Java Version: 17.0.10 Up-time: 55m Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1378), Spigot: 1.3.0-SNAPSHOT (build 1804-REL) Script Containers: 75, Events: 34 Last reload: 9m 1s ago Server Version: Paper version git-Paper-496 (MC: 1.20.4) Active Plugins (3): 2Citizens: 2.0.33-SNAPSHOT (build 3382), 2LuckPerms: 5.4.131, 2Denizen: 1.3.0-SNAPSHOT (build 1804-REL), Loaded Worlds (3): world, world_nether, world_the_end Online Players (1): JustinS_2006§7(JustinS_2006) Total Players Ever: 1 (1 normal) Mode: §aonline 10:11:36 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7390§7_§5Licenses§2Flooring§d' Executing: §8(line 692)§f modifyblock §d ---------+ 10:11:36 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@514§8,§e 64§8,§e -438§8,§e world§8'. 10:11:36 §f§8Filled tag <§f§acontext§7.§amaterial§7§8> with '§f§7m@§eoak_planks§8'. 10:11:36 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §e§7m@§eoak_planks§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@514§8,§e 64§8,§e -438§8,§e world§8' 10:11:36 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7390§7_§5Licenses§2Flooring§d' Executing: §8(line 693)§f stop§d ---------+ 10:11:36 §e+> §8Executing '§eSTOP§8': 10:11:36 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7390§7_§5Licenses§2Flooring§6' in §b150002§6ms. 10:11:36 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7392§7_§fHeat§1Brave§d' Executing: §8(line 692)§f modifyblock §d ---------+ 10:11:36 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@513§8,§e 65§8,§e -438§8,§e world§8'. 10:11:36 §f§8Filled tag <§f§acontext§7.§amaterial§7§8> with '§f§7m@§eoak_planks§8'. 10:11:36 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §e§7m@§eoak_planks§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@513§8,§e 65§8,§e -438§8,§e world§8' 10:11:36 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7392§7_§fHeat§1Brave§d' Executing: §8(line 693)§f stop§d ---------+ 10:11:36 §e+> §8Executing '§eSTOP§8': 10:11:36 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7392§7_§fHeat§1Brave§6' in §b150015§6ms. 10:11:36 §f§eRunning script event '§bBlockBurns§e', event='§bon block burns§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:36 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7881§7_§5Gominecraft§6Invited§6'... 10:11:36 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7881§7_§5Gominecraft§6Invited§d' Executing: §8(line 690)§f if §d ---------+ 10:11:36 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:36 §f§8Filled tag <§f§acontext§7.§alocation§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:36 §f§eNo part of the if command passed, no block will run. 10:11:36 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7881§7_§5Gominecraft§6Invited§d' Executing: §8(line 694)§f determine cancelled§d ---------+ 10:11:36 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7881§7_§5Gominecraft§6Invited§8' 10:11:36 §fEvent cancelled! 10:11:36 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7881§7_§5Gominecraft§6Invited§6' in §b1§6ms. 10:11:39 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7408§7_§3Needs§6Joy§d' Executing: §8(line 692)§f modifyblock §d ---------+ 10:11:39 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@513§8,§e 64§8,§e -439§8,§e world§8'. 10:11:39 §f§8Filled tag <§f§acontext§7.§amaterial§7§8> with '§f§7m@§eoak_planks§8'. 10:11:39 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §e§7m@§eoak_planks§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@513§8,§e 64§8,§e -439§8,§e world§8' 10:11:39 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7408§7_§3Needs§6Joy§d' Executing: §8(line 693)§f stop§d ---------+ 10:11:39 §e+> §8Executing '§eSTOP§8': 10:11:39 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7408§7_§3Needs§6Joy§6' in §b149999§6ms. 10:11:39 §f§6Starting InstantQueue '§7EXCOMMAND_§a7888§7_§5Foto§aCosmetics§6' with player 'JustinS_2006'... 10:11:39 §d+- §dQueue '§7EXCOMMAND_§a7888§7_§5Foto§aCosmetics§d' Executing: §8(line 1)§f shoot SMALL_FIREBALL origin: speed:0.5§d ---------+ 10:11:39 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aforward§7.§aadd§7[§b0,1.5,0§7]§8> with '§f§el@519.2535174133741§8,§e 65.33640858630807§8,§e -431.729613113062§8,§e 9.352026§8,§e 90.233582§8,§e world§8'. 10:11:39 §e+> §8Executing '§eSHOOT§8': §8origin_location='§e§el@519.2535174133741§8,§e 65.33640858630807§8,§e -431.729613113062§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8entities='§e[e@small_fireball§8§e]§8' §8Location='§e§el@489.65250632023645§8,§e 60.461413273180746§8,§e -431.8502902067082§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8height='§e3§8' §8speed='§e0.5§8' 10:11:39 §f§6Completing queue '§7EXCOMMAND_§a7888§7_§5Foto§aCosmetics§6' in §b3§6ms. 10:11:40 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:40 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§6'... 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§d' Executing: §8(line 696)§f if §d ---------+ 10:11:40 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:40 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:40 §f§eNo part of the if command passed, no block will run. 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:40 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eNORTH§8'. 10:11:40 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eNORTH§8' §8as='§eface§8' 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:40 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:40 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fNORTH§8'. 10:11:40 §fComparing if NORTH EQUALS null ... false 10:11:40 §f§eNo part of the if command passed, no block will run. 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:40 §fAdding definition 'face' as NORTH 10:11:40 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7890§7_§bObservation§fCraft§6'... 10:11:40 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7890§7_§bObservation§fCraft§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:40 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7890§7_§bObservation§fCraft§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:40 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7890§7_§bObservation§fCraft§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:40 §f§8Filled tag <§f§a§7[§bvectors.NORTH§7]||null§8> with '§f0,0,1§8'. 10:11:40 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e0,0,1§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7890§7_§bObservation§fCraft§8' 10:11:40 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7890§7_§bObservation§fCraft§6' in §b1§6ms. 10:11:40 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f0,0,1§8'. 10:11:40 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§8' §8definition='§evec§8' §8value='§e0,0,1§8' 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:40 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:40 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f0,0,1§8'. 10:11:40 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b0,0,1§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:40 §f§eIf command passed, running block. 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:40 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@506§8,§e -52§8,§e -422§8,§e world§8'. 10:11:40 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@506§8,§e -52§8,§e -422§8,§e world§8' 10:11:40 §d+- Foreach loop complete§d ---------+ 10:11:40 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7889§7_§fMorrison§fEquations§6' in §b5§6ms. 10:11:40 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:40 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§6'... 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§d' Executing: §8(line 696)§f if §d ---------+ 10:11:40 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:40 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:40 §f§eNo part of the if command passed, no block will run. 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:40 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:40 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:40 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:40 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:40 §fComparing if WEST EQUALS null ... false 10:11:40 §f§eNo part of the if command passed, no block will run. 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:40 §fAdding definition 'face' as WEST 10:11:40 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7892§7_§5Exceptional§dSpaces§6'... 10:11:40 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7892§7_§5Exceptional§dSpaces§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:40 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7892§7_§5Exceptional§dSpaces§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:40 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7892§7_§5Exceptional§dSpaces§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:40 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:40 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7892§7_§5Exceptional§dSpaces§8' 10:11:40 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7892§7_§5Exceptional§dSpaces§6' in §b1§6ms. 10:11:40 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:40 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:40 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:40 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:40 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:40 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ftrue§8'. 10:11:40 §f§eNo part of the if command passed, no block will run. 10:11:40 §d+- Foreach loop complete§d ---------+ 10:11:40 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7891§7_§dFashion§fMission§6' in §b4§6ms. 10:11:41 §f§6Starting InstantQueue '§7EXCOMMAND_§a7895§7_§7Warranty§5Compound§6' with player 'JustinS_2006'... 10:11:41 §d+- §dQueue '§7EXCOMMAND_§a7895§7_§7Warranty§5Compound§d' Executing: §8(line 1)§f shoot SMALL_FIREBALL origin: speed:0.5§d ---------+ 10:11:41 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aforward§7.§aadd§7[§b0,1.5,0§7]§8> with '§f§el@519.2604245521027§8,§e 65.33640858630807§8,§e -432.560649452975§8,§e 9.352026§8,§e 90.233582§8,§e world§8'. 10:11:41 §e+> §8Executing '§eSHOOT§8': §8origin_location='§e§el@519.2604245521027§8,§e 65.33640858630807§8,§e -432.560649452975§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8entities='§e[e@small_fireball§8§e]§8' §8Location='§e§el@489.65941345896505§8,§e 60.461413273180746§8,§e -432.6813265466212§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8height='§e3§8' §8speed='§e0.5§8' 10:11:41 §f§6Completing queue '§7EXCOMMAND_§a7895§7_§7Warranty§5Compound§6' in §b2§6ms. 10:11:41 §f§eRunning script event '§bBlockBurns§e', event='§bon block burns§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:41 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7896§7_§9Lamb§3Nhs§6'... 10:11:41 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7896§7_§9Lamb§3Nhs§d' Executing: §8(line 690)§f if §d ---------+ 10:11:41 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:41 §f§8Filled tag <§f§acontext§7.§alocation§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:41 §f§eNo part of the if command passed, no block will run. 10:11:41 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7896§7_§9Lamb§3Nhs§d' Executing: §8(line 694)§f determine cancelled§d ---------+ 10:11:41 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7896§7_§9Lamb§3Nhs§8' 10:11:41 §fEvent cancelled! 10:11:41 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7896§7_§9Lamb§3Nhs§6' in §b0§6ms. 10:11:42 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:42 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§6'... 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§d' Executing: §8(line 696)§f if §d ---------+ 10:11:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:42 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:42 §f§eNo part of the if command passed, no block will run. 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:42 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:42 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:42 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:42 §fComparing if WEST EQUALS null ... false 10:11:42 §f§eNo part of the if command passed, no block will run. 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:42 §fAdding definition 'face' as WEST 10:11:42 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7900§7_§dScope§5Slim§6'... 