work_pleas: type: format format: "<&b><&f><&co> <&a><[text]>" my_npc: type: assingment actions: on assingment: - trigger name:click state:true - trigger name:chat state:true interact scripts: - follow_me follow_me: type: interact steps: 1: click trigger: Script: - narrate format:work_pleas "hello woud you like to go an a tour" - narrate "/yes/ or /no/" chat trigger_: 1: trigger: /yes/ i love to script: - narrate format:work_pleas "okay great foloow me" - ^create player Mynpc save:mynpc - ^adjust hide_entity: - ^adjust ]> hide_entity: - ^run my_npc_path npc: def: - ^run my_npc_talk npc: - zap 2 2: trigger: /no/ i dont wand to script: - narrate format:work_pleas okay bye my_npc_path: type: task definitions: masternpc script: - ^flag step:1 - define masternpc - walk <[masternpc].anchor[spot1]> auto_range - inject my_npc_trypause - flag step:2 - walk <[masternpc].anchor[spot2]> auto_range - inject my_npc_trypause - flag step:3 - walk <[maternpc].anchor[spot3]> auto_range - wait 1 - adjust show_entity:<[masternpc]> - zap 1 script:follow_me my_npc_trypause: type: task script: - ^while ].is[or_less].than[5]>: - narrate format:work_pleas "try to keep up" - wait 1 my_npc_talk: type: task script: - narrate format:work_pleas "hello wellkom" - wait 1 - narrate format:work_pleas "this is a cool place" - while ; - narrate format:work_pleas "here you hve somting"