Paste #117751: Denizen Debug Logs From A Minecraft Server

Date: 2023/11/19 05:53:26 UTC-08:00
Type: Server Log

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Java Version: 18.0.2.1
Up-time: 5m 13s
Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1360), Spigot: 1.2.9-SNAPSHOT (build 1799-REL)
Script Containers: 12, Events: 8
Last reload: 2m 16s ago
Server Version: CraftBukkit version 3498-Spigot-b081915-10ba1be (MC: 1.18.2)
Active Plugins (11): ForcePowers: 1.0-SNAPSHOT, MultiWorld: 5.2.8, Citizens: 2.0.33-SNAPSHOT (build 3266), 
Sentinel: 2.8.1-SNAPSHOT (build 513), GSit: 1.5.3, Denizen: 1.2.9-SNAPSHOT (build 1799-REL), 
PluginCourse: 1.0, ModelEngine: R3.1.5, Multiverse-Core: 4.3.12, Depenizen: 2.1.0 (build 850), 
ScrapCollection: 1.0
Loaded Worlds (3): world, world_nether, world_the_end
Online Players (1): JustinS_2006(JustinS_2006)
Total Players Ever: 1 (1 normal)
Mode: online
Depenizen Bridges loaded (1): Sentinel

14:51:15 Starting InstantQueue 'EXCOMMAND_24_DecadesJoins' with player 'JustinS_2006'... 
14:51:15 +- Queue 'EXCOMMAND_24_DecadesJoins' Executing: (line 1) run PRISON_ESCAPE ---------+ 
14:51:15 +> Executing 'RUN': script='s@prison_escape (TASK)'   
14:51:15 Starting InstantQueue 'PRISON_ESCAPE_25_PerformedSmoking' with player 'JustinS_2006'... 
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 4) teleport <server.flag[Guard1_1]> Guard1_1_Pos ---------+ 
14:51:15 Filled tag <server.flag[Guard1_1]> with 'n@4 (Guard1_1)'. 
14:51:15 +> Executing 'TELEPORT': entities='n@4 (Guard1_1)'  location='Guard1_1_Pos'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 5) teleport <server.flag[Guard1_2]> <server.flag[Guard1_2].anchor[Guard1_2_Pos_1]> ---------+ 
14:51:15 Filled tag <server.flag[Guard1_2]> with 'n@6 (Guard1_2)'. 
14:51:15 Filled tag <server.flag[Guard1_2].anchor[Guard1_2_Pos_1]> with '[email protected], 9, 104.2433675615742, world'. 
14:51:15 +> Executing 'TELEPORT': entities='n@6 (Guard1_2)'  location='[email protected], 9, 104.2433675615742, world'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 6) teleport <server.flag[Guard1_3]> Guard1_3_Pos ---------+ 
14:51:15 Filled tag <server.flag[Guard1_3]> with 'n@7 (Guard1_3)'. 
14:51:15 +> Executing 'TELEPORT': entities='n@7 (Guard1_3)'  location='Guard1_3_Pos'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 7) teleport <server.flag[Guard1_4]> <server.flag[Guard1_4].anchor[Guard1_4_Pos_1]> ---------+ 
14:51:15 Filled tag <server.flag[Guard1_4]> with 'n@8 (Guard1_4)'. 
14:51:15 Filled tag <server.flag[Guard1_4].anchor[Guard1_4_Pos_1]> with '[email protected], 9, 100.51776695607924, world'. 
14:51:15 +> Executing 'TELEPORT': entities='n@8 (Guard1_4)'  location='[email protected], 9, 100.51776695607924, world'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 8) teleport <server.flag[Guard1_5]> Guard1_5_Pos ---------+ 
14:51:15 Filled tag <server.flag[Guard1_5]> with 'n@9 (Guard1_5)'. 
14:51:15 +> Executing 'TELEPORT': entities='n@9 (Guard1_5)'  location='Guard1_5_Pos'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 9) look <server.flag[Guard1_1]> yaw:0 ---------+ 
14:51:15 Filled tag <server.flag[Guard1_1]> with 'n@4 (Guard1_1)'. 
14:51:15 +> Executing 'LOOK': entities='n@4 (Guard1_1)'  yaw='0'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 10) adjust <server.flag[Guard1_1]> head_angle:0 ---------+ 
14:51:15 Filled tag <server.flag[Guard1_1]> with 'n@4 (Guard1_1)'. 
14:51:15 +> Executing 'ADJUST': object='li@ (Size 1): n@4 (Guard1_1)'  mechanism_value='0'  mechanism='head_angle'   
14:51:15 Adjust mechanism 'head_angle' on object of type 'NPCTag'... 
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 11) look <server.flag[Guard1_3]> yaw:125 ---------+ 
14:51:15 Filled tag <server.flag[Guard1_3]> with 'n@7 (Guard1_3)'. 