10:11:42 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7900§7_§dScope§5Slim§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:42 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7900§7_§dScope§5Slim§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:42 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7900§7_§dScope§5Slim§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:42 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:42 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7900§7_§dScope§5Slim§8' 10:11:42 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7900§7_§dScope§5Slim§6' in §b2§6ms. 10:11:42 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:42 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:42 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:42 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ftrue§8'. 10:11:42 §f§eNo part of the if command passed, no block will run. 10:11:42 §d+- Foreach loop complete§d ---------+ 10:11:42 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7899§7_§fRobert§aCorporation§6' in §b6§6ms. 10:11:42 §f§6Starting InstantQueue '§7EXCOMMAND_§a7901§7_§bSoon§1Cookies§6' with player 'JustinS_2006'... 10:11:42 §d+- §dQueue '§7EXCOMMAND_§a7901§7_§bSoon§1Cookies§d' Executing: §8(line 1)§f shoot SMALL_FIREBALL origin: speed:0.5§d ---------+ 10:11:42 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aforward§7.§aadd§7[§b0,1.5,0§7]§8> with '§f§el@519.2600205410349§8,§e 66.0803619982701§8,§e -432.54881611808014§8,§e 9.352026§8,§e 90.233582§8,§e world§8'. 10:11:42 §e+> §8Executing '§eSHOOT§8': §8origin_location='§e§el@519.2600205410349§8,§e 66.0803619982701§8,§e -432.54881611808014§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8entities='§e[e@small_fireball§8§e]§8' §8Location='§e§el@489.6590094478973§8,§e 61.205366685142785§8,§e -432.6694932117264§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8height='§e3§8' §8speed='§e0.5§8' 10:11:42 §f§6Completing queue '§7EXCOMMAND_§a7901§7_§bSoon§1Cookies§6' in §b2§6ms. 10:11:42 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:42 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§6'... 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§d' Executing: §8(line 696)§f if §d ---------+ 10:11:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:42 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:42 §f§eNo part of the if command passed, no block will run. 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:42 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:42 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:42 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:42 §fComparing if WEST EQUALS null ... false 10:11:42 §f§eNo part of the if command passed, no block will run. 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:42 §fAdding definition 'face' as WEST 10:11:42 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7903§7_§fNeural§aVol§6'... 10:11:42 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7903§7_§fNeural§aVol§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:42 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7903§7_§fNeural§aVol§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:42 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7903§7_§fNeural§aVol§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:42 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:42 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7903§7_§fNeural§aVol§8' 10:11:42 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7903§7_§fNeural§aVol§6' in §b1§6ms. 10:11:42 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:42 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:42 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:42 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:42 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ftrue§8'. 10:11:42 §f§eNo part of the if command passed, no block will run. 10:11:42 §d+- Foreach loop complete§d ---------+ 10:11:42 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7902§7_§bHanded§bStudio§6' in §b4§6ms. 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7426§7_§5Jaminb2030§6Payment§d' Executing: §8(line 692)§f modifyblock §d ---------+ 10:11:42 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@514§8,§e 65§8,§e -438§8,§e world§8'. 10:11:42 §f§8Filled tag <§f§acontext§7.§amaterial§7§8> with '§f§7m@§espruce_stairs§7[§edirection §7=§e NORTH§7; §ehalf §7=§e TOP§7; §eshape §7=§e INNER_LEFT§7; §ewaterlogged §7=§e false§7§7]§8'. 10:11:42 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §e§7m@§espruce_stairs§7[§edirection §7=§e NORTH§7; §ehalf §7=§e TOP§7; §eshape §7=§e INNER_LEFT§7; §ewaterlogged §7=§e false§7§7]§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@514§8,§e 65§8,§e -438§8,§e world§8' 10:11:42 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7426§7_§5Jaminb2030§6Payment§d' Executing: §8(line 693)§f stop§d ---------+ 10:11:42 §e+> §8Executing '§eSTOP§8': 10:11:42 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7426§7_§5Jaminb2030§6Payment§6' in §b150000§6ms. 10:11:43 §f§6Starting InstantQueue '§7EXCOMMAND_§a7906§7_§eSprint§7Moms§6' with player 'JustinS_2006'... 10:11:43 §d+- §dQueue '§7EXCOMMAND_§a7906§7_§eSprint§7Moms§d' Executing: §8(line 1)§f shoot SMALL_FIREBALL origin: speed:0.5§d ---------+ 10:11:43 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aforward§7.§aadd§7[§b0,1.5,0§7]§8> with '§f§el@519.2596165299672§8,§e 66.0803619982701§8,§e -431.71079902937§8,§e 9.352026§8,§e 90.233582§8,§e world§8'. 10:11:43 §e+> §8Executing '§eSHOOT§8': §8origin_location='§e§el@519.2596165299672§8,§e 66.0803619982701§8,§e -431.71079902937§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8entities='§e[e@small_fireball§8§e]§8' §8Location='§e§el@489.65860543682953§8,§e 61.205366685142785§8,§e -431.8314761230162§8,§e 9.352026§8,§e 90.233582§8,§e world§8' §8height='§e3§8' §8speed='§e0.5§8' 10:11:43 §f§6Completing queue '§7EXCOMMAND_§a7906§7_§eSprint§7Moms§6' in §b2§6ms. 10:11:43 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:43 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§6'... 10:11:43 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§d' Executing: §8(line 696)§f if §d ---------+ 10:11:43 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:43 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:43 §f§eNo part of the if command passed, no block will run. 10:11:43 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:43 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:43 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:43 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:43 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:43 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:43 §fComparing if WEST EQUALS null ... false 10:11:43 §f§eNo part of the if command passed, no block will run. 10:11:43 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:43 §fAdding definition 'face' as WEST 10:11:43 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7908§7_§7Discount§fFormula§6'... 10:11:43 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7908§7_§7Discount§fFormula§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:43 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7908§7_§7Discount§fFormula§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:43 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7908§7_§7Discount§fFormula§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:43 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:43 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7908§7_§7Discount§fFormula§8' 10:11:43 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7908§7_§7Discount§fFormula§6' in §b1§6ms. 10:11:43 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:43 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:43 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:43 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:43 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:43 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ftrue§8'. 10:11:43 §f§eNo part of the if command passed, no block will run. 10:11:43 §d+- Foreach loop complete§d ---------+ 10:11:43 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7907§7_§bNeedle§2Cinthesize§6' in §b3§6ms. 10:11:44 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:44 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§6'... 10:11:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§d' Executing: §8(line 696)§f if §d ---------+ 10:11:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:44 §f§eNo part of the if command passed, no block will run. 10:11:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:44 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:44 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:44 §fComparing if WEST EQUALS null ... false 10:11:44 §f§eNo part of the if command passed, no block will run. 10:11:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:44 §fAdding definition 'face' as WEST 10:11:44 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7914§7_§eLan§3Hereby§6'... 10:11:44 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7914§7_§eLan§3Hereby§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:44 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7914§7_§eLan§3Hereby§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:44 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7914§7_§eLan§3Hereby§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:44 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:44 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7914§7_§eLan§3Hereby§8' 10:11:44 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7914§7_§eLan§3Hereby§6' in §b0§6ms. 10:11:44 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:44 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:44 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:44 §f§eIf command passed, running block. 10:11:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:44 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 65§8,§e -431§8,§e world§8'. 10:11:44 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 65§8,§e -431§8,§e world§8' 10:11:44 §d+- Foreach loop complete§d ---------+ 10:11:44 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7913§7_§5Morphan§bTail§6' in §b4§6ms. 10:11:49 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:49 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7923§7_§1Automobiles§ePack§6'... 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7923§7_§1Automobiles§ePack§d' Executing: §8(line 696)§f if §d ---------+ 10:11:49 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:11:49 §f§eIf command passed, running block. 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7923§7_§1Automobiles§ePack§d' Executing: §8(line 697)§f if !§d ---------+ 10:11:49 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:49 §f§eIf command passed, running block. 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7923§7_§1Automobiles§ePack§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@527§8,§e -54§8,§e -423§8,§e world§8'. 10:11:49 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@527§8,§e -54§8,§e -423§8,§e world§8' 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7923§7_§1Automobiles§ePack§d' Executing: §8(line 699)§f stop§d ---------+ 10:11:49 §e+> §8Executing '§eSTOP§8': 10:11:49 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7923§7_§1Automobiles§ePack§6' in §b1§6ms. 10:11:49 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:49 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§6'... 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§d' Executing: §8(line 696)§f if §d ---------+ 10:11:49 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:49 §f§eNo part of the if command passed, no block will run. 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:49 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:49 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:49 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:49 §fComparing if WEST EQUALS null ... false 10:11:49 §f§eNo part of the if command passed, no block will run. 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:49 §fAdding definition 'face' as WEST 10:11:49 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7925§7_§5Arrived§9Macintosh§6'... 