Java Version: 18.0.2.1 Up-time: 5m 13s Denizen Version: Core: 1.91.0-SNAPSHOT (Build 1360), Spigot: 1.2.9-SNAPSHOT (build 1799-REL) Script Containers: 12, Events: 8 Last reload: 2m 16s ago Server Version: CraftBukkit version 3498-Spigot-b081915-10ba1be (MC: 1.18.2) Active Plugins (11): 2ForcePowers: 1.0-SNAPSHOT, 2MultiWorld: 5.2.8, 2Citizens: 2.0.33-SNAPSHOT (build 3266), 2Sentinel: 2.8.1-SNAPSHOT (build 513), 2GSit: 1.5.3, 2Denizen: 1.2.9-SNAPSHOT (build 1799-REL), 2PluginCourse: 1.0, 2ModelEngine: R3.1.5, 2Multiverse-Core: 4.3.12, 2Depenizen: 2.1.0 (build 850), 2ScrapCollection: 1.0 Loaded Worlds (3): world, world_nether, world_the_end Online Players (1): JustinS_2006§7(JustinS_2006) Total Players Ever: 1 (1 normal) Mode: §aonline Depenizen Bridges loaded (1): §2Sentinel 14:51:15 §f§6Starting InstantQueue '§7EXCOMMAND_§a24§7_§9Decades§1Joins§6' with player 'JustinS_2006'... 14:51:15 §d+- §dQueue '§7EXCOMMAND_§a24§7_§9Decades§1Joins§d' Executing: §8(line 1)§f run PRISON_ESCAPE§d ---------+ 14:51:15 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§eprison_escape§a (TASK)§8' 14:51:15 §f§6Starting InstantQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§6' with player 'JustinS_2006'... 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 4)§f teleport Guard1_1_Pos§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_1§7]§8> with '§f§7n@§e4§a (Guard1_1§a)§8'. 14:51:15 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e4§a (Guard1_1§a)§8' §8location='§eGuard1_1_Pos§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 5)§f teleport §d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7]§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7].§aanchor§7[§bGuard1_2_Pos_1§7]§8> with '§f§el@-91.61311611223647§8,§e 9§8,§e 104.2433675615742§8,§e world§8'. 14:51:15 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e6§a (Guard1_2§a)§8' §8location='§e§el@-91.61311611223647§8,§e 9§8,§e 104.2433675615742§8,§e world§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 6)§f teleport Guard1_3_Pos§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_3§7]§8> with '§f§7n@§e7§a (Guard1_3§a)§8'. 14:51:15 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e7§a (Guard1_3§a)§8' §8location='§eGuard1_3_Pos§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 7)§f teleport §d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7]§8> with '§f§7n@§e8§a (Guard1_4§a)§8'. 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7].§aanchor§7[§bGuard1_4_Pos_1§7]§8> with '§f§el@-99.620587801988§8,§e 9§8,§e 100.51776695607924§8,§e world§8'. 14:51:15 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e8§a (Guard1_4§a)§8' §8location='§e§el@-99.620587801988§8,§e 9§8,§e 100.51776695607924§8,§e world§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 8)§f teleport Guard1_5_Pos§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_5§7]§8> with '§f§7n@§e9§a (Guard1_5§a)§8'. 14:51:15 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e9§a (Guard1_5§a)§8' §8location='§eGuard1_5_Pos§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 9)§f look yaw:0§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_1§7]§8> with '§f§7n@§e4§a (Guard1_1§a)§8'. 14:51:15 §e+> §8Executing '§eLOOK§8': §8entities='§e§7n@§e4§a (Guard1_1§a)§8' §8yaw='§e0§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 10)§f adjust head_angle:0§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_1§7]§8> with '§f§7n@§e4§a (Guard1_1§a)§8'. 14:51:15 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7n@§e4§a (Guard1_1§a)§8' §8mechanism_value='§e0§8' §8mechanism='§ehead_angle§8' 14:51:15 §fAdjust mechanism 'head_angle' on object of type 'NPCTag'... 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 11)§f look yaw:125§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_3§7]§8> with '§f§7n@§e7§a (Guard1_3§a)§8'. 14:51:15 §e+> §8Executing '§eLOOK§8': §8entities='§e§7n@§e7§a (Guard1_3§a)§8' §8yaw='§e125§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 12)§f adjust head_angle:130§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_3§7]§8> with '§f§7n@§e7§a (Guard1_3§a)§8'. 14:51:15 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7n@§e7§a (Guard1_3§a)§8' §8mechanism_value='§e130§8' §8mechanism='§ehead_angle§8' 14:51:15 §fAdjust mechanism 'head_angle' on object of type 'NPCTag'... 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 13)§f look yaw:-90§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_5§7]§8> with '§f§7n@§e9§a (Guard1_5§a)§8'. 14:51:15 §e+> §8Executing '§eLOOK§8': §8entities='§e§7n@§e9§a (Guard1_5§a)§8' §8yaw='§e-90§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 14)§f adjust head_angle:-90§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_5§7]§8> with '§f§7n@§e9§a (Guard1_5§a)§8'. 14:51:15 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7n@§e9§a (Guard1_5§a)§8' §8mechanism_value='§e-90§8' §8mechanism='§ehead_angle§8' 14:51:15 §fAdjust mechanism 'head_angle' on object of type 'NPCTag'... 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 15)§f invisible true§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bCalKestis_1§7]§8> with '§f§7n@§e10§a (CalKestis§a)§8'. 14:51:15 §e+> §8Executing '§eINVISIBLE§8': §8target='§e[§7n@§e10§a (CalKestis§a)§8§e]§8' §8state='§eTRUE§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 16)§f invisible false§d ---------+ 14:51:15 §f§8Filled tag <§f§7server§7.§aflag§7[§bOutsideGuard_1§7]§8> with '§f§7n@§e3§a (OutsideGuard_1§a)§8'. 