...
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:10 +> Executing 'IF': use_braces='true'
10:12:10 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:10 No part of the if command passed, no block will run.
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:10 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:10 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa' Executing: (line 701) if <[face]> == null ---------+
10:12:10 +> Executing 'IF': use_braces='true'
10:12:10 Filled tag <[face]> with 'WEST'.
10:12:10 Comparing if WEST EQUALS null ... false
10:12:10 No part of the if command passed, no block will run.
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:10 Adding definition 'face' as WEST
10:12:10 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7989_AppearingAffecting'...
10:12:10 +- Queue 'FACES_TO_NORMAL_VEC_7989_AppearingAffecting' Executing: (line 678) definemap vectors ---------+
10:12:10 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7989_AppearingAffecting' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:10 +- Queue 'FACES_TO_NORMAL_VEC_7989_AppearingAffecting' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:10 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:10 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7989_AppearingAffecting'
10:12:10 Completing queue 'FACES_TO_NORMAL_VEC_7989_AppearingAffecting' in 0ms.
10:12:10 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:10 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7988_OpinionVisa' definition='vec' value='1,0,0'
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:10 +> Executing 'IF': use_braces='true'
10:12:10 Filled tag <[vec]> with '1,0,0'.
10:12:10 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:10 If command passed, running block.
10:12:10 +- Queue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:10 Filled tag <context.location> with 'l@515, 64, -431, world'.
10:12:10 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -431, world'
10:12:10 +- Foreach loop complete ---------+
10:12:10 Completing queue 'FIRE_SPREAD_HANDLER_7988_OpinionVisa' in 3ms.
10:12:11 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:11 Starting InstantQueue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular'...
10:12:11 +- Queue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:11 +> Executing 'IF': use_braces='true'
10:12:11 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:11 No part of the if command passed, no block will run.
10:12:11 +- Queue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:11 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:11 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:11 +- Queue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular' Executing: (line 701) if <[face]> == null ---------+
10:12:11 +> Executing 'IF': use_braces='true'
10:12:11 Filled tag <[face]> with 'WEST'.
10:12:11 Comparing if WEST EQUALS null ... false
10:12:11 No part of the if command passed, no block will run.
10:12:11 +- Queue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:11 Adding definition 'face' as WEST
10:12:11 Starting InstantQueue 'FACES_TO_NORMAL_VEC_7995_CeremonyRSNFreud'...
10:12:11 +- Queue 'FACES_TO_NORMAL_VEC_7995_CeremonyRSNFreud' Executing: (line 678) definemap vectors ---------+
10:12:11 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_7995_CeremonyRSNFreud' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:11 +- Queue 'FACES_TO_NORMAL_VEC_7995_CeremonyRSNFreud' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:11 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:11 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_7995_CeremonyRSNFreud'
10:12:11 Completing queue 'FACES_TO_NORMAL_VEC_7995_CeremonyRSNFreud' in 0ms.
10:12:11 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:11 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_7994_OpenMolecular' definition='vec' value='1,0,0'
10:12:11 +- Queue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:11 +> Executing 'IF': use_braces='true'
10:12:11 Filled tag <[vec]> with '1,0,0'.
10:12:11 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:11 If command passed, running block.
10:12:11 +- Queue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:11 Filled tag <context.location> with 'l@515, 66, -432, world'.
10:12:11 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 66, -432, world'
10:12:11 +- Foreach loop complete ---------+
10:12:11 Completing queue 'FIRE_SPREAD_HANDLER_7994_OpenMolecular' in 3ms.
10:12:18 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:18 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc'...
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:18 No part of the if command passed, no block will run.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:18 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:18 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' Executing: (line 701) if <[face]> == null ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <[face]> with 'WEST'.
10:12:18 Comparing if WEST EQUALS null ... false
10:12:18 No part of the if command passed, no block will run.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:18 Adding definition 'face' as WEST
10:12:18 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8009_StackRyan'...
10:12:18 +- Queue 'FACES_TO_NORMAL_VEC_8009_StackRyan' Executing: (line 678) definemap vectors ---------+
10:12:18 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8009_StackRyan' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:18 +- Queue 'FACES_TO_NORMAL_VEC_8009_StackRyan' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:18 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:18 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8009_StackRyan'
10:12:18 Completing queue 'FACES_TO_NORMAL_VEC_8009_StackRyan' in 0ms.
10:12:18 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:18 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' definition='vec' value='1,0,0'
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <[vec]> with '1,0,0'.
10:12:18 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:18 If command passed, running block.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:18 Filled tag <context.location> with 'l@515, 66, -432, world'.
10:12:18 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 66, -432, world'
10:12:18 +- Foreach loop complete ---------+
10:12:18 Completing queue 'FIRE_SPREAD_HANDLER_8008_ReloadNew2pc' in 3ms.