10:11:49 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7925§7_§5Arrived§9Macintosh§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:49 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7925§7_§5Arrived§9Macintosh§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:49 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7925§7_§5Arrived§9Macintosh§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:49 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:49 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7925§7_§5Arrived§9Macintosh§8' 10:11:49 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7925§7_§5Arrived§9Macintosh§6' in §b1§6ms. 10:11:49 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:49 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:49 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:49 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:49 §f§eIf command passed, running block. 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 65§8,§e -431§8,§e world§8'. 10:11:49 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 65§8,§e -431§8,§e world§8' 10:11:49 §d+- Foreach loop complete§d ---------+ 10:11:49 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7924§7_§bWrites§1Horses§6' in §b4§6ms. 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7453§7_§9PirateEra§bGas§d' Executing: §8(line 692)§f modifyblock §d ---------+ 10:11:49 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@513§8,§e 64§8,§e -438§8,§e world§8'. 10:11:49 §f§8Filled tag <§f§acontext§7.§amaterial§7§8> with '§f§7m@§espruce_stairs§7[§edirection §7=§e EAST§7; §ehalf §7=§e BOTTOM§7; §eshape §7=§e STRAIGHT§7; §ewaterlogged §7=§e false§7§7]§8'. 10:11:49 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §e§7m@§espruce_stairs§7[§edirection §7=§e EAST§7; §ehalf §7=§e BOTTOM§7; §eshape §7=§e STRAIGHT§7; §ewaterlogged §7=§e false§7§7]§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@513§8,§e 64§8,§e -438§8,§e world§8' 10:11:49 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7453§7_§9PirateEra§bGas§d' Executing: §8(line 693)§f stop§d ---------+ 10:11:49 §e+> §8Executing '§eSTOP§8': 10:11:49 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7453§7_§9PirateEra§bGas§6' in §b150014§6ms. 10:11:53 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:53 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§6'... 10:11:53 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§d' Executing: §8(line 696)§f if §d ---------+ 10:11:53 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:53 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:53 §f§eNo part of the if command passed, no block will run. 10:11:53 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:53 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:53 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:53 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:53 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:53 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:53 §fComparing if WEST EQUALS null ... false 10:11:53 §f§eNo part of the if command passed, no block will run. 10:11:53 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:53 §fAdding definition 'face' as WEST 10:11:53 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7935§7_§bDialog§5Cells§6'... 10:11:53 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7935§7_§bDialog§5Cells§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:53 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7935§7_§bDialog§5Cells§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:53 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7935§7_§bDialog§5Cells§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:53 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:53 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7935§7_§bDialog§5Cells§8' 10:11:53 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7935§7_§bDialog§5Cells§6' in §b0§6ms. 10:11:53 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:53 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:53 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:53 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:53 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:53 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:53 §f§eIf command passed, running block. 10:11:53 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:53 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@528§8,§e -53§8,§e -423§8,§e world§8'. 10:11:53 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@528§8,§e -53§8,§e -423§8,§e world§8' 10:11:53 §d+- Foreach loop complete§d ---------+ 10:11:53 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7934§7_§eComfortable§7Flyer§6' in §b3§6ms. 10:11:54 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:54 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§6'... 10:11:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§d' Executing: §8(line 696)§f if §d ---------+ 10:11:54 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:54 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:54 §f§eNo part of the if command passed, no block will run. 10:11:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:54 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:54 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:54 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:54 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:54 §fComparing if WEST EQUALS null ... false 10:11:54 §f§eNo part of the if command passed, no block will run. 10:11:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:54 §fAdding definition 'face' as WEST 10:11:54 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7939§7_§dRv§3Eliminate§6'... 10:11:54 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7939§7_§dRv§3Eliminate§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:54 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7939§7_§dRv§3Eliminate§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:54 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7939§7_§dRv§3Eliminate§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:54 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:54 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7939§7_§dRv§3Eliminate§8' 10:11:54 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7939§7_§dRv§3Eliminate§6' in §b0§6ms. 10:11:54 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:54 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:54 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:54 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:54 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:54 §f§eIf command passed, running block. 10:11:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:54 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 65§8,§e -431§8,§e world§8'. 10:11:54 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 65§8,§e -431§8,§e world§8' 10:11:54 §d+- Foreach loop complete§d ---------+ 10:11:54 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7938§7_§1Fees§3Paperback§6' in §b3§6ms. 10:11:56 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:56 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§6'... 10:11:56 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§d' Executing: §8(line 696)§f if §d ---------+ 10:11:56 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:56 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:56 §f§eNo part of the if command passed, no block will run. 10:11:56 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:56 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:56 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:56 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:56 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:56 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:56 §fComparing if WEST EQUALS null ... false 10:11:56 §f§eNo part of the if command passed, no block will run. 10:11:56 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:56 §fAdding definition 'face' as WEST 10:11:56 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7945§7_§6Lp§6Aerial§6'... 10:11:56 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7945§7_§6Lp§6Aerial§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:56 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7945§7_§6Lp§6Aerial§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:56 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7945§7_§6Lp§6Aerial§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:56 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:56 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7945§7_§6Lp§6Aerial§8' 10:11:56 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7945§7_§6Lp§6Aerial§6' in §b0§6ms. 10:11:56 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:56 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:56 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:56 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:56 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:56 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:56 §f§eIf command passed, running block. 10:11:56 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:56 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -431§8,§e world§8'. 10:11:56 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -431§8,§e world§8' 10:11:56 §d+- Foreach loop complete§d ---------+ 10:11:56 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7944§7_§dCreaturesofhabit§2Jack§6' in §b4§6ms. 10:11:57 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:57 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§6'... 10:11:57 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§d' Executing: §8(line 696)§f if §d ---------+ 10:11:57 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:57 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:57 §f§eNo part of the if command passed, no block will run. 10:11:57 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:57 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eNORTH§8'. 10:11:57 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eNORTH§8' §8as='§eface§8' 10:11:57 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:57 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:57 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fNORTH§8'. 10:11:57 §fComparing if NORTH EQUALS null ... false 10:11:57 §f§eNo part of the if command passed, no block will run. 10:11:57 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:57 §fAdding definition 'face' as NORTH 10:11:57 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7949§7_§1Meeting§5Eddie§6'... 10:11:57 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7949§7_§1Meeting§5Eddie§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:57 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7949§7_§1Meeting§5Eddie§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:57 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7949§7_§1Meeting§5Eddie§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:57 §f§8Filled tag <§f§a§7[§bvectors.NORTH§7]||null§8> with '§f0,0,1§8'. 10:11:57 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e0,0,1§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7949§7_§1Meeting§5Eddie§8' 10:11:57 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7949§7_§1Meeting§5Eddie§6' in §b0§6ms. 10:11:57 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f0,0,1§8'. 10:11:57 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§8' §8definition='§evec§8' §8value='§e0,0,1§8' 10:11:57 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:57 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:57 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f0,0,1§8'. 10:11:57 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b0,0,1§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:57 §f§eIf command passed, running block. 10:11:57 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:57 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@506§8,§e -50§8,§e -422§8,§e world§8'. 10:11:57 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@506§8,§e -50§8,§e -422§8,§e world§8' 10:11:57 §d+- Foreach loop complete§d ---------+ 10:11:57 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7948§7_§3Danger§dPowder§6' in §b3§6ms. 10:11:58 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:58 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§6'... 