14:51:15 §e+> §8Executing '§eINVISIBLE§8': §8target='§e[§7n@§e3§a (OutsideGuard_1§a)§8§e]§8' §8state='§eFALSE§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 17)§f teleport PrisonSpawn_1§d ---------+ 14:51:15 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:15 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8location='§ePrisonSpawn_1§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 18)§f adjust gamemode:adventure§d ---------+ 14:51:15 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:15 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§eadventure§8' §8mechanism='§egamemode§8' 14:51:15 §fAdjust mechanism 'gamemode' on object of type 'PlayerTag'... 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 19)§f look yaw:90 pitch:45§d ---------+ 14:51:15 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:15 §e+> §8Executing '§eLOOK§8': §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8yaw='§e90§8' §8pitch='§e45§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 20)§f adjust head_angle:47§d ---------+ 14:51:15 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:15 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e47§8' §8mechanism='§ehead_angle§8' 14:51:15 §fAdjust mechanism 'head_angle' on object of type 'PlayerTag'... 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 21)§f flag in_prison§d ---------+ 14:51:15 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:15 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' (in_prison:AUTO_SET:null) 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 22)§f modifyblock prison_barrier_1 air§d ---------+ 14:51:15 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §eprison_barrier_1§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 24)§f cast blindness duration:3s amplifier:1 hide_particles§d ---------+ 14:51:15 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:15 §e+> §8Executing '§eCAST§8': §8effect='§eblindness§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@3s §a(3s)§8' §8amplifier='§e1§8' §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 25)§f cast slow duration:13s amplifier:6 hide_particles§d ---------+ 14:51:15 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:15 §e+> §8Executing '§eCAST§8': §8effect='§eslow§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@13s §a(13s)§8' §8amplifier='§e6§8' §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 26)§f cast jump duration:13s amplifier:150 hide_particles§d ---------+ 14:51:15 §e+> §8Executing '§eCAST§8': §8effect='§ejump§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@13s §a(13s)§8' §8amplifier='§e150§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:15 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 27)§f wait 1s§d ---------+ 14:51:15 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 14:51:15 §f§6Forcing queue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§6' into a timed queue... 14:51:15 §f§6Completing queue '§7EXCOMMAND_§a24§7_§9Decades§1Joins§6' in §b40§6ms. 14:51:16 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 28)§f walk speed:0.4§d ---------+ 14:51:16 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7]§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:16 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7].§aanchor§7[§bguard1_2_pos_2§7]§8> with '§f§el@-101.35675013591741§8,§e 9§8,§e 111.06646182092912§8,§e world§8'. 14:51:16 §e+> §8Executing '§eWALK§8': §8location='§e§el@-101.35675013591741§8,§e 9§8,§e 111.06646182092912§8,§e world§8' §8speed='§e0.4§8' §8stop='§efalse§8' §8entities='§e[§7n@§e6§a (Guard1_2§a)§8§e]§8' 14:51:16 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 29)§f wait 2s§d ---------+ 14:51:16 §e+> §8Executing '§eWAIT§8': §8delay='§ed@2s §a(2s)§8' §8mode='§eDELTA§8' 14:51:18 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 30)§f actionbar "You find yourself in a prison, surrounded by guards..."§d ---------+ 14:51:18 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§eYou find yourself in a prison, surrounded by guards...§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:18 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 31)§f wait 4s§d ---------+ 14:51:18 §e+> §8Executing '§eWAIT§8': §8delay='§ed@4s §a(4s)§8' §8mode='§eDELTA§8' 14:51:22 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 32)§f actionbar "You notice that your Stun Cuffs are loose and are able to move around."§d ---------+ 14:51:22 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§eYou notice that your Stun Cuffs are loose and are able to move around.§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:22 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 33)§f wait 1.5s§d ---------+ 14:51:22 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1.5s §a(1s)§8' §8mode='§eDELTA§8' 14:51:23 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 34)§f actionbar "You notice that your Stun Cuffs are loose and are able to move around."§d ---------+ 14:51:23 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§eYou notice that your Stun Cuffs are loose and are able to move around.§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:23 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 35)§f wait 3.5s§d ---------+ 14:51:23 §e+> §8Executing '§eWAIT§8': §8delay='§ed@3.5s §a(3s)§8' §8mode='§eDELTA§8' 14:51:27 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 36)§f title title:Escape fade_out:1.5s stay:2s targets:§d ---------+ 14:51:27 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:27 §e+> §8Executing '§eTITLE§8': §8title='§e§eEscape§8' §8subtitle='§e§8' §8fade_in='§ed@1s §a(1s)§8' §8stay='§ed@2s §a(2s)§8' §8fade_out='§ed@1.5s §a(1s)§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:27 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 37)§f adjust walk_speed:0.1§d ---------+ 14:51:27 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:27 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0.1§8' §8mechanism='§ewalk_speed§8' 14:51:27 §fAdjust mechanism 'walk_speed' on object of type 'PlayerTag'... 