14:51:15 +> Executing 'LOOK': entities='n@7 (Guard1_3)'  yaw='125'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 12) adjust <server.flag[Guard1_3]> head_angle:130 ---------+ 
14:51:15 Filled tag <server.flag[Guard1_3]> with 'n@7 (Guard1_3)'. 
14:51:15 +> Executing 'ADJUST': object='li@ (Size 1): n@7 (Guard1_3)'  mechanism_value='130'  mechanism='head_angle'   
14:51:15 Adjust mechanism 'head_angle' on object of type 'NPCTag'... 
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 13) look <server.flag[Guard1_5]> yaw:-90 ---------+ 
14:51:15 Filled tag <server.flag[Guard1_5]> with 'n@9 (Guard1_5)'. 
14:51:15 +> Executing 'LOOK': entities='n@9 (Guard1_5)'  yaw='-90'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 14) adjust <server.flag[Guard1_5]> head_angle:-90 ---------+ 
14:51:15 Filled tag <server.flag[Guard1_5]> with 'n@9 (Guard1_5)'. 
14:51:15 +> Executing 'ADJUST': object='li@ (Size 1): n@9 (Guard1_5)'  mechanism_value='-90'  mechanism='head_angle'   
14:51:15 Adjust mechanism 'head_angle' on object of type 'NPCTag'... 
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 15) invisible <server.flag[CalKestis_1]> true ---------+ 
14:51:15 Filled tag <server.flag[CalKestis_1]> with 'n@10 (CalKestis)'. 
14:51:15 +> Executing 'INVISIBLE': target='[n@10 (CalKestis)]'  state='TRUE'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 16) invisible <server.flag[OutsideGuard_1]> false ---------+ 
14:51:15 Filled tag <server.flag[OutsideGuard_1]> with 'n@3 (OutsideGuard_1)'. 
14:51:15 +> Executing 'INVISIBLE': target='[n@3 (OutsideGuard_1)]'  state='FALSE'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 17) teleport <player> PrisonSpawn_1 ---------+ 
14:51:15 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:15 +> Executing 'TELEPORT': entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  location='PrisonSpawn_1'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 18) adjust <player> gamemode:adventure ---------+ 
14:51:15 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:15 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='adventure'  mechanism='gamemode'   
14:51:15 Adjust mechanism 'gamemode' on object of type 'PlayerTag'... 
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 19) look <player> yaw:90 pitch:45 ---------+ 
14:51:15 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:15 +> Executing 'LOOK': entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  yaw='90'  pitch='45'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 20) adjust <player> head_angle:47 ---------+ 
14:51:15 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:15 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='47'  mechanism='head_angle'   
14:51:15 Adjust mechanism 'head_angle' on object of type 'PlayerTag'... 
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 21) flag <player> in_prison ---------+ 
14:51:15 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:15 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  (in_prison:AUTO_SET:null) 
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 22) modifyblock prison_barrier_1 air ---------+ 
14:51:15 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air'  physics='true'  radius='0'  height='0'  depth='0'  delayed='false'  max_delay_ms='50'  location_list='li@ (Size 1): prison_barrier_1'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 24) cast blindness duration:3s amplifier:1 <player> hide_particles ---------+ 
14:51:15 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:15 +> Executing 'CAST': effect='blindness'  remove='false'  cancel='false'  duration='d@3s (3s)'  amplifier='1'  entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  no_ambient='false'  hide_particles='true'  no_icon='false'  no_clear='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 25) cast slow duration:13s amplifier:6 <player> hide_particles ---------+ 
14:51:15 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:15 +> Executing 'CAST': effect='slow'  remove='false'  cancel='false'  duration='d@13s (13s)'  amplifier='6'  entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  no_ambient='false'  hide_particles='true'  no_icon='false'  no_clear='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 26) cast jump duration:13s amplifier:150 hide_particles ---------+ 
14:51:15 +> Executing 'CAST': effect='jump'  remove='false'  cancel='false'  duration='d@13s (13s)'  amplifier='150'  no_ambient='false'  hide_particles='true'  no_icon='false'  no_clear='false'   
14:51:15 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 27) wait 1s ---------+ 
14:51:15 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
14:51:15 Forcing queue 'PRISON_ESCAPE_25_PerformedSmoking' into a timed queue... 
14:51:15 Completing queue 'EXCOMMAND_24_DecadesJoins' in 40ms. 
14:51:16 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 28) walk <server.flag[Guard1_2]> <server.flag[Guard1_2].anchor[guard1_2_pos_2]> speed:0.4 ---------+ 
14:51:16 Filled tag <server.flag[Guard1_2]> with 'n@6 (Guard1_2)'. 
14:51:16 Filled tag <server.flag[Guard1_2].anchor[guard1_2_pos_2]> with '[email protected], 9, 111.06646182092912, world'. 