10:11:58 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§d' Executing: §8(line 696)§f if §d ---------+ 10:11:58 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:58 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:58 §f§eNo part of the if command passed, no block will run. 10:11:58 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:58 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:58 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:58 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:58 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:58 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:58 §fComparing if WEST EQUALS null ... false 10:11:58 §f§eNo part of the if command passed, no block will run. 10:11:58 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:58 §fAdding definition 'face' as WEST 10:11:58 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7953§7_§6Dealers§1Optimization§6'... 10:11:58 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7953§7_§6Dealers§1Optimization§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:58 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7953§7_§6Dealers§1Optimization§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:58 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7953§7_§6Dealers§1Optimization§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:58 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:58 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7953§7_§6Dealers§1Optimization§8' 10:11:58 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7953§7_§6Dealers§1Optimization§6' in §b0§6ms. 10:11:58 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:58 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:58 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:58 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:58 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:58 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:58 §f§eIf command passed, running block. 10:11:58 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:58 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 63§8,§e -432§8,§e world§8'. 10:11:58 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 63§8,§e -432§8,§e world§8' 10:11:58 §d+- Foreach loop complete§d ---------+ 10:11:58 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7952§7_§dJr§aAntigua§6' in §b3§6ms. 10:11:59 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:59 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§6'... 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§d' Executing: §8(line 696)§f if §d ---------+ 10:11:59 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:59 §f§eNo part of the if command passed, no block will run. 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:59 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:59 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:59 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:59 §fComparing if WEST EQUALS null ... false 10:11:59 §f§eNo part of the if command passed, no block will run. 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:59 §fAdding definition 'face' as WEST 10:11:59 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7957§7_§9Collectables§5Laptops§6'... 10:11:59 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7957§7_§9Collectables§5Laptops§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:59 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7957§7_§9Collectables§5Laptops§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:59 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7957§7_§9Collectables§5Laptops§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:59 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:59 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7957§7_§9Collectables§5Laptops§8' 10:11:59 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7957§7_§9Collectables§5Laptops§6' in §b1§6ms. 10:11:59 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:59 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:59 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:59 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:59 §f§eIf command passed, running block. 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 63§8,§e -433§8,§e world§8'. 10:11:59 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 63§8,§e -433§8,§e world§8' 10:11:59 §d+- Foreach loop complete§d ---------+ 10:11:59 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7956§7_§6Behr§dScript§6' in §b12§6ms. 10:11:59 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:11:59 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§6'... 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§d' Executing: §8(line 696)§f if §d ---------+ 10:11:59 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:11:59 §f§eNo part of the if command passed, no block will run. 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:11:59 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:11:59 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:59 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:11:59 §fComparing if WEST EQUALS null ... false 10:11:59 §f§eNo part of the if command passed, no block will run. 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:11:59 §fAdding definition 'face' as WEST 10:11:59 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7961§7_§6Dod§dFaith§6'... 10:11:59 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7961§7_§6Dod§dFaith§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:11:59 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7961§7_§6Dod§dFaith§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:11:59 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7961§7_§6Dod§dFaith§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:11:59 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:11:59 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7961§7_§6Dod§dFaith§8' 10:11:59 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7961§7_§6Dod§dFaith§6' in §b0§6ms. 10:11:59 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:11:59 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:11:59 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:11:59 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:11:59 §f§eIf command passed, running block. 10:11:59 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:11:59 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 63§8,§e -432§8,§e world§8'. 10:11:59 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 63§8,§e -432§8,§e world§8' 10:11:59 §d+- Foreach loop complete§d ---------+ 10:11:59 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7960§7_§dJacob§7Laden§6' in §b4§6ms. 10:12:01 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:01 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7964§7_§3Subjects§6Nyc§6'... 10:12:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7964§7_§3Subjects§6Nyc§d' Executing: §8(line 696)§f if §d ---------+ 10:12:01 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:01 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:12:01 §f§eIf command passed, running block. 10:12:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7964§7_§3Subjects§6Nyc§d' Executing: §8(line 697)§f if !§d ---------+ 10:12:01 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:01 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:01 §f§eIf command passed, running block. 10:12:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7964§7_§3Subjects§6Nyc§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:12:01 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 63§8,§e -431§8,§e world§8'. 10:12:01 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 63§8,§e -431§8,§e world§8' 10:12:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7964§7_§3Subjects§6Nyc§d' Executing: §8(line 699)§f stop§d ---------+ 10:12:01 §e+> §8Executing '§eSTOP§8': 10:12:01 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7964§7_§3Subjects§6Nyc§6' in §b2§6ms. 10:12:05 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:05 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7973§7_§6Proceed§1Narrative§6'... 10:12:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7973§7_§6Proceed§1Narrative§d' Executing: §8(line 696)§f if §d ---------+ 10:12:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:05 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:12:05 §f§eIf command passed, running block. 10:12:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7973§7_§6Proceed§1Narrative§d' Executing: §8(line 697)§f if !§d ---------+ 10:12:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:05 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:05 §f§eIf command passed, running block. 10:12:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7973§7_§6Proceed§1Narrative§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:12:05 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@514§8,§e 67§8,§e -431§8,§e world§8'. 10:12:05 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@514§8,§e 67§8,§e -431§8,§e world§8' 10:12:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7973§7_§6Proceed§1Narrative§d' Executing: §8(line 699)§f stop§d ---------+ 10:12:05 §e+> §8Executing '§eSTOP§8': 10:12:05 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7973§7_§6Proceed§1Narrative§6' in §b1§6ms. 10:12:09 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:09 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§6'... 10:12:09 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§d' Executing: §8(line 696)§f if §d ---------+ 10:12:09 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:09 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:09 §f§eNo part of the if command passed, no block will run. 10:12:09 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:09 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:09 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:09 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:09 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:09 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:09 §fComparing if WEST EQUALS null ... false 10:12:09 §f§eNo part of the if command passed, no block will run. 10:12:09 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:09 §fAdding definition 'face' as WEST 10:12:09 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7983§7_§aErik§2Curriculum§6'... 10:12:09 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7983§7_§aErik§2Curriculum§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:09 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7983§7_§aErik§2Curriculum§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:09 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7983§7_§aErik§2Curriculum§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:09 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:09 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7983§7_§aErik§2Curriculum§8' 10:12:09 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7983§7_§aErik§2Curriculum§6' in §b0§6ms. 10:12:09 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:09 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:09 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:09 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:09 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:09 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:09 §f§eIf command passed, running block. 10:12:09 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:09 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 66§8,§e -434§8,§e world§8'. 10:12:09 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 66§8,§e -434§8,§e world§8' 10:12:09 §d+- Foreach loop complete§d ---------+ 10:12:09 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7982§7_§aMrhonbon§eVa§6' in §b3§6ms. 10:12:10 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:10 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§6'... 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§d' Executing: §8(line 696)§f if §d ---------+ 10:12:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:10 §f§eNo part of the if command passed, no block will run. 