14:51:27 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 38)§f wait 2s§d ---------+ 14:51:27 §e+> §8Executing '§eWAIT§8': §8delay='§ed@2s §a(2s)§8' §8mode='§eDELTA§8' 14:51:29 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 39)§f walk speed:0.4§d ---------+ 14:51:29 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7]§8> with '§f§7n@§e8§a (Guard1_4§a)§8'. 14:51:29 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7].§aanchor§7[§bGuard1_4_Pos_2§7]§8> with '§f§el@-91.68277308459447§8,§e 9§8,§e 92.14474550488079§8,§e world§8'. 14:51:29 §e+> §8Executing '§eWALK§8': §8location='§e§el@-91.68277308459447§8,§e 9§8,§e 92.14474550488079§8,§e world§8' §8speed='§e0.4§8' §8stop='§efalse§8' §8entities='§e[§7n@§e8§a (Guard1_4§a)§8§e]§8' 14:51:29 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 40)§f flag not_caught§d ---------+ 14:51:29 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:29 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' (not_caught:AUTO_SET:null) 14:51:29 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 41)§f narrate "Make sure the Guards don't see you!"§d ---------+ 14:51:29 §e+> §8Executing '§eNARRATE§8': §8Narrating='§e§5Make sure the §lGuards §r§5don't see you!§8' §8Targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:29 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 42)§f playsound sound:entity_experience_orb_pickup§d ---------+ 14:51:29 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:29 §e+> §8Executing '§ePLAYSOUND§8': §8entities='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' §8sound='§eentity_experience_orb_pickup§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 14:51:29 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 43)§f define has_been_at_wrong_loc false§d ---------+ 14:51:29 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§8' §8definition='§ehas_been_at_wrong_loc§8' §8value='§efalse§8' 14:51:29 §d+- §dQueue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§d' Executing: §8(line 44)§f define has_been_at_exit false§d ---------+ 14:51:29 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§8' §8definition='§ehas_been_at_exit§8' §8value='§efalse§8' 14:51:29 §f§6Completing queue '§7PRISON_ESCAPE_§a25§7_§1Performed§3Smoking§6' in §b13992§6ms. 14:51:37 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:37 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:37 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:37 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§8' 14:51:37 §fEvent cancelled! 14:51:37 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:37 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:37 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:37 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:37 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 108)§f narrate "Guard <>> Stop right there!"§d ---------+ 14:51:37 §e+> §8Executing '§eNARRATE§8': §8Narrating='§e§c§lGuard >§r§c Stop right there!§8' §8Targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:37 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 109)§f adjust walk_speed:0§d ---------+ 14:51:37 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:37 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0§8' §8mechanism='§ewalk_speed§8' 14:51:37 §fAdjust mechanism 'walk_speed' on object of type 'PlayerTag'... 14:51:37 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 110)§f cast jump duration:5s amplifier:150 hide_particles§d ---------+ 14:51:37 §e+> §8Executing '§eCAST§8': §8effect='§ejump§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@5s §a(5s)§8' §8amplifier='§e150§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:37 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 111)§f wait 0.5s§d ---------+ 14:51:37 §e+> §8Executing '§eWAIT§8': §8delay='§ed@0.5s §a(0.5s)§8' §8mode='§eDELTA§8' 14:51:37 §f§6Forcing queue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§6' into a timed queue... 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 112)§f look §d ---------+ 14:51:38 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:38 §f§8Filled tag <§f§aplayer§7.§alocation§7.§aadd§7[§b0,1.65,0§7]§8> with '§f§el@-99.49930071324856§8,§e 10.65§8,§e 112.36357853260411§8,§e 17.952116§8,§e 232.820084§8,§e world§8'. 14:51:38 §e+> §8Executing '§eLOOK§8': §8entities='§e§7n@§e6§a (Guard1_2§a)§8' §8location='§e§el@-99.49930071324856§8,§e 10.65§8,§e 112.36357853260411§8,§e 17.952116§8,§e 232.820084§8,§e world§8' 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 113)§f look duration:3§d ---------+ 14:51:38 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:38 §f§8Filled tag <§f§anpc§7.§alocation§7.§aadd§7[§b0,1.65,0§7]§8> with '§f§el@-98.54616367659281§8,§e 10.65§8,§e 111.41516372267719§8,§e -1.278137§8,§e 45.142288§8,§e world§8'. 14:51:38 §e+> §8Executing '§eLOOK§8': §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8location='§e§el@-98.54616367659281§8,§e 10.65§8,§e 111.41516372267719§8,§e -1.278137§8,§e 45.142288§8,§e world§8' §8duration='§ed@3s §a(3s)§8' 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 114)§f actionbar "You were caught by a Guard. Try again..."