14:51:16 +> Executing 'WALK': location='[email protected], 9, 111.06646182092912, world'  speed='0.4'  stop='false'  entities='[n@6 (Guard1_2)]'   
14:51:16 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 29) wait 2s ---------+ 
14:51:16 +> Executing 'WAIT': delay='d@2s (2s)'  mode='DELTA'   
14:51:18 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 30) actionbar "<yellow>You find yourself in a prison, surrounded by guards..." ---------+ 
14:51:18 +> Executing 'ACTIONBAR': message='You find yourself in a prison, surrounded by guards...'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:18 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 31) wait 4s ---------+ 
14:51:18 +> Executing 'WAIT': delay='d@4s (4s)'  mode='DELTA'   
14:51:22 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 32) actionbar "<yellow>You notice that your Stun Cuffs are loose and are able to move around." ---------+ 
14:51:22 +> Executing 'ACTIONBAR': message='You notice that your Stun Cuffs are loose and are able to move around.'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:22 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 33) wait 1.5s ---------+ 
14:51:22 +> Executing 'WAIT': delay='[email protected] (1s)'  mode='DELTA'   
14:51:23 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 34) actionbar "<yellow>You notice that your Stun Cuffs are loose and are able to move around." ---------+ 
14:51:23 +> Executing 'ACTIONBAR': message='You notice that your Stun Cuffs are loose and are able to move around.'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:23 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 35) wait 3.5s ---------+ 
14:51:23 +> Executing 'WAIT': delay='[email protected] (3s)'  mode='DELTA'   
14:51:27 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 36) title title:<yellow>Escape fade_out:1.5s stay:2s targets:<player> ---------+ 
14:51:27 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:27 +> Executing 'TITLE': title='Escape'  subtitle=''  fade_in='d@1s (1s)'  stay='d@2s (2s)'  fade_out='[email protected] (1s)'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:27 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 37) adjust <player> walk_speed:0.1 ---------+ 
14:51:27 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:27 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='0.1'  mechanism='walk_speed'   
14:51:27 Adjust mechanism 'walk_speed' on object of type 'PlayerTag'... 
14:51:27 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 38) wait 2s ---------+ 
14:51:27 +> Executing 'WAIT': delay='d@2s (2s)'  mode='DELTA'   
14:51:29 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 39) walk <server.flag[Guard1_4]> <server.flag[Guard1_4].anchor[Guard1_4_Pos_2]> speed:0.4 ---------+ 
14:51:29 Filled tag <server.flag[Guard1_4]> with 'n@8 (Guard1_4)'. 
14:51:29 Filled tag <server.flag[Guard1_4].anchor[Guard1_4_Pos_2]> with '[email protected], 9, 92.14474550488079, world'. 
14:51:29 +> Executing 'WALK': location='[email protected], 9, 92.14474550488079, world'  speed='0.4'  stop='false'  entities='[n@8 (Guard1_4)]'   
14:51:29 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 40) flag <player> not_caught ---------+ 
14:51:29 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:29 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  (not_caught:AUTO_SET:null) 
14:51:29 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 41) narrate "<dark_purple>Make sure the <bold>Guards <reset><dark_purple>don't see you!" ---------+ 
14:51:29 +> Executing 'NARRATE': Narrating='Make sure the Guards don't see you!'  Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:29 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 42) playsound <player> sound:entity_experience_orb_pickup ---------+ 
14:51:29 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:29 +> Executing 'PLAYSOUND': entities='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'  sound='entity_experience_orb_pickup'  volume='1'  pitch='1'  custom='false'   
14:51:29 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 43) define has_been_at_wrong_loc false ---------+ 
14:51:29 +> Executing 'DEFINE': Queue='q@PRISON_ESCAPE_25_PerformedSmoking'  definition='has_been_at_wrong_loc'  value='false'   
14:51:29 +- Queue 'PRISON_ESCAPE_25_PerformedSmoking' Executing: (line 44) define has_been_at_exit false ---------+ 
14:51:29 +> Executing 'DEFINE': Queue='q@PRISON_ESCAPE_25_PerformedSmoking'  definition='has_been_at_exit'  value='false'   
14:51:29 Completing queue 'PRISON_ESCAPE_25_PerformedSmoking' in 13992ms. 
14:51:37 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:37 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:37 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 106) determine passively cancelled ---------+ 
14:51:37 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_27_PrepCraft'   
14:51:37 Event cancelled! 
14:51:37 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:37 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:37 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:37 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:37 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 108) narrate "<red><bold>Guard <&gt><reset><red> Stop right there!" ---------+ 
14:51:37 +> Executing 'NARRATE': Narrating='Guard > Stop right there!'  Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:37 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 109) adjust <player> walk_speed:0 ---------+ 
14:51:37 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:37 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='0'  mechanism='walk_speed'   
14:51:37 Adjust mechanism 'walk_speed' on object of type 'PlayerTag'... 
14:51:37 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 110) cast jump duration:5s amplifier:150 hide_particles ---------+ 
14:51:37 +> Executing 'CAST': effect='jump'  remove='false'  cancel='false'  duration='d@5s (5s)'  amplifier='150'  no_ambient='false'  hide_particles='true'  no_icon='false'  no_clear='false'   
14:51:37 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 111) wait 0.5s ---------+ 
14:51:37 +> Executing 'WAIT': delay='[email protected] (0.5s)'  mode='DELTA'   
14:51:37 Forcing queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' into a timed queue... 