10:12:18 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:18 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour'...
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:18 No part of the if command passed, no block will run.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:18 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:18 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour' Executing: (line 701) if <[face]> == null ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <[face]> with 'WEST'.
10:12:18 Comparing if WEST EQUALS null ... false
10:12:18 No part of the if command passed, no block will run.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:18 Adding definition 'face' as WEST
10:12:18 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8013_YeMakers'...
10:12:18 +- Queue 'FACES_TO_NORMAL_VEC_8013_YeMakers' Executing: (line 678) definemap vectors ---------+
10:12:18 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8013_YeMakers' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:18 +- Queue 'FACES_TO_NORMAL_VEC_8013_YeMakers' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:18 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:18 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8013_YeMakers'
10:12:18 Completing queue 'FACES_TO_NORMAL_VEC_8013_YeMakers' in 0ms.
10:12:18 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:18 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8012_RaisesFlour' definition='vec' value='1,0,0'
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <[vec]> with '1,0,0'.
10:12:18 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:18 If command passed, running block.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:18 Filled tag <context.location> with 'l@515, 66, -432, world'.
10:12:18 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 66, -432, world'
10:12:18 +- Foreach loop complete ---------+
10:12:18 Completing queue 'FIRE_SPREAD_HANDLER_8012_RaisesFlour' in 3ms.
10:12:18 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:18 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8014_TransactionsEarly'...
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8014_TransactionsEarly' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:12:18 If command passed, running block.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8014_TransactionsEarly' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:12:18 +> Executing 'IF': use_braces='true'
10:12:18 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:12:18 If command passed, running block.
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8014_TransactionsEarly' Executing: (line 698) modifyblock <context.location> air ---------+
10:12:18 Filled tag <context.location> with 'l@515, 63, -431, world'.
10:12:18 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 63, -431, world'
10:12:18 +- Queue 'FIRE_SPREAD_HANDLER_8014_TransactionsEarly' Executing: (line 699) stop ---------+
10:12:18 +> Executing 'STOP':
10:12:18 Completing queue 'FIRE_SPREAD_HANDLER_8014_TransactionsEarly' in 1ms.
10:12:21 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:21 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified'...
10:12:21 +- Queue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:21 +> Executing 'IF': use_braces='true'
10:12:21 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:21 No part of the if command passed, no block will run.
10:12:21 +- Queue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:21 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:21 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:21 +- Queue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified' Executing: (line 701) if <[face]> == null ---------+
10:12:21 +> Executing 'IF': use_braces='true'
10:12:21 Filled tag <[face]> with 'WEST'.
10:12:21 Comparing if WEST EQUALS null ... false
10:12:21 No part of the if command passed, no block will run.
10:12:21 +- Queue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:21 Adding definition 'face' as WEST
10:12:21 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8022_InsilvonWent'...
10:12:21 +- Queue 'FACES_TO_NORMAL_VEC_8022_InsilvonWent' Executing: (line 678) definemap vectors ---------+
10:12:21 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8022_InsilvonWent' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:21 +- Queue 'FACES_TO_NORMAL_VEC_8022_InsilvonWent' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:21 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:21 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8022_InsilvonWent'
10:12:21 Completing queue 'FACES_TO_NORMAL_VEC_8022_InsilvonWent' in 0ms.
10:12:21 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:21 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8021_NovXIdentified' definition='vec' value='1,0,0'
10:12:21 +- Queue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:21 +> Executing 'IF': use_braces='true'
10:12:21 Filled tag <[vec]> with '1,0,0'.
10:12:21 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:21 If command passed, running block.
10:12:21 +- Queue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:21 Filled tag <context.location> with 'l@515, 63, -434, world'.
10:12:21 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 63, -434, world'
10:12:21 +- Foreach loop complete ---------+
10:12:21 Completing queue 'FIRE_SPREAD_HANDLER_8021_NovXIdentified' in 3ms.
10:12:22 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:22 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb'...
10:12:22 +- Queue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:22 +> Executing 'IF': use_braces='true'
10:12:22 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:22 No part of the if command passed, no block will run.
10:12:22 +- Queue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:22 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:22 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:22 +- Queue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' Executing: (line 701) if <[face]> == null ---------+
10:12:22 +> Executing 'IF': use_braces='true'
10:12:22 Filled tag <[face]> with 'WEST'.
10:12:22 Comparing if WEST EQUALS null ... false
10:12:22 No part of the if command passed, no block will run.
10:12:22 +- Queue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:22 Adding definition 'face' as WEST
10:12:22 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8024_SlyyJacobLogs'...