§d ---------+ 14:51:38 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§eYou were caught by a §lGuard.§e Try again...§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 115)§f wait 2s§d ---------+ 14:51:38 §e+> §8Executing '§eWAIT§8': §8delay='§ed@2s §a(2s)§8' §8mode='§eDELTA§8' 14:51:38 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:38 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a29§7_§6Promo§3Easily§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a29§7_§6Promo§3Easily§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:38 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a29§7_§6Promo§3Easily§8' 14:51:38 §fEvent cancelled! 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a29§7_§6Promo§3Easily§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:38 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:38 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:38 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:38 §fRate limit applied with 9500ms left. 14:51:38 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a29§7_§6Promo§3Easily§6' in §b1§6ms. 14:51:38 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:38 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a30§7_§bHappen§fDisputes§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a30§7_§bHappen§fDisputes§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:38 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a30§7_§bHappen§fDisputes§8' 14:51:38 §fEvent cancelled! 14:51:38 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a30§7_§bHappen§fDisputes§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:38 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:38 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:38 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:38 §fRate limit applied with 9000ms left. 14:51:38 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a30§7_§bHappen§fDisputes§6' in §b1§6ms. 14:51:39 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:39 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a31§7_§7Spigot§9Taste§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:39 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a31§7_§7Spigot§9Taste§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:39 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a31§7_§7Spigot§9Taste§8' 14:51:39 §fEvent cancelled! 14:51:39 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a31§7_§7Spigot§9Taste§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:39 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:39 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:39 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:39 §fRate limit applied with 8500ms left. 14:51:39 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a31§7_§7Spigot§9Taste§6' in §b1§6ms. 14:51:39 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:39 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a32§7_§5Checks§1Darwin1546§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:39 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a32§7_§5Checks§1Darwin1546§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:39 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a32§7_§5Checks§1Darwin1546§8' 14:51:39 §fEvent cancelled! 14:51:39 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a32§7_§5Checks§1Darwin1546§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:39 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:39 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:39 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:39 §fRate limit applied with 8000ms left. 14:51:39 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a32§7_§5Checks§1Darwin1546§6' in §b1§6ms. 14:51:40 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 116)§f look duration:2s§d ---------+ 14:51:40 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:40 §f§8Filled tag <§f§anpc§7.§alocation§7.§aadd§7[§b0,1.65,0§7]§8> with '§f§el@-98.54616367659281§8,§e 10.65§8,§e 111.41516372267719§8,§e -1.278137§8,§e 45.142288§8,§e world§8'. 14:51:40 §e+> §8Executing '§eLOOK§8': §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8location='§e§el@-98.54616367659281§8,§e 10.65§8,§e 111.41516372267719§8,§e -1.278137§8,§e 45.142288§8,§e world§8' §8duration='§ed@2s §a(2s)§8' 14:51:40 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 117)§f wait 1s§d ---------+ 14:51:40 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 14:51:40 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:40 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a33§7_§3Denied§bDragon§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:40 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a33§7_§3Denied§bDragon§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:40 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a33§7_§3Denied§bDragon§8' 14:51:40 §fEvent cancelled! 14:51:40 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a33§7_§3Denied§bDragon§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:40 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:40 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:40 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:40 §fRate limit applied with 7500ms left. 14:51:40 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a33§7_§3Denied§bDragon§6' in §b5§6ms. 14:51:40 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:40 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a34§7_§3Oxide§5Ought§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:40 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a34§7_§3Oxide§5Ought§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:40 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a34§7_§3Oxide§5Ought§8' 14:51:40 §fEvent cancelled! 