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 112) look <npc> <player.location.add[0,1.65,0]> ---------+ 
14:51:38 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:38 Filled tag <player.location.add[0,1.65,0]> with '[email protected], 10.65, 112.36357853260411, 17.952116, 232.820084, world'. 
14:51:38 +> Executing 'LOOK': entities='n@6 (Guard1_2)'  location='[email protected], 10.65, 112.36357853260411, 17.952116, 232.820084, world'   
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 113) look <player> <npc.location.add[0,1.65,0]> duration:3 ---------+ 
14:51:38 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:38 Filled tag <npc.location.add[0,1.65,0]> with '[email protected], 10.65, 111.41516372267719, -1.278137, 45.142288, world'. 
14:51:38 +> Executing 'LOOK': entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  location='[email protected], 10.65, 111.41516372267719, -1.278137, 45.142288, world'  duration='d@3s (3s)'   
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 114) actionbar "<yellow>You were caught by a <bold>Guard.<yellow> Try again..." ---------+ 
14:51:38 +> Executing 'ACTIONBAR': message='You were caught by a Guard. Try again...'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 115) wait 2s ---------+ 
14:51:38 +> Executing 'WAIT': delay='d@2s (2s)'  mode='DELTA'   
14:51:38 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:38 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_29_PromoEasily' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_29_PromoEasily' Executing: (line 106) determine passively cancelled ---------+ 
14:51:38 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_29_PromoEasily'   
14:51:38 Event cancelled! 
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_29_PromoEasily' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:38 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:38 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:38 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:38 Rate limit applied with 9500ms left. 
14:51:38 Completing queue 'GUARD_ATTACKS_PLAYER_29_PromoEasily' in 1ms. 
14:51:38 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:38 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_30_HappenDisputes' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_30_HappenDisputes' Executing: (line 106) determine passively cancelled ---------+ 
14:51:38 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_30_HappenDisputes'   
14:51:38 Event cancelled! 
14:51:38 +- Queue 'GUARD_ATTACKS_PLAYER_30_HappenDisputes' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:38 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:38 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:38 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:38 Rate limit applied with 9000ms left. 
14:51:38 Completing queue 'GUARD_ATTACKS_PLAYER_30_HappenDisputes' in 1ms. 
14:51:39 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:39 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_31_SpigotTaste' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:39 +- Queue 'GUARD_ATTACKS_PLAYER_31_SpigotTaste' Executing: (line 106) determine passively cancelled ---------+ 
14:51:39 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_31_SpigotTaste'   
14:51:39 Event cancelled! 
14:51:39 +- Queue 'GUARD_ATTACKS_PLAYER_31_SpigotTaste' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:39 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:39 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:39 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:39 Rate limit applied with 8500ms left. 
14:51:39 Completing queue 'GUARD_ATTACKS_PLAYER_31_SpigotTaste' in 1ms. 
14:51:39 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:39 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_32_ChecksDarwin1546' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:39 +- Queue 'GUARD_ATTACKS_PLAYER_32_ChecksDarwin1546' Executing: (line 106) determine passively cancelled ---------+ 
14:51:39 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_32_ChecksDarwin1546'   
14:51:39 Event cancelled! 
14:51:39 +- Queue 'GUARD_ATTACKS_PLAYER_32_ChecksDarwin1546' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:39 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:39 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:39 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:39 Rate limit applied with 8000ms left. 
14:51:39 Completing queue 'GUARD_ATTACKS_PLAYER_32_ChecksDarwin1546' in 1ms. 
14:51:40 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 116) look <player> <npc.location.add[0,1.65,0]> duration:2s ---------+ 
14:51:40 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:40 Filled tag <npc.location.add[0,1.65,0]> with '[email protected], 10.65, 111.41516372267719, -1.278137, 45.142288, world'. 
14:51:40 +> Executing 'LOOK': entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  location='[email protected], 10.65, 111.41516372267719, -1.278137, 45.142288, world'  duration='d@2s (2s)'   
14:51:40 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 117) wait 1s ---------+ 
14:51:40 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
14:51:40 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:40 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_33_DeniedDragon' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:40 +- Queue 'GUARD_ATTACKS_PLAYER_33_DeniedDragon' Executing: (line 106) determine passively cancelled ---------+ 
14:51:40 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_33_DeniedDragon'   
14:51:40 Event cancelled! 
14:51:40 +- Queue 'GUARD_ATTACKS_PLAYER_33_DeniedDragon' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:40 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:40 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:40 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:40 Rate limit applied with 7500ms left. 
14:51:40 Completing queue 'GUARD_ATTACKS_PLAYER_33_DeniedDragon' in 5ms. 
