Date: 2023/04/16 16:45:01 UTC-07:00
Type: Denizen Script
player_joins_the_server:
type: world
events:
on player joins:
- determine passively NONE
# If the player has joined before, say hello!
- if <player.has_flag[HAS_JOINED_THE_SERVER_BEFORE]>:
- announce "<player.name> has Joined the server<reset>!"
# If not, flag them, and then welcome them!
- else:
- flag <player> HAS_JOINED_THE_SERVER_BEFORE
- announce "<player.name> has Joined the server for the first time<reset>!"
# Player Quits Server Event.
player_quits_the_server:
type: world
events:
on player quits:
# This boi right here makes sure the default quit join message does not appear >:)
- determine passively NONE
- announce "<player.name> has left the server<reset>!"