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:10 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:10 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:10 §fComparing if WEST EQUALS null ... false 10:12:10 §f§eNo part of the if command passed, no block will run. 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:10 §fAdding definition 'face' as WEST 10:12:10 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7987§7_§fReligion§3Filtering§6'... 10:12:10 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7987§7_§fReligion§3Filtering§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:10 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7987§7_§fReligion§3Filtering§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:10 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7987§7_§fReligion§3Filtering§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:10 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:10 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7987§7_§fReligion§3Filtering§8' 10:12:10 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7987§7_§fReligion§3Filtering§6' in §b0§6ms. 10:12:10 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:10 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:10 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:10 §f§eIf command passed, running block. 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 66§8,§e -432§8,§e world§8'. 10:12:10 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 66§8,§e -432§8,§e world§8' 10:12:10 §d+- Foreach loop complete§d ---------+ 10:12:10 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7986§7_§5Microphone§eAccompanied§6' in §b4§6ms. 10:12:10 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:10 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§6'... 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§d' Executing: §8(line 696)§f if §d ---------+ 10:12:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:10 §f§eNo part of the if command passed, no block will run. 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:10 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:10 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:10 §fComparing if WEST EQUALS null ... false 10:12:10 §f§eNo part of the if command passed, no block will run. 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:10 §fAdding definition 'face' as WEST 10:12:10 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7989§7_§3Appearing§7Affecting§6'... 10:12:10 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7989§7_§3Appearing§7Affecting§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:10 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7989§7_§3Appearing§7Affecting§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:10 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7989§7_§3Appearing§7Affecting§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:10 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:10 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7989§7_§3Appearing§7Affecting§8' 10:12:10 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7989§7_§3Appearing§7Affecting§6' in §b0§6ms. 10:12:10 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:10 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:10 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:10 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:10 §f§eIf command passed, running block. 10:12:10 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:10 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -431§8,§e world§8'. 10:12:10 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -431§8,§e world§8' 10:12:10 §d+- Foreach loop complete§d ---------+ 10:12:10 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7988§7_§2Opinion§fVisa§6' in §b3§6ms. 10:12:11 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:11 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§6'... 10:12:11 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§d' Executing: §8(line 696)§f if §d ---------+ 10:12:11 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:11 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:11 §f§eNo part of the if command passed, no block will run. 10:12:11 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:11 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:11 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:11 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:11 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:11 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:11 §fComparing if WEST EQUALS null ... false 10:12:11 §f§eNo part of the if command passed, no block will run. 10:12:11 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:11 §fAdding definition 'face' as WEST 10:12:11 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a7995§7_§aCeremony§dRSNFreud§6'... 10:12:11 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7995§7_§aCeremony§dRSNFreud§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:11 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7995§7_§aCeremony§dRSNFreud§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:11 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a7995§7_§aCeremony§dRSNFreud§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:11 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:11 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a7995§7_§aCeremony§dRSNFreud§8' 10:12:11 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a7995§7_§aCeremony§dRSNFreud§6' in §b0§6ms. 10:12:11 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:11 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:11 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:11 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:11 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:11 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:11 §f§eIf command passed, running block. 10:12:11 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:11 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 66§8,§e -432§8,§e world§8'. 10:12:11 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 66§8,§e -432§8,§e world§8' 10:12:11 §d+- Foreach loop complete§d ---------+ 10:12:11 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a7994§7_§1Open§aMolecular§6' in §b3§6ms. 10:12:18 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:18 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§6'... 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§d' Executing: §8(line 696)§f if §d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:18 §f§eNo part of the if command passed, no block will run. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:18 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:18 §fComparing if WEST EQUALS null ... false 10:12:18 §f§eNo part of the if command passed, no block will run. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:18 §fAdding definition 'face' as WEST 10:12:18 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8009§7_§eStack§5Ryan§6'... 10:12:18 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8009§7_§eStack§5Ryan§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:18 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8009§7_§eStack§5Ryan§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:18 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8009§7_§eStack§5Ryan§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:18 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:18 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8009§7_§eStack§5Ryan§8' 10:12:18 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8009§7_§eStack§5Ryan§6' in §b0§6ms. 10:12:18 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:18 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:18 §f§eIf command passed, running block. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 66§8,§e -432§8,§e world§8'. 10:12:18 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 66§8,§e -432§8,§e world§8' 10:12:18 §d+- Foreach loop complete§d ---------+ 10:12:18 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8008§7_§bReload§bNew2pc§6' in §b3§6ms. 10:12:18 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:18 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§6'... 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§d' Executing: §8(line 696)§f if §d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:18 §f§eNo part of the if command passed, no block will run. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:18 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:18 §fComparing if WEST EQUALS null ... false 10:12:18 §f§eNo part of the if command passed, no block will run. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:18 §fAdding definition 'face' as WEST 10:12:18 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8013§7_§fYe§eMakers§6'... 10:12:18 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8013§7_§fYe§eMakers§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:18 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8013§7_§fYe§eMakers§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:18 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8013§7_§fYe§eMakers§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:18 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:18 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8013§7_§fYe§eMakers§8' 10:12:18 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8013§7_§fYe§eMakers§6' in §b0§6ms. 10:12:18 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:18 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:18 §f§eIf command passed, running block. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 66§8,§e -432§8,§e world§8'. 10:12:18 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 66§8,§e -432§8,§e world§8' 10:12:18 §d+- Foreach loop complete§d ---------+ 10:12:18 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8012§7_§fRaises§7Flour§6' in §b3§6ms. 10:12:18 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:18 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8014§7_§9Transactions§9Early§6'... 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8014§7_§9Transactions§9Early§d' Executing: §8(line 696)§f if §d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:12:18 §f§eIf command passed, running block. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8014§7_§9Transactions§9Early§d' Executing: §8(line 697)§f if !§d ---------+ 10:12:18 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:18 §f§eIf command passed, running block. 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8014§7_§9Transactions§9Early§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:12:18 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 63§8,§e -431§8,§e world§8'. 10:12:18 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 63§8,§e -431§8,§e world§8' 10:12:18 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8014§7_§9Transactions§9Early§d' Executing: §8(line 699)§f stop§d ---------+ 10:12:18 §e+> §8Executing '§eSTOP§8': 10:12:18 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8014§7_§9Transactions§9Early§6' in §b1§6ms. 10:12:21 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:21 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§6'... 10:12:21 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§d' Executing: §8(line 696)§f if §d ---------+ 10:12:21 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:21 §f§eNo part of the if command passed, no block will run. 10:12:21 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:21 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:21 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:21 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:21 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:21 §fComparing if WEST EQUALS null ... false 10:12:21 §f§eNo part of the if command passed, no block will run. 10:12:21 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:21 §fAdding definition 'face' as WEST 10:12:21 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8022§7_§1Insilvon§7Went§6'... 