14:51:40 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:40 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_34_OxideOught' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:40 +- Queue 'GUARD_ATTACKS_PLAYER_34_OxideOught' Executing: (line 106) determine passively cancelled ---------+ 
14:51:40 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_34_OxideOught'   
14:51:40 Event cancelled! 
14:51:40 +- Queue 'GUARD_ATTACKS_PLAYER_34_OxideOught' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:40 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:40 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:40 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:40 Rate limit applied with 7000ms left. 
14:51:40 Completing queue 'GUARD_ATTACKS_PLAYER_34_OxideOught' in 2ms. 
14:51:41 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 118) cast blindness amplifier:1 duration:2 ---------+ 
14:51:41 +> Executing 'CAST': effect='blindness'  remove='false'  cancel='false'  duration='d@2s (2s)'  amplifier='1'  no_ambient='false'  hide_particles='false'  no_icon='false'  no_clear='false'   
14:51:41 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 119) wait 1s ---------+ 
14:51:41 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
14:51:41 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:41 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_35_TipsBy' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:41 +- Queue 'GUARD_ATTACKS_PLAYER_35_TipsBy' Executing: (line 106) determine passively cancelled ---------+ 
14:51:41 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_35_TipsBy'   
14:51:41 Event cancelled! 
14:51:41 +- Queue 'GUARD_ATTACKS_PLAYER_35_TipsBy' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:41 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:41 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:41 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:41 Rate limit applied with 6500ms left. 
14:51:41 Completing queue 'GUARD_ATTACKS_PLAYER_35_TipsBy' in 1ms. 
14:51:41 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:41 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_36_AmendmentExecutives' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:41 +- Queue 'GUARD_ATTACKS_PLAYER_36_AmendmentExecutives' Executing: (line 106) determine passively cancelled ---------+ 
14:51:41 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_36_AmendmentExecutives'   
14:51:41 Event cancelled! 
14:51:41 +- Queue 'GUARD_ATTACKS_PLAYER_36_AmendmentExecutives' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:41 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:41 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:41 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:41 Rate limit applied with 6000ms left. 
14:51:41 Completing queue 'GUARD_ATTACKS_PLAYER_36_AmendmentExecutives' in 1ms. 
14:51:42 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 120) run prison_escape ---------+ 
14:51:42 +> Executing 'RUN': script='s@prison_escape (TASK)'   
14:51:42 Starting InstantQueue 'PRISON_ESCAPE_37_CingularBreadcrumb' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 4) teleport <server.flag[Guard1_1]> Guard1_1_Pos ---------+ 
14:51:42 Filled tag <server.flag[Guard1_1]> with 'n@4 (Guard1_1)'. 
14:51:42 +> Executing 'TELEPORT': entities='n@4 (Guard1_1)'  location='Guard1_1_Pos'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 5) teleport <server.flag[Guard1_2]> <server.flag[Guard1_2].anchor[Guard1_2_Pos_1]> ---------+ 
14:51:42 Filled tag <server.flag[Guard1_2]> with 'n@6 (Guard1_2)'. 
14:51:42 Filled tag <server.flag[Guard1_2].anchor[Guard1_2_Pos_1]> with '[email protected], 9, 104.2433675615742, world'. 
14:51:42 +> Executing 'TELEPORT': entities='n@6 (Guard1_2)'  location='[email protected], 9, 104.2433675615742, world'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 6) teleport <server.flag[Guard1_3]> Guard1_3_Pos ---------+ 
14:51:42 Filled tag <server.flag[Guard1_3]> with 'n@7 (Guard1_3)'. 
14:51:42 +> Executing 'TELEPORT': entities='n@7 (Guard1_3)'  location='Guard1_3_Pos'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 7) teleport <server.flag[Guard1_4]> <server.flag[Guard1_4].anchor[Guard1_4_Pos_1]> ---------+ 
14:51:42 Filled tag <server.flag[Guard1_4]> with 'n@8 (Guard1_4)'. 
14:51:42 Filled tag <server.flag[Guard1_4].anchor[Guard1_4_Pos_1]> with '[email protected], 9, 100.51776695607924, world'. 
14:51:42 +> Executing 'TELEPORT': entities='n@8 (Guard1_4)'  location='[email protected], 9, 100.51776695607924, world'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 8) teleport <server.flag[Guard1_5]> Guard1_5_Pos ---------+ 
14:51:42 Filled tag <server.flag[Guard1_5]> with 'n@9 (Guard1_5)'. 
14:51:42 +> Executing 'TELEPORT': entities='n@9 (Guard1_5)'  location='Guard1_5_Pos'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 9) look <server.flag[Guard1_1]> yaw:0 ---------+ 
14:51:42 Filled tag <server.flag[Guard1_1]> with 'n@4 (Guard1_1)'. 
14:51:42 +> Executing 'LOOK': entities='n@4 (Guard1_1)'  yaw='0'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 10) adjust <server.flag[Guard1_1]> head_angle:0 ---------+ 
14:51:42 Filled tag <server.flag[Guard1_1]> with 'n@4 (Guard1_1)'. 