10:12:22 +- Queue 'FACES_TO_NORMAL_VEC_8024_SlyyJacobLogs' Executing: (line 678) definemap vectors ---------+
10:12:22 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8024_SlyyJacobLogs' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:22 +- Queue 'FACES_TO_NORMAL_VEC_8024_SlyyJacobLogs' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:22 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:22 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8024_SlyyJacobLogs'
10:12:22 Completing queue 'FACES_TO_NORMAL_VEC_8024_SlyyJacobLogs' in 0ms.
10:12:22 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:22 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' definition='vec' value='1,0,0'
10:12:22 +- Queue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:22 +> Executing 'IF': use_braces='true'
10:12:22 Filled tag <[vec]> with '1,0,0'.
10:12:22 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:22 If command passed, running block.
10:12:22 +- Queue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:22 Filled tag <context.location> with 'l@515, 65, -434, world'.
10:12:22 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 65, -434, world'
10:12:22 +- Foreach loop complete ---------+
10:12:22 Completing queue 'FIRE_SPREAD_HANDLER_8023_AuditBreadcrumb' in 3ms.
10:12:26 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:26 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds'...
10:12:26 +- Queue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:26 +> Executing 'IF': use_braces='true'
10:12:26 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:26 No part of the if command passed, no block will run.
10:12:26 +- Queue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:26 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:26 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:26 +- Queue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds' Executing: (line 701) if <[face]> == null ---------+
10:12:26 +> Executing 'IF': use_braces='true'
10:12:26 Filled tag <[face]> with 'WEST'.
10:12:26 Comparing if WEST EQUALS null ... false
10:12:26 No part of the if command passed, no block will run.
10:12:26 +- Queue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:26 Adding definition 'face' as WEST
10:12:26 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8036_PlaybackDuring'...
10:12:26 +- Queue 'FACES_TO_NORMAL_VEC_8036_PlaybackDuring' Executing: (line 678) definemap vectors ---------+
10:12:26 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8036_PlaybackDuring' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:26 +- Queue 'FACES_TO_NORMAL_VEC_8036_PlaybackDuring' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:26 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:26 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8036_PlaybackDuring'
10:12:26 Completing queue 'FACES_TO_NORMAL_VEC_8036_PlaybackDuring' in 0ms.
10:12:26 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:26 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8035_NowhereKinds' definition='vec' value='1,0,0'
10:12:26 +- Queue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:26 +> Executing 'IF': use_braces='true'
10:12:26 Filled tag <[vec]> with '1,0,0'.
10:12:26 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:26 If command passed, running block.
10:12:26 +- Queue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:26 Filled tag <context.location> with 'l@515, 64, -431, world'.
10:12:26 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -431, world'
10:12:26 +- Foreach loop complete ---------+
10:12:26 Completing queue 'FIRE_SPREAD_HANDLER_8035_NowhereKinds' in 3ms.
10:12:27 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:27 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8037_CopperScope'...
10:12:27 +- Queue 'FIRE_SPREAD_HANDLER_8037_CopperScope' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:27 +> Executing 'IF': use_braces='true'
10:12:27 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:27 No part of the if command passed, no block will run.
10:12:27 +- Queue 'FIRE_SPREAD_HANDLER_8037_CopperScope' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:27 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:27 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:27 +- Queue 'FIRE_SPREAD_HANDLER_8037_CopperScope' Executing: (line 701) if <[face]> == null ---------+
10:12:27 +> Executing 'IF': use_braces='true'
10:12:27 Filled tag <[face]> with 'WEST'.
10:12:27 Comparing if WEST EQUALS null ... false
10:12:27 No part of the if command passed, no block will run.
10:12:27 +- Queue 'FIRE_SPREAD_HANDLER_8037_CopperScope' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:27 Adding definition 'face' as WEST
10:12:27 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8038_BizCompeting'...
10:12:27 +- Queue 'FACES_TO_NORMAL_VEC_8038_BizCompeting' Executing: (line 678) definemap vectors ---------+
10:12:27 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8038_BizCompeting' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:27 +- Queue 'FACES_TO_NORMAL_VEC_8038_BizCompeting' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:27 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:27 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8038_BizCompeting'
10:12:27 Completing queue 'FACES_TO_NORMAL_VEC_8038_BizCompeting' in 0ms.
10:12:27 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:27 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8037_CopperScope' definition='vec' value='1,0,0'
10:12:27 +- Queue 'FIRE_SPREAD_HANDLER_8037_CopperScope' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:27 +> Executing 'IF': use_braces='true'
10:12:27 Filled tag <[vec]> with '1,0,0'.
10:12:27 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:27 If command passed, running block.
10:12:27 +- Queue 'FIRE_SPREAD_HANDLER_8037_CopperScope' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:27 Filled tag <context.location> with 'l@515, 64, -434, world'.
