Date: 2023/03/05 13:45:23 UTC-08:00
Type: Diff Report
momentum:
type: world
events:
on player jumps:
- adjust <player> has_friction:false
on player starts sprinting:
- - if <player.speed> !> 20:
- - adjust <player> speed:<player.speed>
- - adjust <player> has_friction:true
+ - while <context.state>:
+ - if <player.speed> <= 0.29:
+ - wait 0.1s
+ - adjust <player> speed:<player.speed.add[0.02]>
+ - announce <player.speed>
+ - adjust <player> has_friction:true
+ on player stops sprinting:
+ - adjust <player> speed:0.11