cfg_traits: type: data traits: enchanting: material: enchanted_book display_name: Enchanting display_icon: ☽ hover_desc: <&[lightgrey]>Level up this trait by enchanting items at an <&[success]>enchanting table<&[lightgrey]>. mining: material: iron_pickaxe display_name: Mining display_icon: ⛏ hover_desc: <&[lightgrey]>Level up this trait by breaking ores with a <&[success]>pickaxe<&[lightgrey]> or <&[success]>hammer<&[lightgrey]>. swords: material: iron_sword display_name: Swords display_icon: 🗡 hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>sword<&[lightgrey]>. axes: material: iron_axe display_name: Axes display_icon: 🪓 hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>axe<&[lightgrey]>. archery: material: bow display_name: Archery display_icon: 🏹 hover_desc: <&[lightgrey]>Level up this trait by slaying enemies with a <&[success]>bow<&[lightgrey]> or <&[success]>crossbow<&[lightgrey]>. farming: material: iron_hoe display_name: Farming display_icon: ☀ hover_desc: <&[lightgrey]>Level up this trait by harvesting naturally generated crops. fishing: material: fishing_rod display_name: Fishing display_icon: 🎣 hover_desc: <&[lightgrey]>Level up this trait by catching fish and items with a <&[success]>fishing rod<&[lightgrey]>. woodcutting: material: oak_log display_name: Woodcutting display_icon: 🪵 hover_desc: <&[lightgrey]>Level up this trait by chopping down naturally grown logs with a <&[success]>axe<&[lightgrey]>. survival: material: cooked_beef display_name: Survival display_icon: 🍖 hover_desc: <&[lightgrey]>Level up this trait through several different methods.<&nl><&nl><&f>- <&[gold]>Unlocking survival related advancements.<&nl><&f>-<&[gold]> Eating food.<&nl><&f>- <&[gold]>Sleeping in a bed.<&nl><&f>- <&[gold]>Discovering biomes for the first time.