10:12:27 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -434, world'
10:12:27 +- Foreach loop complete ---------+
10:12:27 Completing queue 'FIRE_SPREAD_HANDLER_8037_CopperScope' in 3ms.
10:12:28 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:28 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8043_ExplainedSubject'...
10:12:28 +- Queue 'FIRE_SPREAD_HANDLER_8043_ExplainedSubject' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:28 +> Executing 'IF': use_braces='true'
10:12:28 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:12:28 If command passed, running block.
10:12:28 +- Queue 'FIRE_SPREAD_HANDLER_8043_ExplainedSubject' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:12:28 +> Executing 'IF': use_braces='true'
10:12:28 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:12:28 If command passed, running block.
10:12:28 +- Queue 'FIRE_SPREAD_HANDLER_8043_ExplainedSubject' Executing: (line 698) modifyblock <context.location> air ---------+
10:12:28 Filled tag <context.location> with 'l@514, 67, -434, world'.
10:12:28 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@514, 67, -434, world'
10:12:28 +- Queue 'FIRE_SPREAD_HANDLER_8043_ExplainedSubject' Executing: (line 699) stop ---------+
10:12:28 +> Executing 'STOP':
10:12:28 Completing queue 'FIRE_SPREAD_HANDLER_8043_ExplainedSubject' in 1ms.
10:12:30 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:30 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8046_ListenQuery'...
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8046_ListenQuery' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:30 +> Executing 'IF': use_braces='true'
10:12:30 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:12:30 If command passed, running block.
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8046_ListenQuery' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:12:30 +> Executing 'IF': use_braces='true'
10:12:30 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:12:30 If command passed, running block.
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8046_ListenQuery' Executing: (line 698) modifyblock <context.location> air ---------+
10:12:30 Filled tag <context.location> with 'l@515, 63, -431, world'.
10:12:30 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 63, -431, world'
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8046_ListenQuery' Executing: (line 699) stop ---------+
10:12:30 +> Executing 'STOP':
10:12:30 Completing queue 'FIRE_SPREAD_HANDLER_8046_ListenQuery' in 1ms.
10:12:30 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:30 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains'...
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:30 +> Executing 'IF': use_braces='true'
10:12:30 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:30 No part of the if command passed, no block will run.
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:30 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:30 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains' Executing: (line 701) if <[face]> == null ---------+
10:12:30 +> Executing 'IF': use_braces='true'
10:12:30 Filled tag <[face]> with 'WEST'.
10:12:30 Comparing if WEST EQUALS null ... false
10:12:30 No part of the if command passed, no block will run.
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:30 Adding definition 'face' as WEST
10:12:30 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8048_BrainTwice'...
10:12:30 +- Queue 'FACES_TO_NORMAL_VEC_8048_BrainTwice' Executing: (line 678) definemap vectors ---------+
10:12:30 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8048_BrainTwice' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:30 +- Queue 'FACES_TO_NORMAL_VEC_8048_BrainTwice' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:30 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:30 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8048_BrainTwice'
10:12:30 Completing queue 'FACES_TO_NORMAL_VEC_8048_BrainTwice' in 1ms.
10:12:30 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:30 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8047_ProbablyContains' definition='vec' value='1,0,0'
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:30 +> Executing 'IF': use_braces='true'
10:12:30 Filled tag <[vec]> with '1,0,0'.
10:12:30 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:30 If command passed, running block.
10:12:30 +- Queue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:30 Filled tag <context.location> with 'l@515, 64, -434, world'.
10:12:30 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -434, world'
10:12:30 +- Foreach loop complete ---------+
10:12:30 Completing queue 'FIRE_SPREAD_HANDLER_8047_ProbablyContains' in 4ms.
10:12:34 Running script event 'BlockBurns', event='on block burns' for script 'FIRE_SPREAD_HANDLER'
10:12:34 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8059_UniversityNickname'...
10:12:34 +- Queue 'FIRE_SPREAD_HANDLER_8059_UniversityNickname' Executing: (line 690) if <context.location.has_flag[fire_spread_block]> ---------+
10:12:34 +> Executing 'IF': use_braces='true'
10:12:34 Filled tag <context.location.has_flag[fire_spread_block]> with 'true'.
10:12:34 If command passed, running block.
10:12:34 +- Queue 'FIRE_SPREAD_HANDLER_8059_UniversityNickname' Executing: (line 691) wait 2.5m ---------+
10:12:34 +> Executing 'WAIT': delay='d@150s (2m 30s)' mode='DELTA'
10:12:34 Forcing queue 'FIRE_SPREAD_HANDLER_8059_UniversityNickname' into a timed queue...
10:12:35 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:35 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon'...
10:12:35 +- Queue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:35 +> Executing 'IF': use_braces='true'
10:12:35 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:35 No part of the if command passed, no block will run.