10:12:21 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8022§7_§1Insilvon§7Went§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:21 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8022§7_§1Insilvon§7Went§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:21 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8022§7_§1Insilvon§7Went§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:21 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:21 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8022§7_§1Insilvon§7Went§8' 10:12:21 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8022§7_§1Insilvon§7Went§6' in §b0§6ms. 10:12:21 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:21 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:21 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:21 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:21 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:21 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:21 §f§eIf command passed, running block. 10:12:21 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:21 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 63§8,§e -434§8,§e world§8'. 10:12:21 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 63§8,§e -434§8,§e world§8' 10:12:21 §d+- Foreach loop complete§d ---------+ 10:12:21 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8021§7_§aNov§2XIdentified§6' in §b3§6ms. 10:12:22 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:22 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§6'... 10:12:22 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§d' Executing: §8(line 696)§f if §d ---------+ 10:12:22 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:22 §f§eNo part of the if command passed, no block will run. 10:12:22 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:22 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:22 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:22 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:22 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:22 §fComparing if WEST EQUALS null ... false 10:12:22 §f§eNo part of the if command passed, no block will run. 10:12:22 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:22 §fAdding definition 'face' as WEST 10:12:22 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8024§7_§bSlyyJacob§7Logs§6'... 10:12:22 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8024§7_§bSlyyJacob§7Logs§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:22 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8024§7_§bSlyyJacob§7Logs§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:22 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8024§7_§bSlyyJacob§7Logs§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:22 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:22 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8024§7_§bSlyyJacob§7Logs§8' 10:12:22 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8024§7_§bSlyyJacob§7Logs§6' in §b0§6ms. 10:12:22 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:22 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:22 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:22 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:22 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:22 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:22 §f§eIf command passed, running block. 10:12:22 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:22 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 65§8,§e -434§8,§e world§8'. 10:12:22 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 65§8,§e -434§8,§e world§8' 10:12:22 §d+- Foreach loop complete§d ---------+ 10:12:22 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8023§7_§1Audit§6Breadcrumb§6' in §b3§6ms. 10:12:26 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:26 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§6'... 10:12:26 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§d' Executing: §8(line 696)§f if §d ---------+ 10:12:26 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:26 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:26 §f§eNo part of the if command passed, no block will run. 10:12:26 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:26 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:26 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:26 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:26 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:26 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:26 §fComparing if WEST EQUALS null ... false 10:12:26 §f§eNo part of the if command passed, no block will run. 10:12:26 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:26 §fAdding definition 'face' as WEST 10:12:26 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8036§7_§aPlayback§aDuring§6'... 10:12:26 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8036§7_§aPlayback§aDuring§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:26 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8036§7_§aPlayback§aDuring§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:26 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8036§7_§aPlayback§aDuring§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:26 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:26 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8036§7_§aPlayback§aDuring§8' 10:12:26 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8036§7_§aPlayback§aDuring§6' in §b0§6ms. 10:12:26 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:26 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:26 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:26 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:26 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:26 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:26 §f§eIf command passed, running block. 10:12:26 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:26 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -431§8,§e world§8'. 10:12:26 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -431§8,§e world§8' 10:12:26 §d+- Foreach loop complete§d ---------+ 10:12:26 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8035§7_§1Nowhere§5Kinds§6' in §b3§6ms. 10:12:27 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:27 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§6'... 10:12:27 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§d' Executing: §8(line 696)§f if §d ---------+ 10:12:27 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:27 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:27 §f§eNo part of the if command passed, no block will run. 10:12:27 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:27 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:27 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:27 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:27 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:27 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:27 §fComparing if WEST EQUALS null ... false 10:12:27 §f§eNo part of the if command passed, no block will run. 10:12:27 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:27 §fAdding definition 'face' as WEST 10:12:27 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8038§7_§1Biz§eCompeting§6'... 10:12:27 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8038§7_§1Biz§eCompeting§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:27 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8038§7_§1Biz§eCompeting§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:27 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8038§7_§1Biz§eCompeting§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:27 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:27 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8038§7_§1Biz§eCompeting§8' 10:12:27 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8038§7_§1Biz§eCompeting§6' in §b0§6ms. 10:12:27 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:27 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:27 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:27 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:27 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:27 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:27 §f§eIf command passed, running block. 10:12:27 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:27 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -434§8,§e world§8'. 10:12:27 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -434§8,§e world§8' 10:12:27 §d+- Foreach loop complete§d ---------+ 10:12:27 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8037§7_§dCopper§1Scope§6' in §b3§6ms. 10:12:28 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:28 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8043§7_§5Explained§7Subject§6'... 10:12:28 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8043§7_§5Explained§7Subject§d' Executing: §8(line 696)§f if §d ---------+ 10:12:28 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:28 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:12:28 §f§eIf command passed, running block. 10:12:28 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8043§7_§5Explained§7Subject§d' Executing: §8(line 697)§f if !§d ---------+ 10:12:28 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:28 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:28 §f§eIf command passed, running block. 10:12:28 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8043§7_§5Explained§7Subject§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:12:28 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@514§8,§e 67§8,§e -434§8,§e world§8'. 10:12:28 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@514§8,§e 67§8,§e -434§8,§e world§8' 10:12:28 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8043§7_§5Explained§7Subject§d' Executing: §8(line 699)§f stop§d ---------+ 10:12:28 §e+> §8Executing '§eSTOP§8': 10:12:28 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8043§7_§5Explained§7Subject§6' in §b1§6ms. 10:12:30 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:30 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8046§7_§dListen§9Query§6'... 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8046§7_§dListen§9Query§d' Executing: §8(line 696)§f if §d ---------+ 10:12:30 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:30 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:12:30 §f§eIf command passed, running block. 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8046§7_§dListen§9Query§d' Executing: §8(line 697)§f if !§d ---------+ 10:12:30 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:30 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:30 §f§eIf command passed, running block. 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8046§7_§dListen§9Query§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:12:30 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 63§8,§e -431§8,§e world§8'. 10:12:30 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 63§8,§e -431§8,§e world§8' 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8046§7_§dListen§9Query§d' Executing: §8(line 699)§f stop§d ---------+ 10:12:30 §e+> §8Executing '§eSTOP§8': 10:12:30 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8046§7_§dListen§9Query§6' in §b1§6ms. 10:12:30 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:30 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§6'... 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§d' Executing: §8(line 696)§f if §d ---------+ 10:12:30 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:30 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:30 §f§eNo part of the if command passed, no block will run. 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:30 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:30 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:30 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:30 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:30 §fComparing if WEST EQUALS null ... false 10:12:30 §f§eNo part of the if command passed, no block will run. 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:30 §fAdding definition 'face' as WEST 10:12:30 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8048§7_§dBrain§3Twice§6'... 