14:51:40 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a34§7_§3Oxide§5Ought§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:40 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:40 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:40 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:40 §fRate limit applied with 7000ms left. 14:51:40 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a34§7_§3Oxide§5Ought§6' in §b2§6ms. 14:51:41 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 118)§f cast blindness amplifier:1 duration:2§d ---------+ 14:51:41 §e+> §8Executing '§eCAST§8': §8effect='§eblindness§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@2s §a(2s)§8' §8amplifier='§e1§8' §8no_ambient='§efalse§8' §8hide_particles='§efalse§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:41 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 119)§f wait 1s§d ---------+ 14:51:41 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 14:51:41 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:41 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a35§7_§9Tips§2By§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:41 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a35§7_§9Tips§2By§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:41 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a35§7_§9Tips§2By§8' 14:51:41 §fEvent cancelled! 14:51:41 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a35§7_§9Tips§2By§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:41 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:41 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:41 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:41 §fRate limit applied with 6500ms left. 14:51:41 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a35§7_§9Tips§2By§6' in §b1§6ms. 14:51:41 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:41 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a36§7_§5Amendment§9Executives§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:41 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a36§7_§5Amendment§9Executives§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:41 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a36§7_§5Amendment§9Executives§8' 14:51:41 §fEvent cancelled! 14:51:41 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a36§7_§5Amendment§9Executives§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:41 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:41 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:41 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:41 §fRate limit applied with 6000ms left. 14:51:41 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a36§7_§5Amendment§9Executives§6' in §b1§6ms. 14:51:42 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 120)§f run prison_escape§d ---------+ 14:51:42 §e+> §8Executing '§eRUN§8': §8script='§e§7s@§eprison_escape§a (TASK)§8' 14:51:42 §f§6Starting InstantQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 4)§f teleport Guard1_1_Pos§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_1§7]§8> with '§f§7n@§e4§a (Guard1_1§a)§8'. 14:51:42 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e4§a (Guard1_1§a)§8' §8location='§eGuard1_1_Pos§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 5)§f teleport §d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7]§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7].§aanchor§7[§bGuard1_2_Pos_1§7]§8> with '§f§el@-91.61311611223647§8,§e 9§8,§e 104.2433675615742§8,§e world§8'. 14:51:42 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e6§a (Guard1_2§a)§8' §8location='§e§el@-91.61311611223647§8,§e 9§8,§e 104.2433675615742§8,§e world§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 6)§f teleport Guard1_3_Pos§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_3§7]§8> with '§f§7n@§e7§a (Guard1_3§a)§8'. 14:51:42 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e7§a (Guard1_3§a)§8' §8location='§eGuard1_3_Pos§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 7)§f teleport §d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7]§8> with '§f§7n@§e8§a (Guard1_4§a)§8'. 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7].§aanchor§7[§bGuard1_4_Pos_1§7]§8> with '§f§el@-99.620587801988§8,§e 9§8,§e 100.51776695607924§8,§e world§8'. 14:51:42 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e8§a (Guard1_4§a)§8' §8location='§e§el@-99.620587801988§8,§e 9§8,§e 100.51776695607924§8,§e world§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 8)§f teleport Guard1_5_Pos§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_5§7]§8> with '§f§7n@§e9§a (Guard1_5§a)§8'. 14:51:42 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7n@§e9§a (Guard1_5§a)§8' §8location='§eGuard1_5_Pos§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 9)§f look yaw:0§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_1§7]§8> with '§f§7n@§e4§a (Guard1_1§a)§8'. 14:51:42 §e+> §8Executing '§eLOOK§8': §8entities='§e§7n@§e4§a (Guard1_1§a)§8' §8yaw='§e0§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 10)§f adjust head_angle:0§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_1§7]§8> with '§f§7n@§e4§a (Guard1_1§a)§8'. 14:51:42 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7n@§e4§a (Guard1_1§a)§8' §8mechanism_value='§e0§8' §8mechanism='§ehead_angle§8' 14:51:42 §fAdjust mechanism 'head_angle' on object of type 'NPCTag'... 