Paste #114662: data

Date: 2023/08/31 11:06:19 UTC-07:00
Type: Denizen Script

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cfg_traits:
    type: data
    traits:
        enchanting:
            material: enchanted_book
            display_name: Enchanting
            display_icon:
            hover_desc: <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>.
        mining:
            material: iron_pickaxe
            display_name: Mining
            display_icon:
            hover_desc: <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>.
        swords:
            material: iron_sword
            display_name: Swords
            display_icon: 🗡
            hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>sword<&[lightgrey]>.
        axes:
            material: iron_axe
            display_name: Axes
            display_icon: 🪓
            hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>axe<&[lightgrey]>.
        archery:
            material: bow
            display_name: Archery
            display_icon: 🏹
            hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>bow<&[lightgrey]> or <&[success]>crossbow<&[lightgrey]>.
        farming:
            material: iron_hoe
            display_name: Farming
            display_icon:
            hover_desc: <&[lightgrey]>Level up this trait by harvesting naturally generated crops.
        fishing:
            material: fishing_rod
            display_name: Fishing
            display_icon: 🎣
            hover_desc: <&[lightgrey]>Level up this trait by catching fish and items with a <&[success]>fishing rod<&[lightgrey]>.
        woodcutting:
            material: oak_log
            display_name: Woodcutting
            display_icon: <bold>🪵
            hover_desc: <&[lightgrey]>Level up this trait by chopping down naturally grown logs with a <&[success]>axe<&[lightgrey]>.
        survival:
            material: cooked_beef
            display_name: Survival
            display_icon: 🍖
            hover_desc: <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.