14:51:42 +> Executing 'ADJUST': object='li@ (Size 1): n@4 (Guard1_1)'  mechanism_value='0'  mechanism='head_angle'   
14:51:42 Adjust mechanism 'head_angle' on object of type 'NPCTag'... 
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 11) look <server.flag[Guard1_3]> yaw:125 ---------+ 
14:51:42 Filled tag <server.flag[Guard1_3]> with 'n@7 (Guard1_3)'. 
14:51:42 +> Executing 'LOOK': entities='n@7 (Guard1_3)'  yaw='125'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 12) adjust <server.flag[Guard1_3]> head_angle:130 ---------+ 
14:51:42 Filled tag <server.flag[Guard1_3]> with 'n@7 (Guard1_3)'. 
14:51:42 +> Executing 'ADJUST': object='li@ (Size 1): n@7 (Guard1_3)'  mechanism_value='130'  mechanism='head_angle'   
14:51:42 Adjust mechanism 'head_angle' on object of type 'NPCTag'... 
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 13) look <server.flag[Guard1_5]> yaw:-90 ---------+ 
14:51:42 Filled tag <server.flag[Guard1_5]> with 'n@9 (Guard1_5)'. 
14:51:42 +> Executing 'LOOK': entities='n@9 (Guard1_5)'  yaw='-90'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 14) adjust <server.flag[Guard1_5]> head_angle:-90 ---------+ 
14:51:42 Filled tag <server.flag[Guard1_5]> with 'n@9 (Guard1_5)'. 
14:51:42 +> Executing 'ADJUST': object='li@ (Size 1): n@9 (Guard1_5)'  mechanism_value='-90'  mechanism='head_angle'   
14:51:42 Adjust mechanism 'head_angle' on object of type 'NPCTag'... 
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 15) invisible <server.flag[CalKestis_1]> true ---------+ 
14:51:42 Filled tag <server.flag[CalKestis_1]> with 'n@10 (CalKestis)'. 
14:51:42 +> Executing 'INVISIBLE': target='[n@10 (CalKestis)]'  state='TRUE'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 16) invisible <server.flag[OutsideGuard_1]> false ---------+ 
14:51:42 Filled tag <server.flag[OutsideGuard_1]> with 'n@3 (OutsideGuard_1)'. 
14:51:42 +> Executing 'INVISIBLE': target='[n@3 (OutsideGuard_1)]'  state='FALSE'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 17) teleport <player> PrisonSpawn_1 ---------+ 
14:51:42 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:42 +> Executing 'TELEPORT': entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  location='PrisonSpawn_1'  cause='PLUGIN'  relative='false'  offthread_yaw='false'  offthread_pitch='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 18) adjust <player> gamemode:adventure ---------+ 
14:51:42 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:42 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='adventure'  mechanism='gamemode'   
14:51:42 Adjust mechanism 'gamemode' on object of type 'PlayerTag'... 
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 19) look <player> yaw:90 pitch:45 ---------+ 
14:51:42 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:42 +> Executing 'LOOK': entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  yaw='90'  pitch='45'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 20) adjust <player> head_angle:47 ---------+ 
14:51:42 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:42 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='47'  mechanism='head_angle'   
14:51:42 Adjust mechanism 'head_angle' on object of type 'PlayerTag'... 
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 21) flag <player> in_prison ---------+ 
14:51:42 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:42 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  (in_prison:AUTO_SET:null) 
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 22) modifyblock prison_barrier_1 air ---------+ 
14:51:42 +> Executing 'MODIFYBLOCK': materials='li@ (Size 1): air'  physics='true'  radius='0'  height='0'  depth='0'  delayed='false'  max_delay_ms='50'  location_list='li@ (Size 1): prison_barrier_1'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 24) cast blindness duration:3s amplifier:1 <player> hide_particles ---------+ 
14:51:42 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:42 +> Executing 'CAST': effect='blindness'  remove='false'  cancel='false'  duration='d@3s (3s)'  amplifier='1'  entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  no_ambient='false'  hide_particles='true'  no_icon='false'  no_clear='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 25) cast slow duration:13s amplifier:6 <player> hide_particles ---------+ 
14:51:42 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:42 +> Executing 'CAST': effect='slow'  remove='false'  cancel='false'  duration='d@13s (13s)'  amplifier='6'  entities='p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  no_ambient='false'  hide_particles='true'  no_icon='false'  no_clear='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 26) cast jump duration:13s amplifier:150 hide_particles ---------+ 
14:51:42 +> Executing 'CAST': effect='jump'  remove='false'  cancel='false'  duration='d@13s (13s)'  amplifier='150'  no_ambient='false'  hide_particles='true'  no_icon='false'  no_clear='false'   
14:51:42 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 27) wait 1s ---------+ 
14:51:42 +> Executing 'WAIT': delay='d@1s (1s)'  mode='DELTA'   
14:51:42 Forcing queue 'PRISON_ESCAPE_37_CingularBreadcrumb' into a timed queue... 