10:12:35 +- Queue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:35 Filled tag <context.location.material.faces> with 'li@ (Size 1): EAST'.
10:12:35 +> Executing 'FOREACH': list='li@ (Size 1): EAST' as='face'
10:12:35 +- Queue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' Executing: (line 701) if <[face]> == null ---------+
10:12:35 +> Executing 'IF': use_braces='true'
10:12:35 Filled tag <[face]> with 'EAST'.
10:12:35 Comparing if EAST EQUALS null ... false
10:12:35 No part of the if command passed, no block will run.
10:12:35 +- Queue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:35 Adding definition 'face' as EAST
10:12:35 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8062_VerHammer'...
10:12:35 +- Queue 'FACES_TO_NORMAL_VEC_8062_VerHammer' Executing: (line 678) definemap vectors ---------+
10:12:35 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8062_VerHammer' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:35 +- Queue 'FACES_TO_NORMAL_VEC_8062_VerHammer' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:35 Filled tag <[vectors.EAST]||null> with '-1,0,0'.
10:12:35 +> Executing 'DETERMINE': outcome='-1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8062_VerHammer'
10:12:35 Completing queue 'FACES_TO_NORMAL_VEC_8062_VerHammer' in 0ms.
10:12:35 Filled tag <[face].proc[faces_to_normal_vec]> with '-1,0,0'.
10:12:35 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' definition='vec' value='-1,0,0'
10:12:35 +- Queue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:35 +> Executing 'IF': use_braces='true'
10:12:35 Filled tag <[vec]> with '-1,0,0'.
10:12:35 Filled tag <context.location.sub[-1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:35 If command passed, running block.
10:12:35 +- Queue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:35 Filled tag <context.location> with 'l@542, 25, -516, world'.
10:12:35 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@542, 25, -516, world'
10:12:35 +- Foreach loop complete ---------+
10:12:35 Completing queue 'FIRE_SPREAD_HANDLER_8061_ContainingSurgeon' in 3ms.
10:12:44 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:44 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8081_StickerCircenn5130'...
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8081_StickerCircenn5130' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:44 +> Executing 'IF': use_braces='true'
10:12:44 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:12:44 If command passed, running block.
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8081_StickerCircenn5130' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:12:44 +> Executing 'IF': use_braces='true'
10:12:44 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:12:44 If command passed, running block.
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8081_StickerCircenn5130' Executing: (line 698) modifyblock <context.location> air ---------+
10:12:44 Filled tag <context.location> with 'l@514, 67, -433, world'.
10:12:44 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@514, 67, -433, world'
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8081_StickerCircenn5130' Executing: (line 699) stop ---------+
10:12:44 +> Executing 'STOP':
10:12:44 Completing queue 'FIRE_SPREAD_HANDLER_8081_StickerCircenn5130' in 1ms.
10:12:44 Running script event 'BlockBurns', event='on block burns' for script 'FIRE_SPREAD_HANDLER'
10:12:44 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8082_PodPriest'...
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8082_PodPriest' Executing: (line 690) if <context.location.has_flag[fire_spread_block]> ---------+
10:12:44 +> Executing 'IF': use_braces='true'
10:12:44 Filled tag <context.location.has_flag[fire_spread_block]> with 'true'.
10:12:44 If command passed, running block.
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8082_PodPriest' Executing: (line 691) wait 2.5m ---------+
10:12:44 +> Executing 'WAIT': delay='d@150s (2m 30s)' mode='DELTA'
10:12:44 Forcing queue 'FIRE_SPREAD_HANDLER_8082_PodPriest' into a timed queue...
10:12:44 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:44 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8086_FootageOutsourcing'...
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8086_FootageOutsourcing' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:44 +> Executing 'IF': use_braces='true'
10:12:44 Filled tag <context.location.material.faces.is_empty> with 'true'.
10:12:44 If command passed, running block.
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8086_FootageOutsourcing' Executing: (line 697) if !<context.location.below.has_flag[fire_spread_block]> ---------+
10:12:44 +> Executing 'IF': use_braces='true'
10:12:44 Filled tag <context.location.below.has_flag[fire_spread_block]> with 'false'.
10:12:44 If command passed, running block.
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8086_FootageOutsourcing' Executing: (line 698) modifyblock <context.location> air ---------+
10:12:44 Filled tag <context.location> with 'l@514, 64, -433, world'.
10:12:44 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@514, 64, -433, world'
10:12:44 +- Queue 'FIRE_SPREAD_HANDLER_8086_FootageOutsourcing' Executing: (line 699) stop ---------+
10:12:44 +> Executing 'STOP':
10:12:44 Completing queue 'FIRE_SPREAD_HANDLER_8086_FootageOutsourcing' in 2ms.