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 11)§f look yaw:125§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_3§7]§8> with '§f§7n@§e7§a (Guard1_3§a)§8'. 14:51:42 §e+> §8Executing '§eLOOK§8': §8entities='§e§7n@§e7§a (Guard1_3§a)§8' §8yaw='§e125§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 12)§f adjust head_angle:130§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_3§7]§8> with '§f§7n@§e7§a (Guard1_3§a)§8'. 14:51:42 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7n@§e7§a (Guard1_3§a)§8' §8mechanism_value='§e130§8' §8mechanism='§ehead_angle§8' 14:51:42 §fAdjust mechanism 'head_angle' on object of type 'NPCTag'... 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 13)§f look yaw:-90§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_5§7]§8> with '§f§7n@§e9§a (Guard1_5§a)§8'. 14:51:42 §e+> §8Executing '§eLOOK§8': §8entities='§e§7n@§e9§a (Guard1_5§a)§8' §8yaw='§e-90§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 14)§f adjust head_angle:-90§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_5§7]§8> with '§f§7n@§e9§a (Guard1_5§a)§8'. 14:51:42 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7n@§e9§a (Guard1_5§a)§8' §8mechanism_value='§e-90§8' §8mechanism='§ehead_angle§8' 14:51:42 §fAdjust mechanism 'head_angle' on object of type 'NPCTag'... 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 15)§f invisible true§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bCalKestis_1§7]§8> with '§f§7n@§e10§a (CalKestis§a)§8'. 14:51:42 §e+> §8Executing '§eINVISIBLE§8': §8target='§e[§7n@§e10§a (CalKestis§a)§8§e]§8' §8state='§eTRUE§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 16)§f invisible false§d ---------+ 14:51:42 §f§8Filled tag <§f§7server§7.§aflag§7[§bOutsideGuard_1§7]§8> with '§f§7n@§e3§a (OutsideGuard_1§a)§8'. 14:51:42 §e+> §8Executing '§eINVISIBLE§8': §8target='§e[§7n@§e3§a (OutsideGuard_1§a)§8§e]§8' §8state='§eFALSE§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 17)§f teleport PrisonSpawn_1§d ---------+ 14:51:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:42 §e+> §8Executing '§eTELEPORT§8': §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8location='§ePrisonSpawn_1§8' §8cause='§ePLUGIN§8' §8relative='§efalse§8' §8offthread_yaw='§efalse§8' §8offthread_pitch='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 18)§f adjust gamemode:adventure§d ---------+ 14:51:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:42 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§eadventure§8' §8mechanism='§egamemode§8' 14:51:42 §fAdjust mechanism 'gamemode' on object of type 'PlayerTag'... 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 19)§f look yaw:90 pitch:45§d ---------+ 14:51:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:42 §e+> §8Executing '§eLOOK§8': §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8yaw='§e90§8' §8pitch='§e45§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 20)§f adjust head_angle:47§d ---------+ 14:51:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:42 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e47§8' §8mechanism='§ehead_angle§8' 14:51:42 §fAdjust mechanism 'head_angle' on object of type 'PlayerTag'... 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 21)§f flag in_prison§d ---------+ 14:51:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:42 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' (in_prison:AUTO_SET:null) 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 22)§f modifyblock prison_barrier_1 air§d ---------+ 14:51:42 §e+> §8Executing '§eMODIFYBLOCK§8': §8materials='§e§7li@ (Size §a1§7): §eair§8' §8physics='§etrue§8' §8radius='§e0§8' §8height='§e0§8' §8depth='§e0§8' §8delayed='§efalse§8' §8max_delay_ms='§e50§8' §8location_list='§e§7li@ (Size §a1§7): §eprison_barrier_1§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 24)§f cast blindness duration:3s amplifier:1 hide_particles§d ---------+ 14:51:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:42 §e+> §8Executing '§eCAST§8': §8effect='§eblindness§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@3s §a(3s)§8' §8amplifier='§e1§8' §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 25)§f cast slow duration:13s amplifier:6 hide_particles§d ---------+ 14:51:42 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:42 §e+> §8Executing '§eCAST§8': §8effect='§eslow§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@13s §a(13s)§8' §8amplifier='§e6§8' §8entities='§e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 26)§f cast jump duration:13s amplifier:150 hide_particles§d ---------+ 14:51:42 §e+> §8Executing '§eCAST§8': §8effect='§ejump§8' §8remove='§efalse§8' §8cancel='§efalse§8' §8duration='§ed@13s §a(13s)§8' §8amplifier='§e150§8' §8no_ambient='§efalse§8' §8hide_particles='§etrue§8' §8no_icon='§efalse§8' §8no_clear='§efalse§8' 14:51:42 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 27)§f wait 1s§d ---------+ 14:51:42 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1s §a(1s)§8' §8mode='§eDELTA§8' 14:51:42 §f§6Forcing queue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§6' into a timed queue... 14:51:42 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§d' Executing: §8(line 121)§f determine cancelled§d ---------+ 14:51:42 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§efalse§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§8' 14:51:42 §fEvent cancelled! 