14:51:42 +- Queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' Executing: (line 121) determine cancelled ---------+ 
14:51:42 +> Executing 'DETERMINE': outcome='cancelled'  passively='false'  Queue='q@GUARD_ATTACKS_PLAYER_27_PrepCraft'   
14:51:42 Event cancelled! 
14:51:42 Completing queue 'GUARD_ATTACKS_PLAYER_27_PrepCraft' in 4516ms. 
14:51:43 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 28) walk <server.flag[Guard1_2]> <server.flag[Guard1_2].anchor[guard1_2_pos_2]> speed:0.4 ---------+ 
14:51:43 Filled tag <server.flag[Guard1_2]> with 'n@6 (Guard1_2)'. 
14:51:43 Filled tag <server.flag[Guard1_2].anchor[guard1_2_pos_2]> with '[email protected], 9, 111.06646182092912, world'. 
14:51:43 +> Executing 'WALK': location='[email protected], 9, 111.06646182092912, world'  speed='0.4'  stop='false'  entities='[n@6 (Guard1_2)]'   
14:51:43 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 29) wait 2s ---------+ 
14:51:43 +> Executing 'WAIT': delay='d@2s (2s)'  mode='DELTA'   
14:51:43 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:43 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_39_CitizensCosta' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:43 +- Queue 'GUARD_ATTACKS_PLAYER_39_CitizensCosta' Executing: (line 106) determine passively cancelled ---------+ 
14:51:43 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_39_CitizensCosta'   
14:51:43 Event cancelled! 
14:51:43 +- Queue 'GUARD_ATTACKS_PLAYER_39_CitizensCosta' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:43 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:43 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:43 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:43 Rate limit applied with 4000ms left. 
14:51:43 Completing queue 'GUARD_ATTACKS_PLAYER_39_CitizensCosta' in 1ms. 
14:51:44 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:44 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_40_AnswerDisplay' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:44 +- Queue 'GUARD_ATTACKS_PLAYER_40_AnswerDisplay' Executing: (line 106) determine passively cancelled ---------+ 
14:51:44 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_40_AnswerDisplay'   
14:51:44 Event cancelled! 
14:51:44 +- Queue 'GUARD_ATTACKS_PLAYER_40_AnswerDisplay' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:44 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:44 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:44 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:44 Rate limit applied with 3500ms left. 
14:51:44 Completing queue 'GUARD_ATTACKS_PLAYER_40_AnswerDisplay' in 4ms. 
14:51:44 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:44 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_41_MiniKiwiHughes' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:44 +- Queue 'GUARD_ATTACKS_PLAYER_41_MiniKiwiHughes' Executing: (line 106) determine passively cancelled ---------+ 
14:51:44 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_41_MiniKiwiHughes'   
14:51:44 Event cancelled! 
14:51:44 +- Queue 'GUARD_ATTACKS_PLAYER_41_MiniKiwiHughes' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:44 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:44 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:44 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:44 Rate limit applied with 3000ms left. 
14:51:44 Completing queue 'GUARD_ATTACKS_PLAYER_41_MiniKiwiHughes' in 2ms. 
14:51:45 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 30) actionbar "<yellow>You find yourself in a prison, surrounded by guards..." ---------+ 
14:51:45 +> Executing 'ACTIONBAR': message='You find yourself in a prison, surrounded by guards...'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:45 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 31) wait 4s ---------+ 
14:51:45 +> Executing 'WAIT': delay='d@4s (4s)'  mode='DELTA'   
14:51:45 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:45 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_42_ApademideReduce' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:45 +- Queue 'GUARD_ATTACKS_PLAYER_42_ApademideReduce' Executing: (line 106) determine passively cancelled ---------+ 
14:51:45 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_42_ApademideReduce'   
14:51:45 Event cancelled! 
14:51:45 +- Queue 'GUARD_ATTACKS_PLAYER_42_ApademideReduce' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:45 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:45 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:45 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:45 Rate limit applied with 2500ms left. 
14:51:45 Completing queue 'GUARD_ATTACKS_PLAYER_42_ApademideReduce' in 0ms. 
14:51:45 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:45 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_43_CaringJamaica' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:45 +- Queue 'GUARD_ATTACKS_PLAYER_43_CaringJamaica' Executing: (line 106) determine passively cancelled ---------+ 
14:51:45 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_43_CaringJamaica'   
14:51:45 Event cancelled! 
14:51:45 +- Queue 'GUARD_ATTACKS_PLAYER_43_CaringJamaica' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:45 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:45 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:45 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:45 Rate limit applied with 2000ms left. 
14:51:45 Completing queue 'GUARD_ATTACKS_PLAYER_43_CaringJamaica' in 2ms. 
14:51:46 Running script event 'SentinelAttack', event='on sentinel npc attacks flagged:in_prison' for script 'GUARD_ATTACKS_PLAYER' 
14:51:46 Starting InstantQueue 'GUARD_ATTACKS_PLAYER_44_RootsTask' with player 'JustinS_2006' and NPC '6/Guard1_2'... 