10:12:46 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:46 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution'...
10:12:46 +- Queue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:46 +> Executing 'IF': use_braces='true'
10:12:46 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:46 No part of the if command passed, no block will run.
10:12:46 +- Queue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:46 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:46 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:46 +- Queue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution' Executing: (line 701) if <[face]> == null ---------+
10:12:46 +> Executing 'IF': use_braces='true'
10:12:46 Filled tag <[face]> with 'WEST'.
10:12:46 Comparing if WEST EQUALS null ... false
10:12:46 No part of the if command passed, no block will run.
10:12:46 +- Queue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:46 Adding definition 'face' as WEST
10:12:46 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8090_MozillaMany'...
10:12:46 +- Queue 'FACES_TO_NORMAL_VEC_8090_MozillaMany' Executing: (line 678) definemap vectors ---------+
10:12:46 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8090_MozillaMany' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:46 +- Queue 'FACES_TO_NORMAL_VEC_8090_MozillaMany' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:46 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:46 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8090_MozillaMany'
10:12:46 Completing queue 'FACES_TO_NORMAL_VEC_8090_MozillaMany' in 1ms.
10:12:46 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:46 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8089_MinecraftExecution' definition='vec' value='1,0,0'
10:12:46 +- Queue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:46 +> Executing 'IF': use_braces='true'
10:12:46 Filled tag <[vec]> with '1,0,0'.
10:12:46 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:46 If command passed, running block.
10:12:46 +- Queue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:46 Filled tag <context.location> with 'l@515, 65, -431, world'.
10:12:46 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 65, -431, world'
10:12:46 +- Foreach loop complete ---------+
10:12:46 Completing queue 'FIRE_SPREAD_HANDLER_8089_MinecraftExecution' in 5ms.
10:12:52 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:52 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries'...
10:12:52 +- Queue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:52 +> Executing 'IF': use_braces='true'
10:12:52 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:52 No part of the if command passed, no block will run.
10:12:52 +- Queue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:52 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:52 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:52 +- Queue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries' Executing: (line 701) if <[face]> == null ---------+
10:12:52 +> Executing 'IF': use_braces='true'
10:12:52 Filled tag <[face]> with 'WEST'.
10:12:52 Comparing if WEST EQUALS null ... false
10:12:52 No part of the if command passed, no block will run.
10:12:52 +- Queue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:52 Adding definition 'face' as WEST
10:12:52 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8104_ZozerSubstitute'...
10:12:52 +- Queue 'FACES_TO_NORMAL_VEC_8104_ZozerSubstitute' Executing: (line 678) definemap vectors ---------+
10:12:52 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8104_ZozerSubstitute' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:52 +- Queue 'FACES_TO_NORMAL_VEC_8104_ZozerSubstitute' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:52 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:52 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8104_ZozerSubstitute'
10:12:52 Completing queue 'FACES_TO_NORMAL_VEC_8104_ZozerSubstitute' in 1ms.
10:12:52 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:52 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8103_WiderBatteries' definition='vec' value='1,0,0'
10:12:52 +- Queue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:52 +> Executing 'IF': use_braces='true'
10:12:52 Filled tag <[vec]> with '1,0,0'.
10:12:52 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:52 If command passed, running block.
10:12:52 +- Queue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:52 Filled tag <context.location> with 'l@515, 64, -431, world'.
10:12:52 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -431, world'
10:12:52 +- Foreach loop complete ---------+
10:12:52 Completing queue 'FIRE_SPREAD_HANDLER_8103_WiderBatteries' in 4ms.
10:12:54 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:12:54 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline'...
10:12:54 +- Queue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:12:54 +> Executing 'IF': use_braces='true'
10:12:54 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:12:54 No part of the if command passed, no block will run.
10:12:54 +- Queue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:12:54 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:12:54 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:12:54 +- Queue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline' Executing: (line 701) if <[face]> == null ---------+
10:12:54 +> Executing 'IF': use_braces='true'
10:12:54 Filled tag <[face]> with 'WEST'.
10:12:54 Comparing if WEST EQUALS null ... false
10:12:54 No part of the if command passed, no block will run.
10:12:54 +- Queue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:12:54 Adding definition 'face' as WEST
10:12:54 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8110_ComparisonsHu'...
10:12:54 +- Queue 'FACES_TO_NORMAL_VEC_8110_ComparisonsHu' Executing: (line 678) definemap vectors ---------+
10:12:54 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8110_ComparisonsHu' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:12:54 +- Queue 'FACES_TO_NORMAL_VEC_8110_ComparisonsHu' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:12:54 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:12:54 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8110_ComparisonsHu'
10:12:54 Completing queue 'FACES_TO_NORMAL_VEC_8110_ComparisonsHu' in 1ms.
