Date: 2023/09/28 12:38:30 UTC-07:00
Type: Denizen Script
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
work_pleas:
type: format
format: "<&b><npc.name><&f><&co> <&a><[text]>"
my_npc:
type: assingment
actions:
on assingment:
- trigger name:click state:true
- trigger name:chat state:true
interact scripts:
- follow_me
follow_me:
type: interact
steps:
1:
click trigger:
Script:
- narrate format:work_pleas "hello woud you like to go an a tour"
- narrate "/yes/ or /no/"
chat trigger_:
1:
trigger: /yes/ i love to
script:
- narrate format:work_pleas "okay great foloow me"
- ^create player Mynpc <npc.location> save:mynpc
- ^adjust <player> hide_entity:<npc>
- ^adjust <server.flag.online_players.exclude[<player>]> hide_entity:<entry[mynpc].created_npc>
- ^run my_npc_path npc:<entry[mynpc].created_npc> def:<npc>
- ^run my_npc_talk npc:<entry[mynpc].created_npc>
- zap 2
2:
trigger: /no/ i dont wand to
script:
- narrate format:work_pleas okay bye
my_npc_path:
type: task
definitions: masternpc
script:
- ^flag <npc> step:1
- define masternpc <npc>
- walk <[masternpc].anchor[spot1]> auto_range
- inject my_npc_trypause
- flag <npc> step:2
- walk <[masternpc].anchor[spot2]> auto_range
- inject my_npc_trypause
- flag <npc> step:3
- walk <[maternpc].anchor[spot3]> auto_range
- wait 1
- adjust <player> show_entity:<[masternpc]>
- zap 1 script:follow_me
my_npc_trypause:
type: task
script:
- ^while <npc.location.distance[<player.location>].is[or_less].than[5]>:
- narrate format:work_pleas "try to keep up"
- wait 1
my_npc_talk:
type: task
script:
- narrate format:work_pleas "hello wellkom"
- wait 1
- narrate format:work_pleas "this is a cool place"
- while <npc.flag[step].is[OR_LESS].than[1]>;
- narrate format:work_pleas "here you hve somting"