14:51:46 +- Queue 'GUARD_ATTACKS_PLAYER_44_RootsTask' Executing: (line 106) determine passively cancelled ---------+ 
14:51:46 +> Executing 'DETERMINE': outcome='cancelled'  passively='true'  Queue='q@GUARD_ATTACKS_PLAYER_44_RootsTask'   
14:51:46 Event cancelled! 
14:51:46 +- Queue 'GUARD_ATTACKS_PLAYER_44_RootsTask' Executing: (line 107) ratelimit <player><npc> 10s ---------+ 
14:51:46 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:46 Filled tag <npc> with 'n@6 (Guard1_2)'. 
14:51:46 +> Executing 'RATELIMIT': duration='d@10s (10s)'  object='p@91681a88-7798-4f49-9757-420864e6daa1n@6'   
14:51:46 Rate limit applied with 1500ms left. 
14:51:46 Completing queue 'GUARD_ATTACKS_PLAYER_44_RootsTask' in 3ms. 
14:51:49 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 32) actionbar "<yellow>You notice that your Stun Cuffs are loose and are able to move around." ---------+ 
14:51:49 +> Executing 'ACTIONBAR': message='You notice that your Stun Cuffs are loose and are able to move around.'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:49 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 33) wait 1.5s ---------+ 
14:51:49 +> Executing 'WAIT': delay='[email protected] (1s)'  mode='DELTA'   
14:51:50 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 34) actionbar "<yellow>You notice that your Stun Cuffs are loose and are able to move around." ---------+ 
14:51:50 +> Executing 'ACTIONBAR': message='You notice that your Stun Cuffs are loose and are able to move around.'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:50 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 35) wait 3.5s ---------+ 
14:51:50 +> Executing 'WAIT': delay='[email protected] (3s)'  mode='DELTA'   
14:51:54 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 36) title title:<yellow>Escape fade_out:1.5s stay:2s targets:<player> ---------+ 
14:51:54 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:54 +> Executing 'TITLE': title='Escape'  subtitle=''  fade_in='d@1s (1s)'  stay='d@2s (2s)'  fade_out='[email protected] (1s)'  targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:54 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 37) adjust <player> walk_speed:0.1 ---------+ 
14:51:54 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:54 +> Executing 'ADJUST': object='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  mechanism_value='0.1'  mechanism='walk_speed'   
14:51:54 Adjust mechanism 'walk_speed' on object of type 'PlayerTag'... 
14:51:54 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 38) wait 2s ---------+ 
14:51:54 +> Executing 'WAIT': delay='d@2s (2s)'  mode='DELTA'   
14:51:56 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 39) walk <server.flag[Guard1_4]> <server.flag[Guard1_4].anchor[Guard1_4_Pos_2]> speed:0.4 ---------+ 
14:51:56 Filled tag <server.flag[Guard1_4]> with 'n@8 (Guard1_4)'. 
14:51:56 Filled tag <server.flag[Guard1_4].anchor[Guard1_4_Pos_2]> with '[email protected], 9, 92.14474550488079, world'. 
14:51:56 +> Executing 'WALK': location='[email protected], 9, 92.14474550488079, world'  speed='0.4'  stop='false'  entities='[n@8 (Guard1_4)]'   
14:51:56 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 40) flag <player> not_caught ---------+ 
14:51:56 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:56 +> Executing 'FLAG': targets='li@ (Size 1): p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'  (not_caught:AUTO_SET:null) 
14:51:56 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 41) narrate "<dark_purple>Make sure the <bold>Guards <reset><dark_purple>don't see you!" ---------+ 
14:51:56 +> Executing 'NARRATE': Narrating='Make sure the Guards don't see you!'  Targets='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'   
14:51:56 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 42) playsound <player> sound:entity_experience_orb_pickup ---------+ 
14:51:56 Filled tag <player> with 'p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)'. 
14:51:56 +> Executing 'PLAYSOUND': entities='[p@91681a88-7798-4f49-9757-420864e6daa1 (JustinS_2006)]'  sound='entity_experience_orb_pickup'  volume='1'  pitch='1'  custom='false'   
14:51:56 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 43) define has_been_at_wrong_loc false ---------+ 
14:51:56 +> Executing 'DEFINE': Queue='q@PRISON_ESCAPE_37_CingularBreadcrumb'  definition='has_been_at_wrong_loc'  value='false'   
14:51:56 +- Queue 'PRISON_ESCAPE_37_CingularBreadcrumb' Executing: (line 44) define has_been_at_exit false ---------+ 
14:51:56 +> Executing 'DEFINE': Queue='q@PRISON_ESCAPE_37_CingularBreadcrumb'  definition='has_been_at_exit'  value='false'   
14:51:56 Completing queue 'PRISON_ESCAPE_37_CingularBreadcrumb' in 14001ms.