10:12:30 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8048§7_§dBrain§3Twice§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:30 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8048§7_§dBrain§3Twice§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:30 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8048§7_§dBrain§3Twice§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:30 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:30 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8048§7_§dBrain§3Twice§8' 10:12:30 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8048§7_§dBrain§3Twice§6' in §b1§6ms. 10:12:30 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:30 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:30 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:30 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:30 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:30 §f§eIf command passed, running block. 10:12:30 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:30 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -434§8,§e world§8'. 10:12:30 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -434§8,§e world§8' 10:12:30 §d+- Foreach loop complete§d ---------+ 10:12:30 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8047§7_§eProbably§3Contains§6' in §b4§6ms. 10:12:34 §f§eRunning script event '§bBlockBurns§e', event='§bon block burns§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:34 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8059§7_§6University§dNickname§6'... 10:12:34 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8059§7_§6University§dNickname§d' Executing: §8(line 690)§f if §d ---------+ 10:12:34 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:34 §f§8Filled tag <§f§acontext§7.§alocation§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ftrue§8'. 10:12:34 §f§eIf command passed, running block. 10:12:34 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8059§7_§6University§dNickname§d' Executing: §8(line 691)§f wait 2.5m§d ---------+ 10:12:34 §e+> §8Executing '§eWAIT§8': §8delay='§ed@150s §a(2m 30s)§8' §8mode='§eDELTA§8' 10:12:34 §f§6Forcing queue '§7FIRE_SPREAD_HANDLER_§a8059§7_§6University§dNickname§6' into a timed queue... 10:12:35 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:35 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§6'... 10:12:35 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§d' Executing: §8(line 696)§f if §d ---------+ 10:12:35 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:35 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:35 §f§eNo part of the if command passed, no block will run. 10:12:35 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:35 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eEAST§8'. 10:12:35 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eEAST§8' §8as='§eface§8' 10:12:35 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:35 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:35 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fEAST§8'. 10:12:35 §fComparing if EAST EQUALS null ... false 10:12:35 §f§eNo part of the if command passed, no block will run. 10:12:35 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:35 §fAdding definition 'face' as EAST 10:12:35 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8062§7_§dVer§6Hammer§6'... 10:12:35 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8062§7_§dVer§6Hammer§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:35 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8062§7_§dVer§6Hammer§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:35 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8062§7_§dVer§6Hammer§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:35 §f§8Filled tag <§f§a§7[§bvectors.EAST§7]||null§8> with '§f-1,0,0§8'. 10:12:35 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e-1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8062§7_§dVer§6Hammer§8' 10:12:35 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8062§7_§dVer§6Hammer§6' in §b0§6ms. 10:12:35 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f-1,0,0§8'. 10:12:35 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§8' §8definition='§evec§8' §8value='§e-1,0,0§8' 10:12:35 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:35 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:35 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f-1,0,0§8'. 10:12:35 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b-1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:35 §f§eIf command passed, running block. 10:12:35 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:35 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@542§8,§e 25§8,§e -516§8,§e world§8'. 10:12:35 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@542§8,§e 25§8,§e -516§8,§e world§8' 10:12:35 §d+- Foreach loop complete§d ---------+ 10:12:35 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8061§7_§3Containing§eSurgeon§6' in §b3§6ms. 10:12:44 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:44 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8081§7_§bSticker§5Circenn5130§6'... 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8081§7_§bSticker§5Circenn5130§d' Executing: §8(line 696)§f if §d ---------+ 10:12:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:12:44 §f§eIf command passed, running block. 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8081§7_§bSticker§5Circenn5130§d' Executing: §8(line 697)§f if !§d ---------+ 10:12:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:44 §f§eIf command passed, running block. 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8081§7_§bSticker§5Circenn5130§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:12:44 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@514§8,§e 67§8,§e -433§8,§e world§8'. 10:12:44 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@514§8,§e 67§8,§e -433§8,§e world§8' 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8081§7_§bSticker§5Circenn5130§d' Executing: §8(line 699)§f stop§d ---------+ 10:12:44 §e+> §8Executing '§eSTOP§8': 10:12:44 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8081§7_§bSticker§5Circenn5130§6' in §b1§6ms. 10:12:44 §f§eRunning script event '§bBlockBurns§e', event='§bon block burns§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:44 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8082§7_§9Pod§6Priest§6'... 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8082§7_§9Pod§6Priest§d' Executing: §8(line 690)§f if §d ---------+ 10:12:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ftrue§8'. 10:12:44 §f§eIf command passed, running block. 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8082§7_§9Pod§6Priest§d' Executing: §8(line 691)§f wait 2.5m§d ---------+ 10:12:44 §e+> §8Executing '§eWAIT§8': §8delay='§ed@150s §a(2m 30s)§8' §8mode='§eDELTA§8' 10:12:44 §f§6Forcing queue '§7FIRE_SPREAD_HANDLER_§a8082§7_§9Pod§6Priest§6' into a timed queue... 10:12:44 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:44 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8086§7_§fFootage§dOutsourcing§6'... 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8086§7_§fFootage§dOutsourcing§d' Executing: §8(line 696)§f if §d ---------+ 10:12:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ftrue§8'. 10:12:44 §f§eIf command passed, running block. 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8086§7_§fFootage§dOutsourcing§d' Executing: §8(line 697)§f if !§d ---------+ 10:12:44 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:44 §f§8Filled tag <§f§acontext§7.§alocation§7.§abelow§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:44 §f§eIf command passed, running block. 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8086§7_§fFootage§dOutsourcing§d' Executing: §8(line 698)§f modifyblock air§d ---------+ 10:12:44 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@514§8,§e 64§8,§e -433§8,§e world§8'. 10:12:44 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@514§8,§e 64§8,§e -433§8,§e world§8' 10:12:44 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8086§7_§fFootage§dOutsourcing§d' Executing: §8(line 699)§f stop§d ---------+ 10:12:44 §e+> §8Executing '§eSTOP§8': 10:12:44 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8086§7_§fFootage§dOutsourcing§6' in §b2§6ms. 10:12:46 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:46 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§6'... 10:12:46 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§d' Executing: §8(line 696)§f if §d ---------+ 10:12:46 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:46 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:46 §f§eNo part of the if command passed, no block will run. 10:12:46 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:46 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:46 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:46 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:46 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:46 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:46 §fComparing if WEST EQUALS null ... false 10:12:46 §f§eNo part of the if command passed, no block will run. 10:12:46 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:46 §fAdding definition 'face' as WEST 10:12:46 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8090§7_§7Mozilla§bMany§6'... 10:12:46 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8090§7_§7Mozilla§bMany§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:46 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8090§7_§7Mozilla§bMany§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:46 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8090§7_§7Mozilla§bMany§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:46 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:46 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8090§7_§7Mozilla§bMany§8' 10:12:46 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8090§7_§7Mozilla§bMany§6' in §b1§6ms. 10:12:46 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:46 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:46 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:46 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:46 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:46 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:46 §f§eIf command passed, running block. 10:12:46 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:46 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 65§8,§e -431§8,§e world§8'. 10:12:46 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 65§8,§e -431§8,§e world§8' 10:12:46 §d+- Foreach loop complete§d ---------+ 10:12:46 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8089§7_§fMinecraft§6Execution§6' in §b5§6ms. 10:12:52 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:52 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§6'... 10:12:52 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§d' Executing: §8(line 696)§f if §d ---------+ 10:12:52 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:52 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:52 §f§eNo part of the if command passed, no block will run. 10:12:52 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:52 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:52 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:52 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:52 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:52 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:52 §fComparing if WEST EQUALS null ... false 10:12:52 §f§eNo part of the if command passed, no block will run. 10:12:52 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:52 §fAdding definition 'face' as WEST 10:12:52 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8104§7_§bZozer§dSubstitute§6'... 10:12:52 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8104§7_§bZozer§dSubstitute§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:52 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8104§7_§bZozer§dSubstitute§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:52 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8104§7_§bZozer§dSubstitute§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:52 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:52 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8104§7_§bZozer§dSubstitute§8' 10:12:52 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8104§7_§bZozer§dSubstitute§6' in §b1§6ms. 10:12:52 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:52 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:52 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:52 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:52 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:52 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:52 §f§eIf command passed, running block. 