10:12:54 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:12:54 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8109_ModemsDecline' definition='vec' value='1,0,0'
10:12:54 +- Queue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:12:54 +> Executing 'IF': use_braces='true'
10:12:54 Filled tag <[vec]> with '1,0,0'.
10:12:54 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:12:54 If command passed, running block.
10:12:54 +- Queue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline' Executing: (line 707) modifyblock <context.location> air ---------+
10:12:54 Filled tag <context.location> with 'l@515, 65, -431, world'.
10:12:54 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 65, -431, world'
10:12:54 +- Foreach loop complete ---------+
10:12:54 Completing queue 'FIRE_SPREAD_HANDLER_8109_ModemsDecline' in 5ms.
10:13:00 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:13:00 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler'...
10:13:00 +- Queue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:13:00 +> Executing 'IF': use_braces='true'
10:13:00 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:13:00 No part of the if command passed, no block will run.
10:13:00 +- Queue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:13:00 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:13:00 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:13:00 +- Queue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' Executing: (line 701) if <[face]> == null ---------+
10:13:00 +> Executing 'IF': use_braces='true'
10:13:00 Filled tag <[face]> with 'WEST'.
10:13:00 Comparing if WEST EQUALS null ... false
10:13:00 No part of the if command passed, no block will run.
10:13:00 +- Queue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:13:00 Adding definition 'face' as WEST
10:13:00 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8124_CitizensCreatures'...
10:13:00 +- Queue 'FACES_TO_NORMAL_VEC_8124_CitizensCreatures' Executing: (line 678) definemap vectors ---------+
10:13:00 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8124_CitizensCreatures' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:13:00 +- Queue 'FACES_TO_NORMAL_VEC_8124_CitizensCreatures' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:13:00 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:13:00 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8124_CitizensCreatures'
10:13:00 Completing queue 'FACES_TO_NORMAL_VEC_8124_CitizensCreatures' in 0ms.
10:13:00 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:13:00 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' definition='vec' value='1,0,0'
10:13:00 +- Queue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:13:00 +> Executing 'IF': use_braces='true'
10:13:00 Filled tag <[vec]> with '1,0,0'.
10:13:00 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:13:00 If command passed, running block.
10:13:00 +- Queue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' Executing: (line 707) modifyblock <context.location> air ---------+
10:13:00 Filled tag <context.location> with 'l@515, 64, -431, world'.
10:13:00 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -431, world'
10:13:00 +- Foreach loop complete ---------+
10:13:00 Completing queue 'FIRE_SPREAD_HANDLER_8123_HansenTheHusseler' in 4ms.
10:13:01 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:13:01 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8127_VenturesArena'...
10:13:01 +- Queue 'FIRE_SPREAD_HANDLER_8127_VenturesArena' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:13:01 +> Executing 'IF': use_braces='true'
10:13:01 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:13:01 No part of the if command passed, no block will run.
10:13:01 +- Queue 'FIRE_SPREAD_HANDLER_8127_VenturesArena' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:13:01 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:13:01 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:13:01 +- Queue 'FIRE_SPREAD_HANDLER_8127_VenturesArena' Executing: (line 701) if <[face]> == null ---------+
10:13:01 +> Executing 'IF': use_braces='true'
10:13:01 Filled tag <[face]> with 'WEST'.
10:13:01 Comparing if WEST EQUALS null ... false
10:13:01 No part of the if command passed, no block will run.
10:13:01 +- Queue 'FIRE_SPREAD_HANDLER_8127_VenturesArena' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:13:01 Adding definition 'face' as WEST
10:13:01 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8128_TreatingAlot'...
10:13:01 +- Queue 'FACES_TO_NORMAL_VEC_8128_TreatingAlot' Executing: (line 678) definemap vectors ---------+
10:13:01 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8128_TreatingAlot' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:13:01 +- Queue 'FACES_TO_NORMAL_VEC_8128_TreatingAlot' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:13:01 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:13:01 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8128_TreatingAlot'
10:13:01 Completing queue 'FACES_TO_NORMAL_VEC_8128_TreatingAlot' in 1ms.
10:13:01 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:13:01 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8127_VenturesArena' definition='vec' value='1,0,0'
10:13:01 +- Queue 'FIRE_SPREAD_HANDLER_8127_VenturesArena' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:13:01 +> Executing 'IF': use_braces='true'
10:13:01 Filled tag <[vec]> with '1,0,0'.
10:13:01 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:13:01 If command passed, running block.
10:13:01 +- Queue 'FIRE_SPREAD_HANDLER_8127_VenturesArena' Executing: (line 707) modifyblock <context.location> air ---------+
10:13:01 Filled tag <context.location> with 'l@515, 64, -431, world'.