14:51:42 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a27§7_§2Prep§2Craft§6' in §b4516§6ms. 14:51:43 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 28)§f walk speed:0.4§d ---------+ 14:51:43 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7]§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:43 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_2§7].§aanchor§7[§bguard1_2_pos_2§7]§8> with '§f§el@-101.35675013591741§8,§e 9§8,§e 111.06646182092912§8,§e world§8'. 14:51:43 §e+> §8Executing '§eWALK§8': §8location='§e§el@-101.35675013591741§8,§e 9§8,§e 111.06646182092912§8,§e world§8' §8speed='§e0.4§8' §8stop='§efalse§8' §8entities='§e[§7n@§e6§a (Guard1_2§a)§8§e]§8' 14:51:43 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 29)§f wait 2s§d ---------+ 14:51:43 §e+> §8Executing '§eWAIT§8': §8delay='§ed@2s §a(2s)§8' §8mode='§eDELTA§8' 14:51:43 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:43 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a39§7_§1Citizens§7Costa§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:43 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a39§7_§1Citizens§7Costa§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:43 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a39§7_§1Citizens§7Costa§8' 14:51:43 §fEvent cancelled! 14:51:43 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a39§7_§1Citizens§7Costa§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:43 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:43 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:43 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:43 §fRate limit applied with 4000ms left. 14:51:43 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a39§7_§1Citizens§7Costa§6' in §b1§6ms. 14:51:44 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:44 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a40§7_§aAnswer§1Display§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:44 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a40§7_§aAnswer§1Display§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:44 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a40§7_§aAnswer§1Display§8' 14:51:44 §fEvent cancelled! 14:51:44 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a40§7_§aAnswer§1Display§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:44 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:44 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:44 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:44 §fRate limit applied with 3500ms left. 14:51:44 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a40§7_§aAnswer§1Display§6' in §b4§6ms. 14:51:44 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:44 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a41§7_§5MiniKiwi§6Hughes§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:44 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a41§7_§5MiniKiwi§6Hughes§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:44 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a41§7_§5MiniKiwi§6Hughes§8' 14:51:44 §fEvent cancelled! 14:51:44 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a41§7_§5MiniKiwi§6Hughes§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:44 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:44 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:44 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:44 §fRate limit applied with 3000ms left. 14:51:44 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a41§7_§5MiniKiwi§6Hughes§6' in §b2§6ms. 14:51:45 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 30)§f actionbar "You find yourself in a prison, surrounded by guards..."§d ---------+ 14:51:45 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§eYou find yourself in a prison, surrounded by guards...§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:45 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 31)§f wait 4s§d ---------+ 14:51:45 §e+> §8Executing '§eWAIT§8': §8delay='§ed@4s §a(4s)§8' §8mode='§eDELTA§8' 14:51:45 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:45 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a42§7_§3Apademide§aReduce§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:45 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a42§7_§3Apademide§aReduce§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:45 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a42§7_§3Apademide§aReduce§8' 14:51:45 §fEvent cancelled! 14:51:45 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a42§7_§3Apademide§aReduce§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:45 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:45 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:45 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:45 §fRate limit applied with 2500ms left. 14:51:45 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a42§7_§3Apademide§aReduce§6' in §b0§6ms. 14:51:45 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:45 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a43§7_§aCaring§3Jamaica§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:45 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a43§7_§aCaring§3Jamaica§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:45 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a43§7_§aCaring§3Jamaica§8' 14:51:45 §fEvent cancelled! 