player_joins_the_server: type: world events: on player joins: - determine passively NONE # If the player has joined before, say hello! - if : - announce " has Joined the server!" # If not, flag them, and then welcome them! - else: - flag HAS_JOINED_THE_SERVER_BEFORE - announce " has Joined the server for the first time!" # Player Quits Server Event. player_quits_the_server: type: world events: on player quits: # This boi right here makes sure the default quit join message does not appear >:) - determine passively NONE - announce " has left the server!"