10:13:01 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 64, -431, world'
10:13:01 +- Foreach loop complete ---------+
10:13:01 Completing queue 'FIRE_SPREAD_HANDLER_8127_VenturesArena' in 4ms.
10:13:05 Running script event 'BlockIgnites', event='after block ignites' for script 'FIRE_SPREAD_HANDLER'
10:13:05 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits'...
10:13:05 +- Queue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' Executing: (line 696) if <context.location.material.faces.is_empty> ---------+
10:13:05 +> Executing 'IF': use_braces='true'
10:13:05 Filled tag <context.location.material.faces.is_empty> with 'false'.
10:13:05 No part of the if command passed, no block will run.
10:13:05 +- Queue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' Executing: (line 700) foreach <context.location.material.faces> as:face ---------+
10:13:05 Filled tag <context.location.material.faces> with 'li@ (Size 1): WEST'.
10:13:05 +> Executing 'FOREACH': list='li@ (Size 1): WEST' as='face'
10:13:05 +- Queue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' Executing: (line 701) if <[face]> == null ---------+
10:13:05 +> Executing 'IF': use_braces='true'
10:13:05 Filled tag <[face]> with 'WEST'.
10:13:05 Comparing if WEST EQUALS null ... false
10:13:05 No part of the if command passed, no block will run.
10:13:05 +- Queue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' Executing: (line 705) define vec <[face].proc[faces_to_normal_vec]> ---------+
10:13:05 Adding definition 'face' as WEST
10:13:05 Starting InstantQueue 'FACES_TO_NORMAL_VEC_8138_MastersGrant'...
10:13:05 +- Queue 'FACES_TO_NORMAL_VEC_8138_MastersGrant' Executing: (line 678) definemap vectors ---------+
10:13:05 +> Executing 'DEFINEMAP': Queue='q@FACES_TO_NORMAL_VEC_8138_MastersGrant' definition='vectors' map='map@[west = 1,0,0; north = 0,0,1; east = -1,0,0; south = 0,0,-1]'
10:13:05 +- Queue 'FACES_TO_NORMAL_VEC_8138_MastersGrant' Executing: (line 683) determine <[vectors.<[face]>]||null> ---------+
10:13:05 Filled tag <[vectors.WEST]||null> with '1,0,0'.
10:13:05 +> Executing 'DETERMINE': outcome='1,0,0' passively='false' Queue='q@FACES_TO_NORMAL_VEC_8138_MastersGrant'
10:13:05 Completing queue 'FACES_TO_NORMAL_VEC_8138_MastersGrant' in 0ms.
10:13:05 Filled tag <[face].proc[faces_to_normal_vec]> with '1,0,0'.
10:13:05 +> Executing 'DEFINE': Queue='q@FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' definition='vec' value='1,0,0'
10:13:05 +- Queue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' Executing: (line 706) if !<context.location.sub[<[vec]>].has_flag[fire_spread_block]> ---------+
10:13:05 +> Executing 'IF': use_braces='true'
10:13:05 Filled tag <[vec]> with '1,0,0'.
10:13:05 Filled tag <context.location.sub[1,0,0].has_flag[fire_spread_block]> with 'false'.
10:13:05 If command passed, running block.
10:13:05 +- Queue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' Executing: (line 707) modifyblock <context.location> air ---------+
10:13:05 Filled tag <context.location> with 'l@515, 66, -431, world'.
10:13:05 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air' physics='true' radius='0' height='0' depth='0' delayed='false' max_delay_ms='50' location_list='li@ (Size 1): l@515, 66, -431, world'
10:13:05 +- Foreach loop complete ---------+
10:13:05 Completing queue 'FIRE_SPREAD_HANDLER_8137_DeclanCaffLimits' in 4ms.
10:13:07 Running script event 'BlockBurns', event='on block burns' for script 'FIRE_SPREAD_HANDLER'
10:13:07 Starting InstantQueue 'FIRE_SPREAD_HANDLER_8143_NuttenVincent'...
10:13:07 +- Queue 'FIRE_SPREAD_HANDLER_8143_NuttenVincent' Executing: (line 690) if <context.location.has_flag[fire_spread_block]> ---------+
10:13:07 +> Executing 'IF': use_braces='true'
10:13:07 Filled tag <context.location.has_flag[fire_spread_block]> with 'true'.
10:13:07 If command passed, running block.
10:13:07 +- Queue 'FIRE_SPREAD_HANDLER_8143_NuttenVincent' Executing: (line 691) wait 2.5m ---------+
10:13:07 +> Executing 'WAIT': delay='d@150s (2m 30s)' mode='DELTA'
10:13:07 Forcing queue 'FIRE_SPREAD_HANDLER_8143_NuttenVincent' into a timed queue...