14:51:45 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a43§7_§aCaring§3Jamaica§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:45 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:45 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:45 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:45 §fRate limit applied with 2000ms left. 14:51:45 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a43§7_§aCaring§3Jamaica§6' in §b2§6ms. 14:51:46 §f§eRunning script event '§bSentinelAttack§e', event='§bon sentinel npc attacks flagged:in_prison§e' for script '§bGUARD_ATTACKS_PLAYER§e' 14:51:46 §f§6Starting InstantQueue '§7GUARD_ATTACKS_PLAYER_§a44§7_§7Roots§bTask§6' with player 'JustinS_2006' and NPC '6/Guard1_2'... 14:51:46 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a44§7_§7Roots§bTask§d' Executing: §8(line 106)§f determine passively cancelled§d ---------+ 14:51:46 §e+> §8Executing '§eDETERMINE§8': §8outcome='§ecancelled§8' §8passively='§etrue§8' §8Queue='§e§7q@§e§7GUARD_ATTACKS_PLAYER_§a44§7_§7Roots§bTask§8' 14:51:46 §fEvent cancelled! 14:51:46 §d+- §dQueue '§7GUARD_ATTACKS_PLAYER_§a44§7_§7Roots§bTask§d' Executing: §8(line 107)§f ratelimit 10s§d ---------+ 14:51:46 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:46 §f§8Filled tag <§f§anpc§7§8> with '§f§7n@§e6§a (Guard1_2§a)§8'. 14:51:46 §e+> §8Executing '§eRATELIMIT§8': §8duration='§ed@10s §a(10s)§8' §8object='§ep@91681a88-7798-4f49-9757-420864e6daa1n@6§8' 14:51:46 §fRate limit applied with 1500ms left. 14:51:46 §f§6Completing queue '§7GUARD_ATTACKS_PLAYER_§a44§7_§7Roots§bTask§6' in §b3§6ms. 14:51:49 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 32)§f actionbar "You notice that your Stun Cuffs are loose and are able to move around."§d ---------+ 14:51:49 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§eYou notice that your Stun Cuffs are loose and are able to move around.§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:49 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 33)§f wait 1.5s§d ---------+ 14:51:49 §e+> §8Executing '§eWAIT§8': §8delay='§ed@1.5s §a(1s)§8' §8mode='§eDELTA§8' 14:51:50 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 34)§f actionbar "You notice that your Stun Cuffs are loose and are able to move around."§d ---------+ 14:51:50 §e+> §8Executing '§eACTIONBAR§8': §8message='§e§eYou notice that your Stun Cuffs are loose and are able to move around.§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:50 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 35)§f wait 3.5s§d ---------+ 14:51:50 §e+> §8Executing '§eWAIT§8': §8delay='§ed@3.5s §a(3s)§8' §8mode='§eDELTA§8' 14:51:54 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 36)§f title title:Escape fade_out:1.5s stay:2s targets:§d ---------+ 14:51:54 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:54 §e+> §8Executing '§eTITLE§8': §8title='§e§eEscape§8' §8subtitle='§e§8' §8fade_in='§ed@1s §a(1s)§8' §8stay='§ed@2s §a(2s)§8' §8fade_out='§ed@1.5s §a(1s)§8' §8targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:54 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 37)§f adjust walk_speed:0.1§d ---------+ 14:51:54 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:54 §e+> §8Executing '§eADJUST§8': §8object='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' §8mechanism_value='§e0.1§8' §8mechanism='§ewalk_speed§8' 14:51:54 §fAdjust mechanism 'walk_speed' on object of type 'PlayerTag'... 14:51:54 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 38)§f wait 2s§d ---------+ 14:51:54 §e+> §8Executing '§eWAIT§8': §8delay='§ed@2s §a(2s)§8' §8mode='§eDELTA§8' 14:51:56 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 39)§f walk speed:0.4§d ---------+ 14:51:56 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7]§8> with '§f§7n@§e8§a (Guard1_4§a)§8'. 14:51:56 §f§8Filled tag <§f§7server§7.§aflag§7[§bGuard1_4§7].§aanchor§7[§bGuard1_4_Pos_2§7]§8> with '§f§el@-91.68277308459447§8,§e 9§8,§e 92.14474550488079§8,§e world§8'. 14:51:56 §e+> §8Executing '§eWALK§8': §8location='§e§el@-91.68277308459447§8,§e 9§8,§e 92.14474550488079§8,§e world§8' §8speed='§e0.4§8' §8stop='§efalse§8' §8entities='§e[§7n@§e8§a (Guard1_4§a)§8§e]§8' 14:51:56 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 40)§f flag not_caught§d ---------+ 14:51:56 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:56 §e+> §8Executing '§eFLAG§8': §8targets='§e§7li@ (Size §a1§7): §e§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8' (not_caught:AUTO_SET:null) 14:51:56 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 41)§f narrate "Make sure the Guards don't see you!"§d ---------+ 14:51:56 §e+> §8Executing '§eNARRATE§8': §8Narrating='§e§5Make sure the §lGuards §r§5don't see you!§8' §8Targets='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' 14:51:56 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 42)§f playsound sound:entity_experience_orb_pickup§d ---------+ 14:51:56 §f§8Filled tag <§f§aplayer§7§8> with '§f§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8'. 14:51:56 §e+> §8Executing '§ePLAYSOUND§8': §8entities='§e[§7p@§e91681a88-7798-4f49-9757-420864e6daa1§a (JustinS_2006)§8§e]§8' §8sound='§eentity_experience_orb_pickup§8' §8volume='§e1§8' §8pitch='§e1§8' §8custom='§efalse§8' 14:51:56 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 43)§f define has_been_at_wrong_loc false§d ---------+ 14:51:56 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§8' §8definition='§ehas_been_at_wrong_loc§8' §8value='§efalse§8' 14:51:56 §d+- §dQueue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§d' Executing: §8(line 44)§f define has_been_at_exit false§d ---------+ 14:51:56 §e+> §8Executing '§eDEFINE§8': §8Queue='§e§7q@§e§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§8' §8definition='§ehas_been_at_exit§8' §8value='§efalse§8' 14:51:56 §f§6Completing queue '§7PRISON_ESCAPE_§a37§7_§dCingular§eBreadcrumb§6' in §b14001§6ms.