10:12:52 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:52 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -431§8,§e world§8'. 10:12:52 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -431§8,§e world§8' 10:12:52 §d+- Foreach loop complete§d ---------+ 10:12:52 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8103§7_§dWider§2Batteries§6' in §b4§6ms. 10:12:54 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:12:54 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§6'... 10:12:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§d' Executing: §8(line 696)§f if §d ---------+ 10:12:54 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:54 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:12:54 §f§eNo part of the if command passed, no block will run. 10:12:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:12:54 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:12:54 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:12:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:12:54 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:54 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:12:54 §fComparing if WEST EQUALS null ... false 10:12:54 §f§eNo part of the if command passed, no block will run. 10:12:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:12:54 §fAdding definition 'face' as WEST 10:12:54 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8110§7_§6Comparisons§eHu§6'... 10:12:54 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8110§7_§6Comparisons§eHu§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:12:54 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8110§7_§6Comparisons§eHu§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:12:54 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8110§7_§6Comparisons§eHu§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:12:54 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:12:54 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8110§7_§6Comparisons§eHu§8' 10:12:54 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8110§7_§6Comparisons§eHu§6' in §b1§6ms. 10:12:54 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:12:54 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:12:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:12:54 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:12:54 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:12:54 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:12:54 §f§eIf command passed, running block. 10:12:54 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:12:54 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 65§8,§e -431§8,§e world§8'. 10:12:54 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 65§8,§e -431§8,§e world§8' 10:12:54 §d+- Foreach loop complete§d ---------+ 10:12:54 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8109§7_§1Modems§bDecline§6' in §b5§6ms. 10:13:00 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:13:00 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§6'... 10:13:00 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§d' Executing: §8(line 696)§f if §d ---------+ 10:13:00 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:00 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:13:00 §f§eNo part of the if command passed, no block will run. 10:13:00 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:13:00 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:13:00 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:13:00 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:13:00 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:00 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:13:00 §fComparing if WEST EQUALS null ... false 10:13:00 §f§eNo part of the if command passed, no block will run. 10:13:00 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:13:00 §fAdding definition 'face' as WEST 10:13:00 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8124§7_§6Citizens§bCreatures§6'... 10:13:00 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8124§7_§6Citizens§bCreatures§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:13:00 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8124§7_§6Citizens§bCreatures§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:13:00 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8124§7_§6Citizens§bCreatures§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:13:00 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:13:00 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8124§7_§6Citizens§bCreatures§8' 10:13:00 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8124§7_§6Citizens§bCreatures§6' in §b0§6ms. 10:13:00 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:13:00 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:13:00 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:13:00 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:00 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:13:00 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:13:00 §f§eIf command passed, running block. 10:13:00 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:13:00 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -431§8,§e world§8'. 10:13:00 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -431§8,§e world§8' 10:13:00 §d+- Foreach loop complete§d ---------+ 10:13:00 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8123§7_§5Hansen§3TheHusseler§6' in §b4§6ms. 10:13:01 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:13:01 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§6'... 10:13:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§d' Executing: §8(line 696)§f if §d ---------+ 10:13:01 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:01 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:13:01 §f§eNo part of the if command passed, no block will run. 10:13:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:13:01 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:13:01 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:13:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:13:01 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:01 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:13:01 §fComparing if WEST EQUALS null ... false 10:13:01 §f§eNo part of the if command passed, no block will run. 10:13:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:13:01 §fAdding definition 'face' as WEST 10:13:01 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8128§7_§6Treating§3Alot§6'... 10:13:01 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8128§7_§6Treating§3Alot§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:13:01 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8128§7_§6Treating§3Alot§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:13:01 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8128§7_§6Treating§3Alot§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:13:01 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:13:01 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8128§7_§6Treating§3Alot§8' 10:13:01 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8128§7_§6Treating§3Alot§6' in §b1§6ms. 10:13:01 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:13:01 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:13:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:13:01 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:01 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:13:01 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:13:01 §f§eIf command passed, running block. 10:13:01 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:13:01 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 64§8,§e -431§8,§e world§8'. 10:13:01 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 64§8,§e -431§8,§e world§8' 10:13:01 §d+- Foreach loop complete§d ---------+ 10:13:01 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8127§7_§1Ventures§3Arena§6' in §b4§6ms. 10:13:05 §f§eRunning script event '§bBlockIgnites§e', event='§bafter block ignites§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:13:05 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§6'... 10:13:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§d' Executing: §8(line 696)§f if §d ---------+ 10:13:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:05 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7.§ais_empty§7§8> with '§ffalse§8'. 10:13:05 §f§eNo part of the if command passed, no block will run. 10:13:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§d' Executing: §8(line 700)§f foreach as:face§d ---------+ 10:13:05 §f§8Filled tag <§f§acontext§7.§alocation§7.§amaterial§7.§afaces§7§8> with '§f§7li@ (Size §a1§7): §eWEST§8'. 10:13:05 §e+> §8Executing '§eFOREACH§8': §8list='§e§7li@ (Size §a1§7): §eWEST§8' §8as='§eface§8' 10:13:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§d' Executing: §8(line 701)§f if <[face]> == null§d ---------+ 10:13:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:05 §f§8Filled tag <§f§a§7[§bface§7]§8> with '§fWEST§8'. 10:13:05 §fComparing if WEST EQUALS null ... false 10:13:05 §f§eNo part of the if command passed, no block will run. 10:13:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§d' Executing: §8(line 705)§f define vec <[face].proc[faces_to_normal_vec]>§d ---------+ 10:13:05 §fAdding definition 'face' as WEST 10:13:05 §f§6Starting InstantQueue '§7FACES_TO_NORMAL_VEC_§a8138§7_§1Masters§bGrant§6'... 10:13:05 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8138§7_§1Masters§bGrant§d' Executing: §8(line 678)§f definemap vectors§d ---------+ 10:13:05 §e+> §8Executing '§eDEFINEMAP§8': §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8138§7_§1Masters§bGrant§8' §8definition='§evectors§8' §8map='§e§7map@[§ewest §7=§e 1,0,0§7;§e north §7=§e 0,0,1§7;§e east §7=§e -1,0,0§7;§e south §7=§e 0,0,-1§7]§8' 10:13:05 §d+- §dQueue '§7FACES_TO_NORMAL_VEC_§a8138§7_§1Masters§bGrant§d' Executing: §8(line 683)§f determine <[vectors.<[face]>]||null>§d ---------+ 10:13:05 §f§8Filled tag <§f§a§7[§bvectors.WEST§7]||null§8> with '§f1,0,0§8'. 10:13:05 §e+> §8Executing '§eDETERMINE§8': §8outcome='§e1,0,0§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7FACES_TO_NORMAL_VEC_§a8138§7_§1Masters§bGrant§8' 10:13:05 §f§6Completing queue '§7FACES_TO_NORMAL_VEC_§a8138§7_§1Masters§bGrant§6' in §b0§6ms. 10:13:05 §f§8Filled tag <§f§a§7[§bface§7].§aproc§7[§bfaces_to_normal_vec§7]§8> with '§f1,0,0§8'. 10:13:05 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§8' §8definition='§evec§8' §8value='§e1,0,0§8' 10:13:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§d' Executing: §8(line 706)§f if !].has_flag[fire_spread_block]>§d ---------+ 10:13:05 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:05 §f§8Filled tag <§f§a§7[§bvec§7]§8> with '§f1,0,0§8'. 10:13:05 §f§8Filled tag <§f§acontext§7.§alocation§7.§asub§7[§b1,0,0§7].§ahas_flag§7[§bfire_spread_block§7]§8> with '§ffalse§8'. 10:13:05 §f§eIf command passed, running block. 10:13:05 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§d' Executing: §8(line 707)§f modifyblock air§d ---------+ 10:13:05 §f§8Filled tag <§f§acontext§7.§alocation§7§8> with '§f§el@515§8,§e 66§8,§e -431§8,§e world§8'. 10:13:05 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §e§el@515§8,§e 66§8,§e -431§8,§e world§8' 10:13:05 §d+- Foreach loop complete§d ---------+ 10:13:05 §f§6Completing queue '§7FIRE_SPREAD_HANDLER_§a8137§7_§aDeclanCaff§dLimits§6' in §b4§6ms. 10:13:07 §f§eRunning script event '§bBlockBurns§e', event='§bon block burns§e' for script '§bFIRE_SPREAD_HANDLER§e' 10:13:07 §f§6Starting InstantQueue '§7FIRE_SPREAD_HANDLER_§a8143§7_§9Nutten§1Vincent§6'... 10:13:07 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8143§7_§9Nutten§1Vincent§d' Executing: §8(line 690)§f if §d ---------+ 10:13:07 §e+> §8Executing '§eIF§8': §8use_braces='§etrue§8' 10:13:07 §f§8Filled tag <§f§acontext§7.§alocation§7.§ahas_flag§7[§bfire_spread_block§7]§8> with '§ftrue§8'. 10:13:07 §f§eIf command passed, running block. 10:13:07 §d+- §dQueue '§7FIRE_SPREAD_HANDLER_§a8143§7_§9Nutten§1Vincent§d' Executing: §8(line 691)§f wait 2.5m§d ---------+ 10:13:07 §e+> §8Executing '§eWAIT§8': §8delay='§ed@150s §a(2m 30s)§8' §8mode='§eDELTA§8' 10:13:07 §f§6Forcing queue '§7FIRE_SPREAD_HANDLER_§a8143§7_§9Nutten§1Vincent§6' into a timed queue...