Date: 2023/08/31 11:06:19 UTC-07:00
Type: Denizen Script
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cfg_traits:
type: data
traits:
enchanting:
material: enchanted_book
display_name: Enchanting
display_icon: ☽
hover_desc: <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.
mining:
material: iron_pickaxe
display_name: Mining
display_icon: ⛏
hover_desc: <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.
swords:
material: iron_sword
display_name: Swords
display_icon: 🗡
hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>sword<&[lightgrey]>.
axes:
material: iron_axe
display_name: Axes
display_icon: 🪓
hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>axe<&[lightgrey]>.
archery:
material: bow
display_name: Archery
display_icon: 🏹
hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>bow<&[lightgrey]> or <&[success]>crossbow<&[lightgrey]>.
farming:
material: iron_hoe
display_name: Farming
display_icon: ☀
hover_desc: <&[lightgrey]>Level up this trait by harvesting naturally generated crops.
fishing:
material: fishing_rod
display_name: Fishing
display_icon: 🎣
hover_desc: <&[lightgrey]>Level up this trait by catching fish and items with a <&[success]>fishing rod<&[lightgrey]>.
woodcutting:
material: oak_log
display_name: Woodcutting
display_icon: <bold>🪵
hover_desc: <&[lightgrey]>Level up this trait by chopping down naturally grown logs with a <&[success]>axe<&[lightgrey]>.
survival:
material: cooked_beef
display_name: Survival
display_icon: 🍖
hover_desc: <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.